City of Spinoff Games: what would you want to see?
A CoH sourcebook for Hero system? Not that it's all that difficult to do it now, though.
Zombie City
L4Dead style zombie survival game, using heroes to escort civilians to evac sites and roast zombie hordes on the way.
It would be like pong, except with an awesome costume creator for your paddle.
Dead Calm's Defender Manifesto
It would be like pong, except with an awesome costume creator for your paddle.
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Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
City of Sandbox.
Create your own server world. Retcon everything. Create the layout, the TFs, the ATs. Add and remove powers.
Think AE, but for the whole game world.
Impractical? Probably. But technology will one day allow for the player created MMO if a company ever makes a point and click friendly open source world creator.
I want to see a three-tiered Universe of Heroes, in much the same way as the game Spore has multiple levels of play that connect with each other.
The basic game of CoH fits in the middle, in the 'World Class Hero' category. Heroes in this game fight opponents who threaten the world or large portions of it.
Below that is the 'Street Hero' game. These are the low-powered super beings, the guys who can punch well without superstrength or have just enough telekinesis to unlock a door. In comic book terms this is the home of Daredevil, Black Canary, Rorshach, Red Robin, and Kick-***. This game is more of a GTA-style RPG, as you uncover crime syndicates and directly help the people in Paragon city.
Above all the rest is the 'Cosmic Hero' game. Longbow has a space station that you call home, but your hero roams all over the galaxy fighting threats to the Earth and the Universe. There's a race of outcast Rularuu who have conquered large quadrants of the galaxy and are headed our way. The fading Kheldian empire, mortally damaged by internal fighting and still squabbling at each other, is stretching out its tentacles in search of more planets full of potential hosts. And from a distant nebula comes a horde of robotic pirates that sail under a banner of steampunk gears and call themselves the Nemesis Armada. This game would be like the Star Trek MMO, with tactical space fights (but with flying squadrons of heroes and ships together), and teams of cosmic-powered superheroes who have come together to face ultimate threats. This is a game where players command hero teams like the Legion of Superheroes, the Heralds of Galacticus and the Green Lantern Corps.
What's important is that, like Spore, the characters in each of these games could intermix. World-Class heroes can go undercover to help the city as a Street Hero. Cosmic Heroes who want to help as a World-Class hero on Earth have to wear power dampers to keep themselves from damaging the planet. Street-level heroes can gain power enough to enter the World-Class game, and both Street and World-Class heroes might be instilled with awesome power and launch themselves into the Cosmic struggle.
That's my vision for how to expand this game.
I have a lot of visions. Few of them ever come true.
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New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

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New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Ouroboros Portal: Escape from Aperture Science Laboratories with the new improved portal gun that creates portals through time as well as space. This allows you to travel forward and backward to the most advantageous configurations of the ever-changing 3D environment. Along the way you'll discover that The Coming Storm is also a lie.
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As for my own choices I'm a Gemini so I only have a couple...really...
1) FPS: You have your choice of numerous different kinds of soldiers and cops fighting against bad guys. The PPD have different gear than the Longbow and so on. Success gets you better stuff until you're in a Hardsuit or acting as a Longbow Boss. Redside version is the same from the flip side with you as an Arachnos (or Knives or Praetorian) fighting Paragon Police, Longbow and so on.
2) RTS: Strategy game where you act as the overall commander of a paramilitary force trying to stop supers and their minions. There would be an endless number of variations on this one and there would be combos you hate to see (Artemis joined with AoE Villian 6? Oh Nuts!). Sort of like the Starcraft mentioned above with resource management and so on.
3) Noir RPG: You're Rorschach, Batman (without all his stuff), Daredevil (without all the cool senses) in other words you're the gritty crime-fighter with a neat suit, a right cross and a gun or exotic weapon. You can be respected like Daredevil, feared like Batman, misunderstood like the Green Hornet or simply unknown like the Question. You choose from fighting abilities, equipment, contacts and skills needed to do your job. Not every case can be solved by every combination for replayability. Combat is infrequent if you like or maybe you get things done with your fists.
4) MMO: I'm really happy with most parts of CoH as it stands. I'd be thrilled if they retooled the code, added some of the bangs and whistles we've asked for and then let us port over up to 12 of our fave toons. If not, then an MMO version of Noir RPG listed above would be cool because then we could have cars...
Yeah, I think too much...
"Comics, you're not a Mastermind...you're an Overlord!"
I've always dreamed of a GameBoy Advanced version of CoH (I guess it'd be DS now). Something like a 3rd person RPG where you can import/export your character and unlock extra content by playing on the small screen
Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
Take the CoH game engine and make a Wild West MMO. There are almost none on the market and I would argue no really good ones at all. Cowboys, outlaws, soiled doves, miners, con men, the list of possible ATs goes on.
Add a bunch of six-guns, shotguns, rifles, arrows, and healing based on 19th century medicine and/or Native American knowledge, and I think it could be popular.
Rescue the miners from the cave in. Find the rustlers and stop their boss. Search the forest for lost stagecoach treasure. Fight wildfires. Many possible missions could be written.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Whackatroll.