Anybody notice any effects from I20 money sinks?
rare salvage prices seem to be sinking, but that could jsut be a side effect of everyone playing their lvl 50s, most of the other prices i havent seen anything really change much
i think thats because a large majority of poeple are not using the expensive method to create rare and very rare boosts since you can save 8 or 30 empyrean merits (4 days/15 days respectivly only successfully running each trial once a day)
there is also the random reward table which can give you a rare or very rare too, so there are a lot of alternatives aside from the horribly expensive one
The new Incarnate level stuff is a fairly serious money sink. Has anybody noticed any effects on the market yet?
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Now, buying iXP is fairly reasonable, cost wise. I don't see much value in it, personally, except to round out a few XP when you're shy after a trial run. The reason is that it can set you back quite a few Threads, and you likely need a fair number of Threads to create the many Common components required to craft Rare and Very Rare slots. There's a "Common" components table, but it actually doesn't pop very frequently compared to the "Uncommon" one. (I suspect it's actually considered a sub-par reward table, so giving it to us is the Incarnate Trial of rolling an Executioner's Contract at the merit vendor, and thus it was given a relatively low weight.) But unless you go absolutely ape and try to buy most of your iXP without really running the trials, you shouldn't have to spend that much. The most I've spent was around 25M on one character. That's a spec of mist in the ocean compared to what I burn in market fees, and I only ever have to buy my iXP once.
So basically, I really don't see these as much of a money sink. I think the high end costs are high enough that they aren't going to be spent except by a fringe of players, and I think the low end costs are too small to have a major economic effect, especially in the long-term.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I haven't touched the market since I20 release, whereas I usually play it for ~800m a day. I suspect I'm not alone in that boat, and would be wary of drawing conclusions from market trends so close after an issue release that gives us new shiny powers and requires a fair amount of playing team-based, low drops content to get all of it.
I've noticed a slight rise in the price of the popular mid-range Rare recipes (that is to say sets like Positon's Blast which an IO build will often slot multiple of) but I excpet that's mostly due to fewer TFs running (meaning fewer recipes being generated from merits) and a slight demand bump from the new issue.
The entire market feels like it has slowed significantly in activity. Prices have appeared stalled or falling. Only idea is most are focusing on incarnate trials.
I am sure the market will resume it's normal level of stupid once people catch up on Incarning up their alts.
In the niches I work, prices have dropped dramatically.
Supplies have increased too. I think that's the why for my niches. IDK about anything else.
I suspect that the money sinks will not be used often enough to have an immediate effect, but will, over time, affect prices.
Whether that effect is to reduce inflation, balance it out, or even reverse it, I cannot know. But the more money sinks that are added (that people want to use), the more inflation will be combatted.
In my experience in WoW, where money sinks are plentiful, and frequently used, inflation still occurs. So long as every character is granted a free money printing press on character creation (ie, the ability to defeat foes and create money from nowhere), new money will be created, and inflation will occur.
@Roderick
I think I've made about 50 million just running trials and selling junk, so I'm 'in the hole' about 50 million. So not too bad at all really.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
I spent about 100 million on iXP to open the Lore and Judgment slots, mostly because I am impatient, and they were taking too long to open. I already had the stuff to populate the slot, I just didn't have the slot yet.
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Past a certain point, if you don't got the threads it just don't matter how wealthy you are.
Now if you'll excuse me, I'm going to leave work early to go home and do some iTrials...
My postings to this forum are not to be used as data in any research study without my express written consent.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
I have definitely been attributing the price drops I've noticed to big increases in supply. It's amazing. I'm not totally shocked that everyone and their dog is playing at 50, but I'm pretty shocked at how many crafted IOs have ended up on the market as a result. A lot of people I know don't craft stuff, if they sell it at all.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've noticed that level 50 Generic IO's have pretty much stalled/crashed since i20.
I'm guessing that it's because people are playing their favourite alts through the Incarnate Trials and those favoured alts are already going to be set up with sets or Generics so there are far fewer people buying, and supply is still there at a residual old rate, so supply is currently massively outstripping demand.
Or maybe the devs hate marketeers <grin>. I don't know, but I do know that I'm just going to wait it out. I expect things to settle down within a month or so, and I can be patient.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
The entire market feels like it has slowed significantly in activity. Prices have appeared stalled or falling. Only idea is most are focusing on incarnate trials.
I am sure the market will resume it's normal level of stupid once people catch up on Incarning up their alts. |
One of my niches has dropped 90% in price. The crafted IO normally sells for 20 million but has been dropping all week to the point of going for 2 million this evening. So I did what any respectable marketeer would do: put a couple of stacks of bids in at 2 million .
A lot of my niches have dropped by,like, a factor of 4. I don't keep a whole lot of stock usually, so I've been buying for 1/4 the price and selling for 1/4 the price and making 1/4 the money... It still adds up quite nicely.
EDIT: But I've found a few things where the recipe dropped and it took a week or two for the crafted to drop. buy for 20 million, sell for 55 million: I'll take it!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
So....
Is it more supply?
Is it people playing fewer alts, thus stopping demand?
Or is it factual deflation?
I would not expect deflation THIS fast, so I'm thinking it's people sticking to a single toon to grind their way through the iSlots.
One of my niches has gone down. Not collapsed, but gone down to where most seem to be selling at my normal buy price. I'm sitting on ten billion in inventory, hoping it recovers. *chuckle*
Same basic theories as others. I assume most people have picked a couple builds that are already IO'd out to run through the incarnate content. They're getting drops but not consuming anything. I doubt there's a whole lot of new 50s right now, suppressing demand. I doubt there's been any major reduction in the supply of influence. Prices will come back up. It just might take a while.
I've also done almost no marketeering since I20.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I agree with many of the previous posters -- I think that recent price reductions are due mostly to people playing on trials and dumping their drops on the market.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
Two noticeable effects. No, three.
1) as others have noted, salvage prices seem to have slumped a bit. Time to stock up.
2) anecdotal, but a LOT of my friends who can't get rare and/or very rare incarnate components because they won't drop and they aren't tradeable have started farming. I sadly suspect the net effect will be to *increase* the money supply.
3) the insane crafting prices for rare and very rare incarnate components have irritated me. I've soothed my annoyance by ratcheting up my prices a bit.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
3) the insane crafting prices for rare and very rare incarnate components have irritated me. I've soothed my annoyance by ratcheting up my prices a bit.
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I still don't particularly see why that's such a big deal to some people.
Alpha slots took 4 weeks to get to VRare at a minimum (barring people who got in on the glitch and received multiple Notices in one week, which didn't include me), and it took me about a month and a half to two months to get my VRare Alphas on the three toons I bothered with.
i20's been out two and a half weeks and people were feeling let down by slow progress on filling four times the number of slots within about three days.
I don't get it.
On a semi-RP note, it's starting to feel like all these toons desperate for the new power NAO! are being corrupted by the well...
Have some patience, run a BAF and Lambda once a day and in 4 days you can have one piece of your choice of Rare Salvage, Guaranteed. 8 Empyreans is not really a lot, and you don't even need to meet 'Master of' Criteria in order to get them. The 30 Empyrean hurdle for VRares is a bit of a steep order, but it's just over a fortnight, and STILL quicker than 4 Notices.
OK, so some other people got lucky rewards. Good for them. They can now carry a little more of the weight in the trials with their new shinies. From my understanding of Baryonyx's posting, so long as you're contributing on a consistent basis beyond a certain undefined threshold and the League as a whole is successful, then you'll still have your chance at the Incarnate Salvage lottery.
Me? I'm slowly working on my Stone/Fire scranker's Interface and Judgement slots, having gotten my Katana/Regen scrapper and Bots/Traps MM both up to Rares in all slots. I see no point stressing about VRares as 90% of the performance boost (to me) is contained in the Incarnate shifts, and I've had the grand total of *one* Vrare salvage drop so far. It's still sat in my tray as I can't really be bothered to make up a VRare boost.
Your mileage may vary, and please don't take this as a personal attack, I just saw your post and it contained a point I've been meaning to comment on for a while.
P.S. I personally would far FAR prefer a deterministic reward structure as with the Alpha slot (I need to do this, this and this to get these things in order to make that thing), but it looks like random's here to stay with iTrial rewards, so <shrug>, I either play the game the dev's way or take my character home. No amount of sound and fury I make on the boards is likely to change that.
Apologies for the length of the post, we now return you to your regularly scheduled speculative musings about what's going on with the markets.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
This has been dealt with in far more detail and specificity and much sound and fury probably signifying nothing in this thread:
http://boards.cityofheroes.com/showthread.php?t=258774
Short form - character advancement should not be random. Now you done it, I'm annoyed again, prices must be raised! Someone will PAY. The effects on the market just seem to be growing... (grin)
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
I really have no place posting in this thread; if market ebil-ness is a criteria. That said, here's a data point for you:
There seems to be a ... lot ... of salvage sitting in the market going nowhere. I've pretty much given up selling any salvage except rares, uncommons and commons on the few toons with them for sale have sat forever.
I really have no place posting in this thread; if market ebil-ness is a criteria. That said, here's a data point for you:
There seems to be a ... lot ... of salvage sitting in the market going nowhere. I've pretty much given up selling any salvage except rares, uncommons and commons on the few toons with them for sale have sat forever. |
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thread title says it all.
The new Incarnate level stuff is a fairly serious money sink. Has anybody noticed any effects on the market yet?