Anybody notice any effects from I20 money sinks?


Adeon Hawkwood

 

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Originally Posted by Lachlin View Post
The entire market feels like it has slowed significantly in activity. Prices have appeared stalled or falling. Only idea is most are focusing on incarnate trials.

I am sure the market will resume it's normal level of stupid once people catch up on Incarning up their alts.
Not sure they will...incarnate powers help make your toon pretty super and reduce the need to high end IOs. I have not bought any expensive IOs in quite a while. I PvE and it just isn't needed. Plus crafting is one of the things I hate most about this game (almost as much as the repetition ) so I don't miss doing it less. I have a 50 which is almost all enhancement drops and it plays well


 

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Originally Posted by TheJazMan View Post
Not sure they will...incarnate powers help make your toon pretty super and reduce the need to high end IOs. I have not bought any expensive IOs in quite a while. I PvE and it just isn't needed. Plus crafting is one of the things I hate most about this game (almost as much as the repetition ) so I don't miss doing it less. I have a 50 which is almost all enhancement drops and it plays well
I don't think you should extend this outlook to the broader player base. It's fine that you feel this way, and I think we should be careful with the word "need" in any case, but I would not be able to do the things I do with my characters with Incarnate abilities alone. I will still be richly IOing my characters and obtaining Incarnate abilities for them.

I think there are a lot of things acting together to reduce prices.

One is I think that alts drive the demand for newly produced IOs, and the new progression system, aimed at people playing 50s, is necessarily reducing time spent playing new alts. Another is that having a lot of people play at 50 is simultaneously increasing the supply of level 50 goods. My market experience suggests to me that level 50 IOs (or generally max-level IOs) are the ones most frequently consumed by people IO-ing new characters.

There's another supply increase I think is going on out there. I think more people have started availing themselves of Alignment Merits. The most expensive non-purple recipes went on a long price decline after I18, and I think a great deal of it was due to supply competition. At the same time, it's possible that more people started cashing in Inf and Reward Merits for Alignment Merits. So at the same time supply of high-value recipes was on the rise, it may be that net rate of money supply was actually declining, which would have a deflationary effect.

Potential deflation, with the decrease in rate of new alts proposed above, might help explain why purple prices declined as well. It's possible their production rates are up, too, since a lot of people seem to be playing at 50 fighting 50+ foes. I've gotten two on trial runs, for what that's worth.

I'm confident that some people who are on the edge about IOs will find Incarnate powers a good reason to just skip dealing with them, but I am also confident that the serious min/maxers will seek both.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by MayorOfAngrytown View Post
There seems to be a ... lot ... of salvage sitting in the market going nowhere. I've pretty much given up selling any salvage except rares, uncommons and commons on the few toons with them for sale have sat forever.
You can blame people like me for that. When I'm not in a TF or trial, I'm generally solo on difficulty settings set for 6 players or more. All of my 50s can hold between 62 and 85 salvage. I run 3 or so missions, go to the market and list 25-40 pieces of salvage, aimed to undercut anyone selling at "reasonable" prices. Why? I want sales badges, because I like badges and extra market slots.

There are a lot of people producing as much salvage as I am. Not all are listing it as low as I am, but they are listing pretty low if they want it to move. I agree there's definitely no point in listing common or uncommon salvage for profit. The only reasons I see to do it are goals like mine or market altruism.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Bladesnow View Post
I know what you mean. More "0 bidding" than I've seen in a while. Probably a side effect of people concentrating on iTrials to the exclusion of pretty much everything else. It will probably be picking up now as people get burned out and realize what a bum deal the upper levels of the Incarnate system can be if you get unlucky.
I think this is a better way of putting it actually. Pre i20 it was trivial to just dump everything I had salvage wise and expect it to sell off relatively quickly. Now though, all but the most sought after salvage (unc and common) just sit at 0 bidders. My approach was always to sell that stuff low just to reduce the time spent dealing with it.

I imagine it swings back though, I have 2 primary toons and one needs to get built and hit 50. The other is pretty blinged out with incarnate goodies for the time being. Extrapolate that out to folks who have many times more 50s to bling up; once they are along in that process I bet some shelved toons get dusted off and people will want io salvage again.

Or I could be crazy.


 

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Originally Posted by UberGuy View Post
One is I think that alts drive the demand for newly produced IOs, and the new progression system, aimed at people playing 50s, is necessarily reducing time spent playing new alts. Another is that having a lot of people play at 50 is simultaneously increasing the supply of level 50 goods. My market experience suggests to me that level 50 IOs (or generally max-level IOs) are the ones most frequently consumed by people IO-ing new characters.
I suspect thats a big part of it, combined with the fact that there may have been a burst of demand just before I20ish from people who were either trying to get to 50 ASAP with alts designed for high end content or trying to IO out characters who were going to be their "main" incarnate alts.

My suspicion is that from here out there will be a smaller number of highly optimized lvl 50s being played regularly, and fewer coming up and being IOed out, as people settle on powersets they like playing a LOT in Incarnate trials/TFs/etc.


 

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Not i20. i19.5. During the alpha run, massive quantities of TFs were being run. This generated massive numbers of merits. This killed 20mil a pop each time someone ran the WTF and converted it into a more valuable AMerit. That AMerit killed multiple millions a shot on rare salvage for creation, trading fees, selling fees, creation fees. The TF and WTF certainly didn't provide enough inf to pay these costs. They were coming straight out of pocket. i20 should have had something more i19.5 to it to burn inf. The big stick just isn't palatable compared to burning money through AMerits.


-------
Hew in drag baby

 

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I don't know many people who are opting to convert incarnate components with inf. Even people who can afford to and have all the rares needed are preferring to trial more and hope for the very rare to drop rather than throw 400 million into it.

I think it's largely because most of the very rare incarnate powers are only a minor improvement over the rare versions, but are literally more than twice as costly in terms of resources (since they require two rare powers, plus a very rare component, to craft). Most of the people people I know personally are looking at that, going, "all that plus 400m or 30 empy merits? Eh, I don't really need it." The few that are considering it have fully purpled out builds already and are sitting on billions of inf with nothing to spend it on, and are growing fatigued with the trial system and its broken-seeming reward paradigm. Those people may drop the 400m to get it over with and stop trialing.

I really doubt the devs intended that to be motive behind this if it's intended as a broadly-used inf sink instead of more of a 'safety valve' for potentially unacceptably low reward rates.

Supply does seem to be up at level 50. I'd add that I think in the next 1-3 weeks we're going to see at least a small demand surge, especially if the devs don't pull back from "participation diversification" as people abandon characters that don't do well in the trials - at least up until the patch fixing the uncommon droprate, many people report extremely consistent rewards by character - and then finish levelling up their new characters to 50 and are looking to IO them.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

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Originally Posted by OneFrigidWitch View Post
Not i20. i19.5. During the alpha run, massive quantities of TFs were being run. This generated massive numbers of merits.
Did it? If you ran the TFs to claim an Incarnate Alpha Component, you didn't get any Merits unless you were running the WTF, which only one character could claim per TF per week. I ran an awful lot of TFs where I got no merits, because I was creating Alpha Slots for 10 level 50s, always running the TF that I needed to get the component I needed for a power.

I almost never ran a "Shard" TF, but I did run a couple of them.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
There are a lot of people producing as much salvage as I am. Not all are listing it as low as I am, but they are listing pretty low if they want it to move. I agree there's definitely no point in listing common or uncommon salvage for profit. The only reasons I see to do it are goals like mine or market altruism.
I list mine for 1. I just want the badges, and to get rid of it. Usually I just delete the stuff, but if I'm at the market anyway I figure I might as well dump it off there.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Originally Posted by Fulmens View Post
I'm kinda n00 to all the thread stuff, but is "upgrade 10 shards into 10 threads for 2.5 million inf" useful once you've got your alpha slot taken care of? That seems like a small, but steady, inf sink.
The currently-useless-for-anything-else, but-very-easy-to-accumulate astral merits more than provide the thread needs for my characters.

Probably by the time new things get released to spend them on, I'll have not only kitted out several characters with their powers, but also stockpiled a sizable number of them.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

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I can't speak for anybody else, but the influence cost isn't why I plan on avoiding the conversion. That kind of Inf falls out of trees in this game. But spending two weeks getting enough Emp merits for one very rare is just too much for me. For now I'll just save mine and see what they can be used for in the future.


 

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Originally Posted by MunkiLord View Post
I can't speak for anybody else, but the influence cost isn't why I plan on avoiding the conversion. That kind of Inf falls out of trees in this game. But spending two weeks getting enough Emp merits for one very rare is just too much for me. For now I'll just save mine and see what they can be used for in the future.
I'm confused. Creating them with Inf doesn't take any Empyrian Merits, and creating them with Empyrian Merits doesn't cost any Inf.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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My mistake. Ignore me.


 

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I have a pretty decent amount where I can spend 400mil, but I still don't. As of right now, 400mil plus 4 rare just to make the very rare component (not to mention making a rare boost) for the minor difference just isn't worth it to me. If there was a larger change from rare to very rare, I would be more likely to do this.

I also kinda still enjoy the Trials, so I would prefer to try for the very rare table and go from there.

I haven't been doing much on the market for awhile, so I can't comment on that side. But I do know I'm earning a large amount of money just from kills, because I'm putting a good dent in those badges. So I know there is a ton of inf being generated, and I'm seeing a hard time of that much inf because removed from shard-->thread or thread --> ixp.


 

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Originally Posted by mauk2 View Post
Thread title says it all.

The new Incarnate level stuff is a fairly serious money sink. Has anybody noticed any effects on the market yet?
I've noticed one thing. I've developed a deep, deep aversion to spending inf to finance my Incarnate addiction.



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Posted

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Originally Posted by Hyperstrike View Post
I've noticed one thing. I've developed a deep, deep aversion to spending inf to finance my Incarnate addiction.
I find that I tend to run Incarnate Trials until I've got Judgement and Interface open, and 60-80% progress on Lore and Destiny, then I think 'Oh, bugger it' and burn threads and inf to get the last two slots open, since by that point I've usually (three toons so far) got enough stuff to make up a rare for the Lore and Destiny slots, so it's a case of 'so close to the incarnate shifts I can almost taste it'


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

I think I burned Threads to get from 70%-100% on something on my 1st character I did the new stuff with. Since then, I only use that method if I find myself less than 10% of the way to the end. My reasoning? I need to run a metric crapton of Trials to get the Incarnate salvage I need anyway, and I need a metric crapton of Common salvage, which I tend not to get as drops. So since I am normally going to need to get a bunch of Trials anyway, I will run more than enough to unlock my slots, and I need Threads to create commons. So I just stay the course and unlock stuff naturally, earn Astrals and Threads, and craft my way along till I get a Rare.

If I got a Rare very early, I might see burning threads to unlock a level shift, but mostly I really don't see the value.

Now that we can downgrade uncommons to commons, my thinking might change. I haven't been playing the Trials since they did that, because the lag is insane.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I haven't spent a single Inf the slots from I20. There's no need.


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The Defenders of Paragon
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