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Posts
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I'm hoping I can place it into Phantasm for Illusion... might actually use him again on a small team...
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Quote:FYI, you're talking about ED (Enhancement Diversification). This was put in place to stop people from just 6 slotting damage into one power.Damage:
Appocalypse has 4 individual damage bonuses of 53%, 33.1%, 33.1%, and 26.5%
Total: 145.7%
With Soft Cap Adjustment: 101.9%
Recharge:
Appocalypse has 3 individual damage bonuses of 33.1%, 33.1%, and 26.5%
Total: 92.7%
With Soft Cap Adjustment: 89.9%
Then when the set bonuses are applied:
4% damage - for this ability it would actually become a .6% bonus since we are already in the .15 multiplier range. Total damage bonus = 102.5%
10% recharge - Would actually become a 5.5% bonus since the ability would get into the top threshhold putting some of it at the .7 multipler, and part at .15. Totall Recharge Bonus = 95.4%
Bonus question: With all of the capping issues, is it worth slotting all 6 of a set in an ability most of the time? Seems the issue would compound with more set bonuses applied where you aren't getting full value. (I realize this still comes out better than SO's, but there seems to be a lot of diminishing returns.)
The set bonuses apply outside of your normal enhancement slotting. In addition, your set bonuses apply to your character, not just that power. So all of your powers would have +4% damage and +10% rechange, and not impacted by ED.
So your damage would go from 101.9 to 105.9%, and your recharge would go from 89.9 to 99.9%. The main thing about set bonuses is that it affects more than just that power, so you can build your character as a whole much stronger, not just that one power.
Quote:Bonus question: With all of the capping issues, is it worth slotting all 6 of a set in an ability most of the time? Seems the issue would compound with more set bonuses applied where you aren't getting full value. (I realize this still comes out better than SO's, but there seems to be a lot of diminishing returns.)
Hope that helps. -
The change to snipes sounds interesting. I have a Fire/Elec blaster that might think about taking a snipe now. In general, the added bonus to the secondary is a nice addition. But added regen from hitting Lightning Clap? Nah, not picking up a power to give me a bit of regen, when I feel regen isn't that useful for a blaster (glass cannon and all). Extra range on the powerful short range blasts, sounds great to me.
Overall, I think the changes sound good. Shouldn't much affect those that thought blasters were fine, but gives the AT a little bump and we can play the 'see what happens' game. -
Personally, it annoys me too. Each and every time I see it.
When my team is finished, unless the other team is at 9, I'll still go down to help them. I guess that makes me more of a team player than the person that would rather dance/stand next to Maraurder. But as long as the sabotage is still completed, I forget about it.
If there was even a chance of not completing and there were people out there, I would definitely kick them immediately, worth losing the temp powers in my opinion for that case.
And with the random drop at the end and helping with the other phases, I'm pretty sure someone could hang out for the whole sabotage phase and still get a very rare while you get your common, so yeah that part annoys me too. -
Ok, but at least lets add the hand back so that I can click on doors that are open.
It's rather frustrating for a teammate to go through a door first, and then I cannot walk through the OPEN DOOR. Instead, I have to wait for the door to close, and then click on it. Also, I have to do it immediately or my other teammates that clicked on it will cause the door to open and only allow me to look inside but not partake (well not really, but that's what it feels like...)
You know, I didn't realize how much doors frustrate me in this game until now... thanks for making this thread, jeez :P -
Yesterday night I joined a Mother Ship Raid on Triumph late. I got the league invite after getting into the RWZ, and I was in the base. They had already taken out the GM, and was just doing cleanup. The second I got the invite... BAM, slowdown. I clicked the portal to leave the base, and it sat at a black screen for about 10 seconds. There were 4 full teams on the league, and it brought me back to the Mitobloom of hami raids. It was horrible.
Pretty much any BAF above 18 has been rough. We tried to do a few MoLambda but once all the stuff was out to start fighting Marauder it slowed down real bad... really annoying because I could see we probably had a team that could've passed it. Not sure whether it was all the additional spawns since we didn't use acids, or all the additional pets and effects. I can say that when he jumped to a new location, the lag let up a little bit until everything was at the same location again...
Add in my disconnects, and I'm getting really sick of the game. And I'm one of the people that actually still enjoy the trials after doing them about 100 times each, so that's not an easy task... -
I'm not even sure if I feel 56 trillion is the total. I (and it seems like at least a few others) probably have approximately 56 billion in liquid influence across our toons.
For some reason, I don't think each of us account for 0.1% of the total liquid inf out there. We may feel rich, but I don't think that rich. But at the same time, I guess it's not completely out of the question. -
I have a pretty decent amount where I can spend 400mil, but I still don't. As of right now, 400mil plus 4 rare just to make the very rare component (not to mention making a rare boost) for the minor difference just isn't worth it to me. If there was a larger change from rare to very rare, I would be more likely to do this.
I also kinda still enjoy the Trials, so I would prefer to try for the very rare table and go from there.
I haven't been doing much on the market for awhile, so I can't comment on that side. But I do know I'm earning a large amount of money just from kills, because I'm putting a good dent in those badges. So I know there is a ton of inf being generated, and I'm seeing a hard time of that much inf because removed from shard-->thread or thread --> ixp. -
They equal the same over time, but can make a difference.
An AV regains 0.5% of his health every 15 seconds would equal out to an AV regaining 5% of his health in 150 seconds, but if you can kill him in 140 seconds, the latter will be easier to kill because he never regen'ed anything.
You also see this during the BAF, because sometimes you'll have one of the AV's almost dead, and then all of a sudden they have an extra 5% health, because a regen tick just occured. -
No. I continue to play this game because of my friends. And when they are on, I want them on my team/league. So I personally don't think that is an acceptable answer.
My fix would be instead of populating at the last second and starting (usually with the minimum), have the queue start the league interface and grow as more people come. The first in the queue is the league leader. Leave the interface similar, but make one additional button that says "Start Trial". That way, while it's being populated, you see who is on the league, and you can invite more people if you're the league leader just like now. But then you can decide if you want to start with 8, 10, 16, 24, whatever.
Doesn't seem like a crazy change, it's kinda in between the LFG and the premade groups we have now... -
Quote:Usually makes the problem worse and they run away saying they are correct and you are just dumb. Then they take their toy out of the sandbox and will no longer share with you...Whether there are quantifiable numbers or not, I'm pretty sure it will still be based on baseless stupidity. Baselessly stupid people don't suddenly grow a brain when confronted with numbers.
Anyway, I think you'll always have problems with pug's with tf's no matter what, and given a choice I highly doubt I would ever want to do something that is supposed to be endgame content with a pug. Hopefully most friends and SG's will give you the benefit of the doubt to know even though you may be a level less that you'll still benefit them. Now once you go past 5 levels below the mob, I would start questioning even my friends why they there. It's just the price of admission, and this is all for TF's.
BTW, thanks for sharing your insight on the mechanics Arcana. Reading what you wrote, I would take it as the rewards shouldn't be limited because the game still sees you as 50 and the mobs still at whatever level they are, so rewards won't change.... maybe
But I understand both sides of the discussion and can't really disagree greatly with either, so I guess we'll see in a week or two how it is. -
I started spreading the rumor in my supergroup (as a joke) for the Barracuda Strike Force that stepping off the red carpet would cause additional ambushes. I then left the game for awhile and came back, and doing a hero side Kahn TF, some of my SG members mentioned that the rumor of stepping off the red carpet was not true.
I immediately followed this by saying, of course not... that's only the case on villain side...
This post had no real point, I just wanted to say all that, and recommend others to spread the rumor. -
Quote:For me, this is the main thing. All of my toons took assault that didn't have it before, so there is at least 10.5% damage bonus, which is pretty close to what you would be getting from the uncommon boost, plus this goes out to the whole team. I think the leadership toggles were easy choices for people to pick up with inherent fitness, and they may be feeling the endurance usage a little more than previously.In the case of Cardiac it comes down to toggles. With Inherent Fitness I've added Fighting and/or Leadership toggles to several characters. In some cases this means I have a character running 6 toggles (fighting, leadership and epic shield) all of which have a base drain of 0.325 or 0.39 end/sec. I can manage without the Cardiac boost but it requires careful endurance management (such as turning off tough or going a bit slower than I could). The Cardiac boost allows me to go flat out all the time with all toggles running and not have to worry about endurance. So it is increasing my power, just in a round-about way.
In addition, my builds already had ED damage, and if it was an important power, probably ED recharge, and most likely many recharge global bonuses, so that extra bit of recharge wouldn't help as much.
That being said, I did go damage on my scrapper because he has no acc or end issues, and the recharge was a minimal boost, so I figured that extra damage would help and add up over time when fighting bosses.
But all of my blasters will get Cardiac. Endurance becomes almost no problem anymore, and man do I love range on my blasters.. -
Quote:That 6% is a rough estimate of your base. But since you said you're down to 16 seconds on hasten, I'm guessing you have alot of set bonuses slotted for recharge as well. I would guess you shaved off near a second, but that's kinda hard to time when you were probably expecting something much larger.Okay...with only a 6% increase, I can see how I would not have a noticable difference. Guess I need to get to work on that uncommon boost.
But yeah, I would say get that uncommon boost and see what you get then (It's easy for me to say since I'm not doing the work to get that uncommon boost for you)
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Quote:It's not a global set bonus.Aside from that, I haven't checked Combat Attributes, but Alpha doesn't act like a Set Bonus or Global Effect - it acts like additional invisible SOs in every power that can be slotted for that effect. When I look at my Enhancement Management screen, mousing over my powers shows the additional recharge in each of them.
If your Hasten was already maxed out (three level 50 Recharge IOs), the Common Boost will only increase it a little bit - something like 12%.
Yeah, check in your Enhacements screen. It'll be easy to tell, just look at something that you don't normally slot recharge in (maybe a toggle or such), and it should still show 33%.
As for the hasten, only 1/6th of the Common Alpha slot bypasses ED, so you'll only see a 6% increase, and that's not including your global set bonuses. You really won't see much a difference (with the Common Alpha) in powers that are already maxed out with ED, but it will be more noticable with powers that aren't maxed out already, or when you slot the Uncommon because a larger percentage bypasses ED... -
Well, 10 was generous (and not even really needed) when we just had SO's, and each enhancement didn't cost all that much. Really the only exception there was HO's, and most of the time you didn't need to pull more than 10 out anyway, because you continued to use the same HO's if you changed your build. IO's changed that when you may want one power with a diffferent set, there is 6 different enhancements than before. And when each IO can easily cost 10 million or more, it could get costly.
Anyway, to answer the OP, multiple respecs is about the only way to go. If you don't have any respecs available, you can buy one off the market, you just have to decide whether it's worth the cost for the recipe. Also, according to the toon, I might not have brawl and other powers slotted, and you can possibly keep a few IO's in those powers until you respec at a later date. -
I was just wondering, does this show up in your supergroup window as prestige earned?
Just something I was thinking of while I was reading this topic. -
Like other have said, it will be toon specific. But I'll probably be looking at leadership for the toons that have the endurance to spare, probably combat jumping for most of my toons without it and a travel power for those with only Ninja Jump (in the later levels of course). There aren't too many primary or secondary powers that I will take that I had skipped, either because they weren't good enough to take in the first place, or they would need too many slots still.
Mostly I'm looking forward to getting powers earlier that I would've had to wait to get until after 20. It is definitely gonna change my build and probably play style a bit, so I'm happy. -
Not positive but here is what I think may be happening...
It has to do with the button mashing really fast. Basically you are hitting a bunch of times in a row before the game can actually start processing the command fully. So you make it try to eat a Catch of Breath twice in rapid succession, it works the first time and pull the inspiration from the tray where it was. Well you hit it so fast for that second time that the game still thinks there is a Catch of Breath in that same tray position and uses the inspiration that is there, no matter what it is.
If you wanna test, buy a few of the small inspirations at the very top row of your tray, and all the medium and large at the bottom rows of the tray. Do your bind button mashing and see which is being used.
Side note as said before, I believe that the bind for Insight should not work for Keen Insight without something weird going on... -
Quote:Secondly, pointing to another game that did not provide a promised feature does not excuse another company from not including a promised feature, especially in a product they pre-sold to many customers. If you're ok with that type of behavior, super, I'm sure lots of companies just love customers like that. But you shouldn't be suprised or offended that some customers don't appreciate that kind of behavior, and expect to get what they paid for and what they were told they were being sold.
And that pretty much sums up my problem with this. It was a standard free issue, or did not have any pre-purchases then I would be fine with it. But the fact that people pre-purchased the expansion based primarily on this feature and now it won't be included is unacceptable.
I think the whole perks currently in game for pre-purchasing GR was in poor taste in general, I've definitely lost a little respect for the company in general based on this whole fiasco. -
Quote:It was more content for my 50's, and I have a bunch of them to play, and I still enjoy playing many of them. So that one additional piece could've kept me entertained for awhile, because I'm a completist on my toons, so they all would've been played until they got the slot. Just because it was only a portion of the completed package doesn't mean I didn't want the first section now. I watch new TV shows as they are on, not wait an extra year for the season to come out on DVD to watch...Why does it bug you? remember they said there's...what? 9 or 10 Incarnate Slots? GR was going to offer 1 slot, I don't see this as a big loss as it was only a sneak peek and not nowhere as heavily advertised as the power sets and zones. Also Incarnates weren't initially a part of GR IIRC.
All else aside, as long as nothing else dramatic is changed, I'll probably get it. Biggest reason is because all my friends will have it and will probably be in the new zones and I don't wan to be left out.
We all have different reasons to keep playing the game. Part of mine is my high level toons I enjoy playing. IO's kept me entertained and brought new life to the game for me. The low levels, new zones and powersets are great and I enjoy it, but adding something each of my 50's will want will keep me entertained much longer. -
I'm torn a bit on this one. I don't want a system that isn't polished and nice, but it was one of the main features I was looking forward to.
But I'm also not surprised, and didn't preorder (figured I could wait for the powersets) because I learned from being disappointed by CoV on speculation compared to what actually happens. The fact that this was toted as a release feature, officially or unofficially the devs spoke about it, and preorders could and were made because of this specific feature and now it won't be in release is just bad business. If I had preordered I would be really pissed off. If I were to tell my boss that my main project was only 90% complete (hell even 99%) on the release date to my customers, my boss would tell me to start getting some take out because I'll be living at work to make sure it's ready be release... honestly don't see why this isn't the case here.
The "good call on waiting" from so many people bug me because it's a feature in a paid expansion that people have already ordered. If it was a free release, or no one had purchased it yet, then this wouldn't be a big deal at all, and I would probably agree with the good calls. -
Nicely done and interesting.
A side note is that 10 days isn't all that bad anyway. If you weren't doing a test on one toon, you could've always emailed the enhancement and necessary inf to an alt you barely play to let it not take up an active toons active slots at the market.
Crazy how much you made though. Straight up influence earning I think the highest I got was just short of 30mil/hr, so that beats the crap out of that... -
Character: Mr. Kiribati (Electric/Shield Scrapper)
Settings: +2/X8/with Bosses
Mission: 5 mission AE Story Arc
First Run through all 5 missions:
14,487,424 inf, 6007 tickets, 31 minutes
15 minute break (and bought a quick gold roll to reduce my tickets)
Second Run though all 5 missions:
15,807,680 inf, 6978 tickets, 32 minutes
Averaged per hour:
28,852,480 inf
12,367 tickets
I could've increased my inf/hour by a decent amount if I cleared each map instead of exiting when I was close to the ticket cap, but I wanted to maximize that as well.
I don't know what you want to make for ticket assumptions, but averaged over that many bronze rolls they are pretty decent. Even selling rare salvage I would say 12k tickets would be worth more influence than what was actually newly generated... -
I think it's dependent on which global IO it is. I think the items that Proc (like damage Procs, Miracle, Numina, Performance Shifter, +stealth, ect), it doesn't matter what level it is, but you have to have (and activate if necessary if not in an auto power) the power for it to go off. Other ones that give you global bonus (LotG, others I can't think of offhand), you only need to have it within level range +3.
Anyone else out there know for sure?