Remove the delay from doors
</Not so serious rant on>
Hospital doors, elevator doors, mission doors. These things drive me nuts. I don't need to see myself walk through a door, I know it happened. It takes like one-hundred-and-eleventy-one minutes for the animation to play, and I want to go kill the guys who made me faceplant! </Not so serious rant off> Thanks. |
Allow us to click on the Tram doors if they are open.
Some stations, if the doors are open you can't click on them unless the doors close and then you can choose which destination to go to. So in essence, you have to wait for the next train to get where youre going otherwise, you have to stand there with the doors wide open and cant get in. I think some elevator doors do the same thing.
Very Annoying.
</Not so serious rant off>
Allow me to add my perfectly serious rant, then: Can we please fix the "false click" bug already? It's only been seven years and all. Let me explain.
Years ago, when you clicked on a door, you had a chance to get stuck there, unable to do anything while your mouse pointer turned into an hourglass. This held you in place for 10 seconds during which you could be attacked and killed and when it was over, you didn't actually enter the door, you just regained control of your character. You then had to try to click again and run the risk of the same wait happening a second time.
The "fix" the developers applied was to shorten the 10-second wait time down to nothing, but what this left us with was the very common instance where you click a door, your cursor flickers and nothing happens. You then have to click the door again and very often your cursor will flicker again and nothing will happen. Again. It's not rare that I have to click on doors three or four times just to enter a store.
I'd like to see doors respond to being clicked the first time.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To be fair, Sam, I'm under the impression that most door bugginess is caused by dropped packets; something's going wrong with the connection between the server and your client and therefore can't really be fixed in any meaningful way.
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Ok, but at least lets add the hand back so that I can click on doors that are open.
It's rather frustrating for a teammate to go through a door first, and then I cannot walk through the OPEN DOOR. Instead, I have to wait for the door to close, and then click on it. Also, I have to do it immediately or my other teammates that clicked on it will cause the door to open and only allow me to look inside but not partake (well not really, but that's what it feels like...)
You know, I didn't realize how much doors frustrate me in this game until now... thanks for making this thread, jeez :P
I've always thought that the resources used on door animations could be better used elsewhere.
My problems come from after the entering the door to the loading of the next one. It just takes forever(1-5 mins). Players have run down the map and cleared half the map before I come on.
If you dont mind, I'd also like to add my own </Not so serious rant on>
Allow us to click on the Tram doors if they are open. Some stations, if the doors are open you can't click on them unless the doors close and then you can choose which destination to go to. So in essence, you have to wait for the next train to get where youre going otherwise, you have to stand there with the doors wide open and cant get in. I think some elevator doors do the same thing. Very Annoying. </Not so serious rant off> |
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Actually, back in beta, that was they way it was originally designed. You could click on the tram door at anytime - they never explained why they took that ability away.
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I'd say the elevators in Lambda are one of the big (as big as this issue really is) examples of this problem at the moment.
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On a different but similar note, does anyone else have the problem where you go through a door, then have to wait anywhere from 10 seconds to a full minute before the rest of the zone loads? This often happens to me, and I'm left with a black screen for what seems like forever. I can jump around and move, and when the black goes away, my character has moved.
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Ack, this. I hate this. Waiting around for trains, clicking on the Vanguard helicopter and standing there for 10 seconds like a goof, waiting for the doors on the ships and the castle gate in the ITF and the elevators in Lambda, and so on and so on.
Until I see something that states to the contrary, going to assume VK is right .
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/sign
I also hate when I click on elevator doors in missions (usually there or in the other doors in tech-based lab missions) and the cursor changed on my side acting like it opened the door but nope...didn't open it.
I'm so used to just rapidly left-clicking on the doors till they open...usually takes 3 or so times before it actually opens. It's especially bad when trying to 'speed' through things/missions.
Oh and yes, I also do no like the whole "wait 10 seconds" while standing at the helicopter...
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I'd like to be able to click on and enter doors when they're open.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
If I remember right, they did 'fix' this sometime back.. But it introduced a nasty bug as a side effect, so they reverted the change.
Not 100% sure on that though, but I do seem to vaguely remember something like that happening.
To be fair, Sam, I'm under the impression that most door bugginess is caused by dropped packets; something's going wrong with the connection between the server and your client and therefore can't really be fixed in any meaningful way.
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Can't we have some kind of command response system to where if the client issues a command to the server and receives no response in, say, twice the current ping time, the command is automatically re-issued? Or would that create more problems?
At some point there was a bug where the detection on it broke to the point where it was a very slim margin of time where you could click the tram doors. They fixed it, and the patch notes claimed you could now click at any time, but either that was only true for about a week before breaking/changing again or it never worked as advertised.
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As to why we can't click on an open door - I assume because we can only click on the door itself, not the space inside the door frame, so when the door opens, the click box goes away with it and only returns when the door closes again.
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Speaking of "doors," can we fix the teleport gates in Oranbega so they're not completely random, please? There's at least one Oranbegan instances where you go through teleport gates by clicking on them, as opposed to by walking through them, and the gates there are completely accurate. So why are these left to split teams and send you all over the map? Even LodeRunner had more accurate teleporters than that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just fyi, if you click the edges of the elevators in the 2nd phase of the Lambda trial, you can avoid having to wait. The trick is finding the sweet spot where you can click.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Some people may not know this so I'll post it. Inside missions if a door doesn't open after the second try just hold w and you will be tp'd through it (same as if you want to get past a group of pets). (Doesn't apply to zoning).
On a different but similar note, does anyone else have the problem where you go through a door, then have to wait anywhere from 10 seconds to a full minute before the rest of the zone loads? This often happens to me, and I'm left with a black screen for what seems like forever. I can jump around and move, and when the black goes away, my character has moved.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This only happens if you logged out inside a building and shut down the client last time. Next time you load the game up, it will only load what's inside the building, so when you step outside, you'll have to load the rest of the zone. The game have some sort of strange priority algorithm that only loads a combination of things around you and things that you're looking at in memory. I say this because I've had instances where the game will load the same one skyscraper in memory over and over again each time I turn around to look at it.
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</Not so serious rant on>
Hospital doors, elevator doors, mission doors.
These things drive me nuts.
I don't need to see myself walk through a door, I know it happened.
It takes like one-hundred-and-eleventy-one minutes for the animation to play, and I want to go kill the guys who made me faceplant!
</Not so serious rant off>
Thanks.
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