1 hr, 86 minutes, 10 days, 238 mio
It's all a lie! It's unpossible to make infamy using the villain market!
Nice job! And so fast too.
Pics, Demorecords, and a copy of your build in Mids or it didn't happen!
I just sold Shadow Ravenwolf's Dual Chainsaws for the world, bao2menubs
*reaches into storage cabinet and pulls out 2 more "Exclusive One of a Kind Dual Chainsaws*
Next.
Very good. But I do have a question: You said 10 days. Does that mean you did one hour of AE every day, then 86 minutes of crafting/marketeering every day for 10 days?
Or did you do one hour of AE once, then 86 minutes of crafting/marketeering once, then spend 10 days selling the items? <- This is what it sounds like you're saying, and if so...wow.
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
I started 4 days ago with my brute after running out of money (ss/stone) and got 60mil with lots of stuff just sitting there not selling.
Very good. But I do have a question: You said 10 days. Does that mean you did one hour of AE every day, then 86 minutes of crafting/marketeering every day for 10 days?
Or did you do one hour of AE once, then 86 minutes of crafting/marketeering once, then spend 10 days selling the items? <- This is what it sounds like you're saying, and if so...wow. |
Several sessions of rolling, crafting, marketeering, and checking to total 86 minutes of marketeering.
10 days of stuff on the market--I had to wait for spaces to clear with all the decent recipes rolled.
So, 146 minutes in game total. 10 days real time total.
Nicely done and interesting.
A side note is that 10 days isn't all that bad anyway. If you weren't doing a test on one toon, you could've always emailed the enhancement and necessary inf to an alt you barely play to let it not take up an active toons active slots at the market.
Crazy how much you made though. Straight up influence earning I think the highest I got was just short of 30mil/hr, so that beats the crap out of that...
Basically, as a quasi-copy of Fury Flechette's recent experiment, a response to some claims in recent threads, and because I was curious about actual influence earnings over time, including market usage, I emailed away all the worldly possessions of one of my brutes and ran him for one hour in AE to see what he could make by selling what he earned.
The brute is a 50 Mace/Willpower, completely bedecked in IOs, but not that many really fancy ones (couple sets of Kinetic Combat, two +end procs); no purples or LotGs. The mission was one with a clicky ending and lots of ambushes, so I'd earn about 750 tickets, hit the glowy, and restart. I didn't keep separate track of infamy earnings for killing, though I'd estimate it was a little over 10 million. I rolled my first batch of tickets Bronze 10-14, and then realized I wanted a chance at Kinetic Combats (did not happen), so rolled the rest Bronze 25-29. I bought all salvage at an easy to type price: 1,111 or 55,555 or 2,222,222, or whatever was a bit over the going rate where I didn't have to lift my finger from the numpad key. I sold only a couple recipes uncrafted (a +res/def for a start up cushion and something negligible which had an outstanding bid); everything I found profitable--i.e., more than a million inf earned--I crafted and sold. I usually priced the IOs a bit under the going rate. I kept nothing and took nothing from the supergroup bins or other sources. I let the experiment run 10 days, since I only had so many market slots, and I wanted to give a few slower selling items a chance to move.
After
60 minutes of AE fighting and
86 minutes of marketeering (includes: time rolling and deleting recipes, checking worth on the market, buying salvage, crafting IOs, putting up items for auction, collecting infamy)
the brute had
238,123,673 infamy
(There are still 6 IOs for sale totalling ~20 million.)