All About Incarnate (Alpha through Destiny)
I wonder if it would be worthwhile to people if I did a brief guide on what incarnate powers to take and aim for for different people, as a recommendation/suggestion/guide type of thing.
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I noticed something last night, and I'm not sure if it's a bug or WAI. You can apparently create Incarnate abilities for slots you haven't yet unlocked. My main has a common Lore pet ability created, but the Lore slot is less than halfway unlocked. Is this legit? I'd hate to slot like, a Rare, only to have it go POOF when the slot unlocks.
Later on,
Gate
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
It is legit Gate, I have done it for most of my new slots before they were open and they have all worked fine. I did find that I couldn't slot the new power if I opened it during a trial, but the minute I got out of the trial it worked fine.
What are all of the things you can use Astral Merits for? So far, the only use I've been able to find for them is converting them into Threads. Are Astral Merits something I want to be hoarding (like Empyrean Merits) because they're useful for something? Or are Astral Merits (themselves) pretty useless because the Astral Merits aren't used in any recipes (yet...)?

What are all of the things you can use Astral Merits for? So far, the only use I've been able to find for them is converting them into Threads. Are Astral Merits something I want to be hoarding (like Empyrean Merits) because they're useful for something? Or are Astral Merits (themselves) pretty useless because the Astral Merits aren't used in any recipes (yet...)?
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50s: Doc Sharpe (C:I/K), Malan Bloyth (S:BS/Sh), December Blue (T:I/I), Michael X (Mm:R/T), Ultraboy (C:R/K), Zzyxx (Night Widow), plus 4 retired/rerolled
[b]Heard on Teamspeak:[/b]
"First of all, take off your mother's fishnets"
"Zzzzz."
So I chatted with Dispari very briefly to make sure I wasn't stepping on any toes.
I rearranged the data provided into something a little more visually oriented. Yeah, the file *is* stupid big. I think the best way to use the file is to
1) For each slot, peruse the general options (Musculature vs. Nerve, Warworks vs. Seers, etc) and decide which option you want to go with for each slot.
2) Focus on just the page for each of the slots you've chosen, using the entries to plan your ascent and to help track what you need to obtain.
Here's the file
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50s: Doc Sharpe (C:I/K), Malan Bloyth (S:BS/Sh), December Blue (T:I/I), Michael X (Mm:R/T), Ultraboy (C:R/K), Zzyxx (Night Widow), plus 4 retired/rerolled
[b]Heard on Teamspeak:[/b]
"First of all, take off your mother's fishnets"
"Zzzzz."
Question on Lore: Are the Lore powers on a global timer? As in, if I summon a Lore pet, then equip a different one, will that power need to recharge, or will it be ready to go (or, will it desummon the pets currently out?)
This wouldn't matter for the other incarnate abilities, but it could mean double-Lore pets or a much better duration/recharge ratio, because Lore pets would be summoned prior to the combat-equip blocker.
TW/Elec Optimization
Question on Lore: Are the Lore powers on a global timer? As in, if I summon a Lore pet, then equip a different one, will that power need to recharge, or will it be ready to go (or, will it desummon the pets currently out?)
This wouldn't matter for the other incarnate abilities, but it could mean double-Lore pets or a much better duration/recharge ratio, because Lore pets would be summoned prior to the combat-equip blocker. |
You can't slot (or even upgrade) a power that's still recharging.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Thanks for reposting the guide here, it'll help. Not enough numbers info elsewhere, that I can find. Are there any solid numbers on what the pets can do for you as support and such? Or is it pretty much going to be like the characters on the wiki?
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So, I'd like to say THANK YOU so much Dispari for all the effort you've put into this guide, its made my tracking chart creation very easy! And if anyone has further information on the pets buffs/attacks/etc I'd love to see it.
So I chatted with Dispari very briefly to make sure I wasn't stepping on any toes.
I rearranged the data provided into something a little more visually oriented. Yeah, the file *is* stupid big. I think the best way to use the file is to 1) For each slot, peruse the general options (Musculature vs. Nerve, Warworks vs. Seers, etc) and decide which option you want to go with for each slot. 2) Focus on just the page for each of the slots you've chosen, using the entries to plan your ascent and to help track what you need to obtain. Here's the file |
Edit: I just printed the pdf out and noticed there's no A & E merit breakdown or conversion (into components, at least for the E-merits) anywhere. Didn't see any mention of it in Dispari's OP either. Just a FYI--I'll be writing them in on the printout myself.

An Offensive Guide to Ice Melee
There however is a minor downtime, which may effect especially the mez protection. Since there's also a cast time in there, that means there's a short 1-2s window where the power drops and you're casting the new one. If you happen to be mezzed when it drops, you won't be able to recast it.
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"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Common components. You need tons of them; the rest of the stuff will most likely drop from the trials for you.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Astrals: Break them down into threads.
Empyrians: Save them up until you have 8 or 30 to get rares or very rares (depending on your level of need).
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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This is a fantastic resource for players to use, new and Veteran alike. Thank you very much for putting it together, and helping to make sense of the changes introduced since Issue 19 (as they related to Incarnate Slots).
Clockwork (Ranged, Cone, Target AoE, Energy Damage, Disorient, -Regen, -Def, Knockback, Resurrect Clockwork, Ally Heal, DEF Aura):
Pets:
Builder
Dismantler
Mender
Clockwork Ally: Clockwork Builder (lt)
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
Clockwork Core Ally: Clockwork Dismantler (boss)
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
- Anti-Matter Ray Superior DoT(Energy), Foe -Def
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
- Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
- Nano Repair Ally Heal, Heal over Time
- Fast Repair Auto: +Regeneration
Clockwork Total Core Improved Ally: Clockwork Dismantler (boss), Clockwork Builder (lt)
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
- Anti-Matter Ray Superior DoT(Energy), Foe -Def
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
- Anti-Matter Ray Superior DoT(Energy), Foe -Def
- Fast Repair Auto: +Regeneration
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
- Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
- Nano Repair Ally Heal, Heal over Time
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
- Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
- Nano Repair Ally Heal, Heal over Time
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
- Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
- Nano Repair Ally Heal, Heal over Time
- Fast Repair Auto: +Regeneration
Clockwork Core Superior Ally: Clockwork Dismantler (boss), Clockwork Builder (lt), +dmg
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
- Anti-Matter Ray Superior DoT(Energy), Foe -Def
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Quick Repair Resurrect Clockwork
- Fast Repair Auto: +Regeneration
- Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
- Anti-Matter Ray Superior DoT(Energy), Foe -Def
- Fast Repair Auto: +Regeneration
- Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
- Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
- Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
- Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
- Nano Repair Ally Heal, Heal over Time
- Fast Repair Auto: +Regeneration

IDF (Ranged, Cone, Melee, PBAoE, Energy/Smash, Knockdown, Disorient, +Resistance, Summon Battle Orb (Mk I, II or III)):
Pets:
Elite Ranger
Commander
Battle Orb
IDF Ally: IDF Elite Ranger (lt)
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
IDF Core Ally: IDF Commander (boss)
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Plasma Vortex Melee AoE Smash/Energy
- Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
IDF Total Core Improved Ally: IDF Commander (boss), IDF Elite Ranger (lt)
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Plasma Vortex Melee AoE Smash/Energy
- Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Plasma Vortex Melee AoE Smash/Energy
- Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
IDF Core Superior Ally: IDF Commander (boss), IDF Elite Ranger (lt), +dmg
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Plasma Vortex Melee AoE Smash/Energy
- Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
- Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
- Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
- Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
- Plasma Vortex Melee AoE Smash/Energy
- Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
- Summon Battle Orb Summon Battle Orb (Mk I, II or III)
- IDF Armor Resistance (+30% All)
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special

the lore pets definitely do not get all those abilities, i have clockwork lore on one of my toons and NONE of them have the quick repair and builders do not have a rez, the boss pet only has 3 attacks total
the abilities mentioned on the wiki are of the actual enemy groups, the lore pet essences we have are a lesser version of those (ie they dont have all the same powers, or they would be insanely overpowered)

Seers (Ranged, Melee, Target AoE, PBAoE, Psionic, Smashing, Knock Up, Knockback, -Recharge, -Recovery, Hold, Fear, +DEF, +DMG, +ACC, +Tohit, Resist Mez, Ally Heal, Resistance (Psi), +Defense (Melee, Ranged)):
Pets:
Diviner
Augur
Seeker
Seers Ally: Seer Diviner (lt)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
Seers Core Ally: Seer Augur (boss)
- Dominate Hold
- Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
- Scare Ranged, Foe Fear
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +30% Res(Psi), +10% Def(Melee, Ranged)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
- Fortitude Ally +DEF, +DMG, +ACC
- Fortune PBAoE, Team +To Hit, Res(Status Effects)
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Soothe Mind Ally Heal
- Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)
Seers Total Core Improved Ally: Seer Augur (boss), Seer Diviner (lt)
- Dominate Hold
- Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
- Scare Ranged, Foe Fear
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +30% Res(Psi), +10% Def(Melee, Ranged)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
- Dominate Hold
- Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
- Scare Ranged, Foe Fear
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +30% Res(Psi), +10% Def(Melee, Ranged)
- Fortitude Ally +DEF, +DMG, +ACC
- Fortune PBAoE, Team +To Hit, Res(Status Effects)
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Soothe Mind Ally Heal
- Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
- Fortitude Ally +DEF, +DMG, +ACC
- Fortune PBAoE, Team +To Hit, Res(Status Effects)
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Soothe Mind Ally Heal
- Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
- Fortitude Ally +DEF, +DMG, +ACC
- Fortune PBAoE, Team +To Hit, Res(Status Effects)
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Soothe Mind Ally Heal
- Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)
Seers Core Superior Ally: Seer Augur (boss), Seer Diviner (lt), +dmg
- Dominate Hold
- Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
- Scare Ranged, Foe Fear
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +30% Res(Psi), +10% Def(Melee, Ranged)
- Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
- Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Slash Melee, High DMG(Psionic), Target -Recharge
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +22.5% Res(Psi), +6.25% Def(Melee, Ranged)
- Dominate Hold
- Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
- Scare Ranged, Foe Fear
- Summon Reinforcements Summon Reinforcements
- Summon Reinforcements Low Summon Reinforcements
- Resistance Auto: +30% Res(Psi), +10% Def(Melee, Ranged)
- Fortitude Ally +DEF, +DMG, +ACC
- Fortune PBAoE, Team +To Hit, Res(Status Effects)
- Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
- Soothe Mind Ally Heal
- Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)

the lore pets definitely do not get all those abilities, i have clockwork lore on one of my toons and NONE of them have the quick repair and builders do not have a rez, the boss pet only has 3 attacks total
the abilities mentioned on the wiki are of the actual enemy groups, the lore pet essences we have are a lesser version of those (ie they dont have all the same powers, or they would be insanely overpowered) |

Fine. People who actually *have* these Lore pets need to start documenting what powers and abilities these pets actually GET (or not). I can't make an informed decision as to which type I want to be using without having even the slightest clue as to what powers and abilities (and buffs) they MIGHT even offer.
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open incarnate window -> lore tab -> tree of choice -> right click on any of the pictures -> detailed info
shows all the powers they get, i know ALL of the lore pets have lore evasion which is 25% resist to all and 50% def aoe, so they all have the same resists/def at base
for example: what i remember from looking at seer pets is the boss only has dominate, levitate, and mental blast for attacks, the support pet has only fortitude and soothe mind for buffs, if your looking at the tier 4s, the suppport pet has lore deflection to make it untouchable, and on the core tree both pets get lore power which is a 25% base dmg bonus
im not trying to say posting that kind of stuff was wrong, but poeple who are trying to find out info for these things will get mislead because the actual versions are MUCH stronger than lore version (if we got actual versions, i would go seers no question because of drain psyche, but in their current state, they are the weakest lore pets IMO)

Warworks (Ranged, Melee, Melee Cone, PBAoE, Toxic, Energy, Fire, Lethal, -Speed, -Recharge, -Regen, -Def, Knockback, +Def, Placate, Stealth, Summon Battle Orb (Mk I, II, or III)):
Pets:
ACU
Mk-VI "Victoria"
Battle Orb
Warworks Ally: Warworks ACU (lt)
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
Warworks Core Ally: Warworks Mk-VI "Victoria" (boss)
- Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
- Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
- Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
- Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
- Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -DEF
- Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
- Placate Ranged, Foe Placate, Self Stealth/Hide
- Force Barrier Self, +15% Def(All), +Regen
- Stealth Toggle: Self Stealth, +DEF
- Arm Self-Destruct Disorient
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
Warworks Total Core Improved Ally: Warworks Mk-VI "Victoria" (boss), Warworks ACU (lt)
- Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
- Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
- Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
- Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
- Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -DEF
- Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
- Placate Ranged, Foe Placate, Self Stealth/Hide
- Force Barrier Self, +15% Def(All), +Regen
- Stealth Toggle: Self Stealth, +DEF
- Arm Self-Destruct Disorient
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
- Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
- Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
- Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
- Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
- Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -DEF
- Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
- Placate Ranged, Foe Placate, Self Stealth/Hide
- Force Barrier Self, +15% Def(All), +Regen
- Stealth Toggle: Self Stealth, +DEF
- Arm Self-Destruct Disorient
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special
Warworks Core Superior Ally: Warworks Mk-VI "Victoria" (boss), Warworks ACU (lt), +dmg
- Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
- Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
- Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
- Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
- Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -DEF
- Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
- Placate Ranged, Foe Placate, Self Stealth/Hide
- Force Barrier Self, +15% Def(All), +Regen
- Stealth Toggle: Self Stealth, +DEF
- Arm Self-Destruct Disorient
- Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
- Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
- Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
- Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
- Force Barrier Self, +15% Def(All), +Regen
- Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
- Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
- Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
- Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
- Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -DEF
- Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
- Placate Ranged, Foe Placate, Self Stealth/Hide
- Force Barrier Self, +15% Def(All), +Regen
- Stealth Toggle: Self Stealth, +DEF
- Arm Self-Destruct Disorient
- Deploy Stimulant Ally Heal, Res Effects [] Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
- Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen [] Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen [] Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
- Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient) [] Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit [] Resuscitator Ally Rez, Special

"Quit cryin'! Do some pushups or something!" --Bernie Mac