All About Incarnate (Alpha through Destiny)


Amerikatt

 

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Originally Posted by Dispari View Post
Theoretically you can also get 2 threads by doing an Apex or Tin, but that's only 1/10th of a common component. You need 60 threads just to get one common, so you'd have to run 30 task forces.

So yes, run trials or farm shards and inf.
Thanks, Dispari. Was afraid of either of those answers!
I do appreciate the information, though.


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

On the plus side, if you do actually spam trials really hard you can literally be done with all your slots in a week. It goes that shockingly fast. I already have a rare even though I spent more time crashing and staring at the loading screen than actually playing in trials. And I know people who already have VRs slotted. It's only been two days.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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If you're scared about inf. costs, I'll send you a few hundred million. :P


 

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Awesome guide
And it helped me plan out what I want to do but I had some questions

*Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
-will that really halve the incoming damage from enemies it hits or is there something I need to take into account

*Paralytic Radial Flawless Interface: 25% -DEF, 75% -DMG
-Can a single toon realy stack up enough -dmg from paralytic to hit that 75% max

What's the hard cap for -dmg? 90?

Destiny
Rebirth Core Epiphany: 856.72 heal, +374.8 maxHP first 10s, 160.62 next 20s, 107.08 next 30s, 53.54 last 60s (120s total), 60ft radius
Rebirth Radial Epiphany: 856.72 heal, +1600% regen first 10s, 600% next 20s, 400% next 30s, 200% last 60s (120s total), 60ft radius

What about Ageless?
Ageless Core Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +800% recov first 10s, 300% next 20s, 200% next 30s, 100% last 60s (120s total), 60ft radius
Ageless Radial Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius

Does the recharge boost effect henchmen attack rates? Is the debuff res added to attacks like interface procs?


 

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very nice, now I dont have to keep opening the Incarnate Powers window & tab thru all the crap to find that I wanted,


@Killerhurtz & @Killerhurtz 2 of Justice

Arc ID# 95628 What If...#1 The 'Hurtz' Family

 

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Originally Posted by Cheetatron View Post
Awesome guide
And it helped me plan out what I want to do but I had some questions

*Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
-will that really halve the incoming damage from enemies it hits or is there something I need to take into account

*Paralytic Radial Flawless Interface: 25% -DEF, 75% -DMG
-Can a single toon realy stack up enough -dmg from paralytic to hit that 75% max

What's the hard cap for -dmg? 90?

Destiny
Rebirth Core Epiphany: 856.72 heal, +374.8 maxHP first 10s, 160.62 next 20s, 107.08 next 30s, 53.54 last 60s (120s total), 60ft radius
Rebirth Radial Epiphany: 856.72 heal, +1600% regen first 10s, 600% next 20s, 400% next 30s, 200% last 60s (120s total), 60ft radius

What about Ageless?
Ageless Core Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +800% recov first 10s, 300% next 20s, 200% next 30s, 100% last 60s (120s total), 60ft radius
Ageless Radial Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius

Does the recharge boost effect henchmen attack rates? Is the debuff res added to attacks like interface procs?
I can answer a couple--

Void Radial Final Judgement: -50% DMG for 30s... yes any target hit has their dam debuffed

Paralytic Radial Flawless Interface: 25% -DEF, 75% -DMG

The numbers represent the % chance of that process effect happening per mob checked, per attack, the attack has to hit the target first-straight die roll to see if the process fires-if the process fires-the effect is applied...ie Diametric -regen effect is a -15% regen to the target for a time of effect. That same debuff can be applied by this process up to 4x per mob...in the example for -regens would total a max debuff of -60% to the targets regen.

Pets "inherant" their bosses slot and that might influence what U go for...hope that helps


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Awesome guide
And it helped me plan out what I want to do but I had some questions

*Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
-will that really halve the incoming damage from enemies it hits or is there something I need to take into account
Damage resistance resists damage debuffs (heh).

So it's -50% damage unless they have RES. Then if they have 50% RES, they resist 50% of the -50%, so it's only -25% on them. It's kind of weird like that. Generally speaking though it's a pretty big debuff and it's still really useful.

Quote:
*Paralytic Radial Flawless Interface: 25% -DEF, 75% -DMG
-Can a single toon realy stack up enough -dmg from paralytic to hit that 75% max

What's the hard cap for -dmg? 90?
What you're seeing is the odds of the proc going off, not the effect. The -DMG proc is -5%, so it will stack up to -20%. The hard cap is -90% yes. You can debuff more than that but a target can't do less than 10% its base damage.

Quote:
Destiny
Rebirth Core Epiphany: 856.72 heal, +374.8 maxHP first 10s, 160.62 next 20s, 107.08 next 30s, 53.54 last 60s (120s total), 60ft radius
Rebirth Radial Epiphany: 856.72 heal, +1600% regen first 10s, 600% next 20s, 400% next 30s, 200% last 60s (120s total), 60ft radius

What about Ageless?
Ageless Core Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +800% recov first 10s, 300% next 20s, 200% next 30s, 100% last 60s (120s total), 60ft radius
Ageless Radial Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius

Does the recharge boost effect henchmen attack rates? Is the debuff res added to attacks like interface procs?
No, no. Pet recharge can't be changed (positive or negative). It's locked. The Debuff RES is not a -RES debuff. It means you resist debuffs. So if you get hit with a -DEF attack, it won't reduce your DEF as much as usual. It gives you resistance to -DEF, -ToHit, -recharge, -slow, -recov, and a bunch of other stuff I can't think of off the top of my head.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

What is the best way to unlock a power and what is the best way to get incarnate salvage?


Virtue: @Santorican

Dark/Shield Build Thread

 

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Run trials, and run trials.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Mmf, the Interface abilities are looking a little underwhelming. Any idea what the duration is on the proc debuffs, and how much damage the fire DoT does?

*edit* D'oh, just re-read the thread and saw that you answered the duration question earlier, but thanks for answering it again.


 

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About 10 seconds, and the DoT proc (against even cons, before RES) does about 40-50 extra damage per attack (on average, over time).


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

My question comes from the stand point of how a Spiritual recharge icon, is next to my pets' name in the pet window. Now. I understand that the Spiritual does not effect the recharge of summon. But does it effect the recharge of the pets' attacks or buffs?

I would think so. But I have no idea how to test this.


210 50s and still counting!

 

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I have a question regarding the Lore pets. Do the all the pets use the same attacks and other powers a critter of the same type would use? or are their power selections more limited?


 

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Originally Posted by ChaosAngelGeno View Post
I have a question regarding the Lore pets. Do the all the pets use the same attacks and other powers a critter of the same type would use? or are their power selections more limited?
From what I've seen, I'd say the tier IV's have the same powers and are buffed. Happened to see an essence victoria slide up against a normal victoria; the essence victoria tore the regular one apart. (this was outside the "normal" zone of engagement during a phase III BAF; essence victoria was a tier III or IV, and was away from the host player and the ring of buffing/damage of the kill-adds group).


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
I have a question regarding the Lore pets. Do the all the pets use the same attacks and other powers a critter of the same type would use? or are their power selections more limited?
In some instances they're limited. For example, they're all given a passive power that gives them 25% RES vs all and 50% DEF vs AoE. Any inherent resistances, DEF, or regen they might have had as a normal unit was removed.

And some of the support pets are limited in what powers they have, as most of the support pets don't attack at all. And the ones that do only get one attack.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I've been messing with the Reactive DoT all day and it seems like I've been incorrect in my previous assertion of how the proc actually works. I'm sort of surprised nobody (like Arcanaville) showed up to correct me on it.

It seems as though it actually tics up to 5 times at the rate at which the power says so. So if it's the 50%, there's a 50% chance for each tic to trigger. So at most if you're using the 75%, there are five tics at 75% each. On average you'll see almost 4 tics each attack.

-1s: 14.85
+0s: 13.38
+1s: 12.04
+2s: 10.7
+3s: 8.69

This means that, on average, you get an extra:

-1s: 55.6875
+0s: 50.175
+1s: 45.15
+2s: 40.125
+3s: 32.5875

damage per attack. Before RES is factored in.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Quote:
Originally Posted by Scin_Device View Post
So with the -regen stacked 4 times, would I be able to take down a giant monster?
Well, you'd need more than just brawl, but if you can manage enough dps and survive the length of the fight, then yes you can.

Of course, the same applies without the -regen.

(Essentially, at 85% resistance and given a Giant Monster that normally regenerates an average of 200hp/s, the -regen effect increases your DPS by 60% x (100%-85%) x 200 = 18 hp/s. 200hp/s is approximate because I don't have the exact giant monster regeneration rate on hand atm)


 

Posted

Quote:
Originally Posted by Dispari View Post
Damage resistance resists damage debuffs (heh).

So it's -50% damage unless they have RES. Then if they have 50% RES, they resist 50% of the -50%, so it's only -25% on them. It's kind of weird like that. Generally speaking though it's a pretty big debuff and it's still really useful.


What you're seeing is the odds of the proc going off, not the effect. The -DMG proc is -5%, so it will stack up to -20%. The hard cap is -90% yes. You can debuff more than that but a target can't do less than 10% its base damage.


No, no. Pet recharge can't be changed (positive or negative). It's locked. The Debuff RES is not a -RES debuff. It means you resist debuffs. So if you get hit with a -DEF attack, it won't reduce your DEF as much as usual. It gives you resistance to -DEF, -ToHit, -recharge, -slow, -recov, and a bunch of other stuff I can't think of off the top of my head.
Thanks for setting me straight


 

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What I'm thinking about is the following combination on my Bots/Traps/Mu is the following

Alpha
Musculature Radial Paragon: 33% DMG, immob, DefDebuff, EndMod, run / 20% ToHitDebuff
+
Judgement
Void Radial Final Judgement: -50% DMG for 30s, 32 targets (50ft radius)
+
Interface
Reactive Radial Flawless Interface: 25% -RES, 75% moderate fire DoT
+
Destiny
Rebirth Core Epiphany: 856.72 heal, +374.8 maxHP first 10s, 160.62 next 20s, 107.08 next 30s, 53.54 last 60s (120s total), 60ft radius
+
Lore
Dmg + invulnerable support Clocks or War not sure yet

What the do the rest of you think?


 

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For Interface you should be aware there's a bug where pets can't trigger the DoT proc. I'd suggest looking at a different one, or waiting to build that one last until they fix it. Or focus on the -RES tree instead.

The +HP might work good for pets. I might also suggest you try the Barrier buff tree so you can get +RES and +DEF for your pets and yourself. Between those two, they're both good choices for keeping pets alive, if that's your goal.

The buff pets heal you and give you DEF. You may or may not care or want that, if your pets are taking damage instead of you. Otherwise, the Warworks damage pets are really powerful. But if you prefer ranged pets, the Clockwork damage pets do really great AoE damage (and would work well with bots).

Other options are fine.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
For Interface you should be aware there's a bug where pets can't trigger the DoT proc. I'd suggest looking at a different one, or waiting to build that one last until they fix it. Or focus on the -RES tree instead.

The +HP might work good for pets. I might also suggest you try the Barrier buff tree so you can get +RES and +DEF for your pets and yourself. Between those two, they're both good choices for keeping pets alive, if that's your goal.

The buff pets heal you and give you DEF. You may or may not care or want that, if your pets are taking damage instead of you. Otherwise, the Warworks damage pets are really powerful. But if you prefer ranged pets, the Clockwork damage pets do really great AoE damage (and would work well with bots).

Other options are fine.
Thanks for the info I would never have known about the bug with the dot proc that gives me pause but I wont be able to play again until next friday at earliest so lets hope it's fixed by then.

Yes keeping the pets alive and buffed was a big part of my decision making and I was recently considering barrier too but then I thought how much value can i get out of the +res part of barrier if I can potentially debuff incoming by 50 percent? I mean you said incoming damage can't be taken below 90% of it's base right? Wouldn't that mean I only benefit from 4/9ths of barriers 90% res buff (ignoring the MM res cap, what ever that is 65?)? most of my pets are pretty close to the soft cap as well or will be by my next respec maybe I'm crazy but an extra 4% def and a 15% reduction in damage severity seems like too little mitigation compared to a massive heal and + HP every 2 minutes

but if I went barrier I could go with pyronic... decisions decisions


 

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Quote:
Originally Posted by Cheetatron View Post
I mean you said incoming damage can't be taken below 90% of it's base right?
Damage debuffs and resistances apply separately. You can't debuff their damage below -90% - so if they have an attack that does 1000 damage base, you can't reduce it below 100 with damage debuffs. However, if you then have 90% resistance, that 100 damage hit will be reduced to 10.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
Yes keeping the pets alive and buffed was a big part of my decision making and I was recently considering barrier too but then I thought how much value can i get out of the +res part of barrier if I can potentially debuff incoming by 50 percent? I mean you said incoming damage can't be taken below 90% of it's base right? Wouldn't that mean I only benefit from 4/9ths of barriers 90% res buff (ignoring the MM res cap, what ever that is 65?)? most of my pets are pretty close to the soft cap as well or will be by my next respec maybe I'm crazy but an extra 4% def and a 15% reduction in damage severity seems like too little mitigation compared to a massive heal and + HP every 2 minutes
Keep in mind, these powers have to recharge. Sadly there is no way you can use Judgement on every group you face, unless you just move that slowly. You also will only get +90% def/res for a short time before it starts degrading. If you are looking at taking away damage just for survivability, then you could easily alternate between these two, to try to cover the gaps that they leave. It wont completely cover the gaps, but definitely help.


@Incarnadine - 50s on Victory:
Electric-Boogaloo (Electric/Psy Dominator) | Floating Flame (Fire/Psy Blaster) | Guldo Golem (Stone/Mace Tanker) | Hornak (Elec/Elec Brute) | Insatiable Greed (Demon/Dark Mastermind) | Solar Explorer (Plant/Thermal Controller) | TimeTraveler (Kin/Ice Defender) | Verranil (Emp/Archery Defender)

 

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Originally Posted by Dispari View Post
No, none of the powers are affected by recharge of any kind.
This isn't 100% true. In a pvp zone, if a part of a power is unenhanced, it gets +16.2% bonus to that part.

My barrier (t2 core) is saying it has a 1m 43s rech time.

120/1.162 = 103

Not sure why it would get recharge from that but not anything else in the game. Unless it's a glitch.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

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PvP stuff is just messed up is all.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.