All About Incarnate (Alpha through Destiny)


Amerikatt

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
open incarnate window -> lore tab -> tree of choice -> right click on any of the pictures -> detailed info

shows all the powers they get
Perfect. Now could someone please transcribe all that info to someplace where it's easy to look at and reference ... like, say ... this thread?


It's the end. But the moment has been prepared for ...

 

Posted

Can you guys avoid using the purple font? Can Green be the very rare font? Its almost impossible for me to read that purple on blue font.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

since i dont want poeple to get mislead here are the ACTUAL powers the lore pets have

if you want to see actual numbers look them up, dont have the time to write everything

common things they all have
-lore evasion: +50% def aoe, +25% resist to all
-lore power (only applies to LT/boss pets for tier 4 core tree): +25% dmg
-super jump: movement and jumping (all except seers)
-fly: fly (only seers)

clockwork:

builder:
-particle blast: ranged energy DoT
-particle blast barrage: ranged energy DoT
-particle stunner: energy DoT + mag 3 stun

mender:
-nano repair: heal + heal over time
-field projector: +def to smash/lethal/fire/cold/energy/negative
-particle blast (only if partial radial improved ally):energy dmg

dismantler:
-particle blast:energy dmg
-particle burst: aoe energy
-antimatter beam: cone energy dmg + chance for KB


IDF:

elite ranger:
-plasma blast: energy dmg
-plasma burst: energy dmg

battle orb:
-deploy stimulant: heal + mez protect
-shield generator: +def to typed (all types), mez protect stun/immob
-plasma blast (only if partial radial improved ally): energy dmg

commander:
-plasma blast: energy dmg
-plasma punch: melee energy/smash dmg
-plasma vortex: melee pbaoe energy/smash dmg


seer:

Diviner:
-dominate mind: psi dmg, 25% chance for hold
-mental blast: psi dmg, -rech

seeker:
-soothe mind: heal
-fortitude: +tohit, +dmg, +def to types (all types)
-mental blast (partial radial improved ally only): psi dmg, -rech

auger:
-mental blast: psi dmg, -rech
-levitate: smash dmg, knockup
-dominate: hold (no dmg)


warworks:

ACU:
-plasma full auto: cone energy dmg, -regen
-plasma rifle burst: energy dmg, -regen

battle orb:
-exact same as the IDF battle orb, refer to that section for powers

MK-V1 "victoria":
-swipe: melee lethal/energy dmg, -def, 10% chance additional energy dmg
-cross cut: melee lethal/energy dmg, -def, 10% chance additional energy dmg
-plasma eye beams: energy dmg, -def, -regen, 10% chance for additional energy dmg


 

Posted

Good list. One nitpick :

Quote:
-dominate mind: psi dmg, 25% chance for hold
This power is melee.

Edit : it's also a DoT.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
since i dont want poeple to get mislead here are the ACTUAL powers the lore pets have

if you want to see actual numbers look them up, dont have the time to write everything

common things they all have
-lore evasion: +50% def aoe, +25% resist to all
-lore power (only applies to LT/boss pets for tier 4 core tree): +25% dmg
-super jump: movement and jumping (all except seers)
-fly: fly (only seers)

clockwork:

builder:
-particle blast: ranged energy DoT
-particle blast barrage: ranged energy DoT
-particle stunner: energy DoT + mag 3 stun

mender:
-nano repair: heal + heal over time
-field projector: +def to smash/lethal/fire/cold/energy/negative
-particle blast (only if partial radial improved ally):energy dmg

dismantler:
-particle blast:energy dmg
-particle burst: aoe energy
-antimatter beam: cone energy dmg + chance for KB


IDF:

elite ranger:
-plasma blast: energy dmg
-plasma burst: energy dmg

battle orb:
-deploy stimulant: heal + mez protect
-shield generator: +def to typed (all types), mez protect stun/immob
-plasma blast (only if partial radial improved ally): energy dmg

commander:
-plasma blast: energy dmg
-plasma punch: melee energy/smash dmg
-plasma vortex: melee pbaoe energy/smash dmg


seer:

Diviner:
-dominate mind: psi dmg, 25% chance for hold
-mental blast: psi dmg, -rech

seeker:
-soothe mind: heal
-fortitude: +tohit, +dmg, +def to types (all types)
-mental blast (partial radial improved ally only): psi dmg, -rech

auger:
-mental blast: psi dmg, -rech
-levitate: smash dmg, knockup
-dominate: hold (no dmg)


warworks:

ACU:
-plasma full auto: cone energy dmg, -regen
-plasma rifle burst: energy dmg, -regen

battle orb:
-exact same as the IDF battle orb, refer to that section for powers

MK-V1 "victoria":
-swipe: melee lethal/energy dmg, -def, 10% chance additional energy dmg
-cross cut: melee lethal/energy dmg, -def, 10% chance additional energy dmg
-plasma eye beams: energy dmg, -def, -regen, 10% chance for additional energy dmg
Perfect!! Thank you so much for this.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Good list. One nitpick :



This power is melee.

Edit : it's also a DoT.
i know on both accounts, as i mentioned originally, i did not have the time to write every single detail for every power

if i get the time i can go back and update it to include all of the exact details for the powers


 

Posted

A comprehensive listing of all the powers and their effects would be most helpful ... along with a "summary" of what the major power types are that can be found within the sets so as to be able to tell at a glance what the different Lore trees offer.

For instance, I looked through the Get Info stuff to look around and see what offers the best Heal Friendlies pet. Surprisingly enough, it was the Seer support pet, which had a quick cast time (1.23 sec, iirc) and a quick recharge time (8 sec) and no interrupt time (I think the Battle Orbs feature an interrupt time because they're modeled more on a combo Aid Other+Stimulant from the Medicine Pool). This made the Seer support pet the "best healer" of the various options. The other Seer pets were the only ones to offer serious Control powers, such as Holds, which can be important for synergies with character ATs.

It's also important to know if the pets in a particular tree are primarily melee or ranged oriented, because this has profound implications for their survivability. Melee pets may output more damage (on paper...) but also take more damage in return, shortening their lifespans (and commensurately requiring more healing support to stay alive).

The most important thing though is knowing the major Secondary Effect that your Lore pets are going to be built around ... whether it be -Regen, -Recovery, -Def, Knockback, Disorient, Hold, etc. etc. etc. ... so as to find synergies with the corresponding effects of your own Primary/Secondary powers in your AT so as to combine those effects for even greater power. And you can't do that without having a table listing out what all the various pets actually *DO* so as to cross-compare and start making some value decisions.



So thanks for the above summary listing.


It's the end. But the moment has been prepared for ...

 

Posted

common things they all have
-lore evasion: +50% def aoe, +25% resist to all
-lore power (only applies to LT/boss pets for tier 4 core tree): +25% dmg
-super jump: movement and jumping (all except seers)
-fly: fly (only seers)

clockwork:

builder:
-particle blast:
--avg dmg (lvl 50, no alpha enhance): 219.03 energy dmg (143.13 + 7 ticks 10.84)
--rech: 6 sec
--type: ranged single target

-particle blast barrage:
--avg dmg (lvl 50, no alpha): 253.73 energy dmg (177.83 + 7 ticks 10.84)
--rech: 8 sec
--type: ranged single target

-particle stunner:
--avg dmg (lvl 50, no alpha): 75.90 energy dmg (7 ticks 10.84)
--mez: mag 3 stun
--rech: 20 sec
--type: ranged single target

mender:
-nano repair:
--heal: 107.09 heal + 11 ticks 17.88 heal
--rech: 10 sec

-field projector:
--defense: 7.50% def to smash/lethal/fire/cold/energy/negative
--perma?: yes, duration 20 sec, rech 6 sec

-particle blast (only if partial radial improved ally):
--detailed info doesnt show in game, but assuming same power as builder with slightly lower dmg

dismantler:
-particle blast:
--avg dmg (lvl 50 no alpha): 467.25 energy dmg (305 + 7 ticks 23.13)
--rech: 6 sec
--type: ranged single target

-particle burst:
--this power does not list dmg as it uses pseudo pets
--rech: 10 sec
--type: ranged target aoe
--note: this power is currently bugged and doesnt hurt baddies, but it can hurt you or your allies

-antimatter beam:
--avg dmg (lvl 50 no alpha): 460.31 energy dmg
--debuff: -20% defense
--mez: 50% chance for mag 8 KB
--rech: 30 sec
--type: ranged cone
--note: this power is a narrow cone (5 degree arc) and can hit up to 3 targets


IDF:

elite ranger:
-plasma blast:
--avg dmg (lvl 50 no alpha): 108.43 energy dmg
--rech: 4 sec
--mez: 20% chance for mag 0.35 KB
--type: ranged single target

-plasma burst:
--avg dmg (lvl 50 no alpha): 143.13 energy dmg
--rech: 6 sec
--mez: 30% chance mag 0.35 KB
--type: ranged single target

battle orb:
-deploy stimulant:
--heal: 209.90
--rech: 16 sec
--interrrupt: 3 sec
--protection: mag 10 protect to stun/hold/sleep/immob, mag 5 protect to confuse/fear/terrorize (duration of all is 5 sec)

-shield generator:
--toggle: 25 ft aoe (will only protect you and your pets)
--buff: +5% def to all types (no positional def)
--protection: mag 1.04 protect to stun/immob

-plasma blast (only if partial radial improved ally):
--most likely the same as the elite ranger power but weaker dmg

commander:
-plasma blast:
--avg dmg (lvl 50 no alpha): 231.32 energy
--rech: 4 sec
--mez: 20% chance mag 0.7 KB
--type: ranged single target

-plasma punch:
--avg dmg (lvl 50 no alpha): 358.52 (115.66 smash + 269.86 energy)
--rech: 4 sec
--mez: 10% chance for mag 2 stun
--type: melee single target

-plasma vortex:
--avg dmg (lvl 50 no alpha): 385.52 (115.66 smash + 269.86 energy)
--rech: 14 sec
--mez: 20% chance mag 2 stun
--type: melee pbaoe


seer:

Diviner:
-dominate mind:
--avg dmg (lvl 50 no alpha): 262.39 psi (11 ticks 23.85)
--rech: 6 sec
--mez: 25% chance mag 3 hold
--type: melee single target

-mental blast:
--avg dmg (lvl 50 no alpha): 108.43 psi
--rech: 4 sec
--debuff: -30% rech
--type: ranged single target (100ft range instead of usual 80)

seeker:
-soothe mind:
--heal: 141.36
--rech: 8 sec

-fortitude:
--buff: +5% tohit, +15% dmg, +5% def to all types (no positional)
--perma?: yes, rech 30 sec, duration 30 sec

-mental blast (partial radial improved ally only):
--assuming same as the diviner version with less dmg

auger:
-mental blast:
--avg dmg (lvl 50 no alpha): 231.32 psi
--debuff: -30% rech
--rech: 4 sec
--type: ranged single target

-levitate:
--avg dmg (lvl 50 no alpha): 305.33 smash
--mez: mag 6 knockup
--debuff: mag 1.6 fly protection on target
--rech: 6 sec
--type: psi single target (no positional type)

-dominate:
--rech: 8 sec
--mez: mag 3 hold
--note: this power does no dmg


warworks:

ACU:
-plasma full auto:
--avg dmg (lvl 50 no alpha): 91.08 energy (7 ticks 13.01)
--debuff: -50% regen
--rech: 12 sec
--type: ranged cone (30 degree arc)

-plasma rifle burst:
--avg dmg (lvl 50 no alpha): 143.13 energy (4 ticks 35.78)
--debuff: -50% regen
--rech: 6 sec
--type: ranged single target

battle orb:
-exact same as the IDF battle orb, refer to that section for powers

MK-V1 "victoria":
-swipe:
--avg dmg (lvl 50 no alpha): 404.80 (192.76 lethal, 192.76 energy)
--debuff: -10% def
--special: 10% chance for 192.76 energy
--special2: 192.76 energy (if hidden or target placated, this should not apply as the lore version does not have hide or placate)
--rech: 4 sec
--type: melee single target

-cross cut:
--avg dmg (lvl 50 no alpha): 534.91 (3 ticks 84.81 lethal, 3 ticks 84.81 energy)
--rech: 6 sec
--debuff: -10% def
--special: 10% chance for 260.23 energy dmg
--special2: 260.23 energy (if hidden or target placated, this should not apply as the lore version does not have hide or placate)
--type: melee single target

-plasma eye beams:
--avg dmg (lvl 50 no alpha): 398.32 energy
--rech: 8 sec
--debuff: -50% regen
--special: 10% chance for 189.67 energy
--special2: 189.67 energy (if hidden or target placated, this should not apply as the lore version does not have hide or placate)
--type: ranged single target

i have updated the list of lore pet powers with as much information as i could get

if theres any other questions can just reply or let me know with a PM

edit: and yes if you want to feel free to copy this info into the main portion of the guide Dispari, and whoever else wants to use it elsewhere


 

Posted

I'll get to it, I just need to figure out a good way to format it in the OP. It takes up a lot of room otherwise.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

For Ageless I've got 70-30-20-10; I think your 40% for 20s is off.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

OP updated with Lore pet information, new information on merits and the Mortimer Kal SF, and I also fixed some Destiny numbers.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I'm curious if anyone has put together or found any videos of ALL of the Interface Powers and/or ALL of the Destiny Powers.
I've done some searching and not found any.
So, I'm considering doing so myself (by recruiting people with each of the powers).

I know that I really want to see the visuals before I make my decisions on which powers to take (visual/concept > game mechanics for my playing enjoyment).
I know Destiny can be customized some, but the effects of Interface cannot.

Anywho... any help would be much appreciated! And my apologies if I have missed this in my searches!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

if you have ANY of the boosts slotted you can just go to the tailer and look at all the animations of any power in the slot even if you never crafted anything in the other 3 trees

that goes for anything in lore, judgement, or destiny


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
if you have ANY of the boosts slotted you can just go to the tailer and look at all the animations of any power in the slot even if you never crafted anything in the other 3 trees

that goes for anything in lore, judgement, or destiny
I didn't know you could for Lore. However, you have to slot it first (thus defeating the point of looking before choosing) and this doesn't work for Interface (right?).

I have Judgment slotted and know that I can look at all of the different Judgment Powers. That was an easy decision for me and there were already videos for each of the Judgment Powers.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Interface doesn't have a very compelling visual. It's mostly just yellow and orange puff clouds.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

there are no animation stuff for interface because they dont have the tech for it

yes you do have to slot the power first but to get a tier 1 takes maybe 2-3 trial runs at most and its not like its permanent and can be unslotted

the only thing that you can really do with lore is change the color of the summon animation, you cant actually change the animation (and its the same for all pets)

i personally prefer to use the numbers as a basis for my decisions and just tweak the colors of the animation to fit my toon, but if your going with animation then just slotting a single tier 1 will let you see them all and if you dont want the tree of the tier 1 you used to see animations its not too huge a deal to just forget about it since tier 1s are easy to come by


 

Posted

Quote:
Originally Posted by Dispari View Post
Interface doesn't have a very compelling visual. It's mostly just yellow and orange puff clouds.
I guess that is a subjective opinion, as I know I don't consider Paralytic to be subtle.
Anyway, obviously we're all talking from different angles/preferences and I'm not trying to convince anyone of anything.
I know that I want to see the powers before choosing, and I know some other people who feel the same, and so I've been looking to see if anyone's put anything together and, if not, I'm going to try and make the time to share it for others who would like it!


And thanks for the replies! I had completely forgotten that you could change the summoning of the pets. Now that you said that, I do remember reading it (in this thread, I believe, hehe).


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

one of the devs commented on the interface and said that we couldnt color it due to technical limitations and because it is an auto power


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
one of the devs commented on the interface and said that we couldnt color it due to technical limitations and because it is an auto power
Pity they didn't comment on why we still can't color/tint pool powers yet. I'm tired of having Hasten clash with my costume design.


 

Posted

Quote:
Originally Posted by Netphenix5 View Post
Pity they didn't comment on why we still can't color/tint pool powers yet. I'm tired of having Hasten clash with my costume design.
with how they did the customization of the incarnate powers, i think the power pool customization will work very similar to that when they get it all said and done


 

Posted

Quote:
Originally Posted by Netphenix5 View Post
Pity they didn't comment on why we still can't color/tint pool powers yet. I'm tired of having Hasten clash with my costume design.
They have commented on it. They haven't been able to do it yet, as it's a lot more work and time. It is something they would like to do, but last I heard (from some meet and greet info), it's in the future... somewhere.


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Story Arc:
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Posted

Words cannot fully encompass the level of appreciation ;-)


 

Posted

I don't know if it's been said in here yet, but I got linked to this thread through tinyurl.com/allaboutincarnate the other day.

I was well aware of the thread beforehand; I just thought I'd mention it as it's a quick and funky way of getting here or linking people in-game.


 

Posted

thanks!


 

Posted

The -regen component in Diamagnetic is -10% of base regen and maxes out at -40%. This debuff appears to ignore level differences. Resistance to regen debuffs will resist this though. For example:

A Rikti Pylon has a base regen of 102.25 hp/sec (0.33%). Stacked to the cap the Diamagnetic debuff wants to be -40.9 hp/sec (-.13%). The actual debuff is -5.32 hp/sec (-.02%) (leaving the Pylon at 96.93 hp/sec).

A lvl 38 Crabspider Longfang has a base regen of 1.61 hp/sec (0.22%). Stacked to the cap the Diamagnetic debuff wants to be -0.64 hp/sec (-.09%, leaving the Lt. at 0.97 hp/sec).

A level 52 boss goes from 5.74 hp/sec to 3.44 hp/sec.

One thing I should note is that regen does not actually work by granting X number of HPs every second, but rather grants a base amount of our health every X seconds. Regen buffs and debuffs change the time interval rather than the amount of health gained. A small debuff in HP/sec could translate into a significant gap between health ticks, which can make regen debuffing more useful vs. Lts. and bosses than may first appear.

The to-hit debuff is -5% and is resistable, but is not affected by level differences. In general, lts. have 10% resistance and bosses have 20% resistance (so vs. lts. each debuff is 4.5% and vs. bosses each is worth 4%). AV type enemies resist it very strongly, for example a Rikti Pylon with the full stack reduces the 20% to-hit debuff down to 2.6%, which is 87% resistance. Some enemies have additional resistance, such as Zeus Titans, who only suffer a 3% debuff for each application (Zeus Titans also have extra regen debuff resistance).


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What the hell? Let's buff defenders.
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