What kind of endgame do you want?
I'd like an endgame with an actual ending. One last big mission/TF (solo or team) with a permanent retirement from play for that character and a send-off cutscene dependant on victory or defeat.
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You want your end-game to culminate with never being able to play your favorite character ever again?
Okay, if that's what you want. Personally, I'd be pissed if I went through all that only to find out I can never play my character again. That kind of end game works for single player games, not so much for an MMO.
So far, I'm fairly happy with what we're being given. I honestly hadn't put any serious thought into it.
So, I guess my answer is: I'd like my end game to exist.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I wouldn't mind a bit of "clean up" in my end game. Go to the Rikti homeworld, walk up to the last holdouts of the Lineage of War, go "hey, guys....war's over. We won. Deal." Go to Axis Amerika earth and do the same. And yes, do the same with Praetoria. And hunt down every single last Fake Nemesis and melt it down for ponies.
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Which has the bonus of working for both sides of the wire, heroes and villains: For Villains it's simply a grab for power for Heroes it's a make the world safer. Job done.
Thelonious Monk
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I want End Game so leet that not even I can succeed at it.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I want and end-game that isn't a boring grindfest.
I'm happy with whatever we get, because I am happy with the game today, was happy with it this time last year, and will no doubt be happy with it this time next year.
I want the endgame we already have.
I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
I'm more or less on the same boat as Ironik.
The only difference being that I like the current end game design from a mechanics point of view. But the storyline could be better. How about a more villainous lean on it for once? Yes yes it's a story of survival as Cole doesn't care whether you're heroic or villainous, but they tend to have an overall heroic theme. Let's say they do 10 co-op SFs, make at least 3 of 'em be more evil than good. Let's call it a necessary action for the greater good, more lives said in whatever way.
It doesn't have to be end game, but a lot more red side content.
Raid-wise, things we can do with smaller teams (3-8)
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I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have the closure of having completed all of the game's progress, so that I can now use all of my earnings in an entirely new and fun experience liberated from the rat race of progression and unburdened by consequences of failure. And, yes, I realise this sounds like a sandbox.
I've often said that if I can choose between a character who can progress and one who can't, I'll pick the one who can progress, but that's only because the ones who can't have already done it all. If my level 50 characters moved onto an entirely new set of content that was more concerned with getting through interesting stories and not with experience, drops or efficiency, I'd play them. I'd play them a lot. But the eponymous Samuel Tow has done every mission he has access at at level 50. Why WOULD I play him again? To replay them ad nauseum? No, thanks. As long as I'll be replaying missions, I may as well replay them with different characters.
Probably my favourite end game in any game has been the one in Carmageddon 2: Carpocalypse Now. When you finish, the game dumps a crapton of cash on you and unlocks all vehicles on all tracks for all game modes, and allows you to play any that you like, or run around and perform stunts at your leisure. I must have something like 10 hours of video of amazing crashes and thousands of screenshots of weird stunts.
I don't need levels or "dings" to enjoy a game so long as there's something interesting to do. As such, I prefer my end game to take place at the literal end of the game.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Thinking back to posts I made a year or more ago when we had no idea of what was coming...
I wanted new zones, with new story arcs and new enemies to fight. Send us to the Rikti Homeworld, the heart of Oranbega, a revamped Shadow Shard, the long discussed Moon Base. Send us to Egypt to explore the secrets of the Black Blood of the Earth, or into the Devouring Earth ravaged wilderness of Praetorian Earth. or the resurgent Reich of the 5th Column. And balance it around IOs, not SOs. You want grind - then get purpled out. If the zone is based on existing enemy groups then give them new 50+ enemy types to match. Take all the clever, evil mechanics that have been lavished on the Praetorian mobs and ramp that up to 11, so that the uber 50s who run regular content at +4/x8 might actually have a fight on their hands now and again. And make our power increases subtle and mostly defined by behind the scenes mechanics. I've got two 50s - an ex-New Orleans narcotics detective and her thug henchmen, and an english aristocrat who fights crime because of vague government connections and because it's fun. Neither of them want to be demi-gods. Neither of them would be the same characters if they were demi-gods. That's what I wanted for 50+ content. |
Thinking back to posts I made a year or more ago when we had no idea of what was coming...
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I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have ....
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Hero: Save the World
Villain: Rule the World
I pulled the trigger. That's right, I did it, in Warburg, with the pistol. - Mista Chains
Everyone know the Tank Archetype get the most drops of all the types. This is because of their "Death Dealing" powers. I call it the front line bonus...but you'll never read this in the wiki - "Rx10"
I want new, pretty things. New opponents with new powers that do new things in new places with beautiful effects.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have the closure of having completed all of the game's progress, so that I can now use all of my earnings in an entirely new and fun experience liberated from the rat race of progression and unburdened by consequences of failure. And, yes, I realise this sounds like a sandbox.
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Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
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I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
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I don't think it's necessarily fair to want that right away at launch.
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
Every time Paragon City isn't destroyed, the Heroes have succeeded - and every time Paragon City isn't destroyed, the Villains have failed.
The game is set up for the Heroes to be in a permanenet state of success, while the Villains are in a permanent state of failure - Paragon City can only ever be saved, never destroyed.
@Golden Girl
City of Heroes comics and artwork
I guess no one's managed to complete it then, as I was still able to log in as a Hero tonight.
@Golden Girl
City of Heroes comics and artwork
Actually, the kind of endgame I was looking for was an unfolding episodic story told Issue by Issue like an overarcing campaign. They would be told with story arcs, that scale to both solo and team sizes, and let us visit all the unexplored interesting bits in the lore, and see wild landscapes the moon, underwater, Rikti Earth, things like that.
Praetoria for 20-30 or 30-40, or 40-50 would have suited me just fine. Not just Praetoria 1-20 and some shoehorning all our loose unrelated TFs into a gigantic more game than world metagame of repeat to get a game currency to unlock more levels of power and heres two scenario trials that are ostensibly set in Praetoria, but since you zone in, they could be set anywhere really, and given a different skin, no one would know. It just feels disconnected.
Back to endgame. The endgame would involve a lot of choice of preferred difficulty (http://tobolds.blogspot.com/2009/09/...ge-levels.html). Normal (or easy) mode should be soloable by most (or all.) Hard mode would involve greater rewards and provide coordinated teams with commensurate challenges. Mob layout would differ from the norm perhaps different numbers spawning, or a random team size picked per map, and bosses might use some of the gimmicky tricks of the more standard MMOs. Same story, different levels of challenge, different rewards.
Encouraging players to take up the challenge, meanwhile, I think, boils down to crafty design of certain semantics and interesting or encouraging, not punishing or frustrating, failure states. If I have a 5 stage objective to achieve, and I only complete 2 or 3 stages, it feels like failure, especially if MISSION FAILED is splashed across my screen to reinforce this. If the same 5 stages are positioned as complete stage 1-3 on normal mode, and I get a reward commensurate with my participation, and 4-5 are bonus or hard modes... then if I do not complete 4-5, I still feel all right with a partial success, and hope to strive for the full completion next time. Especially if I will get a shiny bonus, badge, accomplishment, loot drop, reward out of being so leet as to finish it on difficult, hard, expert or nightmare modes.
In another browser game that I wont mention by name, failure brings on some really interesting states, in which story avenues can develop, even though there is a time delay penalty to reinforce that you dont want to fail too often. Another MMO allows one to lurk by ones corpse and self-resurrect the first time very quickly, diminishing the frustration of the failure state. I would not be fond of an endgame that would return a lot of repeated failure states with little feedback and devolve into people playing the blame game with each other.
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel
I want to go back to the Rikti homeworld, kick their science butts from here to kingdom come, rescue Hero 1, punch H'rod'tz and Ukon'grai in the face and tell them to get the hell out of our dimension!
Thelonious Monk