What kind of endgame do you want?


Aggelakis

 

Posted

I want to go back to the Rikti homeworld, kick their science butts from here to kingdom come, rescue Hero 1, punch H'rod'tz and Ukon'grai in the face and tell them to get the hell out of our dimension!



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Posted

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Originally Posted by Baler View Post
I'd like an endgame with an actual ending. One last big mission/TF (solo or team) with a permanent retirement from play for that character and a send-off cutscene dependant on victory or defeat.

You want your end-game to culminate with never being able to play your favorite character ever again?

Okay, if that's what you want. Personally, I'd be pissed if I went through all that only to find out I can never play my character again. That kind of end game works for single player games, not so much for an MMO.

So far, I'm fairly happy with what we're being given. I honestly hadn't put any serious thought into it.

So, I guess my answer is: I'd like my end game to exist.


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Originally Posted by Dechs Kaison
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Originally Posted by Scarlet Shocker View Post
I want to go back to the Rikti homeworld, kick their science butts from here to kingdom come, rescue Hero 1, punch H'rod'tz and Ukon'grai in the face and tell them to get the hell out of our dimension!
I wouldn't mind a bit of "clean up" in my end game. Go to the Rikti homeworld, walk up to the last holdouts of the Lineage of War, go "hey, guys....war's over. We won. Deal." Go to Axis Amerika earth and do the same. And yes, do the same with Praetoria. And hunt down every single last Fake Nemesis and melt it down for ponies.


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Originally Posted by Eva Destruction View Post
I wouldn't mind a bit of "clean up" in my end game. Go to the Rikti homeworld, walk up to the last holdouts of the Lineage of War, go "hey, guys....war's over. We won. Deal." Go to Axis Amerika earth and do the same. And yes, do the same with Praetoria. And hunt down every single last Fake Nemesis and melt it down for ponies.

Which has the bonus of working for both sides of the wire, heroes and villains: For Villains it's simply a grab for power for Heroes it's a make the world safer. Job done.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Scarlet Shocker View Post
Which has the bonus of working for both sides of the wire, heroes and villains: For Villains it's simply a grab for power for Heroes it's a make the world safer. Job done.
The Rikti have cool stuff we can steal. Axis Amerika....well they took over their world, didn't they? We can learn from their successes and find out where they went wrong and not repeat those mistakes. They also have a huge power vacuum with Reichsman gone. Praetoria has really cool giant robots, and is ripe for "liberation." And Nemesis has a pony. Plenty of opportunities for villains to actually be villainous.


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Originally Posted by BrandX View Post
I want big one on one fights, against AVs, no lowering them to EB status! Ones you have to build an IO build to accomplish and then you can feel like you went one on one with a real threat supervillain (or hero).
I would so totally get behind that. I heart teaming, but being able to throw down mano-a-mano with a Praetor or Recluse in an epic city-spanning fight? Gimmegimmegimme.


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I want and end-game that isn't a boring grindfest.


 

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I'm happy with whatever we get, because I am happy with the game today, was happy with it this time last year, and will no doubt be happy with it this time next year.


 

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I want the endgame we already have.


 

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I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.


 

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I'm more or less on the same boat as Ironik.

The only difference being that I like the current end game design from a mechanics point of view. But the storyline could be better. How about a more villainous lean on it for once? Yes yes it's a story of survival as Cole doesn't care whether you're heroic or villainous, but they tend to have an overall heroic theme. Let's say they do 10 co-op SFs, make at least 3 of 'em be more evil than good. Let's call it a necessary action for the greater good, more lives said in whatever way.


 

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It doesn't have to be end game, but a lot more red side content.

Raid-wise, things we can do with smaller teams (3-8)


 

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Originally Posted by McCharraigin View Post
One I can solo...that's all.
I have to second this, just because I share the sentiment.

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I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have the closure of having completed all of the game's progress, so that I can now use all of my earnings in an entirely new and fun experience liberated from the rat race of progression and unburdened by consequences of failure. And, yes, I realise this sounds like a sandbox.

I've often said that if I can choose between a character who can progress and one who can't, I'll pick the one who can progress, but that's only because the ones who can't have already done it all. If my level 50 characters moved onto an entirely new set of content that was more concerned with getting through interesting stories and not with experience, drops or efficiency, I'd play them. I'd play them a lot. But the eponymous Samuel Tow has done every mission he has access at at level 50. Why WOULD I play him again? To replay them ad nauseum? No, thanks. As long as I'll be replaying missions, I may as well replay them with different characters.

Probably my favourite end game in any game has been the one in Carmageddon 2: Carpocalypse Now. When you finish, the game dumps a crapton of cash on you and unlocks all vehicles on all tracks for all game modes, and allows you to play any that you like, or run around and perform stunts at your leisure. I must have something like 10 hours of video of amazing crashes and thousands of screenshots of weird stunts.

I don't need levels or "dings" to enjoy a game so long as there's something interesting to do. As such, I prefer my end game to take place at the literal end of the game.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by NightshadeLegree View Post
Thinking back to posts I made a year or more ago when we had no idea of what was coming...

I wanted new zones, with new story arcs and new enemies to fight. Send us to the Rikti Homeworld, the heart of Oranbega, a revamped Shadow Shard, the long discussed Moon Base. Send us to Egypt to explore the secrets of the Black Blood of the Earth, or into the Devouring Earth ravaged wilderness of Praetorian Earth. or the resurgent Reich of the 5th Column.

And balance it around IOs, not SOs. You want grind - then get purpled out. If the zone is based on existing enemy groups then give them new 50+ enemy types to match. Take all the clever, evil mechanics that have been lavished on the Praetorian mobs and ramp that up to 11, so that the uber 50s who run regular content at +4/x8 might actually have a fight on their hands now and again.

And make our power increases subtle and mostly defined by behind the scenes mechanics. I've got two 50s - an ex-New Orleans narcotics detective and her thug henchmen, and an english aristocrat who fights crime because of vague government connections and because it's fun. Neither of them want to be demi-gods. Neither of them would be the same characters if they were demi-gods.

That's what I wanted for 50+ content.
I couldn't have said it better. That said, I rarely use my two 50s for anything, so end game isn't really on my radar. That said, I'm not all that jazzed to get into what's out there now, from what I've seen of it.


 

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Originally Posted by NightshadeLegree View Post
Thinking back to posts I made a year or more ago when we had no idea of what was coming...
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Originally Posted by Samuel_Tow View Post
I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have ....
A little bit of this, a little bit of that (quotes shortened to reduce post size). What I truely wanted from CoX endgame was more choices, not more problems.


 

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Hero: Save the World

Villain: Rule the World


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I want new, pretty things. New opponents with new powers that do new things in new places with beautiful effects.


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Originally Posted by Samuel_Tow View Post
I want my "end game" to take place after the game has actually ended, that's pretty much the entirety of my preference. I want to have the closure of having completed all of the game's progress, so that I can now use all of my earnings in an entirely new and fun experience liberated from the rat race of progression and unburdened by consequences of failure. And, yes, I realise this sounds like a sandbox.
Same. I wanted more stuff to do, not more stuff to get. It feels like we're getting a little more to do, and a lot more to get. And those things to get redefine my characters for me in multiple ways, which is not something I ever expected.


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Originally Posted by Jophiel View Post
I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
I've been thinking the same thing. New, challenging TFs and Trials for Level 50s is good- but why are they all the same story?


 

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Originally Posted by Jophiel View Post
I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
One of the things that has really bothered me about this debate is that all the level 50 content that we've become really comfortable with was rolled out over a long period of time. For a long time the only level 50 TF's were the shard TF's. Then STF was added. Then LGTF was added. Then ITF. Then Kahn/Barracuda. Those last few took two to three years to finish rolling out. People seem to want that breadth of content released at launch of a new and not complete system.

I don't think it's necessarily fair to want that right away at launch.


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Originally Posted by GunnerSam View Post
Hero: Save the World

Villain: Rule the World
One of those is quite a lot easier to do in an MMO than the other

Every time Paragon City isn't destroyed, the Heroes have succeeded - and every time Paragon City isn't destroyed, the Villains have failed.
The game is set up for the Heroes to be in a permanenet state of success, while the Villains are in a permanent state of failure - Paragon City can only ever be saved, never destroyed.


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Originally Posted by Golden Girl View Post
Paragon City can only ever be saved, never destroyed.
You haven't played the Villain Morality Mission, "Hometown Hero". Well, granted, of course you haven't played it. But the point is, if you had, you'd realize that quoted statement is incorrect.


 

Posted

Actually, the kind of endgame I was looking for was an unfolding episodic story told Issue by Issue like an overarcing campaign. They would be told with story arcs, that scale to both solo and team sizes, and let us visit all the unexplored interesting bits in the lore, and see wild landscapes – the moon, underwater, Rikti Earth, things like that.

Praetoria for 20-30 or 30-40, or 40-50 would have suited me just fine. Not just Praetoria 1-20 and some shoehorning all our loose unrelated TFs into a gigantic ‘more game than world’ metagame of repeat to get a game currency to unlock more levels of power and here’s two scenario trials that are ostensibly set in Praetoria, but since you zone in, they could be set anywhere really, and given a different skin, no one would know. It just feels disconnected.

Back to endgame. The endgame would involve a lot of choice of preferred difficulty (http://tobolds.blogspot.com/2009/09/...ge-levels.html). Normal (or easy) mode should be soloable by most (or all.) Hard mode would involve greater rewards and provide coordinated teams with commensurate challenges. Mob layout would differ from the norm – perhaps different numbers spawning, or a random team size picked per map, and bosses might use some of the gimmicky tricks of the more standard MMOs. Same story, different levels of challenge, different rewards.

Encouraging players to take up the challenge, meanwhile, I think, boils down to crafty design of certain semantics and interesting or encouraging, not punishing or frustrating, failure states. If I have a 5 stage objective to achieve, and I only complete 2 or 3 stages, it feels like failure, especially if MISSION FAILED is splashed across my screen to reinforce this. If the same 5 stages are positioned as complete stage 1-3 on normal mode, and I get a reward commensurate with my participation, and 4-5 are bonus or hard modes... then if I do not complete 4-5, I still feel all right with a partial success, and hope to strive for the full completion next time. Especially if I will get a shiny bonus, badge, accomplishment, loot drop, reward out of being so leet as to finish it on difficult, hard, expert or nightmare modes.

In another browser game that I won’t mention by name, failure brings on some really interesting states, in which story avenues can develop, even though there is a time delay penalty to reinforce that you don’t want to fail too often. Another MMO allows one to lurk by one’s corpse and self-resurrect the first time very quickly, diminishing the frustration of the failure state. I would not be fond of an endgame that would return a lot of repeated failure states with little feedback and devolve into people playing the blame game with each other.


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