mouse pointer hiding in plain sight


AkuTenshiiZero

 

Posted

This is not a problem with your eyes, it is a problem with the game's design. The cursor is small and has nothing to make it pop out against the background. Alternating its colour from red arrow to blue hand does not help.

A solid black outline of about 3-4 pixels with a bright cursor inside would do wonders, as would a mouse trail.

Before anyone suggests using Windows' built-in mouse cursor trails or similar cursor location features, enabling those results in a massive drop in framerate.

I wish I could just replace whatever graphic is responsible for it, since the developers cannot be relied upon for accessibility in a timely manner (if at all).

Another solution would be to allow usage of the Windows cursor itself, then the user could just install any existing cursor scheme and it would carry over to the game.


 

Posted

This could possibly help some of you...
(no, I'm not going to say GET GLASSES... )

Bind a key for a PopMenu. When you lose your mouse, hit that key and the The PopMenu always appears wherever your mouse is.
Might not really save any time from finding it the hard way of swirling it around until you see it... But... I just figured I'd offer the idea, in case it might!

There are so many wonderful things you can do with the /popmenu command beyond this, but, who knows... maybe it can be of some help for this as well!

(For the record, I have lost where the mouse is a few times as well, hehe!)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Yep, I have the same problem. Always seems to happen when the dang Resurrect dialog is prompting me during a run of the weekly task force. :-)


Mr Energon

Confirmed altimaniac.

 

Posted

Same problem here, too. I usually end up thrashing the mouse around violently, looking for the wee little cursor before I di-... <thud>

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by UberGuy View Post
Huh. I never really occurred to me that so many folks would share this problem. Happens to me too. I have a 24" wide screen, and the little thing just disappears into the wash during battle.

I usually find it by swirling it in a circular motion until it catches my eye. I'd dig an option to make it larger.
+1 for the whirlpool motion.

I always thought it was just me, but I run 2560x1600.

Thought about using compatible cursors since I have the xlarge black mouse pointer theme, but then the cursor won't change shape for clicking on things.


 

Posted

This is actually even worse when you run dual screens and the game in windowed mode. I've found myself more then a few times clicking again to only be on the edge of the screen which causes the whole game to freeze for a second until you let go because it thinks I'm moving the screen.

Or it clicks off to my other window.

I noticed it mostly on my toons with targeted AOE powers. It can be a pain dropping those at times. A better contrast on the cursor would certainly be nice.


 

Posted

Quote:
Originally Posted by ransim View Post
This is actually even worse when you run dual screens and the game in windowed mode. I've found myself more then a few times clicking again to only be on the edge of the screen which causes the whole game to freeze for a second until you let go because it thinks I'm moving the screen.

Or it clicks off to my other window.

I noticed it mostly on my toons with targeted AOE powers. It can be a pain dropping those at times. A better contrast on the cursor would certainly be nice.
This. I recently went to a sideways-T configuration of dual-24" displays. If the mouse is in the CoH window it gets easily lost in all the bloom effects of powers going off. It wasn't so bad until they let people do power customization. Now I've got ten different shades of stuff going off and can't find the cursor anymore.

If the mouse isn't in the CoH window, well... that's worse for other reasons.

The popmenu suggestion is a great one. I need to setup my custom main popmenu again anyway so maybe I'll actually take the time to set that up this weekend.


 

Posted

I don't believe it's a technical issue, it's simply that there's so much going on and so many effects the pointer gets lost. I only tend to notice it when I'm being rezzed and I'm trying to click that damned timed "Yes" button and I'm running my mouse around the mat frantically trying to see where it is!!!!!

Thankyou for this thread. It's so glad to know I'm NOT the only one!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

OKAY!

Until the developers acknowledge the accessibilty problem, I have created replacement cursors.

Preview:
http://dl.dropbox.com/u/120706/cursor-sample.png

Download:
http://dl.dropbox.com/u/120706/cox_cursors.zip

Installation:
Place the contents of the zip in your CoX folder with the suggested path. If the folders do not exist, you must create them. Fear not! This will not alter your actual CoX installation (like Vidiot Maps). Exit the game, relaunch.

32-bit Windows:
C:\Program Files\City of Heroes\data\texture_library\GUI\Cursors\

64-bit Windows:
C:\Program Files (x86)\City of Heroes\data\texture_library\GUI\Cursors\

The zip contains:

cursor_hand_open.texture
cursor_hand_closed.texture
cursor_point.texture
cursor_select_enemy.texture
cursor_friendly.texture
cursor_select.texture

Junk info:

If you want all your cursors identical (bit for bit), I am sorry. The game has some bizarre checks in place to prevent this. It will even give a warning that having them the same is bad for your health and then refuse to launch. If you change even ONE pixel, it's good to go. Yeah, I don't know, either.

The game APPEARS to expect a certain file size for cursors and will just truncate any data beyond that, so, this is why the pointers are relatively small. If I figure out how to make them bigger, I will let everyone know.


 

Posted

Cool. I'll try this out tonight.

Wonder if there is a /cursorscale command...?


 

Posted

Quote:
Originally Posted by Ruff_Tuff_n_Buff View Post
OKAY!

Until the developers acknowledge the accessibilty problem, I have created replacement cursors.

Preview:
http://dl.dropbox.com/u/120706/cursor-sample.png

Download:
http://dl.dropbox.com/u/120706/cox_cursors.zip

Installation:
Place the contents of the zip in your CoX folder with the suggested path. If the folders do not exist, you must create them. Fear not! This will not alter your actual CoX installation (like Vidiot Maps). Exit the game, relaunch.

32-bit Windows:
C:\Program Files\City of Heroes\data\texture_library\GUI\Cursors\

64-bit Windows:
C:\Program Files (x86)\City of Heroes\data\texture_library\GUI\Cursors\

The zip contains:

cursor_hand_open.texture
cursor_hand_closed.texture
cursor_point.texture
cursor_select_enemy.texture
cursor_friendly.texture
cursor_select.texture

Junk info:

If you want all your cursors identical (bit for bit), I am sorry. The game has some bizarre checks in place to prevent this. It will even give a warning that having them the same is bad for your health and then refuse to launch. If you change even ONE pixel, it's good to go. Yeah, I don't know, either.

The game APPEARS to expect a certain file size for cursors and will just truncate any data beyond that, so, this is why the pointers are relatively small. If I figure out how to make them bigger, I will let everyone know.
Thank you for this.


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Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

I've had this problem, too. I only started having this happen when I got my new computer, which was last summer, so the "wide-screen monitor" theory sounds plausible as a cause. There's also the fact that I usually use my keyboard for most of my gameplay, like powers, movement, and tabbing through targets (probably a result of growing up playing console games), which means that I don't usually have as much of an incentive to pay attention to where my cursor is, causing problems on those few occasions when I do need to use the cursor to point at something.

As for age, I'm not really that old. Today was my 28th birthday. And BTW, I do wear glasses, which I have on almost constantly (only taking them off when I'm in the shower or in bed), and I still sometimes have trouble seeing where the cursor is. I'm probably due for a new pair, though.


Currently published Mission Architect arcs:
Arc ID# 70466: From the Abyss.
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Arc ID# 534236: The Clockwork Angel.

 

Posted

Yeah, the mouse pointer is tiny on a high resolution monitor. Really would be nice to have an option to enlarge the pointer.


 

Posted

I must've done something wrong installing the new cursors, on my laptop (running Win7) I get the following error message:

"Bad rawInfo size of 128 bytes for cursor texture or icon 'cursor_select' of 16x16 size"

All my cursors are a black square when I get this.


 

Posted

Quote:
Originally Posted by Bardon View Post
I must've done something wrong installing the new cursors, on my laptop (running Win7) I get the following error message:

"Bad rawInfo size of 128 bytes for cursor texture or icon 'cursor_select' of 16x16 size"

All my cursors are a black square when I get this.
The texture files should be a little over 5 KB each, not 128 bytes (maybe you pasted shortcuts instead?). That error occurs if the texture is not 32x32 pixels (they are).

Try unzipping to your Documents folder, then copy-pasting them to the correct CoX location.


 

Posted

Quote:
Originally Posted by Bardon View Post
I must've done something wrong installing the new cursors, on my laptop (running Win7) I get the following error message:

"Bad rawInfo size of 128 bytes for cursor texture or icon 'cursor_select' of 16x16 size"

All my cursors are a black square when I get this.
Same here. Tried unzipping to docs - they copy & paste. Black square in place of all cursors. Win 7 64. Any ideas ? Screen res 1920X1200.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Quote:
Originally Posted by damienray View Post
Same here. Tried unzipping to docs - they copy & paste. Black square in place of all cursors. Win 7 64. Any ideas ? Screen res 1920X1200.
What are the file sizes once they're installed?


 

Posted

Quote:
Originally Posted by damienray View Post
Same here. Tried unzipping to docs - they copy & paste. Black square in place of all cursors. Win 7 64. Any ideas ? Screen res 1920X1200.
I used 7zip to unzip them, and then just cut and pasted them into the relevent folder.

It could well be a problem with the unzipper you are using....


 

Posted

Quote:
Originally Posted by Ruff_Tuff_n_Buff View Post
What are the file sizes once they're installed?
The files are all 6K in size. If it helps, my screen rez is a bit odd on this laptop - 1366x768

I'm on Win7 64 if that helps. They work perfectly on my XP desktop.

I've tried clearing the directory, copying the files via 7-zip into a temp directory then cut&paste to the Cursors directoy.


 

Posted

Quote:
Originally Posted by Bardon View Post
The files are all 6K in size. If it helps, my screen rez is a bit odd on this laptop - 1366x768

I'm on Win7 64 if that helps. They work perfectly on my XP desktop.

I've tried clearing the directory, copying the files via 7-zip into a temp directory then cut&paste to the Cursors directoy.
Win7 64bit, installed them with no problems... then again I didnt install CoX into the default directory so i dont have UAC issues.


 

Posted

Quote:
Originally Posted by Ruff_Tuff_n_Buff View Post
What are the file sizes once they're installed?
Same - 6k each.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "