Solo Friendly


Adeon Hawkwood

 

Posted

So I'm looking to create something that's truly solo friendly.

I levelled a Claws/SR Brute to 50 and, whilst I do enjoy the character, the reliance upon Aid Self and its massive activation time (followed by claws redraw) means that, even at soft-cap, he spends a lot of his time slowly healing with no damage output.

I'm looking for a set that's very survivable on a wide range of content with no backup whatsoever on either +4 or x8 difficulty settings or some variation thereof (essentially, non-normal difficulties). It doesn't have to be able to solo AVs (although that's a bonus, I'm really just looking to breeze around feeling tough on this toon), but it has to be able to take on the majority of mobs it meets without getting destroyed.

I've been considering a DM/Nin Stalker since it gets all the benefits of SR's soft cap, plus a lot of self heal (minus the aggravating activation times and redraw of Claws/SR's Aid Self), but I'm open to all suggestions. This is a solo-only character, I don't care if it's considered worse than useless on teams.

The floor's open to you guys!


 

Posted

I suggest a Kinetics/Regeneration/Soul scrapper. Two god-modes on short recharge, and each set reduces damage taken regardless of what said damage is. And Power Siphon on a low enough recharge is amaaaazing. I regularly solo X8 on mine, and I could do better.
If you want something more substantial, you'll have to be specific about what you like to solo with. Like; Ranged? Debuffing? Unbeatable defenses? Scrappers? Brutes? Stalkers? Masterminds? Do you IO? Do you Incarnate?
So forth.


 

Posted

Shield/Dark/Fire Tank. That is all.

Melt Armor>Soul Drain>Shield Charge>Fire Ball>Dark Consumption will pretty much wipe out everything in sight, which when solo should be at least double the aggro cap, plus you have Siphon Life to help in the healing department.


 

Posted

Quote:
Originally Posted by Evil_Sprout View Post
I suggest a Kinetics/Regeneration/Soul scrapper. Two god-modes on short recharge, and each set reduces damage taken regardless of what said damage is. And Power Siphon on a low enough recharge is amaaaazing. I regularly solo X8 on mine, and I could do better.
If you want something more substantial, you'll have to be specific about what you like to solo with. Like; Ranged? Debuffing? Unbeatable defenses? Scrappers? Brutes? Stalkers? Masterminds? Do you IO? Do you Incarnate?
So forth.
I both IO and Incarnate. Inf is no object.

Regeneration, from my experience on the EU servers, is too weak against burst damage to survive a lot of content. Alphas seem to floor it before it can react with a heal. This is why I was pondering /Nin, because whilst damage will get through eventually due to combo breaker, it's got a great 60% self heal on a 15 second timer and a tonne of tricks (confuse, two placates and 'trops).

Historically, I've preferred melee to range and have generally favoured Brutes. However, I'm happy to play any build that can meet the above stated criteria.


 

Posted

Any Brute or Scrapper should be able to solo on the default difficulty with no issues. They should all be able to push the difficulty up a few notches too, and most of them should be able to go to x8 with an IOed build.

My current project is a Dark/Dark brute. By four-slotting his attacks with Kinetic Combat and his resists with Reactive Armor, plus Combat Jumping, a Steadfast Unique and Weave, I've got his S/L defense up over 30%, and it'll only get higher as I level and slot more. Endurance is pretty heavy, but when I get my Numina and Miracle slotted, and take the Energy Mastery pool, End problems should disappear.

Anything with a Shield is good too, especially if you softcap it. I personally like Shields best on scrappers though.

With all the new content trivializing defense lately, I find myself trying to create hybrids, with a mix of survivability tools (hence the high-defense dark brute). The easiest to get a mix of survival tools on are probably Invulnerability and Willpower, but there's lots of other options too.


@Roderick

 

Posted

DM/Nin Stalker probably is up your alley more, since you're a fan of melee.. but..

Robots/Traps MM.

FFG+Support bots get you and all your bots very close to the soft cap. Your pets heal each other, you have every debuff there is, seekers take alpha strike damage, and between poison gas trap and the -regen in your t3 bots plasma blasts AV's are no problem (I've taken a few down on SO's only pre-50).

There is no content that character couldn't do alone, some just took more trap preparation than others.

Also, the assbot (so lovingly called) is freaking godly when you get your last upgrade, the missiles are Amazing.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
DM/Nin Stalker probably is up your alley more, since you're a fan of melee.. but..

Robots/Traps MM.

FFG+Support bots get you and all your bots very close to the soft cap. Your pets heal each other, you have every debuff there is, seekers take alpha strike damage, and between poison gas trap and the -regen in your t3 bots plasma blasts AV's are no problem (I've taken a few down on SO's only pre-50).

There is no content that character couldn't do alone, some just took more trap preparation than others.

Also, the assbot (so lovingly called) is freaking godly when you get your last upgrade, the missiles are Amazing.
That is interesting. I've had experience with MMs in the past, but they felt horribly underwhelming. This combo sounds more like it.

I don't suppose you know of any reliable builds, or where the old MM numpad keybind post is nowadays?

Can this build meet the spec of increased difficulty of x8, +4 or some mix of the two without slowing to a crawl?


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
That is interesting. I've had experience with MMs in the past, but they felt horribly underwhelming. This combo sounds more like it.

I don't suppose you know of any reliable builds, or where the old MM numpad keybind post is nowadays?

Can this build meet the spec of increased difficulty of x8, +4 or some mix of the two without slowing to a crawl?
I find MM's to be very unique in how they play, people love them or hate them.

A high damage Tank might fit the bill.

I've got a Sheild/SS tank that solo's very well, I've squeezed Aid self into the build recently but it's not required. He was soloing at +2/x8 by the mid thirties.

A Dark Armour/Fire Melee Tank would also do great damage and have great survivbility - Control (Opressive Gloom)/ Defense (capped S/L from IO's) / Resists (to all from Shields) / Massive Heal (Dark Regen) .


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

A high end Bots/Traps MM with an experienced player at the controls can solo pretty much anything that can be soloed. They aren't quite as good as they used to be due to the pet AI changes but they're still quite good... +4/x8 should still be possible with the right build. After all, this is a combo that has soloed Giant Monsters using only SOs so even with the pets liking to run in and melee (even the ones with no melee attacks) they can still be quite solid. You just have to spam Goto more often and resummon the occasional robotic lemming that decides to go run up and smack a +4 AV in the face even though he doesn't actually have the ability to melee. The important thing if you want to really tear up tough spawns is to softcap your own defense (pretty easy with FFG, the Protector Bot bubble, and Maneuvers plus IOs) and use Provoke. Even though all the bots but the Protectors will probably be softcapped (and the Protectors won't be far off) they can drop fast from lucky hits, especially the Drones. With Bodyguard and softcapped defense you are basically a Granite Tank... effectively 75% resist all from Bodyguard, some resistance from your patron shield if you take one, and capped defense make you harder to kill than many tanks. You even have mez protection.

The two main drawbacks to Bots (/Traps really has no drawbacks ) are that they are rather slow until you get to level 32 since that's when you get your AoEs, and the fact that they tend to get torn to pieces on the new Incarnate TFs so you'll have to resummon a lot.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

In before Dechs recommends a MFing Warshade.


 

Posted

A Controller. Illusion/Anything

Add in the following

Boxing, Kick, Weave, Tough
Flurry
Combat Jumping, Super Jump Accrobatics
Air Superiority

Ignore half of your secondary sets abilities
Focus on illusion mainly
Slot up the dinky melee attack you took and watch the double damage sore
Make the Scrapper Feel bad about them selves
Confuse the tank because now he just thinks you have mental issues
Solo Everything with your never ending supply of illusion pets

Stand invisability while pets do their thing, make a sandwich, wash rince repeat. Add personal FF if you choose this and make sandwiches with impunity.

Thats a solo toon, and sandwiches.

{Edit} because I am seriously not joking


 

Posted

DM/Nin stalker might not be the best choice if you're planning on playing at x8.

You'll survive just fine, but it's almost completely single target, with only Shadow Maul for AoE. It will take you forever to get through a mission on x8.

If you want to increase the level of your enemies without upping the number of them too much, it will probably work for that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Aneurysmo View Post
Can this build meet the spec of increased difficulty of x8, +4 or some mix of the two without slowing to a crawl?
You're better off going to x8 than +4; your pets are going to be 1 or 2 levels lower than you, so the purple patch hits them harder than usual.

But Bots/Traps can definitely handle x8 with no problem. Take Trip Mine at level 35 if you feel things aren't going fast enough, and then start toe-bombing (running into the fray and dropping Trip Mines.)


 

Posted

While my undying love for Ill/Rad compels me to pimp my AT, and it can Solo extremely well and looks good doing it, I'm gonna have to (sigh) recommend Mind/Fire Perma Dom. If you have the inf, and it sounds like you do, then these lil buggers can solo the ITF, LRSF, etc. They can solo anything. At any lvl. It's just sick. I honestly can't think of anything these lil guys can do that isnt on par or better than anything another AT can do.

As much as recommending something other than Ill/Rad makes me wanna wash my mouth out with bleach, it's sadly a fact.

So there ya go. Give it a whirl.

(Oh. And don't go for Warshade. They look like Grimace and you don't want to do that to yourself. You have your self respect to think of.)


 

Posted

Quote:
Originally Posted by StrykerX View Post
The two main drawbacks to Bots (/Traps really has no drawbacks ) are that they are rather slow until you get to level 32 since that's when you get your AoEs, and the fact that they tend to get torn to pieces on the new Incarnate TFs so you'll have to resummon a lot.
Seconded, MMs tend to have a roller-coaster ride in "awesome vs. gahhhh" in the levels below 32. Once you get there, they really shine for the rest of the ride.

Except for the end-game stuff, or so I hear.


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
That is interesting. I've had experience with MMs in the past, but they felt horribly underwhelming. This combo sounds more like it.

I don't suppose you know of any reliable builds, or where the old MM numpad keybind post is nowadays?

Can this build meet the spec of increased difficulty of x8, +4 or some mix of the two without slowing to a crawl?
I can easily solo at +1/x8 on my Bots/Traps (or I guess +2/x8 now I'm level shifted) against the less annoying enemy groups (Council, Rikti, Carnies) although I do tend to lower it against Malta and Arachnos.

In terms of build I strongly recommend taking Tactics and taking an AoE Immobilize in your epic (which requires unlocking the PPPs).


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
So I'm looking to create something that's truly solo friendly.


I can't believe nobody has given you the ultimate solo toon yet.


Fire/fire tank.


It's STILL one of the best solo builds in the game, and just got two huge buffs(fiery embrace and bruising). They even fixed burn!

With a decent build the only factions that give it pause are the true monsters out there, DE and Prae.

Plus, it pumps out monstrous AOE, and the new Bruising ability pulls the ST damage right up there beside it.

And yes, it's a delicate tank. Which means it's STILL A TANK. You will be just fine.


 

Posted

Quote:
Originally Posted by Griff Mender View Post
While my undying love for Ill/Rad compels me to pimp my AT, and it can Solo extremely well and looks good doing it, I'm gonna have to (sigh) recommend Mind/Fire Perma Dom. If you have the inf, and it sounds like you do, then these lil buggers can solo the ITF, LRSF, etc. They can solo anything. At any lvl. It's just sick. I honestly can't think of anything these lil guys can do that isnt on par or better than anything another AT can do.

As much as recommending something other than Ill/Rad makes me wanna wash my mouth out with bleach, it's sadly a fact.

So there ya go. Give it a whirl.

(Oh. And don't go for Warshade. They look like Grimace and you don't want to do that to yourself. You have your self respect to think of.)
Mind/Fire, not Fire/Psi? /Psi gets 1100% reg and rec perma. Why would one pick Mind/Fire and why does it solo so well? Not doubting you here, I've just not got a lot of experience in Dominators.

As for Illusion/Radiation, I already have one. They can solo literally almost anything, but they do so incredibly slowly even at perma-Hasten. Their indirect damage and illusory damage makes them one of the slowest, albeit strongest, end-game classes I've played.

Re: The MFing Warshade. I just can't stand the thought of finding a Quantum on one my levels and getting destroyed. I also quite like builds to have perma hasten, and this doesn't seem achievable on a WS.

Re: 'tanks'. I've found a great build for a Shield/SS tank that seems to put out very respectable damage, with perma-hasten, with softcap defence and very respectable resistances. However, it has no Aid Self and I can foresee it having end troubles. Fire/Fire I haven't checked out, but why would one pick /Fire over /SS? Dark/x I haven't checked out either, but I've heard horrible things about its endurance.

Still looking, thanks for the help guys!


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
Mind/Fire, not Fire/Psi? /Psi gets 1100% reg and rec perma. Why would one pick Mind/Fire and why does it solo so well? Not doubting you here, I've just not got a lot of experience in Dominators.
/Fire has the highest ST DPS of all the dom secondaries (significantly higher), and the hold in Mind/ is one of the fastest activating. That means you can stack insane amounts of hold without losing much DPS (which you lose if your hold takes longer to cast). Fire does have a hold with a shorter casting time (the only one shorter than in Mind/) but only by a fraction of a second, and it doesn't have Confuse which is the tool that allows you to solo stuff like LRSF.

Quote:
Originally Posted by Aneurysmo View Post
I also quite like builds to have perma hasten, and this doesn't seem achievable on a WS.
Why not? You can easily get enough recharge and just need to drop into human form when recharge is up.

Quote:
Originally Posted by Aneurysmo View Post
but why would one pick /Fire over /SS
I chose SD/Fire instead of SD/SS because Combustion and FSC do more damage than FS with double-stacked Rage.


 

Posted

Quote:
Originally Posted by Exxar View Post
/Fire has the highest ST DPS of all the dom secondaries (significantly higher), and the hold in Mind/ is one of the fastest activating. That means you can stack insane amounts of hold without losing much DPS (which you lose if your hold takes longer to cast). Fire does have a hold with a shorter casting time (the only one shorter than in Mind/) but only by a fraction of a second, and it doesn't have Confuse which is the tool that allows you to solo stuff like LRSF.


Why not? You can easily get enough recharge and just need to drop into human form when recharge is up.


I chose SD/Fire instead of SD/SS because Combustion and FSC do more damage than FS with double-stacked Rage.
Interesting points, thank you.

I'm going to give Mind/Fire a look. Now I just need to lurk the Dominator forums.


 

Posted

/SR is very solo friendly at higher levels, once you soft cap the defenses so that you no longer need Elude. I don't have Aid Self on my MA/SR scrapper, green insp and his IO set regen bonuses are more than enough to keep him going non-stop.

But probably the best solo character out of my personal stable of characters is my DM/SD brute (even more so than my DM/Stone Brute). DM gives you multiple AoE attacks, self heals, endurance recovery, and self buffs built into the attacks, and Shield Defense gives you excellent defenses and decent resists, plus Shield Charge for another high damage attack in your arsenal.


 

Posted

Quote:
Originally Posted by _Caliban View Post
/SR is very solo friendly at higher levels, once you soft cap the defenses so that you no longer need Elude. I don't have Aid Self on my MA/SR scrapper, green insp and his IO set regen bonuses are more than enough to keep him going non-stop.

But probably the best solo character out of my personal stable of characters is my DM/SD brute (even more so than my DM/Stone Brute). DM gives you multiple AoE attacks, self heals, endurance recovery, and self buffs built into the attacks, and Shield Defense gives you excellent defenses and decent resists, plus Shield Charge for another high damage attack in your arsenal.
Yeah, I've been considering DM/SD myself. My current main is a soft-capped 50(+1) SR, but I don't like him. Thanks to Combo Breaker (certainty to get hit after x amount of deflects) he will get hit, and when he does he takes it hard leaving only Aid Self (with its ridiculous activation time) to fall back upon.

Right now I'm enjoying my SS/Fire brute and he seems plenty tough, but I'm thinking an SD/Dark Tank would be even tougher and the two +dmg moves would make up for his shocking damage on +8 maps. Having a +10% heal firing off every three seconds certainly can't hurt, either.


 

Posted

Quote:
Originally Posted by mauk2 View Post
I can't believe nobody has given you the ultimate solo toon yet.


Fire/fire tank.
Ill/rad was already mentioned.


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
Re: The MFing Warshade. I just can't stand the thought of finding a Quantum on one my levels and getting destroyed. I also quite like builds to have perma hasten, and this doesn't seem achievable on a WS.
Quantums are easy. Run up in stealth and Gravity Well for a hold and chunk of damage. They are not dangerous after the first few levels, IMO.

I find my Warshade (post-eclipse) very, very solo friendly. I can run the common farms, including +0/x8 fire ambush with bosses. I have yet to try +2/x8 without bosses which should be faster/smoother. I can do tips x8 if I cherry pick the groups, also. He's also permahasten, with tier 1 spiritual (without, it was down for about 1.25 seconds or so). There isn't much she can't do, and it's even better on teams. The problem is that the WS takes, at least for me, some time to mature. But the points at which it matures are really game changers.

@Griff: You're just doing your best to summon Dechs, aren't you? Too bad he isn't like the King in Yellow. You know, say his name three times to summon him? Like, 'HASTUR, HASTUR, HASTUR'.

...

Dear God, what have I done?


 

Posted

Quote:
Originally Posted by Aneurysmo View Post
Thanks to Combo Breaker (certainty to get hit after x amount of deflects) he will get hit
http://wiki.cohtitan.com/wiki/Attack...Streak_Breaker

See this bit: 0 -.2 : 100

From my understanding, they'd have to miss 100 times before the streak breaker will force them to hit. (0 - .2 is 0-20% chance, iirc)

Someone correct me if I'm wrong. If I'm not, and something that isn't an AV has made 100 attack rolls, you are afk or something is wrong.