Speed TFs make me sad


Anti_Proton

 

Posted

I have been playing the game just over six months now, and have noticed TFs do not seem to be enjoyed the way I would like to enjoy them. As a new player, I was always hesitant to start and lead a TF because I wasn't familiar with them at all. So I joined other people's teams to get experience, and found that I wasn't learning anything because the missions ended before I knew what was going on. Last night, I was trying to hop on a LGTF to get a Notice for my blaster. I've run the LGTF a few times, and it was always on a speed run. I tried for a few minutes to find a team with no luck so I fugured, what the heck, why not throw a team together and give it a shot. I sent out a call for members to join a "kill most" LGTF and I was full in seconds. I told the team I had never led a LGTF and that I had only ever done speed runs. They all seemed okay with it so off we went. Let me tell you, I have never enjoyed a task force more than I did that one. We actually saved Penny in the first mission, and rescued everyone in the third mission. We took our time killing everything in our path and actually PLAYED through the TF, and it only took one hour and twenty minutes. I feel like this is what TFs were meant to be, and wish more people would run them this way.

Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?


 

Posted

Quote:
Originally Posted by Irish Fury View Post
Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
Reward/Time


 

Posted

As do they make me feel sad in the pants. Moar kill-all in the ways please! You aren't alone.


 

Posted

I see it both ways, I have been here since the beginning and so 81 months in doing the same TF multiple times on different alts can get boring.

Now if the team you are on has a sense of humor it goes a LOOONG way towards kill alls rather than speed runs.

I was in a group last night and we decided to save the ever yakking Glacia and Fire tank girl. Well when I accidentally fired off Gale instead of Ice slick - everyone just laughed - they also found it just as amusing as I did when I would throw a tornado into the huge spawn rooms just for the chaos it would cause. Some people would have gotten mad but we all just realized it was funny to see them flying thru the air and in the end they would come and get us anyways.

Some teams are loose and have fun - others just want to complete it. Both are good just learn to change your mindset.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Reward/Time
Rewards which are used to run speed TFs more effectively. It just seems a bit...redundant. I guess it's just my newbie naivete talking.


 

Posted

Quote:
Originally Posted by Irish Fury View Post
Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
Well currently reason to run the TF quickly is due to rewards, people want their merits/notice of the well as quickly as possible.

However speeding taskforces isn't as bad as it use to be, back when you got a random recipe roll as a taskforce reward 90% of the Taskforces being run were the Katie Hannon TF, which could be completed in about 10 minutes if people knew what they were doing.

While merits (which replaced the recipe roll) are still a major incentive to complete things as quickly as possible there is now an incentive to kill most of the stuff on the map when doing the level 45-50 Taskforces, Incarnate Shards.

This has given rise to the defeat most taskforce runs where you go for the objective but you defeat everything on the way to that objective, instead of stealthing past 90% of it.

However in a taskforce where I'm not only not earning Shards but also incredibly gimped, like say the Sister Psyche Taskforce, I'll want to get that done as quickly as possible.

Plus most of the older Taskforces (the original six heroside except Positron) were designed with the idea that they would be done over a period of several days rather than run all in one big chunk by comparrison the modern taskforces are shorter but more intense in the action (compare say the 12-13 missions of a Sister Psyche TF to the 6 in Lady Grey TF).


 

Posted

Just depends on how much time I have or want to spend running one . If I have run it before on a different toon , if possible I speed run but if it is the first time , then no . Glad u had a blast though and as leader YOU dictate how it is to be runned .


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Quote:
Originally Posted by Irish Fury View Post
Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
Reward/Time
It's not that we (speaking as a Vet player) don't like TFs. Many of us just enjoy them for different reasons now. Badges, shards, merits, INF, recipes and so on are still good motivators. *shrugs*

I can sympathize with a newer player wanting to "enjoy" a TF the way the Devs intended. There was a time when I got to enjoy multi-hour runs with most of the original TFs and recall actually *gasp* reading all the text that was associated with them.

I understand it's generally hard to find anyone willing to play "slow runs" anymore but I'm sure there are SGs and roleplaying groups out there who still do that kind of thing. You just have to accept that that's not going to be the "standard" way most people want to play anymore, especially for TFs that have been in the game for many years now.


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Posted

Quote:
Originally Posted by Irish Fury View Post
Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
You are not alone, but keep this in mind: You have been playing this game for just over six months. Many of us have played just over six years. I don't hate kill-most TFs, especially if I'm leveling a toon or scraping for shards, but just how many times do you think you could run the LGTF the long way and not get bored? After a while, you just want the rewards and get the damn thing over with.

Speed TFs make it more fun for people who have experienced the content over and over and the only way to keep it fresh is to try and get a good time. My guess if that if you are still playing this game in six years from now, you will much prefer the speed-run LGTF.


Never argue with stupid people. They drag you down to their level and beat you with experience.

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Posted

Beyond the most basic reward/time equations, the Weeklies give a series of badges for running the same TFs over and over and over and over...

If you're interested in the badge, it's in your best interest to make the TFs as short as possible. Luckily, you seemed to have figured out a solution -- set up your own TF and set your own rules/goals. Especially for the high end TFs, kill-all ("shard runs") seem popular enough.


 

Posted

I guess I can understand the reward vs time argument. I've just never been a reward-driven gamer. For me, its always been about the experience, but that's just me. I don't pay your fifteen bucks, so as long as you are having fun...so be it. From now on, I'll start my own TFs.


 

Posted

Quote:
Originally Posted by Irish Fury View Post
Am I alone on this? Can you speed TFers explain the appeal of skipping half the fun? I guess a vet player who has been there done that wouldn't want to do it again, but if you don't like the TF, why run it at all?
I speed run TFs, and it's my opinion that if you've never done a TF before, experiencing it for the first time on a speed run is absolutely sucktastic. That's one reason (among several) that if I am forming a speed TF, I always advertise it as such. You're a relatively new player, still getting to know the game. Getting on a TF and fighting stuff with a team makes complete sense in terms of having a good time and enjoying the game for its own sake.

So why do people speed TFs? Well, I think it's mostly a couple of things. Some of us have been here forever. There's no longer so much novelty in experiencing these TFs, and with a lot of them, many of us would just as soon get done with them and get back to something different, newer, etc. In my case, for example, I like fighting through stuff, but I honestly I prefer doing so solo a bit more than on a team. So it really works for me to hook up on a speed run, get the reward that's why I'm actually repeating the TF a zillion times in the first place (this has been in place since Issue 9, it's not just an Incarnate thing), and get back to what I enjoy a bit more.

It's also become something of a mini-game to me. Seeing how fast we can shave the time down to is fun to me in its own right now. We've thoroughly conquered actually completing the TF, so now it's a new self-imposed challenge - how fast can we complete it? There are other things we could do to challenge ourselves, like crank the difficulty up, but those all compete with getting the end rewards, and that doesn't sit as well with other folks.

So I see it as a combination of the ennui of long veteran players combined with the attachment of rewards to the completion of the TFs. But without those TF rewards, I am confident that not nearly as many TFs per day would actually be run.

Other than changes that would almost certainly be perceived as punitive by people who speed stuff today, I'm not really sure what can be done to keep folks who like to "smell the roses" (like you) from being edged out.


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Red
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Posted

The only time I do speed TFs is for the WSTs, for badge and time reasons - any other TF is done normally, or even as a defeat-all.
For the fast WSTs, I also check first if anyone on the team hasn't done the TF before - and if there is, then I change it to a slower run so they can experience the TF normally.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Speed TF/SFs serve a specific function, like Chinese take-out or fast food Drive-Thru. One doesn't "savor" the $2.99 cheeseburger-gut-grenade-special in the same way one would truly enjoy every nuance and flavor of an expensive sit-down dining experience.

If you have "kill most" in your TF/SF description, then there should be no surprises.

When you have multiple characters at 50 and you are burning through TFs for the Notice of the Well or a Hero 1 DNA sample (or, this past week, both) and you are limited in how much time you can game, then speed is of the essence.

For example, my 2 favorite 50s will probably get their tier 4 Incarnate stuff later today because yesterday I burned through a LGTF then an ITF with one, logged it, and then logged the other on and did the same thing. By the time I was back on the first character, three hours had passed and I could get the Nictus Essence again or the (reduced) merits. The other 50s will get their notice, but I won't have 32 spare shards on each of them for the tier 4, so they shall have to wait. I reckon once the 50s all get their first tier 4, then there will probably be a lull or fewer speed runs until Issue 20 hits.


 

Posted

7 years + many alts + many runs of the same tfs make some people not want to stop and smell the roses everytime they run a TF.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

As of i20, Kill Most TFs will get a rise in popularity all across the board. They're changing it to allow you to get shards no matter what level you're exemped down to, so people will likely be willing to kill things to get what they want.

But as said, in TFs, the big rewards are the end rewards, as well as things you're required to kill to complete the TF. And if you're level 50 there's no XP, so killing random enemies isn't as rewarding as hurrying toward the end rewards.

Also, two words: "TIME TRIAL!" There's something particularly rewarding about completing a task far more quickly than the intended duration.


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Posted

Quote:
Originally Posted by UberGuy View Post
Other than changes that would almost certainly be perceived as punitive by people who speed stuff today, I'm not really sure what can be done to keep folks who like to "smell the roses" (like you) from being edged out.
I would never suggest changing the current reward structure to accomodate the way I want to play the game at the expense of other players. My $15 is no more valuable than anyone else's, but adding additional rewards for playing the TFs as intended would be nice. Granted, incarnate shards have done just that for the high level TFs and I am glad for that, but for the lower level stuff...not so much.


 

Posted

Quote:
Originally Posted by BeornAgain View Post
Speed TF/SFs serve a specific function, like Chinese take-out or fast food Drive-Thru. One doesn't "savor" the $2.99 cheeseburger-gut-grenade-special in the same way one would truly enjoy every nuance and flavor of an expensive sit-down dining experience.
You are obviously not a fat kid. I savor my baconator with the same vigor as a filet mignon.


 

Posted

Fortunately, I20 will help with that. My understanding is that, presumably assuming your "native" level is 50 and you have your Alpha Slot unlocked, you will get Shards even while exemplared.

I'm pretty sure that's a welcome change to folks regardless of their preferred approach to TFs.

(I just wish it was already in place now that we're getting Sister Psyche for the WST.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

It's funny, in my personal experience, I've been seeing fewer speed runs since the Incarnate system came out, because teams want more chances for Shards. The other day, the Lady Grey team I was on decided to actually rescue Infernia and Glacia and complete their mission... I haven't done that in ages, even on non-speed runs.


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Posted

Once issue 20 comes in and you can earn Incarnate Shards at any level, once you've unlocked the Alpha slot, then you'll probably see a lot more slower Taskforces being run, unfortunately until that happens you're going to see speed TFs for the lower level stuff.

Plus most of the stuff like Synapse, Sister Psyche, Manticore, Citadel are just....boring, even if you stop and read the text 90% of it is fluff that really adds nothing to the story or is a short, 'well done, your princess is in another castle' kind of deal.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Fortunately, I20 will help with that. My understanding is that, presumably assuming your "native" level is 50 and you have your Alpha Slot unlocked, you will get Shards even while exemplared.
I did not know this was happening. This makes me do a happy dance.


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
Once issue 20 comes in and you can earn Incarnate Shards at any level, once you've unlocked the Alpha slot, then you'll probably see a lot more slower Taskforces being run, unfortunately until that happens you're going to see speed TFs for the lower level stuff.
Although, all the WSTs until today have been high level Shard-dropping TFs - but the STF, Kahn and LGTF have all been sped anyway.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Jeebus, peeps. Both ways can be fun.


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Posted

The thing is, I gotta* run this TF 7-8 times for my mains and then if im not burnt out yet, another 4 or 5 toons of mine would like their notice as well. So thats a ton of time at an hour twentyish each, especially considering I can get it done in half the time by ghosting/speeding.

Kill all/kill most certainly have their place and can be a lot of fun but, particularly with the WSF, I just wanna knock em out as fast as I can. I'd be happy to run almost any other TF as a kill all once I have most of my WSF's done.

You are in luck though, now its Sister and there is not too much that can be stealthed in that one. Lots of kill alls, sadly we won't be getting any shards from them

*I know no one is forcing me to do it but a brotha gotta have goals, right?