Incarnate Screenshots (test server)
Since solo content does not and evidently will never require Incarnate-level abilities, it is no loss and in fact probably for the best if solo content does not give Incarnate-level rewards.
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If you could run something that gives incarnate rewards with a small team then sure.
But that will probably only work for TFs and SFs.
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Since solo content does not and evidently will never require Incarnate-level abilities, it is no loss and in fact probably for the best if solo content does not give Incarnate-level rewards.
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This was the problem I had with "Raid Gear" in other games. The raiders would equip their characters with the rarest and most powerful gear they could get in order to handle the difficult raid bosses (which is perfectly reasonable). They would then use that same gear to stomp all the other content into the dirt. This lead them to loudly complain to the Devs about how boring and easy the game was and demand things be made harder. When the Devs complied, the game would then be nearly impossible for the players without raid level equipment.
If CoX is to be an Uber End Game Raid vs Normal content game, then the Incarnate abilities need to be restricted exclusively to End Game Raids and kept out of the rest of the game.
The breakdown screen makes me wonder if there won't be ways to get uncommon components as drops. Right now, you can only craft them from common components and shards. Breaking them down would be a loss of 1-2 shards. I suppose that could be handy if you've created an uncommon component you decide you will never actually use, but otherwise I can't see ever making use of that particular breakdown.
I should go look and see if there's a breakdown option for common components.
Edit: The same logic applies to the Favor of the Well, which currently has to be crafted from Notices (which do drop).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
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If this is indeed the Dev's intent, then I fully expect that ALL Incarnate abilities be completely disabled whenever a character isn't in an Incarnate level TF so they can't trivialize non-TF content then complain about it being "too easy". |
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Will they? Right now they work 45+. Why would that change?
Or are you talking about the Rare and Very Rare levels?
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
If the cutoff is 45 then mea culpa; I thought it was 50. But still: you have to be 50 to get Incarnate abilities and you won't be able to use them when autoleveled below 45, so what exactly will someone "ride roughshod" over with them? High-end inventions are a bigger threat.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
That is very strange, I am sure we were told that the Alpha Slot would only work at level 50. I have just tested it, and it definitely sticks around down to level 45. I couldn't readily test between 40 and 44, but it goes away at 40.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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If the cutoff is 45 then mea culpa; I thought it was 50. But still: you have to be 50 to get Incarnate abilities and you won't be able to use them when autoleveled below 45, so what exactly will someone "ride roughshod" over with them? High-end inventions are a bigger threat.
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The difficulty slider goes all the way to +4x8, so I'd say Incarnate abilities will come in handy for non-Incarnate content. Very much so.
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The "ride roughshod" part comes in when you take into account the fact that having the rare and very rare Incarnate upgrades slotted will give your character a virtual level. This determines how big of a "damage shift" the game engine gives. Once all ten Incarnate slots are unlocked, the game will treat you as being 10 levels above level 50 enemies. This would be the same as a non-Incarnate level 50 fighting level 40 NPCs. The damage and accuracy of your attacks are shifted up, while the damage and accuracy of your opponents are shifted down. And don't tell me a level 50 can't "ride roughshod" over level 40s.
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I for one fully expect either level 55 and over enemies in our future, or some variation with equivalent buffs, debuffs, and damage.
The Alpha Slot powers work exemplared down to 45. They stop working at 44 and below. That is in the patch notes and has been verified by player testing. (Originally, in Closed Beta, it was stated they wouldn't work exemplared at all, that may be where the confusion is coming from. But, that was changed shortly before Live.)
It is unknown under what conditions other slots will or won't work. Unknown. Will other slots work while exemplared? Unknown. Will other slots work with non-Incarnate End-Game content? Unknown.
We only know how the Alpha Slot works.
It is unknown whether other slots will have level shifts or not. A leak of slot info showed at least some others had it. But, like anything before it goes Live, it could change (just like the exemplaring conditions of the Alpha Slot changed in Test). Especially something that's not even in regular Closed Beta yet, but still in pre-Closed Beta. So......... unknown.
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That is very strange, I am sure we were told that the Alpha Slot would only work at level 50. I have just tested it, and it definitely sticks around down to level 45. I couldn't readily test between 40 and 44, but it goes away at 40.
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Systems Incarnate System
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Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
The "ride roughshod" part comes in when you take into account the fact that having the rare and very rare Incarnate upgrades slotted will give your character a virtual level. This determines how big of a "damage shift" the game engine gives. Once all ten Incarnate slots are unlocked, the game will treat you as being 10 levels above level 50 enemies. This would be the same as a non-Incarnate level 50 fighting level 40 NPCs. The damage and accuracy of your attacks are shifted up, while the damage and accuracy of your opponents are shifted down. And don't tell me a level 50 can't "ride roughshod" over level 40s. |
We also don't know how many Incarnate abilities are going to grant level shifts (my bet is they won't go past +4).
The issue here was whether or not soloists have any expectation of being able to get top-end Incarnate abilities (they can already get up to an Uncommon Alpha). My thesis is if Incarnate content is intended for teams of minimum size X then a team of that size must be capable of obtaining Incarnate abilities. As long as X > 1 it doesn't matter if soloists can get Incarnate abilities and it's probably for the best if they can't. Soloists will never actually need them and will be overpowered (in content that allows for Incarnate ability use) if they get them.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Originally Posted by Me
Given that only level 50 give shards, breaking them down is also a way to get shard for doing non-50 content, as long as its the TF of the week.
Seems like a good idea. |
Errrr the way I read Black Scorpion's announcement it seems like COMPLETING the tf of the week will give you the NOTICE, and the other RARE component. NO where did I see it say that shards will start to drop from non-50 content/tfs. Seeing as how shards AREN'T currently a reward option at the end of regular 50 tfs, I think you're assuming just a bit too much.
The only reward (until confirmed) from non-50 WTS tfs would probably be the DOUBLE merit rewards of those tfs/sfs. |
It would be a way for those that do not want the notice to get some shards.

Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
What I meant was: Run a TF of the week. The run itself yields no Shards if its lower level, but you get the Notice. THEN break apart the Notice for shards. Breaking a Notice of the Well yields 4-6 shards. That how much you get on average TF runs.
It would be a way for those that do not want the notice to get some shards. |
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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

Those breakdown exchange rates are pretty horrible. Do they have any for the common components, or just uncommon and higher? (Uncommons netting 2-3 should mean commons, if they can be broken down, would yield 0-1, I think. I suspect "no breakdown" is far more likely.)
Commons yield 1
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What I meant was: Run a TF of the week. The run itself yields no Shards if its lower level, but you get the Notice. THEN break apart the Notice for shards. Breaking a Notice of the Well yields 4-6 shards. That how much you get on average TF runs.
It would be a way for those that do not want the notice to get some shards. |
So you are better of doing a regular level 50 TF than a sub-50 weekly strike target.
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Since solo content does not and evidently will never require Incarnate-level abilities, it is no loss and in fact probably for the best if solo content does not give Incarnate-level rewards.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"