"/Rad isnt really a debuff"
Irradiate w/ 6 shield breakers makes my day... I frankenslotted the rest of my rad attacks for set bonuses and debuffs. My primary is FF so I get to spend a lot of time tossing debuffs. Probably not as strong as a rad/rad but I wouldn't dismiss a ?/rad fender either.
In the immortal words of Socrates, "I drank what?"
-- Real Genius
I love the -Def on Rad Blast, and it can become pretty substantial when stacked. Not to mention adding an Achilles' Heel -Res proc... Mmmm, delicious.
I'd definitely call it a worthwhile debuffing set, though from the sound of it I'm guessing they wanted something heavy on -Resistance and/or -Regen for the AV fights in the LGTF. FF/Rad combines two awesome sets but it wont increase kill speed like, say, a Rad/Sonic Blast defender would. It'll just make a lot of the teams you're on frighteningly sturdy.
i offered to join a LGTF sunday night or maybe it was past midnight so monday (morning?) i was rejected because /rad isnt really a debuff
and so i guess all us FF/Rad defenders cant really debuff things with irridiate can we? whats your point of view on this /Rad defenders? |
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Pretty mind blowing to think of a defender secondary being a criteria used to accept or reject anyone.
Threadjack - I have a feeling Virtue is getting "Freedomized", I got a rejection from an LGTF the other day too. That's right, LGTF...
Anyway, to the OP, I always view those rejections as blessings, to save yourself from a terrible terrible team. At least a terrible team leader.
Global = Hedgefund (or some derivation thereof)
I have never had anyone complain when my kin/rad shows up to a GM or AV fight...I think you must have been dealing with a group who had a particular debuff in mind that they wanted. Try to not let it get to you. Just have fun playing and find people who can appreciate your skillz!
/Rad is a debuff, yes... but it's a fairly insignificant one.
Most people in the game slot their attacks to hit the 95% tohit cap already, so -def isn't doing anything for them.
When it comes to enemies with high defense, you're much better off with tohit buffs. A -def debuff that requires a tohit check is kind of ridiculous. If you need the debuff, it's because you can't hit the enemy, so you won't be able to land your debuff. If you can hit the enemy, you don't need the debuff.
EDIT: If they were asking for debuffs, it was likely to handle the AVs. In this case, what they're looking for is -resist and particularly -regen. I'm not surprised they would have turned you down if what they asked for was debuffs, however, that's not to say I'm condoning his actions. My policy has always been: Any build, any budget, no exclusions.
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I think people forget that Accuracy isn't the only component in calculating whether you hit. Against enemies with high defense or a large level advantage, -def or +tohit can be necessary, even if you have a 3.0x accuracy on your power. If your base tohit is reduce to 5%, your massive 200% accuracy bonus is still only going to give you a 15% chance to hit.
I do enjoy my musculature radial boost a lot. Irradiate giving -48% defense for 30 seconds means that everyone can hit everything, regardless of their builds. Also, it's nice for unenhanceable veteran reward powers.
That said, it seems uncommon to fight enemies with large enough defense to cause most players any trouble, and many groups will have 2 or 3 tactics running, giving enough tohit bonus to wipe out any minor defense the enemies have. Once in awhile it's nice to get a couple hits off on a paragon protector and see people kill it through its unstoppable or elude, but they probably don't even realize you're helping...
I'm guessing that the person who the OP tried to join was looking for a debuff person for their team, with the understood meaning that they wanted someone who could debuff enemy resistance and increase killing speed, which radiation blast does not do.
FF/Rad isn't really a debuffing combo (which is what I guess/hope the leader actually meant). Yes you can lower their defenses. But that doesn't amount to much realistically at that high level.
Pretty mind blowing to think of a defender secondary being a criteria used to accept or reject anyone.
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I'm surprised someone like that didn't ask if your workstation is ergonomically safe for you to participate in the TF without risking repetitive motion injuries. That seems likelier to matter than one Defender's secondary.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'm surprised someone like that didn't ask if your workstation is ergonomically safe for you to participate in the TF without risking repetitive motion injuries. That seems likelier to matter than one Defender's secondary.
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Now, you might not like the idea of wanting debuffs to speed up the AV fights and turning down everybody else. But that's a separate issue.
I think people forget that Accuracy isn't the only component in calculating whether you hit. Against enemies with high defense or a large level advantage, -def or +tohit can be necessary, even if you have a 3.0x accuracy on your power. If your base tohit is reduce to 5%, your massive 200% accuracy bonus is still only going to give you a 15% chance to hit.
I do enjoy my musculature radial boost a lot. Irradiate giving -48% defense for 30 seconds means that everyone can hit everything, regardless of their builds. Also, it's nice for unenhanceable veteran reward powers. That said, it seems uncommon to fight enemies with large enough defense to cause most players any trouble, and many groups will have 2 or 3 tactics running, giving enough tohit bonus to wipe out any minor defense the enemies have. Once in awhile it's nice to get a couple hits off on a paragon protector and see people kill it through its unstoppable or elude, but they probably don't even realize you're helping... |
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'm guessing the conversation wasn't only about /rad. It might have started out about FF and they said they wanted debuffs, and you said you have them in your blast. They countered with /rad not really being debuffs because what they wanted was Rad. It might have been as simple as them posting on broadcast about needing a rad, and you figured you qualified.
In all of the rants about build elitist in the game, I have yet to see one comment about a defender's secondary. People vastly only care if you are Rad, or not. Rad/dp and Rad/psy is the same to them. In 5+ years of playing on Freedom, I have yet to be kicked from a team due to my powersets. I have yet to see somebody openly kicked due to their powersets. I guess how I play the game leads me to avoiding those kinds of people. If somebody is specifically looking for something in broadcast, you likely might want to avoid them.
Siberian Spring-50 (Cold/Rad, Rad/Ice, Ice/Rad, Sh/Ice) - KGB SS8
Chernozem-50 (Ice/MM, Emp/Ice, MA/Regen) - KGB SS8
Wila-50 (Dark/Arch) - KGB SS8
Also: Krassivy Mechtayu-50 (Ill/Rad) - KGB SS8; Ms. Hypatia-50 (Dark/Regen)
to most people saying stuff like i was just angry because they didnt pick me thats not it i was fine that they didnt need -def but then they claim all the sudden that /rad isnt debuff and thats why im angry
. In 5+ years of playing on Freedom, I have yet to be kicked from a team due to my powersets. I have yet to see somebody openly kicked due to their powersets. I guess how I play the game leads me to avoiding those kinds of people. If somebody is specifically looking for something in broadcast, you likely might want to avoid them.
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Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
to most people saying stuff like i was just angry because they didnt pick me thats not it i was fine that they didnt need -def but then they claim all the sudden that /rad isnt debuff and thats why im angry
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/radiation_emission IS
Huge difference between the two.
/radiation_emission has powers like [lingering radiation], [radiation infection], [enervating field], [fallout], and [empulse] that cover defense, resistance, movement, recharge, and regeneration debuffs.
/radiation_blast only natively debuffs enemy defense. As already mentioned, defense_debuffs ALONE may or may not be that important to an average team.
Now, that being said, you can do some pretty nasty things with the /radiation_blast set using Invention origin enhancements. You could, for example, slot a bunch of Achilles' Heel Chance for Resistance Debuffs. You could gain a healthy base damage boost with just two Achilles' Heel IO's or two Undermined Defense IO's.
Would you be as powerful or as effective as a /radiation_emission?
No, you wouldn't... but you'd still be just down right nasty in your own way.
Case in point...
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3)
Level 1: Neutrino Bolt -- Achilles-ResDeb%(A), Entrpc-Dmg/EndRdx(5), Entrpc-Acc/Dmg(5), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Heal%(9)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(11)
Level 4: X-Ray Beam -- Achilles-ResDeb%(A), Entrpc-Acc/Dmg(11), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(15)
Level 6: Force Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 10: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 12: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Super Speed -- Empty(A)
Level 16: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Proton Volley -- Achilles-ResDeb%(A), Mantic-Acc/Dmg(29), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(33)
Level 20: Electron Haze -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 28: Cosmic Burst -- Achilles-ResDeb%(A), Entrpc-Acc/Dmg(39), Entrpc-Dmg/EndRdx(39), Entrpc-Dmg/Rchg(39), Entrpc-Dmg/EndRdx/Rchg(40), Entrpc-Heal%(40)
Level 30: Repulsion Field -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(43)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 47: Mass Hypnosis -- FtnHyp-Plct%(A)
Level 49: Telekinesis -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
In 5+ years of playing on Freedom, I have yet to be kicked from a team due to my powersets. I have yet to see somebody openly kicked due to their powersets.
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I do have to agree that I've never seen anyone care about the secondary before.
- Ashley
[Rocker Girl (Earth/Earth Dom); Sweet Venom (Plant/Time Ctrl)]
I've seen the energy secondary get defenders booted off a team more than once.
orly? mr Steel Illusion on virtue or whatever your name may be.
i offered to join a LGTF sunday night or maybe it was past midnight so monday (morning?) i was rejected because /rad isnt really a debuff and so i guess all us FF/Rad defenders cant really debuff things with irridiate can we? whats your point of view on this /Rad defenders? |
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
i dont play anything but support usualy i cant stand anything else
i offered to join a LGTF sunday night or maybe it was past midnight so monday (morning?) i was rejected because /rad isnt really a debuff
and so i guess all us FF/Rad defenders cant really debuff things with irridiate can we?
whats your point of view on this /Rad defenders?