"/Rad isnt really a debuff"
i offered to join a LGTF sunday night or maybe it was past midnight so monday (morning?) i was rejected because /rad isnt really a debuff
and so i guess all us FF/Rad defenders cant really debuff things with irridiate can we? whats your point of view on this /Rad defenders? |
Normally, you need to run with bad leaders a while before it becomes obvious they don't know what they're doing. At least this one did you the favor of not wasting your time.
Proud member of the Steel 70! | Global @Radmofet ; usually on Pinnacle, sometimes on Virtue.
Blue: ~Knockback Squad on Guardian~
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I'm guessing the conversation wasn't only about /rad. It might have started out about FF and they said they wanted debuffs, and you said you have them in your blast. They countered with /rad not really being debuffs because what they wanted was Rad. It might have been as simple as them posting on broadcast about needing a rad, and you figured you qualified.
In all of the rants about build elitist in the game, I have yet to see one comment about a defender's secondary. People vastly only care if you are Rad, or not. Rad/dp and Rad/psy is the same to them. In 5+ years of playing on Freedom, I have yet to be kicked from a team due to my powersets. I have yet to see somebody openly kicked due to their powersets. I guess how I play the game leads me to avoiding those kinds of people. If somebody is specifically looking for something in broadcast, you likely might want to avoid them. |
"Uh...no...sorry. I'm TA/Archery."
"...oh" <kick>
Yup...ran into a few of those situations that just cuz someone saw that little blue shield of mine they thought "HEALOR!" and found themselves disappointed.
Flipside of that, though, is i got invited to a few teams that found out i wasn't a healer but didn't kick me off the team, though a comment or 2 about how TA sucks flashed across the screen. At least until the found themselves steamrolling over mobs cuz they were debuffed to high Hades. One team in particular didn't even realize what was happening at first, and this was a "TA Sucks" team. The started putting mobs down alot faster and actually asked me "these things are dying ALOT faster...is that cuz of you?"
"Yyyyup"
"TA ROCKS!"
made my effin day
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Someone say something funny.
That'll do, pig. That'll do.
Flipside of that, though, is i got invited to a few teams that found out i wasn't a healer but didn't kick me off the team, though a comment or 2 about how TA sucks flashed across the screen. At least until the found themselves steamrolling over mobs cuz they were debuffed to high Hades. One team in particular didn't even realize what was happening at first, and this was a "TA Sucks" team. The started putting mobs down alot faster and actually asked me "these things are dying ALOT faster...is that cuz of you?"
"Yyyyup" "TA ROCKS!" made my effin day |
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I suppose you haven't played a Storm primary? I get kicked when they see my set or no invite comes after a query about my primary all the time.
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Lucky you...i've been kicked because of powersets. Particularly when i was running my TA/Archery defender.
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I'm still waiting to be kicked due to power sets. FYI, the first couple of years I ran A LOT of teams before I got bitten by the soloing bug. It's hard to be kicked when you have the star. I have now moved back to doing teams, but rarely lead these days.
I just got kicked from a team while playing a TA/DP.
Because I refused to join someone's supergroup. Oh yeah.
I just got kicked from a team while playing a TA/DP.
Because I refused to join someone's supergroup. Oh yeah. |
Was it on Virtue? If so just be aware there is one notorious person who does that. Outside of that one individual/group I have never been kicked for anything, except for the time an 8th group member the leader thought left came back and he kicked me rather than ask me to leave.
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I have tons of storm characters. I don't remember ever being kicked, but I got plenty of complaints. How many of them were valid depends on what point in my career it was.
It does not. For that matter, Mynx Elude doesn't either. Neither are immune to defense debuffs. They just have the AV debuff resistance of 87% in the case of Mako at level 54 and 85% for Mynx at 51. That combined with the minimum 14% defense buff you need to get Mako off the floor at +4 (without tohit buffs) and the 20% defense debuff you need to get Mynx off the floor at +1 (her combined defense when Elude is up is actually 80%) means the first 108% defense debuff on Mako and the first 133% defense debuff against Mynx won't show a net visible effect.
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I totalled up the achievable Defence Debuffs on the build, and worked out that I could theoretically hit 85% Defence debuff (perma-able and autohit) plus a further 60% from Earth attacks (perma-able and non-autohit), plus another 20% from Melt Armor (non-perma-able and non-autohit) for a grand total of 165% defence debuff, assuming an ideal world and everything hitting (Yeah, I know...)
165% isn't too shabby, I'd be surprised if anyone managed to get much higher than 200%.
I'm a bit rusty on level scaling mechanics, but if I recall right, due to the "purple patch" a modifier of 0.48 would get applied to all inflicted debuffs (due to your character being -4 to the foe) which would reduce the initial 165% debuff figure to only 79.2% "real" debuff being inflicted - and at this point it would encounter the standard AV debuff resistances of 87% (at level 54), resulting in that initial 165% debuff figure eventually only applying 10.296% worth of "actual" defence debuff to the AV...?
With both Tactics and Forge slotted up the same character can apply a +43.26% ToHit modifier to each teammate, so if the above Defence Debuff calculation is correct then I would effectively be capable of lowering a level 54 AV's defence by 53.556% (on top of applying any vastly-reduced regen or resistance debuffs). All this seems to have been enough to bring Mako well into "Regularly Hittable" levels, but obviously relies vastly on +ToHit over -Defence... and would explain why even when my Earth's non-autohit attacks start missing, it really doesn't affect things that much...
I've never been kicked from a team either. Play storm, en/en blaster, whatever. I guess I don't play enough PuGs.
Anyway, going back to the OP a bit...
i offered to join a LGTF sunday night or maybe it was past midnight so monday (morning?) i was rejected because /rad isnt really a debuff
and so i guess all us FF/Rad defenders cant really debuff things with irridiate can we? |
TF Leader [broadcast]: Looking to fill last spot LGTF, looking for debuffs.
Zombeh: I'll join! I debuff!
TFL: So what are you? FF/Rad? How's that debuffing?
Z: Rad blasts! Debuffs def!
TFL: Not exactly what I had in mind, sorry.
So is the OP technically correct in that Rad Blast debuffs? Sure. Is that what most TFs look for when they advertise for "debuffs"? No. They're looking for Rad Emission, Cold, Son, Dark, TA, etc. They're mostly looking for -res for AVs w/a dash of -regen. If they had no other team member filling that need, they're likely not looking for a FF/Rad to take the 8th spot.
Would I do a LGTF w/a FF/Rad and no other debuffer in the party? Sure, tho the last fight might take a bit longer. Still, if the TF was calling specifically for a "debuffer", I can't really blame them for wanting a different combo.
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I'm a bit rusty on level scaling mechanics, but if I recall right, due to the "purple patch" a modifier of 0.48 would get applied to all inflicted debuffs (due to your character being -4 to the foe) which would reduce the initial 165% debuff figure to only 79.2% "real" debuff being inflicted - and at this point it would encounter the standard AV debuff resistances of 87% (at level 54), resulting in that initial 165% debuff figure eventually only applying 10.296% worth of "actual" defence debuff to the AV...?
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We're getting a very abbreviated summary here, and one-sided at that, but the situation could very easily have been:
TF Leader [broadcast]: Looking to fill last spot LGTF, looking for debuffs. Zombeh: I'll join! I debuff! TFL: So what are you? FF/Rad? How's that debuffing? Z: Rad blasts! Debuffs def! TFL: Not exactly what I had in mind, sorry. |
Call me crazy, but if I were building a TF and looking for Radiation Emission, I would not not want a Radiation Blast user sitting in.
Just about every powerset in the game has a secondary effect when in use, but I don't think I would bank on the secondary effect of radiation blast to carry nearly as much weight as the debuff from radiation emission.
Think about what you are saying- if you were building a tf and looking for a rad emitter specifically, would you take a Blaster with Radiation blast instead of a radiation emission corr/def/troller? Because it sounds like you are fine with that...
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Call me crazy, but if I were building a TF and looking for Radiation Emission, I would not not want a Radiation Blast user sitting in.
Just about every powerset in the game has a secondary effect when in use, but I don't think I would bank on the secondary effect of radiation blast to carry nearly as much weight as the debuff from radiation emission. Think about what you are saying- if you were building a tf and looking for a rad emitter specifically, would you take a Blaster with Radiation blast instead of a radiation emission corr/def/troller? Because it sounds like you are fine with that... |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Threadjack - I have a feeling Virtue is getting "Freedomized", I got a rejection from an LGTF the other day too. That's right, LGTF...
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Not long ago on Virtue I tried to join an LRSF. A few short tells with the leader since he wants to know about my Brute. I give him the specs, not top-tier, but definitely solid.
Finally he comes back with, "Well, you're probably better than what we have, but we already have a Brute."
Which is fine, I guess, although he could have told me that in the first place. My SG leader happened to be on that team. I understand it didn't go so well.
Next night, same guy recruiting for another LRSF. I end up being the "1 Brute." Then we get a dream mix of 3 rad emitters, a couple /kins, and at least 1 widow, I think another melee in there as well - might have been a second widow.
Honestly, with all of those buffs/debuffs going I could have run the thing with all my toggles off and still tanked the last fight - with a Brute. In honesty, it didn't matter what kind of Brute I was running with all of that going.
Def and Resist numbers were astronomical. I walked away from that thinking the last fight in that SF is WAY easier than it actually is. By a long shot.
Agreed. Besides, I'm in no position to be picky about who is bringing what, even if I wanted to.
Agreed. Besides, I'm in no position to be picky about who is bringing what, even if I wanted to.
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My policy has always been, and always will be: Any build, any budget, no exclusions.
Bring me your petless MM concepts. Bring me your AR/Dev on SOs. Bring me your stalkers and peacebringers. We're going to have a good time regardless.
If I can do it, so can all of you.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
"Did you just use "casual player" and "purpled out warshade" in the same sentence?"
LOL....still gets me to this day.
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Someone say something funny.
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Everyone on the team is whiffing because he's got defense. You pop Aim and fire off Irradiate, Cosmic Burst, and some other power in the time Aim is active. We have to assume that Aim is capping your chance to hit, ignore the fact that the three attacks would still have a chance to miss, and ignore the possibility that Mako's AoE attacks could kill you in the time it takes to approach and retreat for Irradiate. Using your defender's numbers, that's a total of 121.76% in defense debuffs. Now, assuming that Mako's defense powers do not include any sort of defense debuff resistance of their own, your debuffs now face a 87% resistance for the 54 AV. Then you have to layer the purple patch that brings your debuffs down by another 52%. You can debuff Mako's defense by 8.73%, so long as you never miss an attack in your chain, which will happen on average once every twenty attacks. I think AV fights last around the time it takes to execute twenty attacks.