Reward-driven mentality
OP:
Perfect example of why "Just play" does not work is the Cathedral of Pain trial. Yes, yes, you can blitz it in 10 minutes. But you get NO REWARDS. No Inf, no Salvage, no Purples...you get badges and the temp power.
I did it enough times to get badges, never bothered again.
Hmmm when I first started ages ago, even though I had the foggiest concepts of efficiency, I did want "That next power." Once I got to 50...not much else to do then (Issue 4) so rolled a new alt.
I *like* Purples and Shards. I have lucked out and received 8 purples since Friday on "Shard Runs". The majority of them were sold and now I have several billion inf doing nothing but...it IS MY pile of Inf, and I can log in and see 2,000,000,000 on my bank toon and more X,000,000,000 on my bids. I get much satisfaction from this. Without Purples, I'm not getting multiple billions easily. Or at least not as quickly.
Lastly, there really is no harm in YOU doing stuff at a relaxed pace.
As a matter of fact, the "Shard Runs" usually slow down the pace of gameplay, turning stuff into a virtual defeat all.
Rewards are awesome. Epic loot is more awesome. EvilGeko was right about epic loot and still is.
Also:
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I work at a job I dislike because I need the reward from it (my paycheck) in order to simply survive. I don't want to spend what little free time I have feeling like I need to earn rewards in a video game to make it worth my time. I play the game and accept whatever rewards happen to come my way, but I don't do things I find unenjoyable in order to maximize them. I suppose that's where the disconnect is occurring for me. I don't understand why people would do something in the game they find unfun simply because it gives better rewards. Especially since you get rewards for just playing the game in the first place. |
If your fun is logging in, making an alt and fiddling around defeating Hellions, that is 100% fine.
Me, my fun is:
You received 5,981 Influence.
You received 2,341 Influence.
You received Armageddon: Chance for Fire Damage (Superior).50 (Recipe)
And then, putting it all in bins in my storage base and taking a big dive into the loot pile.
Of course, I also spend hours on costumes, pvp, using the game as a chat client and making cheesy alts.
But that's me, and I'm weird that way.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Well, I believe the people doing stuff that's not very fun to obtain rewards has the idea of having more fun later in result of the rewards. Like for example, farming for influence and recipe drops in order to IO a charcter quickly. Sure, you can play the regular way and have fun although it will take significantly longer and some people may not want to invest that much time so they'll take the quicker route. Or maybe people just have more fun playing with uber builds that the period of having no fun is an acceptable sacrifice in order to have more time having fun.
Now, I don't find farming the most fun thing to do, but I do it anyways. For example I farm and PL PvP toons. Sure I can level up the character the right way and maybe have fun, but you bet I want my shiny lvl 50 now so I can have even more fun with it. |
I'm lucky if I can fit in 3 hours of playtime across an entire week. When I get to play, it is one of the few times during my average day that I get to do anything just for the fun of it, without it having to be productive in some way.
It just doesn't make any sense to me to spend that time not enjoying myself so I can maybe have fun 2 months from now. If I had more time, perhaps I could stomach doing something I don't enjoy for the rewards, but since I don't have the time, I see no point in playing at all if it's not fun.
It seems the willingness to do things you don't like so you can have fun later is directly proportionate to the amount of time you have available to play.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It just doesn't make any sense to me to spend that time not enjoying myself so I can maybe have fun 2 months from now. If I had more time, perhaps I could stomach doing something I don't enjoy for the rewards, but since I don't have the time, I see no point in playing at all if it's not fun.
It seems the willingness to do things you don't like so you can have fun later is directly proportionate to the amount of time you have available to play. |
Given the above, I can certainly understand where Fiery Redeemer is coming from. In order to have fun with a Controller I have to suffer through some of the most boring gameplay I've ever seen for quite a few levels. I'm doing something I hate in order to enjoy the character later on.
I'd be willing to bet you have a lot more time to play than I do.
I'm lucky if I can fit in 3 hours of playtime across an entire week. When I get to play, it is one of the few times during my average day that I get to do anything just for the fun of it, without it having to be productive in some way. It just doesn't make any sense to me to spend that time not enjoying myself so I can maybe have fun 2 months from now. If I had more time, perhaps I could stomach doing something I don't enjoy for the rewards, but since I don't have the time, I see no point in playing at all if it's not fun. It seems the willingness to do things you don't like so you can have fun later is directly proportionate to the amount of time you have available to play. |
I'm happy for you that you can find so little time to be helpful in your relaxation, but I couldn't play this game if that's all the time I had. If that's all I had, I'd be playing single-player games that I can normally do in a couple of days of vacation time, or alternately over the weekend.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If I only had three hours a week to play, I'd have dropped this game like a hot potato. It simply requires - and I picked this word intentionally - rather a lot of time in order to be worth playing.
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I tend to play my existing 50s a lot. I'll play characters that are completely outfitted with builds I want for them. Why would I play a character that's so thoroughly "done"? Ignoring that it may be possible currently to bank progress against future incarnate content (because I played my "done" 50s before then) I play them because that's the whole point of getting them to their peak potential. If I didn't want to run around being a bad-***, why would I bother tricking out the character? Why would I bother getting to 50 with something I would retire and never play any more?*
So given such characters and my willingness to play them, it's easy for me to hop on, log one of them in and run around for an hour or something beating stuff up. I'm one of those players who was able to get long, long enjoyment out of single-player Diablo (the original). Running around being bad-*** compared to my environment is just inherently fun to me, and I'm willing to do it to some extent just for its own sake.
It's actually when I have more time to focus on the game that I want a greater sense of progress and reward for my time invested in playing. The hour-ish stints of "just beat stuff up" are perfect for when I don't have more time to engage in something more ... productive in game.
* I know there are answers to these questions that work for other people. I'm asking them rhetorically to illustrate my position.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Continuing the above conversation, I've been working my butt off with 10-12 hour days these past couple weeks. Last night I was particularly beat, but I logged on to City to see what my friends were doing. They were, in fact, starting a Dr. Kahn TF. An hour and change later, I was up 3 Shards, an Incarnate Salvage, some recipes I haven't even looked at yet, and I'd had some fun (it's quite satisfying to take Reichsman and his cronies down with only 6 people).
I realize this is pretty much anathema to your own playstyle, Sam, but I wanted to reinforce anecdotally that it does depend on what you want out of the game.
De minimis non curat Lex Luthor.
So given such characters and my willingness to play them, it's easy for me to hop on, log one of them in and run around for an hour or something beating stuff up. I'm one of those players who was able to get long, long enjoyment out of single-player Diablo (the original). Running around being bad-*** compared to my environment is just inherently fun to me, and I'm willing to do it to some extent just for its own sake.
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The fact of the matter is I just don't want to play like this. I COULD play a level 50 character without making any progress, but that'll last me all of a week, about as long as it takes me to get through your average single-player game. Possibly long enough to run all the content that 50 has left to do. But then what? Redo old missions through Ouroboros? Grind TFs? Just kill stuff? Why? More specifically, why when I can do the same with other characters and have fun and make progress while doing so? I'm sure you have an answer for yourself, but for me, I see no reason. Yes, I like my characters. I like them just fine sitting in character select being 50 and reminding me that they are done, exactly as I would want them to be.
Continuing the above conversation, I've been working my butt off with 10-12 hour days these past couple weeks. Last night I was particularly beat, but I logged on to City to see what my friends were doing. They were, in fact, starting a Dr. Kahn TF. An hour and change later, I was up 3 Shards, an Incarnate Salvage, some recipes I haven't even looked at yet, and I'd had some fun (it's quite satisfying to take Reichsman and his cronies down with only 6 people).
I realize this is pretty much anathema to your own playstyle, Sam, but I wanted to reinforce anecdotally that it does depend on what you want out of the game. |
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I'm still harping on this anecdote because it's relevant to the discussion at hand. If I go days and days without seeing progress on a character, I find something else to do. That's not because I find playing the game itself to be unfun, but after seven years, I want more out of the experience than just pushing the same seven buttons over and over again.
I can name almost every power in every melee set off memory and probably quote numbers for them, as well, and unless something changed, I can probably quite AT mods on top of that. I can name almost every instanced map in at least the more frequent tilesets from about 50 feet into the front door, and quite a few I can name by file name, as well. I can quote probably half the mission briefings in the game, and I can certainly retell almost every single arc that is doable solo, with the possible exclusion of Kheldian and Soldier of Arachnos ones. I can probably make you a list of about 90% of all costume items in the editor by name. I have as of right now over 50 characters, with around 10-12 of them at 50 (provided I don't start deleting them), and I've run through practically every contact multiple times.
I don't say that to brag. Hell, most of that should be a source of shame, not pride. I do say that, however, to explain that I'm long since past playing the game just to see the same five or six animations replay over and over on the same five or six models in a faction over and over and over again. If the game does not give me progress of some sort, if the game does not advance my journey, then I lose interest, and I lose interest FAST. I have, quite literally, done this many times before, and I have no desire to do it all over again for absolutely no reason.
And team encounters are even worse. At least solo I have the excuse of story to explain why I'm doing these things, and to provide some kind of context which helps pretend I'm not regrinding the same ten instances over and over again (because the game feels like dropping the same map on me mission after mission for some reason). But in a team setting, even ignoring the fact that no-one ever seems to care about story as long as there are Shards to be had, you just don't get any of the narrative. It's some instance full of some guys for some reason. Kill they ***! That's fun for a day. That's fun for a week. That's tolerable for a month. That don't cut it for seven years.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's fun for a day. That's fun for a week. That's tolerable for a month. That don't cut it for seven years.
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For me, while there's some "inner role-play" when I solo, more than anything it's about the mechanics. How high can I turn up my difficulty without having to slow combat to a crawl in order to survive? How fast can I beat down a spawn at some difficulty? How many spawns can I survive at once at some difficulty? How fast can I complete a given benchmark task? Now make a change, and can I do those better? That sort of stuff will entertain me for weeks at a time, and then I can refresh it just by switching to a character that plays differently.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If I only had three hours a week to play, I'd have dropped this game like a hot potato. It simply requires - and I picked this word intentionally - rather a lot of time in order to be worth playing. In fact, at times when my job picks up and I have a lot of things to do, I start feeling like I'm wasting my time even logging into City of Heroes, because it feels like I'll spend a week looking at level 24 and no meaningful progress would have been made, making me question why I even bother.
I'm happy for you that you can find so little time to be helpful in your relaxation, but I couldn't play this game if that's all the time I had. If that's all I had, I'd be playing single-player games that I can normally do in a couple of days of vacation time, or alternately over the weekend. |
It's cathartic after a crappy day at work to log into one of my scrappers and just beat the snot out of things for a little while. I don't really have time to make progress, so it's not what I focus on doing. For the amount of time I play for, it lets me forget the crap I have to deal with on a daily basis and just.....chill.
I used to play a lot more than I do now. In fact, there were times I'd spend most of my day logged in. Since I can't do that anymore, I stopped focusing on the rewards I was getting and started focusing on just doing whatever sounds like fun when I log in. I still gain levels, and get shards and the occasional nice drop. But I'm not playing to get those things, they're just nice bonuses to my real goal of relaxing and not worrying about real life for a while. If I stressed about how fast I was getting those rewards, it would completely defeat the purpose of me playing.
Maybe when I have more spare time to play rewards will be more important to me, but for now I couldn't care less about them.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
CoH is about the only thing I get to do to relax anymore.
It's cathartic after a crappy day at work to log into one of my scrappers and just beat the snot out of things for a little while. I don't really have time to make progress, so it's not what I focus on doing. For the amount of time I play for, it lets me forget the crap I have to deal with on a daily basis and just.....chill. I used to play a lot more than I do now. In fact, there were times I'd spend most of my day logged in. Since I can't do that anymore, I stopped focusing on the rewards I was getting and started focusing on just doing whatever sounds like fun when I log in. I still gain levels, and get shards and the occasional nice drop. But I'm not playing to get those things, they're just nice bonuses to my real goal of relaxing and not worrying about real life for a while. If I stressed about how fast I was getting those rewards, it would completely defeat the purpose of me playing. Maybe when I have more spare time to play rewards will be more important to me, but for now I couldn't care less about them. |
This is how I play. And it's also why I have pretty much stopped doing all TFs even though I used to enjoy them immensely. All anybody wants to do these days is rush through them as quickly and effectively as possible without bothering to actually experience the content.
Don't count your weasels before they pop dink!
Don't worry. Your son will only take up all your free time for the next eighteen years. Then you'll spend the rest of your life wishing he'd call more.
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Little boy blue (steel) and the (states) man in the moon (fire)!"
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I tend to play my existing 50s a lot. I'll play characters that are completely outfitted with builds I want for them. Why would I play a character that's so thoroughly "done"? Ignoring that it may be possible currently to bank progress against future incarnate content (because I played my "done" 50s before then) I play them because that's the whole point of getting them to their peak potential. If I didn't want to run around being a bad-***, why would I bother tricking out the character? Why would I bother getting to 50 with something I would retire and never play any more?*
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Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
So what do puzzles have to do with it? Are you trying to say people treat building a character like a puzzle?
If you are, did you see the footnote in my post?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
For me, while there's some "inner role-play" when I solo, more than anything it's about the mechanics. How high can I turn up my difficulty without having to slow combat to a crawl in order to survive? How fast can I beat down a spawn at some difficulty? How many spawns can I survive at once at some difficulty? How fast can I complete a given benchmark task? Now make a change, and can I do those better? That sort of stuff will entertain me for weeks at a time, and then I can refresh it just by switching to a character that plays differently.
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Mechanics don't interest me. At all. As a point of fact, I wouldn't bother running numbers, making Mids' builds or rifling through City of Data if I didn't HAVE to. Many people will tell me that I can just go by the seat of my pants, but I can't. If I just wing it, the results are crap. I need to know what I'm doing. However, if I could play the game without needing to know any numbers and it just somehow magically ensured that I was still awesome... Hell yeah I'd do it! But that's unrealistic.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Bowling has points. You can most certainly bowl competitively and work to reach higher and higher scores. You can also choose to play without caring about the points. (But who hasn't cheered on getting a strike?)
The same goes for baseball. The same goes for any sport, any video game. Some folks find their fun in playing socially without minding the score, some find their fun in increasing their score. Why is one better than the other? |
Also, rewards in this game are used to improve and build my character. The more merits I get the more cool recipes I can buy to make my character better.
Why complain about drop rates? Well if I have to play 500 hours of the game to get one enhancement to make my character better, my character will improve at a very slow rate and that is not FUN.
Part of the game is building the character, making it stronger etc, otherwise you'd get all your powers in the beginning and you wouldn't be able to enhance them. The enhancements and recipes are the rewards, which are used to further the game.
It's not a reward driven mentality, it's a reward driven game. You kill something, it gives you XP, you kill more somethings, you get more XP, you level and continue. Inspirations, XP, Influence, Enhancements, salvage, recipes, incarnate shards\components, badges. You get these as a part of playing the game, you can't really avoid them , the game is littered with rewards, and the rewards have a use and consequently a value to them to the people who find their use desirable.
"Where does he get those wonderful toys?" - The Joker
Paragon City Search And Rescue
The Mentor Project
I was honestly curious why someone would spend their free time doing something they did not find enjoyable (grinding for shards in this case), complain about how unenjoyable they found it, and do it anyway.
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You'll find people like that everywhere on the net. I don't understand them, but I accept that they're enjoying themselves in their own way, and the best thing is to leave them to it.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
A puzzle does not do anything when it's complete. Our characters are not puzzles. They are more akin to tools we use to solve puzzles, and they are tools that improve at puzzle solving the longer we use them.
So what do puzzles have to do with it? Are you trying to say people treat building a character like a puzzle? If you are, did you see the footnote in my post? |
But yes - i do treat character building like a puzzle (and by puzzle, I mean the old jigsaw variety). Each level, slot, IO is another piece in that puzzle. And now the incarnate slots are more pieces.
It's a collector mentality. Gotta catch 'em all! Or take a set of baseball cards. Why go after each card in a set? What do you do with it once the set is complete? Nothing really, there's just a sense of completion. Incarnate slots that aren't attained or that are unslotted might make characters seem incomplete (I admit, this mentality is a little bit off).
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
For me, the reasons rewards are now factoring into things is that, non-rewards wise, Im basically done the game.
Fiery Redeemer, my main, has done all hero arcs, turned villain, did all those arcs, and therefore, Im done the story. Ive read almost all of them. Heck, I even did almost half the Task Forces, just to get the badge and read the story itself on wiki.cohtitan.com since the TF people go too fast for me to read the actual text live.
So, now, I keep playing because of the rewards. Ive done all the content, and the new content of each issue is done 1-7 days, on average, after the publish. Thats not meant as a criticism, thats life.
As someone said here and on IMDB It takes Hollywood 3 years to make a movie. It takes me 2 hours to see it, 30 min to drive home, and 5 min to log on to the official board and ask When is the sequel? In movies and in games, the makers cant catch up. Its not possible.
For all the good stuff Im expecting of The Old Republic, 8 full arcs, fully voiced, etc
you can bet that when you hit L50 or whatever the cap is, you have to grind your butt off to get that Lightsaber +1 or whatever the top end gear is
or people will /quit soon as theyre done their arcs. And companies of MMOs want you stay subscribed for a long time.
Its all a matter of quantities. A theoretical MMO could have a super long term plan of rewards, so that, after 3 months, you upgrade from bare fists to a bent, half broken bone dagger, and it takes you a year to get to a stone dagger, let alone the 2 years for a bronze one
but realistically, very very few players would stay for that kind of curve. But, if players did, thatd be the ultimate money maker. Play 20 RL Years for your Steel Weapon. Thats a long subscription.
So thats why theres always a carrot really far off. Its just HOW far thats the trick.
Also, the other thing is that an MMO does, despite complaints (sometimes even by me) to the contrary, listen to its player base and adjust, fairly. RL does, but much slower. Personal example
Theres a high end restaurant we go to every year a treat. There was no such thing as a reservation to that specific restaurant (were not in the USA). You show up, and however much money you give to the Greeter determines if/when you are seated. Its worth it, hence why we go, but thats how that restaurant works. After 12 years, finally, due to a combination of complaints to the owners, competition, and city by-laws, it takes reservations, but that took a while to come about. Until then, it was This is how it works or heres the door.
With an MMO, we know its a game, a program. It can change really fast. The devs want to increase or decrease a drop rate? Its likely just a change in 1 number. Change the difficulty? Adjust the damage / defence. Probably takes an hour at most. What takes a long time is figuring out *IF* they should do the change, and what impact it can have. And thats based on finances, market research, etc
As a real CoH example = You cant do anything about the hour in traffic you spend, each day, to get to and/or from RL work. But CoH can and did make travel easier by merging the train lines.
Its a much more malleable world, hence why feedback is done more often.
And, about the complaint of not liking the activity vs the reward, theres a personal line we all have. Would you do TF or Arc A for 10 min to get the badge? Maybe / Maybe not. Most probably would. Make it a 30 min arc
you lose some, but most will likely stay. 2 hours? Ok. Youve lost a lot of people. 6-10 hours? Yeah, only the most dedicated will stay. We all have our line in the sand, and thats different with each person and task pair.
Free time does have something to do with it, at least for me. When my wife and daughter were on a trip for 2 weeks, and I was home and unemployed at the time, I did x8 missions with my main, levelled up a Villain on the second account so I could 2-box the Villain Newspaper missions, etc
Now that things are back to normal, I log in every night to do my 5 Tip missions with my main, and other than that, I play once a week an actual session. I got tons of shards and purples during that 2 weeks. Barely saw 1 of each in the months since.
My choice. Situational granted, but thats why.
But, since you said you had trouble understanding the behaviour, just think of it like a spectrum. And dont forget that theres the venting aspect of things. When my friends get together with me for drinks and they complain about their bosses, chances are their bosses arent THAT bad, but, its venting time, theres vodka, they are my friends, so I smile and nod. Im sure that for some, not all, but for some, the venting here is more than what they feel. I know *I* do it some times when I complain on a bad day.
But, right now, Im in no mood for TF during my once a week real session, so Im content with no shards / purples. When the time allows, and the need rises, say, Rare/Very Rare Alpha, Ill do a few TF, get the goody, till the annoyance passes the need, and Ill go back to Tip missions.
Hope that helps ClawsandEffect.
And another successful thread necromancy. :/
It's getting real bad.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
At the same time, I do have an interest in things like the abyssmal Incarnate Shard drop rate for solos. Why? Because I spend a fair bit of time soloing with toons that I *ALSO* enjoy taking on occasional Task Forces. A couple of which (With more to come, we've apparently been told-) are really only viable for characters with their Incarnate powers already slotted. Which requires shards. Which are notoriously hard to come by when you spend the bulk of your time soloing, even if you're having a great time.
In other words, I care about rewards only to the extent that lacking them may get in my way. If I spend 90% of my time playing Kestrel or Quicksilver solo, for instance... and I do, since I really enjoy running both of those toons alone... I'd prefer that play-style preference not hamper my ability to join a Tin Mage or Apex or Whatever-Comes-Next TF the other 10% of the time.
I pay attention to shard drop rates because I have to, not because I particularly want to.
The same goes for XP, to a lesser extent... I can't really take a level 20 toon out to the Storm Palace to play with the elementals, so collecting XP and leveling them becomes a requirement. I have to keep track of what level the character is. I may still enjoy the heck out of the process, XP gain or not, but the reward is still a part of getting to the point of being able to do what I WANT to do.
@Brightfires - @Talisander
That chick what plays the bird-things...