Stop the tedium! [Constant Buff Recast]


-Urchin-

 

Posted

I've liked the idea of changing single target shields to work like the newer Mastermind upgrades since the Mastermind change went it. It isn't like the change would screw up balance by making anything stronger, you can already bubble everyone on the team; it's just extremely irritating to do so. And if that is meant for balance, "balance by tedium" is poor game design.

Quote:
Originally Posted by Memphis_Bill View Post
Player thoughts: Don't like it, don't play a buff set. It's really *not* that tedious.
Yes, it *is* that tedious to a lot of people; the majority I suspect. How tedious something is is a completely subjective thing.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Humility View Post
It's as simple as a y/n flag in the code
STANDARD
CODE
RANT

Also buffs are fine as is. If you can't spend 30 seconds every four minutes actually buffing then why are you playing a set with buffs at all?


 

Posted

I'll take a bit of tedium in exchange for being loved and admired by all around me.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Stone Daemon View Post
You're playing a support role. I don't see the problem with taking a couple seconds every 4 minutes to, y'know, fulfill that role
/this.

shift-1, 8, 9, shift-2, 8, 9, shift-4 (assuming you're in the #3 slot,) 8, 9 - etc. Done quickly, go back to blasting/controlling/whatever. Doesn't take that long.

If you find buffing tedious, don't play a buffer.
If you find being squishy tedious, don't play something squishy.
If you don't like melee, don't play a tank/scrapper/brute/stalker.
If you don't like control, don't play a controller/dominator.

Amazingly enough, people do this *all the time* and delete their tanks/scrappers/defenders/corruptors/controllers/etc.

If you want to play "support" but not deal with this type of buff, look into Rad, Dark, Traps, etc. There are other options.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
I've liked the idea of changing single target shields to work like the newer Mastermind upgrades since the Mastermind change went it.
See prior comments for (a) why that change went in - a reason not a part of Defender/Controller/Corruptor play, and (b) the problems associated.
Quote:
Yes, it *is* that tedious to a lot of people; the majority I suspect. How tedious something is is a completely subjective thing.
A few seconds out of several minutes. And if you prioritize, and pay attention to who gets what buffs (why are you throwing CM/ID on the tank again? Bubbling that softcapped scrapper?) you reduce your own "tedium."

Besides. It's pushing buttons. You have something else targeted. How is this less tedious than pushing buttons at enemies?


 

Posted

Quote:
Originally Posted by Nihilii View Post
Here's an idea : why don't people who dislike buffing just play other powersets, rather than try to nerf buffing powersets for everyone?
Naaah...that would, y'know, require too much tolerance and common sense! You're asking people to do that on the internet? What's wrong with you?!

Short version; No. They're fine as they are. If they weren't, they'd have been changed. Don't like it? Well, don't play 'em. Easy.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Short version; No. They're fine as they are. If they weren't, they'd have been changed. Don't like it? Well, don't play 'em. Easy.
Regardless of the merits or otherwise of changing how these buffs work, this is a nonsense argument. If it were valid, then there would be no reason to change anything in the game at all, and we'd be at I1 with bugfixes.

Further, mechanics are not a simple binary 'fine' or 'not fine'. It turns out that something can start good, and be made better! Or something can be fun and annoying by turns!

Quote:
Originally Posted by Obscure Blade
"balance by tedium" is poor game design.
This.


 

Posted

I wish any time someone brought up a personal take on things, people wouldn't just dismiss it altogether.

I'm pretty much in agreement with most that are fine with how it is, but...

I have wondered if it would be okay to bump the duration of those 4 minute shield powers to 5 minutes or 5-8 minutes.
While one extra minute may not seem like a lot, I think it could offer just enough time to subtract a little bit of the borderline tedium some players feel from the 4 minute timers.

Going up to 8 minutes... I'm not so sure.

I don't think the effects of the powers would need to be lowered with such an increase (at least, not for a 5 minute duration).

Any thoughts/reasons why a slight increase would be bad? (not saying it should or shouldn't happen, but I, personally, could see value in it, at a glance)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I wish any time someone brought up a personal take on things, people wouldn't just dismiss it altogether.

I'm pretty much in agreement with most that are fine with how it is, but...

I have wondered if it would be okay to bump the duration of those 4 minute shield powers to 5 minutes or 5-8 minutes.
While one extra minute may not seem like a lot, I think it could offer just enough time to subtract a little bit of the borderline tedium some players feel from the 4 minute timers.

Going up to 8 minutes... I'm not so sure.

I don't think the effects of the powers would need to be lowered with such an increase (at least, not for a 5 minute duration).

Any thoughts/reasons why a slight increase would be bad? (not saying it should or shouldn't happen, but I, personally, could see value in it, at a glance)
If you increase it by a little it likely wouldn't matter as people will either want more or not care.

If you increase it by a lot then double buffing and cast time per minute becomes a potential balance issue, which isn't something a dev wants.

I'm all for making SB in line with the shield buffs duration and increasing its cast time in return, but you honestly don't want the devs to take a look at kinetics.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Dev thoughts: Their strength/utility is balanced in part by their duration.

Player thoughts: Don't like it, don't play a buff set. It's really *not* that tedious. Prioritize a bit, as well.



Hell no.

(1) Do it that way and I have to stop the team to apply them.
(2) Do it that way and people who DON'T want a buff get them anyway.
(3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.

Masterminds got that buff because they essentially *could not play* until they finished setting up. Pre-AOE-buff, it'd be like throwing a timer on a blaster so they'd have their first Tier1 blast right away, the next few powers opening up a minute into the mission, and the final (and their secondary) opening up two minutes in. It was a massive problem... for that AT, and for anyone teaming with them.
Quote:
Originally Posted by Nihilii View Post
Here's an idea : why don't people who dislike buffing just play other powersets, rather than try to nerf buffing powersets for everyone?
Quote:
Originally Posted by Memphis_Bill View Post
/this.

shift-1, 8, 9, shift-2, 8, 9, shift-4 (assuming you're in the #3 slot,) 8, 9 - etc. Done quickly, go back to blasting/controlling/whatever. Doesn't take that long.

If you find buffing tedious, don't play a buffer.
If you find being squishy tedious, don't play something squishy.
If you don't like melee, don't play a tank/scrapper/brute/stalker.
If you don't like control, don't play a controller/dominator.

Amazingly enough, people do this *all the time* and delete their tanks/scrappers/defenders/corruptors/controllers/etc.

If you want to play "support" but not deal with this type of buff, look into Rad, Dark, Traps, etc. There are other options.
Seems like a good start to the Copy/Paste article already, Bill.

These are pretty much my thoughts on playing a support role.


 

Posted

I'd certainly like the shield powers in the Mastermind sets to have longer durations or turned into PBAoEs.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

The fact that people in the thread are flat out equating support with tedium speaks volumes. If has been outright said, if you don't like tedium, don't play X, Y and Z support selections.

No one sees anything wrong with that?

How is tedium interesting gameplay? If the devs cannot come up with some sort of solution that doesn't involve mindlessly pressing the same 2 buttons every 4 minutes for 7+ targets, that is just flat out lazy and defending it seems like some pretty rabid fanboiism to me.

Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).

Telling someone who is trying to get a discussion to improve gameplay "if you don't like it, don't play" is pretty offensive to be honest. It's just closed minded pointless resistance to change in the name of tradition.

I've seen a number of people shout down the idea, and I've seen a number of people who know the devs innermost thoughts on the matter. What I haven't seen is any information that indicates a change making shields function like mastermind upgrades would damage gameplay in any way shape or form.

So if it won't damage gameplay, and it will in fact improve gameplay for a number of people, the hostility and resistance to the idea is pretty baffling.

Extra lulz in the thread have been provided by the gamer e-thugs "If you don't like tedium you're bad and shouldn't play!" /thuggin

EDIT: On rereading my response it seems a bit hostile. I'm not mad, just a bit surprised at the pointless mindless "NO" being shouted out here. I think it might be a matter of this having been discussed to death in the eyes of some forum regulars, in which case maybe they should just avoid threads they don't really want to be in? Just seems like a lot of "NO! Just because!" being tossed out.


 

Posted

I think Speed Boost should have its duration halved and when you cast it at someone, pop up a dialog box that asks "Are you sure you want to do this? They're going to go really fast!" Because clearly, there is no threshold where buffing is tedious, and if you think it sucks, why play a buffer?

P.S. I don't want the Mastermind upgrades. I think Sonic, Force Field, and Cold shields should renew themselves if someone you placed them on enters the radius of your bubble or fog. You would only have to recast the shield completely if they spent 4 minutes outside your aura. Thermal and Kinetics would receive the same treatment for Warmth and Transfusion. That way you can't just leave the buffer at the door. This bonus would only apply to always-up shield powers, and not "rolling buff" powers like Fortitude or Forge. Specifically:

- Force Field shields
- Cold shields
- Sonic shields
- Speed Boost
- Thermal shields


 

Posted

The Four-minute recast time jobbies I don't have a problem with.

Speed Boost and Inertial Reduction could really do with increased durations though. it DOES get very tedious to reapply buffs for Full Teams whenever they only last for two minutes or less (60 secs, in IR's case!) and similarly for Fortitude, Clear Mind, and Clarify.

Nerf the recharge time to double (or quadruple) it's current value, and double (or quadruple) the duration to bring it up to four minutes. Exactly the same recharge/duration ratio but alllowing you more time to use other powers between recasts. Job done.

Concerning longer 4-minute "bubble" buffs... I've a Cold/ and a Sonic/ Defender, a /Thermal Controller and a /FF Mastermind. The only time I have problems reapplying buffs is on my Mastermind. I don't mind bubbling all 7 allies on a full team, or bubbling all 6 of my pets, but doing BOTH every 4 minutes (And saving "Power Boost" for the teammates) makes it seem that it's practically all I'm ever doing...


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I think Speed Boost should have its duration halved and when you cast it at someone, pop up a dialog box that asks "Are you sure you want to do this? They're going to go really fast!" Because clearly, there is no threshold where buffing is tedious, and if you think it sucks, why play a buffer?

P.S. I don't want the Mastermind upgrades. I think Sonic, Force Field, and Cold shields should renew themselves if someone you placed them on enters the radius of your bubble or fog. You would only have to recast the shield completely if they spent 4 minutes outside your aura. Thermal and Kinetics would receive the same treatment for Warmth and Transfusion. That way you can't just leave the buffer at the door. This bonus would only apply to always-up shield powers, and not "rolling buff" powers like Fortitude or Forge. Specifically:

- Force Field shields
- Cold shields
- Sonic shields
- Speed Boost
- Thermal shields
I like this idea, it sounds like a fair middle ground.


Now I do see people calling buffing tedious, that is not quite right. This is a MMO with many different players, and tedious for one will be fun for another. I myself do not find buffing tedious, now I wouldn't mind the quoted idea, but I would not like my shields to be changed like MM buffs were. There is no telling what else would be changed to balance them, and I do not like the idea of losing control on how and when I use the buff.


Dirges

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Well, to be honest the trouble would generally be the other way around in such a situation. Games where a player can hand out very strong, very long buffs (on the order of an hour) often end up with buff players hanging out in a hub area, charging people for buffs.
How about this;

If the buff is cast on a team-mate, it auto-reapplies when the duration is up, taking the requisite amount of endurance from their team-mate. If the team-mate is dead or out of endurance or no longer a team-mate, the buff expires and has to be reapplied manually.

Boom, tedium gone but pretty much everything else stays the same.

Edit: To qualify, I don't think buffs are tedious to the point of not wanting to play them, but this would allow more support toons to focus on the other side of their AT, especially newer players.


 

Posted

Here's how to do it.

1) Drive-by shields cast on random people should last 4 minutes... maybe 6 or so, but not that long.
2) Shields for teammates should last a good 30 minutes to an hour.
3) SB should still not last that long, but should have an AE effect that does not affect the caster
4) Mez-breakers such as Clear Mind, if the player has no current target, should auto-target the nearest friendly who is slept/held/immobed/stunned.

There ya go! Buff sets are no longer so annoying to play.


 

Posted

Quote:
Originally Posted by Humility View Post
The fact that people in the thread are flat out equating support with tedium speaks volumes. If has been outright said, if you don't like tedium, don't play X, Y and Z support selections.

No one sees anything wrong with that?
Not any more than "If you don't like micromanaging, don't play masterminds," or "if you don't like the fact you'll get mezzed and don't want to carry breakfrees, don't play a squishy."


Quote:
How is tedium interesting gameplay? If the devs cannot come up with some sort of solution that doesn't involve mindlessly pressing the same 2 buttons every 4 minutes for 7+ targets, that is just flat out lazy and defending it seems like some pretty rabid fanboiism to me.
As opposed to pressing the same few buttons to fire attacks off?

Quote:
Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).
So... as I said before, if you want to play support without the "tedium" as you put it of shielding sets, play one of the *other* sets.

Oh my god! I hope you had sunglasses on. That was blindingly obvious.
Quote:

Telling someone who is trying to get a discussion to improve gameplay "if you don't like it, don't play" is pretty offensive to be honest. It's just closed minded pointless resistance to change in the name of tradition.
As is *ignoring the points brought up as to why it shouldn't be changed.* But hey, you just go on ignoring those.
Quote:
I've seen a number of people shout down the idea, and I've seen a number of people who know the devs innermost thoughts on the matter. What I haven't seen is any information that indicates a change making shields function like mastermind upgrades would damage gameplay in any way shape or form.
... you know, like you do *right here.* Answered in the third post in the thread. Here, let me make it easier for you to read:

Quote:

Hell no.

(1) Do it that way and I have to stop the team to apply them.
(2) Do it that way and people who DON'T want a buff get them anyway.
(3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.

Masterminds got that buff because they essentially *could not play* until they finished setting up. Pre-AOE-buff, it'd be like throwing a timer on a blaster so they'd have their first Tier1 blast right away, the next few powers opening up a minute into the mission, and the final (and their secondary) opening up two minutes in. It was a massive problem... for that AT, and for anyone teaming with them.




Quote:
So if it won't damage gameplay,
... which it will,
Quote:
and it will in fact improve gameplay for a number of people,
which it won't...
Quote:
the hostility and resistance to the idea is pretty baffling.
But resistance to a bad idea makes perfect sense.
Quote:
Extra lulz in the thread have been provided by the gamer e-thugs "If you don't like tedium you're bad and shouldn't play!" /thuggin
Hmm. DOn't like control, don't play a controller. Don't like the shield setup, don't play one.

OH MY GOD, sorry, think I may have blinded you again. No "thugging" as you put it, and no comment one way or the other on your playing ability.


 

Posted

Quote:
Originally Posted by BugeyeJack View Post
2) Shields for teammates should last a good 30 minutes to an hour.
Shield applied as teammate.

Sheidler then leaves the team, or just sits at the door.

No.

Quote:
3) SB should still not last that long, but should have an AE effect that does not affect the caster
See prior "Why AOE is bad for buffs."


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
How about this;

If the buff is cast on a team-mate, it auto-reapplies when the duration is up, taking the requisite amount of endurance from their team-mate. If the team-mate is dead or out of endurance or no longer a team-mate, the buff expires and has to be reapplied manually.

Boom, tedium gone but pretty much everything else stays the same.
1. What if I accidentally apply Speed Boost to someone who doesnt' want it? They now get re-SB'd every time unless they leave the team or die.

2. Other buffs such as Fortitude, I *don't* want to apply to the same person. I'll reapply as needed. I wouldn't WANT those auto-renewed. Same with Clear Mind/Clarity. Those don't need constant reapplication.

3. What about "buff/heals," such as O2 boost? I don't want that getting reapplied continually, and they likely don't need to be healed that often.

You've just introduced a whole new set of problems.


 

Posted

Quote:
As opposed to pressing the same few buttons to fire attacks off?
Well it took 3 pages, but eventually the "every button click is the same" argument had to come up. So why not just make every power take 2 button clicks? Or 3? Or 4 and a confirmation screen? And make Tankers click their armor toggles every time they start a fight? It's all just pressing the same few buttons. Scrappers and Blasters even push 5 or 6 every 15 seconds.

Now, I'm not going to put this in falsely objective terms. In my opinion, the buff GUI sucks. I have nothing to back this up except that it is my opinion. It annoys me. I like buffing in other games. I like the effects of buffing in this game. But I do not like the mechanics. This is not a contradiction in terms.

Specifically, the design principals I feel clash are the "always up" buffs of the "bubble" and Speed Boost type with relatively short durations. I have dealt, in this game and others, with powers with much shorter durations than these. But those powers did not reward you for keeping the power up all of the time. It's nursing these buffs of unchanging duration and a locked-in strategy where the only satisfactory tactic is keeping them perma that causes the frustration. As I have said of Speed Boost specifically in the past, it is a power balanced by frustration. And IMO, balancing a power by frustration just means people will be frustrated.

Pointless clicking is pointless clicking whether its in City of Heroes or the Papa John's website. And Opinions about what is useful are opinions.

Although most of us probably agree that 30 point text in Sunrise Yellow detracts from the our experience.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I think Speed Boost should have its duration halved and when you cast it at someone, pop up a dialog box that asks "Are you sure you want to do this? They're going to go really fast!" Because clearly, there is no threshold where buffing is tedious, and if you think it sucks, why play a buffer?

P.S. I don't want the Mastermind upgrades. I think Sonic, Force Field, and Cold shields should renew themselves if someone you placed them on enters the radius of your bubble or fog. You would only have to recast the shield completely if they spent 4 minutes outside your aura. Thermal and Kinetics would receive the same treatment for Warmth and Transfusion. That way you can't just leave the buffer at the door. This bonus would only apply to always-up shield powers, and not "rolling buff" powers like Fortitude or Forge. Specifically:

- Force Field shields
- Cold shields
- Sonic shields
- Speed Boost
- Thermal shields
Seems an excellent idea to me.

I have to stop the team to apply the PBAoE buff!
- No, the team just has to orbit near you every four minutes or so.

People who don't want a buff get them anyway!
- No, the shields are still single target, they just get renewed as a PBAoE. If they don't want it, they don't get it. If they get it by accident they just stay out of the radius and let it wear off. In fact this would actually make it easier to handle the "I don't want that buff" characters since you'd probably only have to remember NOT to buff them once.

I might burn extra END because I missed someone with my PBAoE buff!
- It's not PBAoE, it's single target. If they forget to come near you within the four minutes just bubble them manually.

The only drawback I see is END cost. The auto renew could be going off an awful lot on full teams, and that's a lot of shields. END cost for renewal would have to be made minimal to offset the possibility of a team of 8 MM's running around with no END, and no choice to turn auto renewing off. I think there would have to be an END cost, but it would have to be figured as small. Most of the shields have pretty small END costs as it is, so I don't think that would be a huge problem.

Pretty cool idea Oedipus Tex!


 

Posted

I agree, the aura renew sounds like a good idea but it also seems like a very difficult to code idea.


 

Posted

(quoted the original post to remove obnoxious formatting of the followup)

Quote:
Originally Posted by Memphis_Bill View Post
Hell no.

(1) Do it that way and I have to stop the team to apply them.
(2) Do it that way and people who DON'T want a buff get them anyway.
(3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.
If we're going to use large font and act like the other guy is a moron... (scratch that, I'm just not enough of a tool to use that kind of obnoxious formatting to try and make a simple point)

(1)Give it a generous area, enough to cover a good sized room [and see point 3]
(2)I was speaking in reference ONLY TO DEFENSE/RESIST SHIELDS. No one has reason to not want these, even if you don't need them there is nothing detrimental about having them. Please note that OTHER PEOPLE are suggesting other powers. If you want to respond specifically to my posts, then kindly READ MY POSTS and do not lump in other peoples statements when refuting the point that I am making. Me. Not them. Complicated, I know.
(3)Recreate the power with the following functionality: When you cast the shield buff it creates an invisible pet entity at your location (which then follows you) which exists for 20 seconds. Every 2 seconds it sends out an aoe which will cast the shield on anyone within range.

There ya go, no need to call for a team gather and since you can move closer to anyone out of range, you won't miss anyone unless they are a very hefty distance away from you. Problem solved.

Quote:
Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).
Quote:
Originally Posted by Memphis_Bill View Post
So... as I said before, if you want to play support without the "tedium" as you put it of shielding sets, play one of the *other* sets.
Thermal for instance has a lot of interesting things in the set. It is much more than *just* shields. So people should be denied enjoyment playing thermal because a core part of the set is based around a bad mechanic?
Applying heals at the right times and right places instead of kicking warmth to auto and going afk.
Reactive/proactive application of Thaw and similar powers to the correct targets.
Appropriate timing and targeting of debuffs like melt armor.

These are the things that should define a good player. Not mindlessly recasting the same 2 buffs every 4 minutes for hours on end.
Quote:
Originally Posted by Memphis_Bill View Post
Oh my god! I hope you had sunglasses on. That was blindingly obvious.
You're right, telling anyone that they shouldn't play a full robust interesting powerset simply because the shield buffing is badly done is a terrible approach. It is blindingly obvious.

Quote:
So if it won't damage gameplay,
Quote:
Originally Posted by Memphis_Bill View Post
... which it will,
I've seen only your opinion, not anything even vaguely factual to indicate that it would damage gameplay. You don't like the idea, everyone gets it. You've prevented no evidence that changing DEFENSE and RESIST SHIELDS in such a manner would hurt the game. I'm not talking about any other buffs, and never have been. That was other people.

Quote:
and it will in fact improve gameplay for a number of people,
Quote:
Originally Posted by Memphis_Bill View Post
which it won't...
See, here's the kicker. That's your opinion, which you're presenting as stone cold fact. The fact of the matter is, apparently these threads pop up regularly, which means that a number of people believe that changes like this would improve gameplay. Since you've presented nothing other than your opinion, presenting such as fact just makes it hard to take you seriously.

Quote:
Originally Posted by Memphis_Bill View Post
Hmm. DOn't like control, don't play a controller. Don't like the shield setup, don't play one.

OH MY GOD, sorry, think I may have blinded you again.
Here, in case you missed it... since apparently cutting and pasting to try and imply the other person can't read is how you communicate:

Quote:
telling anyone that they shouldn't play a full robust interesting powerset simply because the shield buffing is badly done is a terrible approach. It is blindingly obvious.
Just a thought... if you don't post in the tone of an arrogant condescending *****, people might find it easier to give your feedback serious consideration.


 

Posted

Quote:
Originally Posted by Dromio View Post
The only drawback I see is END cost. The auto renew could be going off an awful lot on full teams, and that's a lot of shields. END cost for renewal would have to be made minimal to offset the possibility of a team of 8 MM's running around with no END, and no choice to turn auto renewing off. I think there would have to be an END cost, but it would have to be figured as small. Most of the shields have pretty small END costs as it is, so I don't think that would be a huge problem.

I personally don't see any reason that it should cost extra endurance. Endurance is only a minor factor in the strategy of these powers currently. The exception is Sonic, and that set needs a buff to endurance friendliness specifically.