Add South IP Tram terminal


Aggelakis

 

Posted

Simply put, Independence Port would benefit from having a Southern tram terminal. I know this idea has been brought up before, but with the combining of the Green and Yellow tram lines I'm surprised on one has mentioned this recently. At least not that I've noticed.

Part of the reason I tend to avoid doing much in the way of content in IP is because of the travel time from one extreme end to the other, especially if some of the usual shortcuts, like mission tp, aren't up. With the combination of the Green and Yellow lines it make it so much quicker to go from one end of Steel Canyon and Skyway, I can only see this benefiting the player base and making IP more user friendly.


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Posted

You could go to Brickstown, then to South IP from there.


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Posted

Quote:
Originally Posted by DarkGob View Post
You could go to Brickstown, then to South IP from there.
That's certainly an option, but it requires zoning two more times to accomplish that. I'm sure for some that might take even longer then just traveling to the south. An added tram terminal wouldn't require zoning between the current tram and an added tram, saving time.


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Posted

I could go for this. Though, I might also suggest the possibility of putting in a series of boats that could take you to different points throughout IP.


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Posted

Independence Port: I agree is too large of a zone to not have some help in the travel department, especially since the addition of the linked trains and ferries.

As Azure mentioned and I was going to suggest, a series of boats in Independence Port is also a viable option.

The Smuggler's Boat already exists, and is not too far from the Train. It only links to Talos Island and Striga Isle, so an additional Independence Port (South) and Independence Port (North) Smuggler's Boat would be a welcome addition.

I think it would be nice if other areas were re-evaluated to ease the "time-to-travel" as well, such as Nerva Archipelago. An additional Black Line here or new Submarine system is about all I can think of that would make sense up North.

Also, Port Oakes in my opinion could use another look now that the Ferries are linked.

In closing, yea... I am all for some further re-evaluation in this phase and future upgrades.


 

Posted

Quote:
Originally Posted by SupaFreak View Post
Independence Port: I agree is too large of a zone to not have some help in the travel department, especially since the addition of the linked trains and ferries.

As Azure mentioned and I was going to suggest, a series of boats in Independence Port is also a viable option.

The Smuggler's Boat already exists, and is not too far from the Train. It only links to Talos Island and Striga Isle, so an additional Independence Port (South) and Independence Port (North) Smuggler's Boat would be a welcome addition.

I think it would be nice if other areas were re-evaluated to ease the "time-to-travel" as well, such as Nerva Archipelago. An additional Black Line here or new Submarine system is about all I can think of that would make sense up North.

Also, Port Oakes in my opinion could use another look now that the Ferries are linked.

In closing, yea... I am all for some further re-evaluation in this phase and future upgrades.
This actually sounds somewhat viable, since it would take far fewer art resources to stick a boat with a door in south IP than a tram station (which would then require new tracks across the entire zone, at which point you're basically overhauling the IP map). I haven't really searched through IP, but there may already be such a boat present, and conceivably the only thing the devs would need to change is to tag that door as a smuggler's boat and NOT a mission door.

Then again, I have NO idea what the code looks like and it could take 8 months of rework to do something like this.


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Posted

I like the thought of putting an extra Smuggler's boat somewhere in south Indy Port.

As for other zones, I think the easiest way to give the Rogue Isles better travel options would be to move some of the Black Helicopter locations to somewhere other than ten feet from the friggin' ferry. In those locations, they're useless. Simply move the one in St. Martial to a rooftop of one of the casinos, and the one in Nerva up by Primeva, and the Black Helicopter line is immeasurably more useful. Maybe also move the one in Grandville to the Fab? With them all linked, Mercy and Cap Au already are pretty good.


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Posted

A new smuggler's boat location or two in IP wouldn't be bad at all. The zone could use a little in zone travel help.


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Posted

Once you add a quick way to get to south IP, people are gonna want the same for north IP as well. That's why the boats are a good idea - definitely preferable to cluttering up the list of tram stops with 3 entries for a single zone that doesn't really have all that much of interest there anyway...


 

Posted

I like the ferry boat idea. There could be 3 locations for this in IP:

A) one at the north end of the zone (near the Rogue Isles sub makes the most sense)
B) one at the south end of the zone (probably somewhere around the SE corner to be near the Bricks entrance)
C) one somewhere close to the current tram stop (near where the helicopter for the Statesman TF would work)

Having a ferry like this would promote the idea of this zone being a water-based port zone.


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Posted

Nerva.

That is all.


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
Nerva.

That is all.
Nerva is a big zone, but there's really not much justification for putting in a ferry service that would take you up to the north end of the zone. Why would a civilian ferry boat regularly go to Primeva or Thorn Isle?

A ferry boat service in IP makes sense because it's supposedly a busy port area. Nerva? Not so much. Those isolated areas in Nerva are "isolated" for a reason.


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Posted

Quote:
Originally Posted by Lothic View Post
Nerva is a big zone, but there's really not much justification for putting in a ferry service that would take you up to the north end of the zone. Why would a civilian ferry boat regularly go to Primeva or Thorn Isle?

A ferry boat service in IP makes sense because it's supposedly a busy port area. Nerva? Not so much. Those isolated areas in Nerva are "isolated" for a reason.
To sightsee the shipwreck?

Or "Mr. Portal" could open his portal up to send and receive from somewhere.


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Posted

Quote:
Originally Posted by SwellGuy View Post
To sightsee the shipwreck?

Or "Mr. Portal" could open his portal up to send and receive from somewhere.
Eh, I could buy a North-South ferry to sightsee the shipwreck. But honestly I'd think that should be it.

The Thorn Isle ought to remain fairly remote. The idea that there would or should be instant portal access to every part of this game that's even vaguely "far away" is a bit silly after all. Sometimes places simply take more than 5 seconds to get to.


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Posted

South IP tram station, definitely.
A shortcut to the wild north of Nerva would be nice too, but at least that has the excuse of being uncivilized (primeval, even). There's no reason not to put another station on the Yellow Line right before it makes a turn through the War Wall into Brickstown.


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Posted

Quote:
Originally Posted by SupaFreak View Post
Independence Port: I agree is too large of a zone to not have some help in the travel department, especially since the addition of the linked trains and ferries.

As Azure mentioned and I was going to suggest, a series of boats in Independence Port is also a viable option.

The Smuggler's Boat already exists, and is not too far from the Train. It only links to Talos Island and Striga Isle, so an additional Independence Port (South) and Independence Port (North) Smuggler's Boat would be a welcome addition.

I think it would be nice if other areas were re-evaluated to ease the "time-to-travel" as well, such as Nerva Archipelago. An additional Black Line here or new Submarine system is about all I can think of that would make sense up North.

Also, Port Oakes in my opinion could use another look now that the Ferries are linked.

In closing, yea... I am all for some further re-evaluation in this phase and future upgrades.
I think it should be at least 4 ferry stops. 1 near the tram station, 1 across from the Brickstown entrance (maybe halfway between Brickstown and Terra Volta), 1 at the far north, 1 at the far south, and maybe a couple more on the west side of the zone.


 

Posted

Personally, I'd prefer to see a train station in the South just for the sake of having logically-located transportation. With our ability to insta-travel between stations within the same zone, it only makes sense. It helps with Steel Canyon and Skyway City, it would help in Independence Port. Fishing boats may not be a bad idea, but I personally prefer a train station.

And I also agree with moving Black Helicopters to non-stupid locations. The one in Nerva should move out to Primeva, the one in St. Martial should probably move out to a rooftop in Jackpot and the one in Grandville could probably drop you either on the other side of the city somewhere on the wall, or actually inside a hangar in Recluse's Tower. Or maybe even on a landing strip above the Web, Highlander 2 style.


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Posted

A ferry/speedboat sounds like a good idea. Indy Port is hurting for transportation improvements something fierce, and it fits with the theme of the zone.


 

Posted

Quote:
Originally Posted by Quinch View Post
A ferry/speedboat sounds like a good idea. Indy Port is hurting for transportation improvements something fierce, and it fits with the theme of the zone.
It means another line though as a ferry/speedboat wouldn't be accessible from train stations.

I'd much prefer the Keep it Simple solution of just sticking an IP South station into the zone and letting people go from Atlas to IP South in one quick step.


 

Posted

I know that this hasn't been brought up for a while, but rather than start another thread, I'd like to voice my approval of something like this, in addition to just reworking travel between zones as a whole. Along with the reasons already mentioned, here are my ideas:

As people have mentioned, Independence Port needs a lot more help. Every time I do the Hero 1 cape mission, I dread having to go all the way up to the NW end of the zone, especially on characters who don't have Fly as their travel power.

Faultline needs its own station. Repairs should have progressed far enough where they can have one, if not two. I shouldn't have to go to Skyway South, just to zone again into Faultline.

Founders Falls should really get added here as well. Talos would approve.

Also, this isn't just for the sake of travel times, but making the zones more accessible. Skyway and Steel were a lot more cumbersome to get around before, and now I have a way to get in there and do what I need to do.


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
It means another line though as a ferry/speedboat wouldn't be accessible from train stations.

I'd much prefer the Keep it Simple solution of just sticking an IP South station into the zone and letting people go from Atlas to IP South in one quick step.
I know this was posted eight months ago, but I just wanted to correct this person who no longer cares if they're right or wrong: Independence Port already has a ferry system, to and from Striga/Talos. Adding another boat or two to the list (IP North, IP Central, IP South, Striga, Talos) is much less work than putting a new tram in and running tram lines up the zone (far more art time than, effectively, copy-pasting a boat).


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Posted

I still support this as I did before. I've never been against a little travel, but after a certain point travel time just becomes busywork and a time sink. Independence Port is clearly well past that point.


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Posted

Guess I don't do as much stuff in IP as I should, but I've never had a problem in there... always have a travel power by the time I get there, and I get about rather quickly.

The Shadow Shards, THERE's a need for some extra trams or boats.


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