Add South IP Tram terminal


Aggelakis

 

Posted

Have long been in favor of a elevated station at south IP. About a year ago or so, I'd suggested on one of Nobel Savage's threads that ethnic neighborhoods be included as part of a facelift. One of those I suggested was making the area around the tech shop in IP into a Little Italy for the Family. I could see these concept going hand in hand with any update.

I'm fine with the speed boats idea, though both they, and the smuggler ship are a bit weird when you consider the lore stating no one wants to be around the water with the Luscas showing up.

There used to be a door/tunnel in the side of the cliffs of Terra Volta that we used to use for rapid access to South IP. Maybe they could reopen that? I forget where the other end was. The Paragon Dance Studio?


 

Posted

Can't say that I can complain much about this thread being necro'd. I'd be happy with some better transportation options in IP, whether it's a south terminal, more smuggler ships, or the speed boat idea.

I'd prefer not to have a feeling of dread knowing that invariably some set of missions in IP will send me from one end to the other and back a few times.

When I'm leading a tip team and a tip sends us there, I know the questions will be "IP? Really? Do we have to go there?".


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Can't say that I can complain much about this thread being necro'd. I'd be happy with some better transportation options in IP, whether it's a south terminal, more smuggler ships, or the speed boat idea.

I'd prefer not to have a feeling of dread knowing that invariably some set of missions in IP will send me from one end to the other and back a few times.

When I'm leading a tip team and a tip sends us there, I know the questions will be "IP? Really? Do we have to go there?".
Can the train be next to and facing a Lusca spawn point? I think it would be fun to exit the train and get a tentacle in the face.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Can the train be next to and facing a Lusca spawn point? I think it would be fun to exit the train and get a tentacle in the face.
Only if it was keyed to your account and Lusca spawned right as you used that tram terminal... er I mean... uhm... nvm.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I would really like to add my voice to this again because I just realized two things:

1. We will be getting an influx of new people soon.

2. Travel powers are being unlocked earlier with issue 21.

Now the second point might be an argument AGAINST adding in faster means of transport in IP, but do this for me: Make a character with super speed, teleport, or fly, then try to fly from one hand of IP to the other and see how long it takes.

Travel powers do not really help in IP, they actually would worsen player perceptions because even when going the fastest you can in the game, it will still probably take you about two minutes to travel from one end of IP to the next.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

South terminal is IP?

Sure. It blows when I get a mission all the way at the opposite end of the zone on my characters with no travel power (concept)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

When the train stations were unified and several zones ended up with multiple stations, this opened up a piece of convenience I never knew I wanted - the ability to port around the zone across long distances. When given the choice, I would almost always take the train from one end to the other where it's closer to my mission.

This, realistically speaking, isn't out of laziness so much as because travelling for the sake of travel is a time sink. Travel powers help, but they only lessen the pain. Short trips are never a problem - some travel is always fun to have, just to get a feel that you're in an open world. However, when you have to set your character on auto-travel and you can go take a leak in the meantime, that's not good gaming. Just by definition, any sort of gaming where I am not needed at the keyboard for long periods of time is bad.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Along the same lines, if I'm the first one to zone into IP and see that it's at the far south I'll tell my teammates to go through Brickstown as it's quicker to zone twice then it is to travel to that end from the current tram terminal.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I also wish to chime in and agree that IP needs some kind of extra Tram/Ferry solution for both the extreme south and north ends. Where the Tram in IP is currently is just fine. You have quick access to Hospital/Trainer/Store/SG and Steel's access is there too.

But in cases where there is a contact at the far ends of the zone (a 1 & done, Cape on the north. Another 1 & Done and a Tsoo Storyline in the south), it is a chore in the travel times. I think modifying a couple more of the cargo boats and linking them into the Striga Ferry would be the better option.

Art wise would be needed is a couple more undercover cops, Police Drones, and a ship ramp at each needed ship. While it adds a little zone travel from the Tram to the center Ferry, it would be the least amount of development work, I believe. The overall benifit would be a better opening up of IP.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

Quote:
Originally Posted by Lothic View Post
Nerva is a big zone, but there's really not much justification for putting in a ferry service that would take you up to the north end of the zone. Why would a civilian ferry boat regularly go to Primeva or Thorn Isle?
There's not as much need now. The Black Helicopter Line has a south and north location. The north one doesn't take you all the way to Thorn Isle, but it better than halves the distance you'd have to travel otherwise.

I wouldn't turn down even more convenience but I wouldn't really say it's needed at this point.


 

Posted

While we're making wishes, why not a ferry that goes to Portal Corp in Peregrine Island. Ouroboros drops you near Ghost Falcon and the base portal drops you even further away from Portal Corp, where probably 80% of the missions are.

I get that these zones are made for the playerbase to enjoy - but I would prefer to go directly to the next mission and skip the travel completely - unless there's some training or selling to do.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

I like the idea of having a 2nd tram station in Southern IP


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