Electric Armor - Meh?


Alamo_Kid

 

Posted

I have a lvl 42 Kin/Electric and so far I'm not feeling it with ELA. I'm IO'd out on resists and Energize with Hasten & Lightning Reflexes. I have tough as well. It just feels weak to me in comparison to almost any scrapper I've played to 50 (DM/DA, MA/SR, SP/DA, SP/INV, MA/REG). It almost feels like I'm doing something wrong. Energize doesn't seem to cut it. I'm set at +1 x3....which I dont feel is unreasonable for a scrapper. Anything less just seems boring and slow.

Am I to wait til I can add some def or should I be focusing on end drain with aura and power sink. I didn't think I'll feel this way at 42, but here I am.


 

Posted

I'd start by checking your slotting and stats. But I've also got a couple questions.

Are you using SOs, IOs and/or Sets? How did you slot Energize? Did you take Lightning Field?


 

Posted

Are you using Power Sink as an offensive tool?

While it takes multiple uses (usually 2) I find Power Sink draining the enemy goes a long way in the survival.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Clouded View Post
Are you using SOs, IOs and/or Sets? How did you slot Energize? Did you take Lightning Field?
All IOs (no sets) lvl 35 or higher, 3 slotted resists in everything.
Energize is 3 recharge, 3 heal IOs.
Yes, have LF only four slots so far and no end drain slotted there.

To Brandx, no I do not use Power Sink offensively. I've seen that you use it so in other posts.....which is why I asked the question about end draining. I just thought I shouldn't have to rely on it......but I'm starting to think I should. Drain the minions and focus on the bosses type of thing.....let the aura and the occasion Burst take out the little ones.


 

Posted

Quote:
Originally Posted by Super Flu View Post
To Brandx, no I do not use Power Sink offensively. I've seen that you use it so in other posts.....which is why I asked the question about end draining. I just thought I shouldn't have to rely on it......but I'm starting to think I should. Drain the minions and focus on the bosses type of thing.....let the aura and the occasion Burst take out the little ones.
Give Power Sink some love. Properly slotted for End Mod, it'll even drain EBs, and Electric Field will keep them drained. AVs aren't affected as much, though.


De minimis non curat Lex Luthor.

 

Posted

Get the +def going. The +3% IO, Weave, CJ, and even Maneuvers. You won't have too many troubles running the toggles due to your endurance management.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I find the set lacking some what when I had it IO out to about 20% to everything it just did compare to /da or other sets. I enjoyed the ride alot on my db/ele I just found it not as robust end game. maybe I should go back and rebuild him with focusing on s/l defense as high as possible


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Hejtmane View Post
I find the set lacking some what when I had it IO out to about 20% to everything it just did compare to /da or other sets. I enjoyed the ride alot on my db/ele I just found it no as robust end game. maybe I should go back and rebuild him with focusing on s/l defense as high as possible
DB/Elec is my favorite scrapper combo, though admittedly its performance only really becomes apparent once you have a lot of influence invested in a great build, due to DB's very high recharge attack chain of BF-AS-SS-AS that can fit great procs and deliver great DPS, alongside Elec's awesomeness once you get your recharge and S/L def really high. IMO it's the combo with the highest potential.

My favorite scrapper build here:
http://boards.cityofheroes.com/showp...8&postcount=22


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

ELA is very meh, much like Fire, until you get your defenses going, then it can become sorta godly. S/L (E/N) capped resist bases sets are amazingly sturdy, even w/no DDR. Hell, just get your S/L def to around 30% and you'll notice a *huge* difference.


An Offensive Guide to Ice Melee

 

Posted

Ok thanks folks. s/l def. End red. Got it.


 

Posted

Elec never seemed meh to me. And I have done both a Scrapper and Tanker.

My Tanker (Ele/SS) almost feels like cheating at times.

Elec definitely became Uber once you start putting some DEF into it. Even 10% DEF was noticable differnce. My Tanker is Currently Running 38% S/L... I can easyly Soft Cap if I want to give up my Electric Fense Slotting. (Still debating).

The Big thing about Elec is you really dont have a weakness save for your lack of Biuld in DEF. So once you start piling up DEF throw IOs sets the set quickly moves into Uber mode.

Im currently Running 10 Toggles, with no issues of End. use power Sink offensively to drain everything.

Energize Loves 5 Sloted Doctored Wounds set.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

I'm contemplating doing a defense build on my KM/Elec Scrapper...but I'm not sure...lot of investment into several sets of Kinetic Combat...


 

Posted

I'd always go for positional defense on ElA toons because sets that give positional defense usually give global recharge too. And that's what you want on your ElA toon, and in bucketloads.

EDIT: Ok, I exaggerated it a bit. Obliteration gives both defense and recharge, and that's about it I think. But that's enough.


 

Posted

Quote:
Originally Posted by Exxar View Post
I'd always go for positional defense on ElA toons because sets that give positional defense usually give global recharge too. And that's what you want on your ElA toon, and in bucketloads.

EDIT: Ok, I exaggerated it a bit. Obliteration gives both defense and recharge, and that's about it I think. But that's enough.
Considering that you also want to get Obliterations when going for S/L defenses on an Elec Armor, that's not really saying much.

I'm going for S/L def on my Brute, and I went for positional def on my Tanker.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I went for high recharge, high resistance, and softcap while in Shadow Meld on my elec/elec scrapper. He is a lot of fun to play, but has a fair amount of things to manage compared with some of my other toons. If I recall correctly, I have Shadow Meld recharging in 24 seconds and some change. Too many Cimerorans too quickly and he can't hang, but have little trouble elsewhere.


 

Posted

I thought I'd come back after I hit 50 and finished my set bonuses. Before all the sets, I definitely noticed an improvement when I increased the defense to about 20% but still felt squishier than most scrappers I've played.

After the set bonuses I feel MUCH stronger. I tanked the ITF a few days ago without problem. This toon now feels liek the energizer bunny putting out nice damage and mitigation along with constant endurance. I am very happy with him now.

Below is my build with a few points as to my direction.

* I took Repulsing Torrent for its looks and nothing else. (I took KM for the animations in the first place).

* I am Alpha shifted now with Nerve for Accuracy. Endurance isn't a concern. Extra recharge would be nice but eeks me out 1-2 secs on the three powers I'd want recharge. Damage would be nice but again, it would eek out a week bit. I went with Accuracy (Nerve) b/c my damage bonus is reliant on me hitting folks and my aura for extra damage and end drain needs to hit as much as possible.. Plus KM is weak for to-hit. So I'd get a greater bump in accuracy (since I'm nowhere near ED) in nine powers and a 1% def bump with the 4th tier incarnate (only first tier now). It seemed like a no-brainer to me.

* I went with Mu PPP b/c it goes thematically with electric armor AND gives fast recharge ranged ST damage plus nice AOE. And they both add to the end draining.

* I did not go with Shadow Meld b/c electric armor and KM is very clickie anyway....having to worry about another power regularly wasn't what I wanted.

* I got him to 40% s/l defense and didn't have to sacrifice too much for powers that I wanted. And have enough recharge, imho. With Nerve 4th tier, I'll get another 1%. I'm happy with it and it seems to be working out very well.

*Power Surge is nice in many circumstances, especially toxic. Although I'm not normally a fan of these types of tier 9, it gets me over the top when I need it.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(40)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7), AdjTgt-Rchg(7), AdjTgt-ToHit/Rchg(9), RechRdx-I(9)
Level 8: Repulsing Torrent -- Acc-I(A)
Level 10: Lightning Field -- Sciroc-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(11), Efficacy-EndMod/EndRdx(11), Efficacy-EndMod/Acc(34), P'Shift-EndMod/Acc(37), M'Strk-Dmg/EndRdx(37)
Level 12: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(17)
Level 14: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
Level 20: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(40)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def(27)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), EnManip-EndMod/Rchg(37)
Level 38: Power Surge -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mu Bolts -- HO:Nucle(A), HO:Nucle(45), HO:Centri(45)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

Quote:
Originally Posted by Auroxis View Post
Get the +def going. The +3% IO, Weave, CJ, and even Maneuvers. You won't have too many troubles running the toggles due to your endurance management.
This


Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava

 

Posted

Everyone is pretty spot on about the defense. It's not to difficult to get your s/l to 30 percent and the change is quite noticable. I have a fire/fire sitting at 41 % to s/l and 33% to melee and even WITH a purple pill (he has tough and weave slotted as well) he's no where near as survivable as my soft capped to type invul/dm (he's the closest I've seen to unkillable) or soft capped to position SD/dm. I really had to adjust my expections of this secondary.

Originally, I was curious how an IO'd resist set would do compared to a defense based set. What I found was without defense debuff resists (which they won't get), resist based scapper sets will never approach the tanker survival levels that the defense and layered mitigation based sets do. Defense debuffs are everywhere and resist based secondaries get hit by everything. They need something though. For example, my status protection drops much more frequently on my fire compared to invul and SD.


 

Posted

And you don't think that a 50% heal every 15 seconds, a shield charge-level aoe (with a smaller radius, sure) every 10 seconds, and a uniquely amazing proc-boost power every 50 seconds qualify as "something?"


 

Posted

Quote:
Originally Posted by Alamo_Kid View Post
Everyone is pretty spot on about the defense. It's not to difficult to get your s/l to 30 percent and the change is quite noticable. I have a fire/fire sitting at 41 % to s/l and 33% to melee and even WITH a purple pill (he has tough and weave slotted as well) he's no where near as survivable as my soft capped to type invul/dm (he's the closest I've seen to unkillable) or soft capped to position SD/dm. I really had to adjust my expections of this secondary.

Originally, I was curious how an IO'd resist set would do compared to a defense based set. What I found was without defense debuff resists (which they won't get), resist based scapper sets will never approach the tanker survival levels that the defense and layered mitigation based sets do. Defense debuffs are everywhere and resist based secondaries get hit by everything. They need something though. For example, my status protection drops much more frequently on my fire compared to invul and SD.
I don't understand how your status protection is falling, when it's all toggle bases, except for your Immobilize Protection, which is in Burn (and thusly used all the time).

Are you not watching your end?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Electric Armor is one of those sets that seems slot-starved to me. Here are some quick changes that I would recommend:

You can get away with 4-slotting Power Sink & Energize. For Power Sink, use Efficacy Adapter (EndMod & EndMod/Rchg), Performance Shifter (EndMod/Rchg), and a single Common Recharge IO. For Energize, try a combination of Numina's (Heal/Rchg & Heal/End/Rchg) and Doctored Wounds (Heal/Rchg & Heal/End/Rchg). That will save you three slots.

I'd put each of those slots into QS, BB & SB and slot the Mako's Acc/End/Rchg in each. Replace all of the Mako's Acc/Dmg with Acc/Dmg/End/Rchg, too. Your damage will be ED-capped and you'll have better accuracy, endurance & recharge in all of the attacks.

Finally, I'd move CJ & Hasten up in the build (CJ to 8, Hasten to 30, for example). If you aren't using RT, then you may as well move it down. I'd replace it with Super Speed, but if you like it enough to keep it around, then that's what you should do.


 

Posted

First off, gratz on enjoying your realized ELM scrapper.

Quote:
Originally Posted by Super Flu View Post
* I am Alpha shifted now with Nerve for Accuracy. Endurance isn't a concern. Extra recharge would be nice but eeks me out 1-2 secs on the three powers I'd want recharge. Damage would be nice but again, it would eek out a week bit. I went with Accuracy (Nerve) b/c my damage bonus is reliant on me hitting folks and my aura for extra damage and end drain needs to hit as much as possible.. Plus KM is weak for to-hit. So I'd get a greater bump in accuracy (since I'm nowhere near ED) in nine powers and a 1% def bump with the 4th tier incarnate (only first tier now). It seemed like a no-brainer to me.
I just wanted to touch on your Alpha choice. If you don't have enough global Acc and are not running Tactics and/or FA (which you aren't in your latest build), I suppose Nerve is a good choice. Still, for ELM, I think Spiritual & Cardiac do a whole lot more.

First off, Nerve's +def only affects your base def powers, not set bonuses, so for you, that's like Weave, Maneuvers & CJ. Even for a def-based toon (I calculated the bonuses for my Cold defender's shields), they're depressingly tiny, as you already acknowledged, so really, that's negligible. Again, if Acc is your focus, Nerve is fine.

Now consider Cardiac. Sure, you don't need more end w/PS, but the +resist would benefit ELM almost more than any other set, since ELM is purely resist-based, and has some of the highest base numbers around, better than Fire or Dark. Ppl going for S/L resist caps w/ELM invariably go Cardiac.

Then Spiritual, which also offers more heal bonuses, so when Energize is on (and would also recharge more often w/Spiritual), not only would the 1-time heal go up, your regen rate would also benefit nicely. Dunno if KM has any stuns, but if it did, you'd benefit on that front too. And honestly, there's just no such thing as too much recharge.

As for Muscular, as of right now, it's the weakest Alpha slot, but come I20, it's the only thing that can boost your Judgment nukes. And you don't even have to go all the way to Ultra rare to max its benefits, since ED won't be an issue. I'm actually going this way w/most of my newly minted 50s (I already have 11 either already at or very close to the ultra rare, either Cardiac or Spiritual--the 2 best of I19, IMO--and I'm not about to start over w/Musc w/them).

So, I'm not saying Nerve is a bad pick for you, but I don't think it's quite cut & dried as you may initially have thought. Just something to consider.


An Offensive Guide to Ice Melee

 

Posted

I have never been a fan of taking a resist set, and attempting to turn it into a def set. I know that is not so popular an opinion, but I just feel like I am giving up too much.

With that said, I have been playing a KM/ELA exclusively sense GR went live. Love the combo, and Dave is dead on about Alpha spiritual. I have perma hasten, and I can use PS twice or more in a fight. Combined with the end drain in LF, I can bottom out anything except an AV. It is pretty funny to have things just stare at you while you beat them to death.

It is really a fun combo that the spiritual complements well.


Types of Swords
My Portfolio

 

Posted

I was content with my build and performance but I really didn't want to take Nerva in the first place ....just felt it was necessary for my tight build.

BUT....thanks Streetlight and Dave. With your two suggestions....I tweaked my 2 main rechargeable powers, Energize and Power Sink to free up 3 slots and added those slots to my attacks for better AC, Rech, and End. Nice.

I then decided to go with Spiritual. Cardiac looked nice cause I was sucking end with my attack chain and was very reliant on Power Sink....but now with my three main attacks tweaked and having better end management. And faster recharge on Energize and Power Sink. I should be fine.

Spiritual, even after removing some of the recharge from Streets' suggestion, gives me faster recharge on Energize (Plus better healing & regen) and faster recharge on Power Sink AND Power Siphon.

I decided then that I really didn't need Quick Strike so I added Tactics.....to give me that add'l tohit I wanted in the first place. It may not be a perfect attack chain but Body Blow is recharging in 1.44 secs and Smashing Blow in 2.02.

So faster recharge on everything, better to-hit, good ACC, better healing and all of it only losing only a little over 1% defense. Nice.

Thanks guys.

Here it is.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(43)
Level 4: Lightning Field -- Sciroc-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx(5), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37), P'Shift-EndMod/Acc(40)
Level 6: Power Siphon -- HO:Membr(A), HO:Membr(7), HO:Membr(17)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), HO:Golgi(34)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 12: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 14: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
Level 20: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23)
Level 22: Tactics -- HO:Cyto(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-ToHit(42)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def(27)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36), RechRdx-I(36)
Level 38: Power Surge -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Repulsing Torrent -- Acc-I(A)
Level 44: Mu Bolts -- HO:Nucle(A), HO:Nucle(45), HO:Centri(45)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

Quote:
Originally Posted by BrandX View Post
I don't understand how your status protection is falling, when it's all toggle bases, except for your Immobilize Protection, which is in Burn (and thusly used all the time).

Are you not watching your end?
I've been detoggled on my (mostly non-IO'd) Dark Armour/Stone Melee scranker by Carnies when tanking for a team, and not by end crashing.

I think the point was that because resist sets get hit by the mezzing attacks far more often than defence sets, then they're more likely to get more than Mag 13 stacked on them.

Now admittedly Carnies on large team is a pretty extreme example, but it's pretty easy to have happen; and a spawn with 2 Master Illusionists and their 8 Illusionist pets between them can pretty easily overwhelm you if enough of them get lucky with Flash and/or Blind. Add in Dark Ring Mistresses and Dark Servants with even more holds, and it can just get painful very fast.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.