Has 'Deceive' been changed?


Bringer_NA

 

Posted

Playing a character I haven't touched in over a year, and noticing that if I stand out of aggro range and use Deceive on a mob, after they attack their friends and Deceive wears off, they all come hunt me down. This is with me staying out of aggro range the entire time. One group even came around a corner to get me. Is this a change I just never heard about, or is this something I should bug?


 

Posted

Do you have a proc in Deceive, perhaps? A proc that imposes a chance-for-something can create aggro.


 

Posted

This is a problem that is similarly linked to stalker problems, and before Castle left he stated it would take time, and there is no easy fix. Even if you are in invisibility, and deceive wears off the target deceived will come to attack you. It is very iffy if the other mobs in a group come attack, but I suppose invisibility helps with it somewhat. My best advice is to keep the target Deceived with another application as it applies fairly quickly.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
This is a problem that is similarly linked to stalker problems, and before Castle left he stated it would take time, and there is no easy fix. Even if you are in invisibility, and deceive wears off the target deceived will come to attack you. It is very iffy if the other mobs in a group come attack, but I suppose invisibility helps with it somewhat. My best advice is to keep the target Deceived with another application as it applies fairly quickly.
Actually, this is a different issue. Decieve, confuse, and Mass confusion, last I checked, were all flagged to NOT alert npcs. Which stalker powers are.

Unless the poster has a proc, as procs have thier own alert flags.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Actually, this is a different issue. Decieve, confuse, and Mass confusion, last I checked, were all flagged to NOT alert npcs. Which stalker powers are.

Unless the poster has a proc, as procs have thier own alert flags.
i haven't played my Mind or Illusion users this week, but as of last week i wasn't noticing aggro from confusing enemies. (i tend to kill time when waiting for teammates or otherwise standing around by confusing any enemies in the area.)


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Posted

Just tested on my Ill/Sonic. Confused an enemy, watched it attack one of its friends, confuse wore off - no aggro.

So, I'm with the "Make sure there's not a proc in it" crowd. The only confuse power I can think of (IIRC) that aggros on its own is Seeds of Confusion.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Just tested on my Ill/Sonic. Confused an enemy, watched it attack one of its friends, confuse wore off - no aggro.

So, I'm with the "Make sure there's not a proc in it" crowd. The only confuse power I can think of (IIRC) that aggros on its own is Seeds of Confusion.
With that in mind, would Coercive Persuasion: Contagious Confusion cause aggro generation?


 

Posted

Quote:
Originally Posted by Bringer_NA View Post
With that in mind, would Coercive Persuasion: Contagious Confusion cause aggro generation?
I just took my ill / storm which has the Contagious Confusion proc, loaded up a Tsoo Dragon Enforcer standing by his lonesome in Talos with a hasten boosted dosing of Deceive...

and when the effect finally wore off... he was still standing all by his lonesome.

So no... Deceive, nor the Contagious Confusion Proc, seemed to generate any aggro.


 

Posted

Quote:
Originally Posted by je_saist View Post
I just took my ill / storm which has the Contagious Confusion proc, loaded up a Tsoo Dragon Enforcer standing by his lonesome in Talos with a hasten boosted dosing of Deceive...

and when the effect finally wore off... he was still standing all by his lonesome.

So no... Deceive, nor the Contagious Confusion Proc, seemed to generate any aggro.
That mirrors what I've seen since putting in Contagious Confusion.

The two likely culprits are Malaise's Illusions: Chance for Psionic Damage and Cacophony: Chance for Energy Damage. Or if you are using the special Gamestop enhancements in Confuse.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by je_saist View Post
I just took my ill / storm which has the Contagious Confusion proc, loaded up a Tsoo Dragon Enforcer standing by his lonesome in Talos with a hasten boosted dosing of Deceive...

and when the effect finally wore off... he was still standing all by his lonesome.

So no... Deceive, nor the Contagious Confusion Proc, seemed to generate any aggro.
On my Mind/elec while i was confusing silver mantis i got aggro when the proc triggered


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
This is a problem that is similarly linked to stalker problems, and before Castle left he stated...

How'd I miss that?


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by Furry_Saint View Post
Playing a character I haven't touched in over a year, and noticing that if I stand out of aggro range and use Deceive on a mob, after they attack their friends and Deceive wears off, they all come hunt me down. This is with me staying out of aggro range the entire time. One group even came around a corner to get me. Is this a change I just never heard about, or is this something I should bug?
YES! I noticed this! I was culling the numbers of a mob in this mish cause my team was getting curb stomped and after like 3 deceives I get destroyed.


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
YES! I noticed this! I was culling the numbers of a mob in this mish cause my team was getting curb stomped and after like 3 deceives I get destroyed.
And you had no procs slotted?


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

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Posted

ive never had any problems with deceive or any confuse power, except aura of confusion from the fortunata secondary

that power is flagged to not draw aggro and yet it does ALL the time even if you have no procs slotted, from what i have noticed this problem with this power has been around for over a year


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
ive never had any problems with deceive or any confuse power, except aura of confusion from the fortunata secondary

that power is flagged to not draw aggro and yet it does ALL the time even if you have no procs slotted, from what i have noticed this problem with this power has been around for over a year

But Aura is a PBAOE, so when you fire it they aggro because you've just appeared in the middle of them (even though they get confused a split second later). It's down to them "spotting" you when triggering it, not any aspect of the power itself.


 

Posted

I've noticed World of Confusion is causing aggro after the confusion ends, despite 65 feet of Stealth and Woc flagged to not aggro. The only cause I can figure is the the Contagious Confusion proc IS causing aggro.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
I've noticed World of Confusion is causing aggro after the confusion ends, despite 65 feet of Stealth and Woc flagged to not aggro. The only cause I can figure is the the Contagious Confusion proc IS causing aggro.
um. No.

http://paragonwiki.com/wiki/Mental_M...d_of_Confusion
http://paragonwiki.com/wiki/Psionic_...d_of_Confusion
http://paragonwiki.com/wiki/Psychic_...d_of_Confusion

All of these include an enhancement setting for: Enhance Damage

World of Confusion has a minor damage component. This will cause aggro regardless of the state of confusion.

* * *

As a minor note, I just checked in game, and neither the blaster World of Confusion, nor the Controller Epic World of Confusion, make any mention in their text that World of Confuse does not cause aggro.


 

Posted

Quote:
Originally Posted by je_saist View Post
um. No.

http://paragonwiki.com/wiki/Mental_M...d_of_Confusion
http://paragonwiki.com/wiki/Psionic_...d_of_Confusion
http://paragonwiki.com/wiki/Psychic_...d_of_Confusion

All of these include an enhancement setting for: Enhance Damage

World of Confusion has a minor damage component. This will cause aggro regardless of the state of confusion.

* * *

As a minor note, I just checked in game, and neither the blaster World of Confusion, nor the Controller Epic World of Confusion, make any mention in their text that World of Confuse does not cause aggro.
Actually, the last time i used World of Confusion the damage did not cause aggro. In fact i killed several large spawns of grey cons testing this. Other minor damage auras cause them to attack and scatter on the first hit. It's been a few months since the last time i did it, so, again, maybe confuse's mechanics were changed very recently.

If you look at the City of Data entry it says Notify mobs: Never.


Dr. Todt's theme.
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Posted

Quote:
Originally Posted by Schismatrix View Post
Actually, the last time i used World of Confusion the damage did not cause aggro. In fact i killed several large spawns of grey cons testing this. Other minor damage auras cause them to attack and scatter on the first hit. It's been a few months since the last time i did it, so, again, maybe confuse's mechanics were changed very recently.

If you look at the City of Data entry it says Notify mobs: Never.
All damage causes threat: http://paragonwiki.com/wiki/Threat

Quote:
]Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)
If World of Confusion was generating damage without generating Threat, that would be classified as an exploit and would be fixed without an entry in the patch notes.


 

Posted

Quote:
Originally Posted by je_saist View Post
All damage causes threat: http://paragonwiki.com/wiki/Threat



If World of Confusion was generating damage without generating Threat, that would be classified as an exploit and would be fixed without an entry in the patch notes.
Possibly. In which case it's a fairly recent change to a power that worked that way from its introduction until fairly recently. Bear in mind that its damage is trivial against anything not very, very grey to you. i think you would gain better xp/hr by hunting lone even con minions to beat up using only Brawl.

Pretty sure i still have it on an alt somewhere. i'll go try it out again.


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i make stuff...

 

Posted

Okay, respecced into World of Confusion on my 43 AR/Mental Blaster.
Spent 20 minutes running around Perez Park seeing how mobs reacted.
If WoC's damage defeated a mob the rest of the spawn would aggro and run or attack.
If mobs were confused and damaged, but not defeated, none of them aggroed during exposure and damage, and none aggroed after confusion wore off.
Tested on: Skulls, Hellions, CoT and Hydra.

Moving on to Talos to test on Freaks, Warriors, Tsoo, et al.
Same results on Freaks, Tsoo, Warriors, Winter Horde... No aggro from damage or confuse as long as i didn't defeat the mobs.

Moved on to Founders' Falls to test on upper thirties enemies, especially level 39. Winter Horde, DE, CoT and Crey.

Side note: Mobs defeated by other mobs did not cause aggro as long as another mob did the final hit regardless of how much damage World of Confusion did first.

Additional note: Level 39 enemies defeated by other confused mobs but damaged by WoC first gave rewards, so the damage done by WoC does count as player damage that does not generate aggro.

Also: This is tedious and brawling enemies to death is still better xp/hr than stealth defeating with WoC.

Conclusion: Shockingly enough, je_saist is wrong. World of Confusion does not cause aggro as long as the user does not defeat those damaged or confused by WoC.


Dr. Todt's theme.
i make stuff...

 

Posted

More testing:
Level 20 ill/TA Controller spent about 30 minutes using Deceive with Superior Invisibility both on and off against +0 to +2 con mobs both inside missions and around Talos. Result: No aggro when Deceive wore off.

Level 31 Mind/Thorns Dom spent a similar amount of time using Confuse on -2 to +1 level enemies inside missions and around Nerva. Result: No aggro when Confuse wore off.

The only times i drew aggro while testing was when i moved within perception ronge of mobs. In fact several times in a mission on my Controller i drew aggro, ran away until aggro dropped, moved back to just outside aggro range and used Deceive. Still no aggro after Deceive wore off.

At this point my conclusion is that the confuse powers Deceive, Confuse, and World of Confusion alone still do not generate aggro. Deceive and Confuse had never done so for me since about June 2004, so that was not a surprise.

World of Confusion not generating aggro was also not a surprise since it had been that way since it was introduced by every report and my previous experiences. In my opinion it's still a less than optimal power pick unless it's slotted with procs or as a set mule, but that's also par for the course.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
The only times i drew aggro while testing was when i moved within perception ronge of mobs. In fact several times in a mission on my Controller i drew aggro, ran away until aggro dropped, moved back to just outside aggro range and used Deceive. Still no aggro after Deceive wore off.

At this point my conclusion is that the confuse powers Deceive, Confuse, and World of Confusion alone still do not generate aggro. Deceive and Confuse had never done so for me since about June 2004, so that was not a surprise.
I'd like to throw in my two inf of experience...

I've noticed that I've drawn random aggro whilst deceiving the famine rider on the LGTF. As far as I can tell, if I'm at a far enough range, the random bolt of blue sappage will hit me, but just once. If I'm closer, the rest of the mob will lock on and fire. Again, this is random, after about a minute or so of deceiving without detection.

Also note, this is when I'm by myself, with no other team members nearby or drawing aggro. The IO set I use is the purple one, with the proc slotted. In all cases my Superior invis is toggled, and not suppressed by anything else.


 

Posted

Why don't you test on even-con enemies?


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Posted

Quote:
Originally Posted by EmperorSteele View Post
Why don't you test on even-con enemies?
Me? Haven't had an issue with normal mobs. Not that I've noticed, anyhow.