Inflation. How to fix it?


Adeon Hawkwood

 

Posted

Inflation. You can't deny its existence anymore, just looking at the dramatic price increase of almost every IO post I19. Salvage is seemingly not affected, but perhaps this is due to AE's booming popularity as of late.


Why did it happen?

I think the most important reason(there are likely a few) is that through the incarnate system, people have been selecting merit rewards from level 50 TF's far less often, and people are doing sub 50 TF's less often. This means that a major inf sink, the A-Merit conversion, is used much less. Due to the coming slots and higher boost tiers maintaining the demand for shards and components, this likely won't change.

What's my suggestion to fix it?

Make Incarnate Shards drop from sub 50 mobs as well. This will make lower level TF's more popular, thus making reward merits more common. If you unlocked your alpha, any non-AE mob that doesn't con grey/green will have a chance at dropping shards.


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Posted

Eh, people pay what they bid. If they want to place 500K for a piece of salvage or a billion for a recipe, that is their choice. Additionally, IOs and the market are opitional. I have toons with SOs on them, and am willing to bet there are other players out there too.

I would favor more inf sinks added first (like Black Hole IOs (in sig), which would help me respec more easily ) rather than add shards dropping from sub-50 mobs. Also, I still see in my globals people doing non-50 TFs, so they are still going on. And IMO, people just got a new shiney with incarnates and it is a holiday when people can be home to play. This game goes in waves up and down with activities and players will be doing all the content.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Why did it happen?
Because the earning potential of level 50s dwarfs that on any other level, and people have been running large amounts of level 50 content, specifically task Forces, defeating lots of mobs for drops (mainly for shards but the other drops happen).

Shard drops for non-50s is a non-starter, sorry



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Posted

It's hard to say how long the status quo will last. Lots of people have been respeccing lots of characters for inherent stamina. This generates a lot of demand for recipes without the corresponding playing time that accompanies leveling up characters in the normal fashion, and the corresponding increase in supply.

A lot of people are home for the holidays, have a limited horizon for their playing time, and may be less patient to wait for bids to fill. They want to finish their builds NOW! These behaviors may change over the coming months.

Just a short while ago people were bemoaning the fact that hydraulic pistons were going for 1 million a pop. Now they sell for peanuts.

I'm not sure how many people actually use reward and alignment merits for random rolls. I can use 2 a-merits for an LotG: +recharge or Kinetic Combat that's worth 100 million plus for sure, or I can make 10 random rolls and maybe get a whole lot of nothing.

The Apex and Tin Mage TFs already give merits in addition to two shards. Also, as time goes on people will have their alpha slots slotted. They may run level 50 TFs for the shard drops and then take reward merits instead of the uncommon component, which they may not have any use for because we don't know what components future boosts will require -- but we know we'll be able to use shards in any case.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Shard drops for non-50s is a non-starter, sorry
Maybe for mobs, but I wouldn't argue with seeing it as a TF reward if you've got the Alpha (and later) slot unlocked, regardless of TF - 1-4 depending, like other rewards, on how long the TF tends to take (and if it's farmed.)


 

Posted

Quote:
Originally Posted by Auroxis View Post
Inflation. How to fix it?
Get people to stop making stupidly high bids. The prices are driven by the players suffering from GottaHaveItNAOitis. There are too many players out there who have to have instant gratification and will pay thru the nose to get it.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Why did it happen?
The current rise is due to the last AE exploit. Where vast number of people were PL'ing their character, without gaining drops that could then be added to the market.

So there were characters making vast amounts of inf, that only took from the market, but never contributed anything but inf. No salvage drops, no recipe drops, vacant shelves at the market.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Get people to stop making stupidly high bids. The prices are driven by the players suffering from GottaHaveItNAOitis. There are too many players out there who have to have instant gratification and will pay thru the nose to get it.
This would decrease market volatility (i.e. the difference between the high price and the low price on an item) but would not actually change the general trend. If the amount of inf relative to the amount of items is increasing as seems to be the case then prices will go up. People bidding more intelligently won't change the overall price trends, it will simply decrease the spread.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Because the earning potential of level 50s dwarfs that on any other level
And this highlights the easiest solution to the problem as well.

Past about level 30 or so, it's trivially easy to get enough money to replace SOs every 5 levels, and SOs are still the standard by which content difficulty in the game is judged.

A character running on SOs only will have several million spare inf sitting around by the time they get to level 50, just from enemy drops.

Therefore, reduce the amount of inf dropped by enemies to just enough for people to replace SOs every 5 levels and leave all other drop rates alone. That reduces the total amount of inf entering the game while keeping the amount of "stuff" entering the game constant, and over time will reduce, stop, or possibly even reverse inflation.


 

Posted

How to fix it is simple; massive entirely superflous inf sinks.


 

Posted

<Badly formed thought went here>


 

Posted

Any sort of activity that produces salvage or recipes also produces Inf. No matter how much salvage is created, there will always be more inf to bid on it than there was before.

Easy solution: have an NPC who gives a random piece of salvage (any level, any kind, any rarity) for 200 inf. Salvage is created, Inf is sunk, more Salvage than Inf, prices fall, everyone rejoices.




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Posted

Quote:
Originally Posted by Forbin_Project View Post
Get people to stop making stupidly high bids. The prices are driven by the players suffering from GottaHaveItNAOitis. There are too many players out there who have to have instant gratification and will pay thru the nose to get it.
I can corroborate this - I've been selling a lot of IOs on the market lately, and on average I get around 200K for stuff I list for 100K or even 50K.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
How to fix it is simple; massive entirely superflous inf sinks.
I want to purchase my /e scarywallet emote for 2,000,000,000...why won't they LET me!


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Posted

Quote:
Originally Posted by Quinch View Post
I can corroborate this - I've been selling a lot of IOs on the market lately, and on average I get around 200K for stuff I list for 100K or even 50K.
Ditto. I list everything for galactically stupid prices now (10inf) and quite frequently sell things in the millions. And we're not talking about Rare or Purple items here: common and uncommon recipes and salvage.

Though, in my defense I'm a GHIN! buyer, so I'm likely contributing to the problem.


 

Posted

Quote:
Originally Posted by firespray View Post
Therefore, reduce the amount of inf dropped by enemies to just enough for people to replace SOs every 5 levels and leave all other drop rates alone. That reduces the total amount of inf entering the game while keeping the amount of "stuff" entering the game constant, and over time will reduce, stop, or possibly even reverse inflation.
Maybe, if SOs were still really all that were being used. Replace with IOs about then, never have to spend another dime? And don't forget the 50s don't stop being played - they'll STILL generate INF. Even if all I do is sell the common recipes that drop, that'll be millions a play session (with level 50 recipes selling *at the vendor* for over 100k in many instances.)

It also does nothing for those sitting on billions right now, *or* changes the fact I can (in time) get any recipe I want, while still making INF, by using merits of various sorts on top of drops and bids. Get 5 pieces of a rare recipe by drops, trading, etc, while still making INF (easily) - I'll have the money built up to make a 500 million INF bid on that sixth piece.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I want to purchase my /e scarywallet emote for 2,000,000,000...why won't they LET me!
They'd rather get 10 real dollars than 2 billion fake dollars for an emote.

P.S. The real reason for inflation in the game is not AE or any exploit or any amount of 50s getting played. It's a simple lack of sinks so mudflation, a problem nearly every MMO on the market has, drives prices up.


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Posted

Answer: Massively cut the amount of inf generated by playing.


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Posted

Give all your infs to me.


 

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Quote:
Originally Posted by all_hell View Post
Give all your infs to me.
That doesn't solve a single thing unless you never spend any of it.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Maybe, if SOs were still really all that were being used. Replace with IOs about then, never have to spend another dime? And don't forget the 50s don't stop being played - they'll STILL generate INF. Even if all I do is sell the common recipes that drop, that'll be millions a play session (with level 50 recipes selling *at the vendor* for over 100k in many instances.)
Yes, they'll still generate INF, but they would be generating less than they were before.

And the part about making sure the game is dropping just enough to pay for SO replacement every 5 levels is because the devs have stated time and time again that SOs are still the standard by which difficulty in the game is measured. So the game needs to drop enough inf/drops that a character can afford to slot their toon with SOs. Otherwise I'd say simply stop having the game drop inf at all after level 30 or so.

Quote:
Originally Posted by Memphis_Bill View Post
It also does nothing for those sitting on billions right now, *or* changes the fact I can (in time) get any recipe I want, while still making INF, by using merits of various sorts on top of drops and bids. Get 5 pieces of a rare recipe by drops, trading, etc, while still making INF (easily) - I'll have the money built up to make a 500 million INF bid on that sixth piece.
It's not intended to do anything about the people sitting on billions of INF, nor is it intended to change the fact that you can get the recipes you want and make a profit on it. It is intended to reduce the amount of influence entering the game while leaving the amount of influence sinks constant, which over time will reduce inflation. It's simple supply and demand. If there is the same amount of goods available, but less money overall to pay for them with, prices will go down.


 

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Quote:
Originally Posted by Chaos Creator View Post
That doesn't solve a single thing unless you never spend any of it.
Will you give yours to me if I promise not to spend it then?


 

Posted

Quote:
Originally Posted by firespray View Post
It's not intended to do anything about the people sitting on billions of INF, nor is it intended to change the fact that you can get the recipes you want and make a profit on it. It is intended to reduce the amount of influence entering the game while leaving the amount of influence sinks constant, which over time will reduce inflation. It's simple supply and demand. If there is the same amount of goods available, but less money overall to pay for them with, prices will go down.
And that's why this will never work. When the Market was added to the game the devs told us there was something like 300 trillion inf sitting stagnant on various palyers accounts and millions more has been getting added every day.

Reducing the amount of inf being generated isn't going to do squat if there isn't sufficient inf sinks to remove it first.


 

Posted

It won't really help much if at all if inf supply is diminished. Prices are always relative to the earning potential so the current "outrageous" prices would just diminish to a level that would be just as "outrageous" if our earning potential wasn't as high.

What we need is inf sinks.


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Posted

Quote:
Originally Posted by Chaos Creator View Post
That doesn't solve a single thing unless you never spend any of it.
I promise.
I won't spend as much as everybody who gives me the inf would ifthey kept it for themselves.
Also I will be stingy with it and bid creep like a ****. Except when I am in a hurry.