just a market rant
I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do.
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huh!
i mean, y'know, if the inf is too rich for your blood...there are options.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
What happened to it? seriously I pretty much know it's like when you break something and your parent asks they already know.
I know whos fault it is too, the devs. So thank you devs for letting exploit after exploit produce unseen trillons upon trillions of influ into the systems, thanks for not taking the exploiters influ away from them. Just a big fat thanks for generally screwing the market beyond repair. I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do. So thanks, devs the real people to blame for how screwed the market is and always will be. So thanks for the hyperinflation where everything cost the proverbial wheel barrel of cash to buy PS. Devs please, Take the ******* influence drops out of AE. I love AE so but you know it does no one any good for it to be in there. |
Don't get mad, get even.
Sure, lots of people made stupid amounts of inf with various exploits, BUT they are more than happy to give it to YOU for minimal effort.
These people are sitting around with a surplus of influence and a deficit of knowledge. Take advantage of them.
You too can be hyperinflated!
Open the pod bay doors, Hal.
Sure, lots of people made stupid amounts of inf with various exploits, BUT they are more than happy to give it to YOU for minimal effort.
These people are sitting around with a surplus of influence and a deficit of knowledge. Take advantage of them.
You too can be hyperinflated!
There was a time when having 2 million Inf. made you rich! There was a time people got happy when they received "125 infamy" from one of those Christmas presents.
Now if you have 2 million Inf., you would use all of that to buy 5-10 Alchemical Silvers. You could fully SO-out your level 50 character with that much money.
And yes. I realize there are smarter ways of going about it. I try to do them too. But my concern is the worth of Inf. and how it's declining each day. Making farming and grinding and being "efficient" or "patient" a standard, rather than a way of being smart with your money.
But oh well! *sells a Purple IO for 500,000,000 and rolls in cash!*
What happened to it? seriously I pretty much know it's like when you break something and your parent asks they already know.
I know whos fault it is too, the devs. So thank you devs for letting exploit after exploit produce unseen trillons upon trillions of influ into the systems, thanks for not taking the exploiters influ away from them. Just a big fat thanks for generally screwing the market beyond repair. I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do. So thanks, devs the real people to blame for how screwed the market is and always will be. So thanks for the hyperinflation where everything cost the proverbial wheel barrel of cash to buy PS. Devs please, Take the ******* influence drops out of AE. I love AE so but you know it does no one any good for it to be in there. |
As for AE, I would've liked it not to produce any influence at all, just XP and drops. Guess you can't have it all
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do.
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@Roderick
Delicious
So because car manufacturers make cars that go fast, it's their fault when someone is speeding?
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Responsibilty, it's the devs fault for the exploits and the market in the sad state it is the least they could do is take influence out of AE.
As for AE, I would've liked it not to produce any influence at all, just XP and drops. Guess you can't have it all |
Don't get mad, get even.
Sure, lots of people made stupid amounts of inf with various exploits, BUT they are more than happy to give it to YOU for minimal effort. These people are sitting around with a surplus of influence and a deficit of knowledge. Take advantage of them. You too can be hyperinflated! |
I'm... boggled.
You're complaining about the market costs of things that rain from the sky like snowflakes in winter?
Honest question here... what's your normal playstyle like? I'm curious about how it differs from mine. Why? Because the fact that you can sell crafted uncommon recipes for what feels like a ridiculous amount of cash is making me rich from playing the game. I'm using the prices I can sell uncommons at to help afford rares and purples.
I think this is a good thing.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You're complaining about the market costs of things that rain from the sky like snowflakes in winter?
Honest question here... what's your normal playstyle like? I'm curious about how it differs from mine. Why? Because the fact that you can sell crafted uncommon recipes for what feels like a ridiculous amount of cash is making me rich from playing the game. I'm using the prices I can sell uncommons at to help afford rares and purples.
I think this is a good thing.
I don't know how one could "fix" this. But just because you and I are profiting from this, doesn't mean it's a good thing for the market system as a whole.
Point of order.
Selling stuff on the market is one of the few actual influence sinks in the game.
the 10% fee adds up.
I may sell X for 3 million, but I only get 2.7 million. 300 000 inf is lost to fees.
Market activity is to be encouraged. Selling to Vendors however, increases the net inf in game.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Selling stuff on the market is one of the few actual influence sinks in the game.
the 10% fee adds up.
I may sell X for 3 million, but I only get 2.7 million. 300 000 inf is lost to fees.
Market activity is to be encouraged. Selling to Vendors however, increases the net inf in game.
And later on, getting a whole bunch of inf., and using that to flip another common salvage item like Scientific Theory by buying large stacks of it, and then re-listing them at 1,000,000+ inf. each (this happened last week), is good for the market because it is destroying some inf. in the process? Again, of course! How do I not see how much of a positive impact these things have on the global economy of the game as a whole! I must be blind, or stupid! ^_^
Now excuse me while I go farm some tickets and sell some common salvage for 500,000 inf. a pop! I want to contribute and make the world a better place!!!
So, farming AE Tickets, getting a stack of 50 Alchemical Silver Salvage pieces, and selling them for 200,000 inf. each is actually good for the market and the users because it's destroying some inf. in the process? Well yes, good sir! It's destroying the inf. of those who're buying all those Alchemical Silvers! ^_^ And later on, getting a whole bunch of inf., and using that to flip another common salvage item like Scientific Theory by buying large stacks of it, and then re-listing them at 1,000,000+ inf. each (this happened last week), is good for the market because it is destroying some inf. in the process? Again, of course! How do I not see how much of a positive impact these things have on the global economy of the game as a whole! I must be blind, or stupid! ^_^ Now excuse me while I go farm some tickets and sell some common salvage for 500,000 inf. a pop! I want to contribute and make the world a better place!!! |
1) Any price that was paid was fair: the buyer decided they are willing to pay that much. Try to convince me they were "forced to do so".
2) If you don't want prices to rise any faster than they currently do, any influence destroyed in the process of marketeering is good.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
If farming tickets didn't generate inf, then the more you sold the salvage for, the lower prices on everything would be. (By some very, very, very, small amount.)
Me, I marketeer a fair bit. I've got, oh, say about four billion inf lying around. That means that, at a bare minimum, I've destroyed at least 400M inf. But wait! I've got a lot of stuff that's gone through three or four cycles.
Say I buy something for 20M, craft stuff, and sell it for 100M, of which I get 90M. 10M gone, I have 90. Now I spend that on two things at 45M, sell them for 150M each, and I get 270M. Now I've destroyed 40M, and I've got 270. Now I spend that on three things at about 90M each, and sell them for 110M each because I mistimed the market. I end up with 297M, I've destroyed another 33M, for 73M. Keep on going, and by the time I get to 4 billion, I've destroyed a billion or more. Which is more than all my characters put together have ever earned in drops. So I'm helping!
So, farming AE Tickets, getting a stack of 50 Alchemical Silver Salvage pieces, and selling them for 200,000 inf. each is actually good for the market and the users because it's destroying some inf. in the process? Well yes, good sir! It's destroying the inf. of those who're buying all those Alchemical Silvers! ^_^ And later on, getting a whole bunch of inf., and using that to flip another common salvage item like Scientific Theory by buying large stacks of it, and then re-listing them at 1,000,000+ inf. each (this happened last week), is good for the market because it is destroying some inf. in the process? Again, of course! How do I not see how much of a positive impact these things have on the global economy of the game as a whole! I must be blind, or stupid! ^_^ Now excuse me while I go farm some tickets and sell some common salvage for 500,000 inf. a pop! I want to contribute and make the world a better place!!! |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I don't know about you, but I've made probably more than 3 billion in the last week or so. Reactive Armor, Aegis, Decimation IOs have been selling for 40, 50, 70, 80 million a piece crafted.
(And just before I19, a lot of recipes were going for thousands a piece!)
I burned 2.2 billion for the Crazy 88's on Tuesday, and here it is Saturday and I was able to burn a billion for Hero Force Gamma division ^_^.
my lil RWZ Challenge vid
The issue is that I realize and understand that there are people who either do not have the knowledge, or they simply don't want to spend the time and effort to do what the more experienced market users do.
And telling me marketeering, flipping, and farming/selling is healthy for the market because it destroys some inf. in the process is just a poor justification. It makes the game miserable for people I mentioned above by taking money away from the poor and giving 90% of it to the rich, and 10% of it to the trash. This causes a vicious cycle that keeps increasing the overall prices of items in market across the board. A mere 10% net loss in infamy (and the common effort of the whole Crazy 88s thing (They have my thanks! )) isn't nearly enough to slow down this cycle.
And sure, one would say "If you're not willing to put in the time and effort to earn money and spend it wisely, then you shouldn't expect to get all the cool shinies instantly!". Yes. That's very, very true. However, there was a time one could afford a single Apocalypse IO for 50,000,000 inf. to 60,000,000 inf., an Alchemical Silver for 10,000 inf. to 50,000 inf., and most Uncommon and Rare Recipes for under 1,000,000 inf. Now, those number have grown exponentially. That same Apocalypse IO is 500,000,000 inf., the Alchemical Silver is 100,000 and even 500,000 inf., and most recipes easily hit 5,000,000 inf. Though the market of most of the Uncommon and Rare recipes has been stable.
During this inflation, the only methods introduced to help the poor get more inf. without having to invest in the market were the introduction of Reward Merits, AE Tickets and Hero/Villain Merits. Sadly, the rich ones began taking advantage of those too, which only made the process worse!
Lastly, I need to make it clear that I'm not flaming, complaining, or trying to bash the marketeers. I'm just stating my personal observations, and why I think "fixing" the market is not something that can be done easily, or blamed on a small number of individuals. "Fixing" the market requires the effort of everyone who uses it, those who developed it, and the balance of the game in general. And that is, given the circumstances, something too massive to tackle with ease, unless someone somewhere comes up with a creative, cheap, and realistic solution.
Until then, the prices will continue to rise. Experienced and/or determined players will keep getting larger sums of cash. And finally, the new and/or not-so-determined players will continue to complain about not being able to afford anything on the market.
I'm... boggled.
You're complaining about the market costs of things that rain from the sky like snowflakes in winter? Honest question here... what's your normal playstyle like? I'm curious about how it differs from mine. Why? Because the fact that you can sell crafted uncommon recipes for what feels like a ridiculous amount of cash is making me rich from playing the game. I'm using the prices I can sell uncommons at to help afford rares and purples. I think this is a good thing. |
For the record I don't think flippers ruin the market. I have a bit of knowledge when it comes to economics and the only ones to blame for all the inlfluence that is floating around is the developers for letting exploit after exploit into the system. They pretty much let people print influence ie monkey farms, mew farms, rikti com officers farms, mito farms, MM pets not examping farms, etc etc etc.
Seriously they just need to take influence out of AE to stop all this nonsense.
The market game is part of the larger CoX game. Unfortunately unlike the larger game the market has winners and losers. Winners are those that spend the time to profit from it and keep ahead of the inflation. Of course you have to have the time and also be willing to spend that time to be in that position. Some players don't have that time, and others are not willing to spend that time if they do. The fun value isn't there for a lot of us.
The profiteers say "Your choice.", and walk away with a superior air.
The perception that the market is unbalanced is the reality. All perception is reality. If enough people thing it is so unfun and unbalanced that it affects the enjoyment of the larger game, perhaps something should be done. I don't know if we are even headed in that direction no less whether or not now is a timely point to have concern if we are. I suspect not. But some people hate the market in the form it takes today. I do. I wish there were more people upset than there are. The market is unlikely to get attention and change and really wish it was changed. Tomorrow.
Just how I feel. Now Chaos Creator can come up with another creative way to say Cry Moar Noob to this post like he did to the OP.
dev seeding of market items would help sink inf. because 100% of sales to the dev toon that listed the item would be out of player hands.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I'd support purple seeding for 500m a pop. (Crafted)
....and why I think "fixing" the market is not something that can be done easily, or blamed on a small number of individuals. "Fixing" the market requires the effort of everyone who uses it, those who developed it, and the balance of the game in general. And that is, given the circumstances, something too massive to tackle with ease, unless someone somewhere comes up with a creative, cheap, and realistic solution.
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Anyway, I dont really think the market is that ****** up, and if it is it's not the devs fault. To me is the more expensive stuff is more i can sell it for. But at the same time to more i can sell stuff for the more i would have to buy it for as well, but i dont know thats just my way of justifiying me making all teh infs get i guess.
Also, whats this Crazy 88s thing?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I compleatly agree with the above statement
Anyway, I dont really think the market is that ****** up, and if it is it's not the devs fault. To me is the more expensive stuff is more i can sell it for. But at the same time to more i can sell stuff for the more i would have to buy it for as well, but i dont know thats just my way of justifiying me making all teh infs get i guess. Also, whats this Crazy 88s thing? |
What happened to it? seriously I pretty much know it's like when you break something and your parent asks they already know.
I know whos fault it is too, the devs.
So thank you devs for letting exploit after exploit produce unseen trillons upon trillions of influ into the systems, thanks for not taking the exploiters influ away from them. Just a big fat thanks for generally screwing the market beyond repair.
I get purples and pvp IOs are stupid exspensive and it don't bother me but the uncommons do. So thanks, devs the real people to blame for how screwed the market is and always will be.
So thanks for the hyperinflation where everything cost the proverbial wheel barrel of cash to buy
PS. Devs please, Take the ******* influence drops out of AE. I love AE so but you know it does no one any good for it to be in there.