The Impossible Mr. Trapdoor and Issue 19's New Theme
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Props to the guys preaching for Traps. Also
Ah, but would you TAKE a person without the Alpha Slot when you begin those TFs? Would you shrug and not bother in the same way that most people would not bother if a character was IO'ed or SO'ed in a TF?
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Not that anecdotes are any help, but the very first TF I did on coming back to the game was Tin Mage with a non-Alpha-slotted char. I tried to stop them from inviting me, but they insisted! I even wasn't completely useless, since I ran around clearing mines during the D11 fight.
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PenanceжTriage
With the level shifts, incarnate system is* level 51-60 content. Just without new zones. And:
-it will break supersidekicking -it will break interval-leveled missions (that is, a mission from a contact in normal content will scale to your characters level so long as the character is within the contacts level range) -it will break expanded difficulty settings |
Think: its level 30, but it cons even to a level 50. Do all the sidekicks in the zone suddenly explode? Tada.
Why people guess instead of asking, and why they seem so confident in their guesses, is something I haven't figured out.
(PS: None of this is specifically covered by NDA, at least not for me: jeez I suggested level shifting to Castle back when the LRSF was first introduced, using literally identical mechanics on the open forums no less. So I'm not too worried about discussing how it might work mechanically.)
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Why people guess instead of asking, and why they seem so confident in their guesses, is something I haven't figured out. ... |
I've come to believe in this...
Humans are insane.
One of the largest contributors to this mental state is their belief in sanity.
and round up everyone that knows more than they do"-Dylan
@Golden Girl
City of Heroes comics and artwork
Why people guess instead of asking, and why they seem so confident in their guesses, is something I haven't figured out.
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IE. Without being inside the NDA locked beta or any other evidence besides random conjecture.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
So the most merciful thing in the world, you think, is the inability of the human mind to correlate all its contents?
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Truth? Perhaps!
Merciful would be not being able to recognize all of the misunderstanding though... So, it is an interesting slant to take on it. I just don't focus on any mercy angle of it.
and round up everyone that knows more than they do"-Dylan
It's all a joke to me!
and round up everyone that knows more than they do"-Dylan
Not sure who is serious and where... But...
I'm pretty sure the joke was already implied in my original comment...
and round up everyone that knows more than they do"-Dylan
Ok, here's my experience.
I don't know what changed but the mission I just ran (Trapdoor) wasn't the same mission I attempted for 4 hours yesterday. I looked at UberGuy's youtube video and thought that something was amiss in my experience yesterday and it seems I was right.
I applied exactly the same tactics I initially attempted yesterday and he went down before the second clone popped. Dark/Dark Corrupter (lvl 50) with a similar build to uberguy I dropped the Dark Servant, 9 reds, covered him with Tar Patch then got to work with the two Dark attacks and the snipe. He got one clone off (which I dispatched quite a bit more slowly then yesterday as it was my first run) but he went down in a few more seconds.
Same tactics yesterday and I couldn't even get the health bar to move, I tried all the tactics that have been listed on the forums (kiting/drawing, lava, ED etc) none of them made a lick of difference. He couldn't hurt me yesterday either which was odd for an EB as they usually 2 shot me even now.
In short, something looks like it changed between the two days. I reset the mission twice yesterday then gave up to do some exploring.
The one thing I did notice as different. Both times I restarted the mission (and of course every time I came back into it after rearming) Trapdoor has a full group of clones out. I killed all the clones before starting but I suspect that that may be the difference. There is no way I could have damaged him through the regen of all the clones and it could be that even though I took them all out the game still thought they were all there.
As en example, in my initial assault (yesterday that was measured by how long it took for all my red Inspirations to expire) I managed to get him own to about half health, that all just disappeared in one tick which I suspect isn't as intended. So it could be a bug of sorts.
My tip for the discussion:
I'd just keep re-rolling the encounter until you start with an empty room with just Trapdoor. If he has all his clones out, as he did with me yesterday I think that you'd have to be some kind of wonderful to beat him.
PS: Of course that means that you're going to need to fight your way down there a few times. Shouldn't be too hard.
J.
and round up everyone that knows more than they do"-Dylan
So, how can we tie this all back up into the original topic?
We're all too crazy to agree or disagree that the developers are crazy.
And how they and their introduction of Trapdoor-like content is crazy could be because of all extremes and all variables in-between.
All forums and all discussions are fruitless endeavors only proving humanity's great insanity and all topics should be dropped, but are not due to our inherent insanity.
Anything else?
The O.P. is insane! And so are YOU!
and round up everyone that knows more than they do"-Dylan
That he should have a full compliment of clones out after a reset is definitely not cool, and something I think people should /bug if they encounter.
Edit: He didn't do that to me, for sure.
Edit2: I wonder if in those situations he could be overflow spawning them in places we can't see them, like in walls or even floors. No idea what happens if he fills all his spawns with multiples. I'd be willing to bet that scenario wasn't well tested.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Insanity?
.... THIS....!
Aw, forget it.
*walks out*
Yeah, he shouldn't aggro until you get to him, and he should stop summoning clones once you die.
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However, I've never verified this myself. I've, ah, never died fighting him. >.>
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
@Golden Girl
City of Heroes comics and artwork