Magic Blast


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Posted

I was thinking today about this, and I thought, yes, we need a separate magic blast category for blasters.

For controllers, a magic set of control powers and so on.

We have the ATs, but nothing that is really magical in nature. No idea what these would look like, maybe it involves animations, that have hexes and so on is an alternative, but we definitely need something magical in nature.


 

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Come again? Ignoring the fact that all of the non-EAT powersets are deliberately designed to be origin independent Magic is probably the easiest origin to make a character for since you can take pretty much any set and say "my powers are spells" or "the items used are magical". Even the most techy sets (such as Assault Rifle and Dual Pistols) you can easily say it's an enchanted Gun, there's nothing fundamentally wrong with that it's just uncommon to have fictional worlds that mix modern weapons with magic.


 

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Originally Posted by thgebull0425 View Post
I was thinking today about this, and I thought, yes, we need a separate magic blast category for blasters.

For controllers, a magic set of control powers and so on.

We have the ATs, but nothing that is really magical in nature. No idea what these would look like, maybe it involves animations, that have hexes and so on is an alternative, but we definitely need something magical in nature.
Get the Origins Booster Pack and use the runes or tarot card auras.

You can set it so the auras only occur while you're actually casting the attacks. You can also use a plethora of other combat auras (or just plain auras) to simulate a magical effect.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
I was thinking today about this, and I thought, yes, we need a separate magic blast category for blasters.

For controllers, a magic set of control powers and so on.

We have the ATs, but nothing that is really magical in nature. No idea what these would look like, maybe it involves animations, that have hexes and so on is an alternative, but we definitely need something magical in nature.
I already have several Blasters with Magic Blasts. Sure one of them has blasts that look a bit like pink fireballs, while another has blasts that are sickly green (almost as if they were made of radiation). I also have a couple of Controllers with their powers based in Magic.

Ain't imagination a wonderful thing?


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Originally Posted by Adeon Hawkwood View Post
Even the most techy sets (such as Assault Rifle and Dual Pistols) you can easily say it's an enchanted Gun, there's nothing fundamentally wrong with that it's just uncommon to have fictional worlds that mix modern weapons with magic.
Magic would explain why you never have to reload, or why your bullets can bend or go through corners.


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Oh dear...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Originally Posted by thgebull0425 View Post
We have the ATs, but nothing that is really magical in nature.

Soooo, things like shooting fire from your hands, flying, summoning an ice storm, turning invisible, etc. can't easily be considered "magical in nature"?

News to me.


 

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Originally Posted by Memphis_Bill View Post
What exactly *IS* a "Magical blast?" And what makes it different from the blast sets we have now?
Little black butterflies flying from your fingertips and exploding on contact? Even something like the Rune of Warding temp power but I personally prefer the butterflies.


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I mean like a hex bolt blaster set. I know we have all these different powers, so maybe magical type animations for these. The look is the same for all AT types, I was saying magic it up, so have magical things in the animations, or a set, of course if one could be built. Sheesh. So much sarcasm so close to Christmas, bah humbug to all of you, lol.

If I play this game, and still read comics at my age, then I have an imagination. Trust me on this. A powerset may not be the way to go, but alternate animations would be good.


 

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Most powersets lend themselves towards magic than any other origin, I'd sooner want the ability to use custom weapons for the blast sets to fit my tech/science characters.


 

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Originally Posted by Lurker Hunter View Post
Most powersets lend themselves towards magic than any other origin, I'd sooner want the ability to use custom weapons for the blast sets to fit my tech/science characters.
If we could get the rune effect used for the spell you get in Croatoa in one of the arcs (+damage vs the various Fae there, irrc) for the blast sets, that'd solve the problems. As it is though, yeah, magic is the EASIEST origin to cover effects with, by far.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by thgebull0425 View Post
I mean like a hex bolt blaster set. I know we have all these different powers, so maybe magical type animations for these. The look is the same for all AT types, I was saying magic it up, so have magical things in the animations, or a set, of course if one could be built. Sheesh. So much sarcasm so close to Christmas, bah humbug to all of you, lol.

If I play this game, and still read comics at my age, then I have an imagination. Trust me on this. A powerset may not be the way to go, but alternate animations would be good.
How does a "hex bolt" vary visually from a Neutrino Bolt or half of the powers in Energy Blast (recolored, if you wish)? Is it all in the gestures? Do you want to throw up The Horns like a certain Sorcerer Supreme (who is really just a gifted surgeon, and nothing more)?

The awesome thing about CoH, especially now that we have customization, is that many of the stock powersets can be used to represent almost any power you like. That guy shooting fire out of his hands - is he a powerful wizard, initiated in the Seven Mysteries of the Leaping Flame? A mutant, both gifted and cursed with pyrokinesis that responds to their emotional state? A hapless lab tech or bystander who was doused with an experimental compound and set on (surprisingly harmless) fire? A martial artist whose heroic spirit and Hot Blood allow him to not only manifest his chi visibly, but hurl it at his foes? (HADOKEN!) A techie with wrist-mounted flamethrowers?


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Yeah, if I had been asked to name an origin which needed more love, Magic would have been #5 on my list. Nearly everything can be handwaved as "magic".


 

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How about a spell that does this?



It's "/em alakazamreact". It would make for a good craftable power.


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Originally Posted by Techbot Alpha View Post
If we could get the rune effect used for the spell you get in Croatoa in one of the arcs (+damage vs the various Fae there, irrc) for the blast sets, that'd solve the problems.
The Rune Of Warding graphics would great as alternate emanations, and the Midnighter's staff animations for blast sets would be good too.


 

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Originally Posted by Shadow State View Post
The Rune Of Warding graphics would great as alternate emanations, and the Midnighter's staff animations for blast sets would be good too.
exactly, one thing that would work, not just for magic but probably for tech as well would be for them to really plow into alternate animation effects and make animation effects that do things like surrounding your hands with runs or using magic staves, using guns like the crey pistol for an elemental raygun effect, or even (and this was asked for a while ago in a relevant thread) alternate animations for the medicine pool and buff sets to be more ultratech/magic looking. I also was nagging for mystical looking kanji symbols, because i want some more anime themed stuff.


 

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Thank you Shadow and Rian, you two have gotten the point of my post. Those are the types of things that I meant. I agree, they could all use love, no doubt about it. Of course, every power could be magical, but they don't look magical. That is why I suggested alternate animations, which many of you posted as well.


 

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Originally Posted by Techbot Alpha View Post
If we could get the rune effect used for the spell you get in Croatoa in one of the arcs (+damage vs the various Fae there, irrc) for the blast sets, that'd solve the problems. As it is though, yeah, magic is the EASIEST origin to cover effects with, by far.
That would be pretty cool too, and though I'd sooner want more tech options I wouldn't complain! That along with the dark blast that the Ghosts use (the spiraling triangle of skulls thing) would be awesome if re-purposed for the blast sets. Spiraling triangle of fire? Yes please.


 

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Originally Posted by thgebull0425 View Post
I mean like a hex bolt blaster set.
You want to shoot these? How are these magical?



Painful to get hit with, sure. Magical, not so much.


 

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Originally Posted by Memphis_Bill View Post
You want to shoot these? How are these magical?
"Magically" propelled through the air. Probably with gunpowder or magnets or something. Maybe tons of strings attached and some mechanism off-screen above us with dozens of people scurrying around to give the appearance of hurdling objects.


 

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What I love is how some posters, who post a lot, think that they have all the answers, and that no idea is good, until of course they post one themselves. Then the heavens have descended on the earth. Sarcasm there of course. Make Tech more tekkie, make magic more magical and so on, I agree with all of that. All blasts look the same, except for colour and the new animations, but they all look pretty standard. My point was to say, a powerset maybe, or new animations, whatever. Flame on flamers.


 

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Originally Posted by Fleeting Whisper View Post
Magic would explain why you never have to reload, or why your bullets can bend or go through corners.
Amen. I acually made my dual Pistols character Magic cause I could see no other sane reason for all the Tom Foolery with the guns. Especialy the Targeted AOe where the bullets curve down to their targets and of course the one with the damage resist debuff if your on regular ammo.. that one where he/she/it (avatar depending) tosses the gun into the air and catches it before thrusting forward to then shoot. If that character isn't 'casting' a spell then it's just being terribly silly....

Oh, oh wait! I have a Natural themed gunslinger Idea now... hehe

"If I flip the gun in the air... Catch... it... and then push it tow-WARD mah targate... It duz special thangs."

Forrest Gunn... World's most "special" Gunslinger. ;p So his momma says.


 

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Originally Posted by thgebull0425 View Post
What I love is how some posters, who post a lot, think that they have all the answers, and that no idea is good, until of course they post one themselves. Then the heavens have descended on the earth. Sarcasm there of course.
How about less sarcasm and lashing out at the people who've criticized your idea, and better explanations of what you want?

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Make Tech more tekkie, make magic more magical and so on, I agree with all of that.
HOW? Different animations? FX like runes or tiny atoms added to the powers, based on the character's origin? Be specific, please, not just "more magical". If you don't know what you mean by that, how are we supposed to?

Also please keep in mind that everything you suggest needs to be optional, as many people have their own concepts and may be perfectly fine with the powers as they are right now, and don't want to be stuck with (say) runes they can't turn off.

Also also, on a technical level, "new powersets" as a way of implementing this is a non-starter. You'd need to multiply the number of sets currently in the game by five, one for each origin. Not going to happen.

The devs have given you the tools - with the costume creator, then with power customization, booster packs(*), combat-only auras, and now with (some) alternate animations, to make your character unique. If that's not enough, then I'm sorry. If anything, your proposal runs the risk of making characters less unique, by putting them in one of five boxes. "You want to be Magic origin? Okay, all of your powers are accompanied by sparkles and unicorns. No, you don't get to turn it off or choose another style. You're Magic, you're sparkly. NEXT!"

*EDIT: Speaking of, have you looked at the Origins Booster Pack? It has a bunch of new auras and FX that might help you customize your character closer to your personal vision.


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Posted

Quote:
Originally Posted by thgebull0425 View Post
What I love is how some posters, who post a lot, think that they have all the answers, and that no idea is good, until of course they post one themselves. Then the heavens have descended on the earth. Sarcasm there of course. Make Tech more tekkie, make magic more magical and so on, I agree with all of that. All blasts look the same, except for colour and the new animations, but they all look pretty standard. My point was to say, a powerset maybe, or new animations, whatever. Flame on flamers.
i wouldnt get that worked up, nobody really was that nasty after we got what you meant. it was just an initial misunderstanding, sometimes people ask for powersets that are a little specific, they arent well thought out or would get redundant and clutter-y, and some mistook you for that, once we understood you better, we were mostly in agreement. animation customization seems to take time, the blasts, even though they were fairly plain, they still took effort, so for those powers, as well as the pools, bffs and controls, thats looking down the road. I'm not a techie myself, but those whom i have talked with indicate animations are a pain, very time consuming, particularly since we have 3 skeletons, rather than just 2 so i guess we just gotta say, be patient, a lot of us agree with you, but realize that its going to take time. thats really the best we will get.

one side thing that you can use now, it aint perfect but it does some work. did you get the origins aura/cape pack? the runes in it can be set to combat active only, so while it wont directly change the animation, if you put the runes on your hands and make them combat activated, then you will be throwing bolts, and have glowing runes floating around your hands, not perfect, but might do.