Magic Blast


Ad Astra

 

Posted

Quote:
Originally Posted by Megajoule View Post
Also also, on a technical level, "new powersets" as a way of implementing this is a non-starter. You'd need to multiply the number of sets currently in the game by five, one for each origin. Not going to happen.
You're looking at it from the wrong angle.

Just speaking generally, the devs could implement a blast set where the caster traces his hands in the air in some type of sign and the resulting attack has no traveling particle, just a kind of energy/slashing/bursting FX on the target(s). Slap on some type of theme that's unique and add secondary effects/mechanics that make sense and you've got a new set. It's just, by chance, the devs decided to call it 'Hex Blast' or some such and theme the secondary effect after the blasts being various magics.

Add in alternate animations with the character typing on a holo-display, hand sign ninjutsu or just squeezing their temples for some alternate origin themes (which should be easy since the blasts have no actual emanation point from the body and just body movement) and that about covers it. But that leaves the questions: Would people like it? Would this personify 'magic' for those yerning for such a set? Or would posters complain about it seeming origin specific?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Or would posters complain
yes, always, no matter what.

again, the question just comes to mind, would another set be unique enough to stand out while not being overpowered and soon to be adjusted, or underpowered, each new powerset runs the risk, and it just seems that rather than adding in a set without a definable gameplay hook, rather than one that is largely cosmetic, it really seems more a job for alternate animations. we will be getting new powersets, so its not like i'm saying no new sets ever, but maybe its best to make sets when their purpose is one of gameplay, and let the animation tech handle the cosmetic elements.