i19 does not bode well
So this thread can be summed up by "Waaah too hard I didn't read anything why is everyone laughing"?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Ok in retrospect I will say I don't think the arc to introduce us to Incarnates is actually very good in terms of vehicle or story - but most mandatory arcs, the Montague Castanella or the Invention arcs aren't brilliant either and this comes up a shade below them IMO but it's easy enough to do so is simply something to be endured rather than enjoyed.
Thelonious Monk
Wow...
Obvious troll is... ridiculously successful
Two lines down from your release note quote:
If all else fails, minor Incarnate Shards sub-components for constructing your Alpha Abilities can also be occasionally acquired off of level 50+ foes and level 50 players in PVP. |
I got 8 shards in an hour farming the wall in Cim Sat......this thread makes my head hurt.
That is an excellent image.
Cricket's not a well known game, with only about 1.5 billion followers globally. Small beans really |
I think the problem for US (CoH) players is that over here we have baseball and american football... while outside of our borders there is Cricket and Football / Soccer. Tends to create quite a cultural disconnect, combined with marketing companies eager to toss world-wide onto sports (E.G., World Series, but last time I checked Japan wasn't exactly invited to participate, and they've got a pretty good baseball system).
Anyways, for those who are used to Baseball and look at Cricket with complete and absolute confusion (like me), David Morgan Mar has a pretty good write-up of Cricket when compared to Baseball: http://www.dangermouse.net/cricket/
In my case, because I enjoy the general gameplay and the costume creator. I tried joining PUGs, and even an actual super group when I first started playing. I found PUGs less than likable because I seemed to constantly run into people who were bad players, or actual build fascists. And I ended up setting all my characters to hidden from my own SG, because I quickly got fed up with the other members *demanding* that I come team with them, regardless of what I was already doing. (Quite often, they didn't even have the courtesy to phrase it as a request. Not "Oh, hey fellow team member. Are you busy? Would you like to help me out with this?" No, instead I got "You're in our SG and we want two more people for this team. Get over here now.") Now all my characters are in one of my solo SGs, and all of them are hidden from searches as soon as they are made.
I can't speak for anyone else, but I play MMOs because I like something about the game enough to tolerate the fact that there are other people logged in at the same time. I play *despite* the massively multiplayer part, not because of it. Of the three MMOs that I spend any time playing, none of them particularly require teaming most of the time. I don't PVP, and I don't have any interest in "raid" style content. In fact, the main reason I'd stopped really playing the zillion pound gorilla of MMOs a good six months before I actually quit was that it became more and more apparent that there really wasn't much to do at the level cap if you didn't want to sign away your soul to a hardcore Raiding guild. |
It's still not a good reason to make *everything* soloable imo. I'm glad the Devs seem to agree on that.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Ok in retrospect I will say I don't think the arc to introduce us to Incarnates is actually very good in terms of vehicle or story - but most mandatory arcs, the Montague Castanella or the Invention arcs aren't brilliant either and this comes up a shade below them IMO but it's easy enough to do so is simply something to be endured rather than enjoyed.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Everything storywise, sure, I can buy that. Everything mechanics wise... Why not? Why must certain rewards have a "You must team with other people" component appended to them when some of us are perfectly fine earning team-centric rewards solo at a very reduced rate? Why do you require that I don't have something in particular?
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I do like team interactions. Difficult tasks were you need to do things as a team to complete it. Things you simply can't do solo. Things this game has way to few of imo. Hamidon, CoP, MR (only because you can't kill the pylons fast enough solo) are the only things I can think of really. Even the new Apex TF (which I like a lot) can, in theory, be done by single character if he's powerfull enough.
What I have a problem with is that if everything needs to be soloable, it all needs to be simplified and dumbed down so that one character can manage it.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I'm a pom that plays on Justice with the Aussies in their prime time.
As suggested, join Justice United and Australia channels.
For trapdoor, pull him out of the room with the lava and into the corridor and he doesn't regen at all. He does however hit squishies like a truck, so bring plenty of insps particularly purples. Also set the mish to -1.
There are organised activities Mon-Wed-Fri by the Aussie community starting at I believe 8pm Sydney time, check on the Oceanic section of these boards, but the component dropping TFs are likely to be run on at least one of these (Weds I think this week). Certainly in the recent past, there have been enough people to do a mothership raid on some of these days.
I've been out of the loop for a week or so as staying up to listen to the cricket means I haven't been waking up early enough to take part in them.
It's true. This game is NOT rocket surgery. - BillZBubba
heh. Nice tongue-in-cheek flatline there.
I think the problem for US (CoH) players is that over here we have baseball and american football... while outside of our borders there is Cricket and Football / Soccer. Tends to create quite a cultural disconnect, combined with marketing companies eager to toss world-wide onto sports (E.G., World Series, but last time I checked Japan wasn't exactly invited to participate, and they've got a pretty good baseball system). Anyways, for those who are used to Baseball and look at Cricket with complete and absolute confusion (like me), David Morgan Mar has a pretty good write-up of Cricket when compared to Baseball: http://www.dangermouse.net/cricket/ |
Which means we could get a cricket bat as a club in game!
Thelonious Monk
What I have a problem with is that if everything needs to be soloable, it all needs to be simplified and dumbed down so that one character can manage it.
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Not all tasks can be soloable even if the developer chose to apply solo rules to them. That's just how it goes. However, all rewards need to be soloable in SOME way that can be described as more efficient than hunting down that one Infected that spawned in the train station in Recluse's Victory once in a blue moon. That's all I'm sayin' and, so far, that's what they've been doing.
*edit*
I just hope we get Incarnate story arcs in addition to the TFs. I'd hate to think that Incarnates aren't strong enough to do anything meaningful on their own.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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face it the game is old and all these updates are just lipstick on a pig |
I'm Australian but I have found one of the few benefits of working nights.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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clicking, tabbing no difference, I could select him and watch his heath but I couldn't attack.
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Sadly after you defeated Trapdoor you made the mistake of abandoning the mission when all you had to do to successfully complete it was talk to him.
Everything storywise, sure, I can buy that. Everything mechanics wise... Why not? Why must certain rewards have a "You must team with other people" component appended to them when some of us are perfectly fine earning team-centric rewards solo at a very reduced rate? Why do you require that I don't have something in particular?
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"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
So essentially you have told us you had done everything in the mission but the very final step and went outside and abandoned it.
Note all you have to do is click on him not attack at that point.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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You can't please everyone, so lets concentrate on me.
*hears a knock on the door, opens it, and is assaulted by cricket bats*
ow...
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