i19 does not bode well
Yes, it's Justice and it is currently dead quite, just after midnight local time.
Luv the way any discussion here degenerates into slagging off at the poster. btw tried the suggestion of killing the clones, didn't help he just spawned more :-(. I have completed this sucessfully in a team but solo with 3 different blasters no way. and to rub salt in you can't auto complete the mission. |
His clones will NOT follow him, and once he gets out of the room he loses the regen bonus they give him. Did that on a scrapper and he dropped in less than a minute, should be nearly as easy on a blaster.
The funny thing is: You already ARE playing on the server that has the most Aussies on it. Justice has been the unofficial Aussie/Kiwi server for several years now. Try joining some of the global channels that cater specifically to Oceanic players and you should have a lot less trouble finding teams.
Just because something takes longer to do while solo than it does while teamed is not a case of bad game design. It's actually GOOD game design that an MMO should encourage people to team up to do things. If you got stuff just as fast or faster while soloing, there would be little incentive for anyone to team at all.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Again, that's every REWARD, not every TASK. Certain tasks are simply designed in such a way that they really couldn't be soloable even if you let AVs scale down. The Hydra Trial comes to mind - you can't break the generators fast enough to give you enough shield-down time on the head if you're working alone. I don't believe Romulus would be doable even as an EB, simply because you'd be fighting four EBs at once, and pretty cheap EBs, to boot.
Not all tasks can be soloable even if the developer chose to apply solo rules to them. That's just how it goes. However, all rewards need to be soloable in SOME way that can be described as more efficient than hunting down that one Infected that spawned in the train station in Recluse's Victory once in a blue moon. That's all I'm sayin' and, so far, that's what they've been doing. *edit* I just hope we get Incarnate story arcs in addition to the TFs. I'd hate to think that Incarnates aren't strong enough to do anything meaningful on their own. |
People are soloing ITFs (so with Romu as an AV) more than you'd think though. With the AV's scaled back to EBs I could do it myself, quite simply.
And as much as I like some effort with my content I'm not a min/maxer (almost as boring as farming) in the slightest.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
What's with this mentality that somehow people think they should not put in any sort of effort to unlock the Incarnate abilities? Do you also complain about how you can't slot PvP IOs on your character because you don't PvP or about how you can't slot Purple IOs on your character because you don't farm or grind tips?
If not, then why are you complaining that you can't get Incarnates because you don't want to do TFs and you don't want to grind missions?
You like something. You want something. That thing has a cost. This cost gives meaning and definition to that thing you want so much, cause if it didn't then you wouldn't want it so much. That's the basis of a game driven on rewards and accomplishments. You do something, you get rewarded for it.
Is that concept really that hard to understand?
The OP wants to play an MMO solo?
Weird..
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Soloable incarnate content would be nice, along with the TFs and raids, but I'm not really concerned about that. End game stuff doesn't really interest me.
Soloable incarnate content would be nice, along with the TFs and raids, but I'm not really concerned about that. End game stuff doesn't really interest me.
Still, CoH is very very solo friendly as-is, and I'm happy about that. I usually don't team beyond Task Forces and such because I like to fight at my own pace.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
You like something. You want something. That thing has a cost. This cost gives meaning and definition to that thing you want so much, cause if it didn't then you wouldn't want it so much. That's the basis of a game driven on rewards and accomplishments. You do something, you get rewarded for it.
Is that concept really that hard to understand? |
Think about it. We live in a society where you don't have to put any effort in to graduate high school because of the "No child left behind" rules. We live in a society where it is not only possible, but extremely easy to live off the government with no effort expended by yourself.
So, yes, the idea that you have to work to receive something is a foreign concept to a depressingly large number of people.
(I'm not trying to start a political discussion, just pointing out that a lot of people truly don't understand why they have to put effort into something to be rewarded.)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
For a lot of people, the answer is "yes".
Think about it. We live in a society where you don't have to put any effort in to graduate high school because of the "No child left behind" rules. We live in a society where it is not only possible, but extremely easy to live off the government with no effort expended by yourself. |
I don't try to tell my boss that I should be paid more because it's unfair that those more skilled and driven than get paid more. I don't complain to the state that the bus fare is unfair because I feel I shouldn't put forth the effort to make enough money to buy a ticket. I don't do these things because that's just how life works. But I just happen to not very much enjoy how life works and I wish that, at least in my pretendy fun games, I didn't have to be the one who sucks and the one who never gets anything simply because I don't want to put in the "work" in an activity that I engage in to get AWAY from work.
You cannot ignore or "fix" some people's desire to get back home after a hard day and sit down to relax with a game that lets you fly around and blast zap people in the balls, and where you don't have to deal with the stresses of real life. For some of us, we want this game to remain just that - a game. Not a job, not a sport, but a game.
Furthermore, I highly disagree with the notion that "It is the effort that makes it that much sweeter," to quote Farah. I know what I want. The things I want have a certain value and a certain cost associated with them. Quite on the contrary to the belief that the higher the cost, the higher the satisfaction, the higher the cost, the less an item is actually worth, because the higher its value has to be for that item to be worth it.
People always examine these situation from the viewpoint of already having put in the work. Once you've paid the price, OF COURSE whatever it is you paid it for will feel very satisfying, because its cost is already past and it's only the value remaining. I always look at these things from the other side of the shopping window. I want all the good toys, obviously, but before I even consider what it would be like to have them, I need to consider if I can, in fact, afford them. Most of the time, I actually can't. Every time I see FLIR camera footage, I remember I want to have one. Man, it would be SO AWESOME to have one of these... Until I remember that these things cost multiple thousands of dollars, which is multiple dozens of times more than I can actually ever conceive of paying for something that has this little practical use to me, personally. Would it be cool to have if one were given to me for free? OH HELL YES! Would I want to PAY for one? I wouldn't, because I couldn't.
Real life can be unpleasant sometimes, but the point of games is that they AREN'T real life. Even if real life isn't as pleasant as I'd like it to be, my games can always provide the kind of pleasant fantasy that makes the harsh reality of life more appealing. Facing situations in my games where I have to either work my *** off or go find a game for babies does not motivate me to try harder and excel. It motivates me to throw my hands in the air and go away. And I don't like it when games make me do that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I thought the idea behind this game was that teaming was optional and that everything could be acquired solo.
Now with this release I can't progress my 50's unless I do TFS, do the devs realise how hard it is to get a team together on some servers outside the US ?! The time zone difference kills us. I am afraid if this doesn't change then this is the end of my 6 year run with this game. :-( |
Second of all you dont need a team to get alpha. The remial arc can be completed solo. trapdoor can be pulled into lava killing him in like 30 secs.
Last but not least you dont need to do TF's you can get shards by farming any mish lvl 50+ and you can make the ingreediance needed with shards. Yea, it goes alot faster if your doing TF's and have a full team but you dont have to. I dont know about other servers but on freedom getting a team is as easy as broadcasting whatever TF of mish your looking for.
What's with this mentality that somehow people think they should not put in any sort of effort to unlock the Incarnate abilities?
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People will adjust. I remember when the ITF came out and people complained how it was hard and without the perfect team you couldn't defeat Romulus and his healing Nictus. Then people adjusted and those complaints ended.
I think Trapdoor is a perfect example of this. The first time I fought him I didn't realize his clones were affecting his regen. I couldn't understand why I wasn't making a dent in his health after good initial progress. Then I figured it out, took out his little helpers, and it went swimmingly. If I would've given up after my initial setback my impression would have been of an overwhelmingly difficult encounter. As it is, I ultimately found it creative, fun, and not particularly difficult.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
The Incarnate unlock arc can be done solo. In fact, on the scale of "stupidly difficult Elite Boss encounters," I'd consider even the Honoree mission to be less frustrating than most of the places where a Freedom Phalanx member shows up. My villain finished the Incarnate slot arc, and the only part where I had help was the actual fight with the Honoree. I'm fairly sure that if I did it again I could manage it without help.
Immediately afterwords, I did Dark Watcher's "Horrors of War" mission where you have to fight the Manticore Automaton, and after about the tenth hospital run, I ended up just auto-completing the mission. Explosive Arrow does terrible things to my zombies, and as a /Dark Miasma Mastermind there isn't really all that much I can do about it. Considering that no matter what I hit him with first, Fake Manticore could pretty much ignore the first few debuffs I hit him with.
That's a very one-sided way to look at it, Claws. Some of us are well aware of what work and cost mean, and play these games specifically to get AWAY from those real-life concepts. In real life, I'm a wimp. I COULD spend hours and days and years training up to become a professional athlete, but I'd just fail in the end, so instead I load up Prince of Persia where I can scale walls, vault between flagpoles, leap great distances and heal by drinking the water I'm standing in with my dirty boots. I play video games to get what I can't get in real life because I'm not good enough.
I don't try to tell my boss that I should be paid more because it's unfair that those more skilled and driven than get paid more. I don't complain to the state that the bus fare is unfair because I feel I shouldn't put forth the effort to make enough money to buy a ticket. I don't do these things because that's just how life works. But I just happen to not very much enjoy how life works and I wish that, at least in my pretendy fun games, I didn't have to be the one who sucks and the one who never gets anything simply because I don't want to put in the "work" in an activity that I engage in to get AWAY from work. You cannot ignore or "fix" some people's desire to get back home after a hard day and sit down to relax with a game that lets you fly around and blast zap people in the balls, and where you don't have to deal with the stresses of real life. For some of us, we want this game to remain just that - a game. Not a job, not a sport, but a game. Furthermore, I highly disagree with the notion that "It is the effort that makes it that much sweeter," to quote Farah. I know what I want. The things I want have a certain value and a certain cost associated with them. Quite on the contrary to the belief that the higher the cost, the higher the satisfaction, the higher the cost, the less an item is actually worth, because the higher its value has to be for that item to be worth it. People always examine these situation from the viewpoint of already having put in the work. Once you've paid the price, OF COURSE whatever it is you paid it for will feel very satisfying, because its cost is already past and it's only the value remaining. I always look at these things from the other side of the shopping window. I want all the good toys, obviously, but before I even consider what it would be like to have them, I need to consider if I can, in fact, afford them. Most of the time, I actually can't. Every time I see FLIR camera footage, I remember I want to have one. Man, it would be SO AWESOME to have one of these... Until I remember that these things cost multiple thousands of dollars, which is multiple dozens of times more than I can actually ever conceive of paying for something that has this little practical use to me, personally. Would it be cool to have if one were given to me for free? OH HELL YES! Would I want to PAY for one? I wouldn't, because I couldn't. Real life can be unpleasant sometimes, but the point of games is that they AREN'T real life. Even if real life isn't as pleasant as I'd like it to be, my games can always provide the kind of pleasant fantasy that makes the harsh reality of life more appealing. Facing situations in my games where I have to either work my *** off or go find a game for babies does not motivate me to try harder and excel. It motivates me to throw my hands in the air and go away. And I don't like it when games make me do that. |
I'm sorry to say this Sam but what Claws is describing is something that we see happening a lot in the U.S.. You could say we have an epidemic of people that think they are entitled to get things for little or no effort.
For example we (in the US) all know someone that will go to a store and buy something on their credit card, take it home and use it, then return it to the store for a refund and lie about why they want their money back. Worse these people don't think they are doing anything dishonest and they've been teaching their kids to act the same way.
...quote snipped to preserve space...
... Facing situations in my games where I have to either work my *** off or go find a game for babies does not motivate me to try harder and excel. It motivates me to throw my hands in the air and go away. And I don't like it when games make me do that.
I'm not saying that video games should be based on rewards for the effort you put in like in real life.
The very basic notion of a game (any game) involves creating a notion of a 'goal' and an 'achievement' for a player. The path to this goal should be composed of various challenges and tasks that are considered 'fun'. This makes playing the game fun and interesting. To provide the player with satisfaction, the game then will award the player when they reach that goal. This reward can be anything as simple as a higher rank on some scoreboard, or a badge.
That's the basic structure of any game, or even sport.
In City of Heroes, there are a variety of goals a player can aim towards. A most obvious one is "hitting 50". Issue 19 brought a new goal, and that was unlocking the Alpha Slot and equipping it with an Alpha Slot Enhancement. That's the goal. The designers seem to have decided that this goal should come at great cost, not only because of the concept, but because it would make it be something of great value rather than simply "Oh hey, I got some +RECH in my build. Neat. What's next?". It's about going through a journey and reaching that goal, and finally be rewarded with your new ability.
Saying "I want Incarnates to be 100% soloable and still get the rewards in X amount of time like everybody else!" is like saying "I want level 50 to be 100% soloable and still get to 50 in X amount of time like everybody else!"
It's a matter of choice, cost, and benefit.
You CHOOSE to get the incarnate slot. That CHOICE comes at a cost. You could either spend Y amount of time and farm missions to get the shards, or you could spend a fraction of Y and join a TF and get the shards. That's YOUR CHOICE.
It's up to YOU to decide which path is more profitable and gets you to your goal faster, and THAT'S PART OF THE GAME. It's what makes "the path" actually INTERESTING.
I don't think I can elaborate into further detail.
Do you also complain about how you can't slot PvP IOs on your character because you don't PvP?[/FONT]
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No, seriously, you've lost me...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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People always examine these situation from the viewpoint of already having put in the work.
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I do not think the time and effort involved to attain the highest tier of power in City to be, in any way, 'too much' and I have NOT reached it. I am close on a couple of 50's, but not really there.
Effort must be expended in an MMO to attain the various tiers of power if it is going to thrive. Doom on God-Mode is fun for an hour or so and then I don't want to play it again.
I would be out the door and I think there are quite a few that would be in line with me to leave, if this game was nothing more than Gauntlet with a Hero skin. It may well attract other to replace those that leave who enjoy such a play style, but I do not think there are enough to make it thrive as an MMO.
If the particular effort involved is not pleasant for one as a gamer, then by all means, find something fun. That's why I stay here, even after trying pretty much all the others.
One of the edge topics this is really hitting on for me is the notion of the game ever being 'work'. Sure there are portions that are tedious now and then. There are certainly portions that are time consuming.
But Work? Right now, I am an IT Director. For years I was a waiter and many other things. During all of that time, there has never been any game I found to be 'work'. Tedious, time consuming or simply not fun, but 'work' never enters into it for me, personally.
I think the problem is that some people in general think that just because there is an item in an MMO, no matter if it is a weapon, a badge or an enhancement, that they are entitled to have that item simply because they bought the game. Not even single player games are built with that in mind. Some level of effort must be expended to attain the goodies in a game.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Here's some food for thought:
I loathe randomness. I loathe random drops. I have no issues with grinding for hours (ah, carding T-Rexaurs in the Training Facility in FFVIII...) as long as there's some tangible progress (even if slow)
Random drops are annoying because they're well, random. I love the new alignment merit syste for that reason, it means you can still get your purples if you feel like it, and you're not reliant on drops.
I DO think Ahat an option of purchasing INcarnate Shards for A-merits would be nice (doesen't have to be much, a 1-1 ratio would suffice) simply to avoid the randomness issue.
I have no problem with random drops in ADDITION to progress-based rewards, but there should *always* be a progress-based path as well.
AS for difficulty... As you reach te end-game, expect it o get harder. This is almost univerally true.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
While I do, I think, understand your viewpoint on wanting the game to not be real life Sam, this statement is just not true.
I do not think the time and effort involved to attain the highest tier of power in City to be, in any way, 'too much' and I have NOT reached it. I am close on a couple of 50's, but not really there. Effort must be expended in an MMO to attain the various tiers of power if it is going to thrive. Doom on God-Mode is fun for an hour or so and then I don't want to play it again. I would be out the door and I think there are quite a few that would be in line with me to leave, if this game was nothing more than Gauntlet with a Hero skin. It may well attract other to replace those that leave who enjoy such a play style, but I do not think there are enough to make it thrive as an MMO. If the particular effort involved is not pleasant for one as a gamer, then by all means, find something fun. That's why I stay here, even after trying pretty much all the others. One of the edge topics this is really hitting on for me is the notion of the game ever being 'work'. Sure there are portions that are tedious now and then. There are certainly portions that are time consuming. But Work? Right now, I am an IT Director. For years I was a waiter and many other things. During all of that time, there has never been any game I found to be 'work'. Tedious, time consuming or simply not fun, but 'work' never enters into it for me, personally. I think the problem is that some people in general think that just because there is an item in an MMO, no matter if it is a weapon, a badge or an enhancement, that they are entitled to have that item simply because they bought the game. Not even single player games are built with that in mind. Some level of effort must be expended to attain the goodies in a game. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Here's some food for thought:
I loathe randomness. I loathe random drops. I have no issues with grinding for hours (ah, carding T-Rexaurs in the Training Facility in FFVIII...) as long as there's some tangible progress (even if slow) Random drops are annoying because they're well, random. I love the new alignment merit syste for that reason, it means you can still get your purples if you feel like it, and you're not reliant on drops. I DO think Ahat an option of purchasing INcarnate Shards for A-merits would be nice (doesen't have to be much, a 1-1 ratio would suffice) simply to avoid the randomness issue. I have no problem with random drops in ADDITION to progress-based rewards, but there should *always* be a progress-based path as well. AS for difficulty... As you reach te end-game, expect it o get harder. This is almost univerally true. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
So essentially you have told us you had done everything in the mission but the very final step and went outside and abandoned it.
Note all you have to do is click on him not attack at that point.