Vigilante Woes


Feycat

 

Posted

I was under the impression that the new tip missions in "tourist" zones would allow Vigilantes to reinforce their Vig status in the Isles, but I was disappointed when I saw that there is only one choice: Villain. I want to go to the Isles to beat up villains and be a dark hero, to walk the line between good and evil. Not to be forced to cross it to participate at all.

One more reason for me not to go over to the Isles.


 

Posted

Quote:
Originally Posted by Lurker Hunter View Post
I was under the impression that the new tip missions in "tourist" zones would allow Vigilantes to reinforce their Vig status in the Isles, but I was disappointed when I saw that there is only one choice: Villain. I want to go to the Isles to beat up villains and be a dark hero, to walk the line between good and evil. Not to be forced to cross it to participate at all.

One more reason for me not to go over to the Isles.
Precisely. If you want to be a vigilante, there are plenty of opportunities to be a jerkass in Paragon City. You don't need to leave town for that.


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Originally Posted by Arcanaville View Post
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Posted

Patch Note for I19 Tip missions:

Quote:
Vigilantes in Rogue Isles and Rogues in Paragon City should now see tip drops specifically designed for fallen Vigilantes and redeemed Rogues exclusively in ‘tourist’ zones.
I guess I misunderstood what we were getting in I19 because I actually believed the same thing Lurker Hunter did. I thought the idea was that I could take a Vigilante redside (or a Rogue blueside) and reinforce their alignments with a whole new category of Tip missions. If it's true that Vigilantes can still only do Villain missions redside (and Rogues can only do Hero missions blueside) then it doesn't sound like I19 actually gave us anything we couldn't already do.

Sure as a Vigilante redside it might be fun to get different Villain Tip missions I wouldn't get as a Villain/Rogue redside, but getting access to a different subset of missions doesn't really benefit me all that much if I don't actually want to change my alignment. Oh well...


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Posted

Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.

Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit.

This is basically plugging up a hole.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Granted this is a step up from what we had previously, and I am thankful for that. But the best place to be a vigilante is a hive of scum and villainy, such as Batman in Gotham City, and with these one-sided missions a lot of potential has still been untapped.


 

Posted

Yup, one more who 'misunderstood'! I don't really get why we can't do vigilante tips in the Rogue Isles (unless it's some tech reason - and if so, fix it!). My Vigilante Brute would prefer spending more time there hunting down the 'uber baddies' in the Isles than in Paragon.

Oh well...


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.

Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit.

This is basically plugging up a hole.
Yeah I don't mind that we got more Tip missions in general. I just thought "hole" that was being plugged up was our ability to take our Vigilantes redside (or Rogues blueside) and do alignment missions to REAFFIRM their alignments as Vigilantes and Rogues, not be forced to have to work towards being pure Villains or Heroes.

Basically if I take a Vigilante redside I wanted the choice to either do Villain missions or Vigilante missions. I don't want just one choice there. You mentioned things that don't "fit" like your Rogue example. A Rogue yelling "You can't escape justice!" would fit a "Rogue doing a Hero mission blueside" but not a "Rogue doing a Rogue mission blueside". We need the specific ability to have a "Rogue do a Rogue mission blueside" if he/she wanted to.


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Posted

Quote:
Originally Posted by Socorro View Post
I don't really get why we can't do vigilante tips in the Rogue Isles
I get the (nebulous) impression that CoH's physical locations set the moral boundaries for characters: Vigilantes can only go so far in pushing the limits of justice in Paragon City, which is a fundamentally decent place, and likewise Rogues can take advantage of the amorality required as a moral compromise to live in the Rogue Isles, a fundamentally bad place. Trying to apply Paragon's code of justice in the Rogue Isles inevitably leads to its corruption and the path to villainy, while Paragon's opportunities to do good push even the most self-interested characters toward redemption.

That's my hypothesis at least until the devs change things.


 

Posted

I'm hoping this can be changed, but I'm guessing the issue is a technical one. The problem, I think, is not that Vigilantes can't do Vigilante missions and earn Vigilante points over in the Rogue Isles, it's that VILLAINS can't do Vigilante missions and earn Vigilante points over in the Rogue Isles. If a Villain teams with a Vigilante doing his mission, he will earn a Vigilante point at the end of it, which isn't even supposed to be able to earn.

There has to be some technology in place to prevent this, right now a Vigilante can team with a Rogue to do a Rogue mission and he won't get a Rogue point. He won't even get a Vigilante point. But I'm guessing that either a) the technology isn't yet in place to do the same thing to keep Villains from earning Vigilante points or Heroes from earning Rogue points or b) the devs don't find this an issue with Vigilantes and Rogues since they have three other Alignments they can progress as, but they don't want to restrict Heros or Villains from being unable to earn a point from missions they run.

I must admit I like the new missions, and I was a bit surprised to find that they didn't offer a Rogue option, or be specifically to earn a Rogue point like I thought. I can see it being a way to coax Heroes into teaming with Rogues, since they would be missions they would never otherwise get to see. But I do agree that some potential was overlooked.

I'm also interested in knowing, now that I know how they work, if the old Hero/Villain missions still drop. All the ones I earned last night on my Rogue blue side seemed to be the new ones.


 

Posted

Well that's VERY disappointing. I too thought I'd be able to actually DO something with my Rogue in Paragon besides radios and events (loved being a rogue during the Rikti invasion when so much more was going on hero-side).

I guess I'm not understanding what this means: "Vigilantes in Rogue Isles and Rogues in Paragon City should now see tip drops specifically designed for fallen Vigilantes and redeemed Rogues exclusively in 'tourist' zones."

They get unique tips with a Hero/Villain only option that heroes running tips in Paragon don't get? Is that it?

*sigh* sad sad sad


 

Posted

Count me as someone who misunderstood, also.

So far, Fear Trigger is a vigilante because it suits her M.O. What would suit her M.O to go to the Rogue Isles would be to take her fight against the Family to the Marcones and the likes.

So far there's no point in going, because whatever actions I take will just mean a wasted fame point.


 

Posted

Yup, totally misunderstood that wording and meaning there.
In fact, that patch note makes no sense at all. It's saying...what, exactly? It seems to say one thing and yet...is another?
My head hurts now...


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Posted

Another disappointed person. I was hoping this would at least give some reason to feeling like your vigilante was in the Isles besides... what? Newspaper missions where I kidnap someone or steal some baubles?

The whole "gray" thing sounded cool before GR launched but now it's just a stepping point between ends of the spectrum. You're more hurt by giving up the ability to gain A-Merits than any benefits in going to the other side and being forced to follow along someone else's story lines because there's nothing there for you personally. I guess it's good for badge junkies.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
They get unique tips with a Hero/Villain only option that heroes running tips in Paragon don't get? Is that it?
Yes, that appears to be it. Vigilantes now get unique Tips in the Rogue Isles, instead of sharing them with Villains and Rogues, and vice versa for Rogues in Paragon City.

That's what I assume it means, based on that I'm not getting Hero tips in Paragon City on my Rogue. If I do pick up any, then I guess that would just add that they're new missions in addition to the old one. They aren't really "designed specifically" for them, though, except that they have text and a mission goal that is more in keeping with a Vigilante turning to villainy, or a Rogue that is trying to clear his name.

For instance, one mission I did last night, my Rogue came across a photo Manticore took of her robbing a bank. Clearly his message was, "I know you're just a villain like all the others, you aren't fooling me with this reforming bit." I had to prove to him I actually was trying to reform, although I did end up getting some cash out of it anyway.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.

Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit.

This is basically plugging up a hole.
Yeah, this is pretty much my thought on the matter. I am a little disappointed that there wasn't truly a way to stay vigilante in the Red or a rogue in the Blue, but I get what they were going for and am quite happy with the new stuff. The Vigilante-going-Villain missions in particular make me feel pretty awful, which is how I think the plot of the Fallen Hero should make somebody feel. It's brutally awesome from a storytelling standpoint.


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Posted

I also thought it meant we can do Rogue missions in Paragon and Vigilante missions in the Isles. Dang.


 

Posted

It really seems like as long as the Devs account for the following:

Heroes can only earn Hero or Vigilante points.
Vigilantes can only earn Vigilante, Hero or Villain points.
Villains can only earn Villain or Rogue points.
Rogues can only earn Rogue, Hero or Villain points.

Heroes can choose to run Hero blueside or Vigilante blueside Tips.
Vigilantes can choose to run Hero blueside, Vigilante blueside, Vigilante redside or Villain redside Tips.
Villains can choose to run Villain redside or Rogue redside Tips.
Rogues can choose to run Villain redside, Rogue redside, Rogue blueside or Hero blueside Tips.

Then it ultimately wouldn't matter whose mission was whose while teaming with differently aligned people or what side you're on while doing it. The combos I've highlighted in yellow are prohibited for no apparent good reason, and if there -is- a reason that reason should be changed.


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Posted

Quote:
Originally Posted by Hy-Beams View Post
I also thought it meant we can do Rogue missions in Paragon and Vigilante missions in the Isles. Dang.
This sums it up for me too.


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Posted

I think, after running several of these new Tips during the Testing phase, that the goal was more to allow Vigilantes and Rogues to ease into their new role, rather than the abrupt jolt of immediately running the kinds of missions Heroes would run.

I, too, was disappointed that I couldn't earn Vigilante points in the Isles, but after seeing how they were written, I'm actually a lot happier than I was without them. Before, a Vigilante would dive right into heinous and pointless crimes because those were the Villain missions. Now, they are still running what they think are Vigilante actions (busting criminals) but they're also attacking civilians and even other Heroes.


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Posted

I'm confused. Can my vigilante go to the RI and get a tip mission drop that enables him to behave like a vigilante? I'm not bothered about getting Vigilante points, particularly.

Eco.


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Originally Posted by Samuel_Tow View Post
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Posted

Quote:
Originally Posted by MrCaptainMan View Post
I'm confused. Can my vigilante go to the RI and get a tip mission drop that enables him to behave like a vigilante? I'm not bothered about getting Vigilante points, particularly.

Eco.
Yes, your character will go into the mission with Vigilante intent. Unfortunately, in several cases you will end up doing things that could have Phipps cringe.

But you will stop the bad guy. At all costs.


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Posted

Quote:
Originally Posted by M_I_Abrahms View Post
Quote:
Originally Posted by MrCaptainMan View Post
I'm confused. Can my vigilante go to the RI and get a tip mission drop that enables him to behave like a vigilante? I'm not bothered about getting Vigilante points, particularly.

Eco.
Yes, your character will go into the mission with Vigilante intent. Unfortunately, in several cases you will end up doing things that could have Phipps cringe.

But you will stop the bad guy. At all costs.
To be clear your Vigilante can now go to the RI and get a Tip mission that enables him to behave more like a Vigilante. But that Tip is still technically going to be a Villain Tip because that's the only choice you have when you start the mission as a tourist.

Again I think it's cool we have new Tip missions that let Vigilantes "act" like Vigilantes (and Rogues act like Rogues) as tourists. I just think if I want my tourist Vigilante to act like a Vigilante I should be able to specifically CHOOSE that kind of mission and get Vigilante credit for it. It's the lack of player choice that's the real problem here.


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Posted

Chalk me up as yet another who misunderstood what was being delivered, was excited about what I thought it was and am disappointed about what it actually is. (I too like that it's more tip missions. I was just more excited about what I thought it was going to be.)


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Posted

Quote:
Originally Posted by M_I_Abrahms View Post
I think, after running several of these new Tips during the Testing phase, that the goal was more to allow Vigilantes and Rogues to ease into their new role, rather than the abrupt jolt of immediately running the kinds of missions Heroes would run.
At the very least I got that vibe too, a step in the right direction. But some of the choices are a bit extreme for a Vigilante. Batman would NEVER rig a group's weaponry to misfire and potentially kill civilians. He would sooner rig them with blanks and use it as an excuse to arrest them.


 

Posted

Quote:
Originally Posted by Lothic View Post
Again I think it's cool we have new Tip missions that let Vigilantes "act" like Vigilantes (and Rogues act like Rogues) as tourists. I just think if I want my tourist Vigilante to act like a Vigilante I should be able to specifically CHOOSE that kind of mission and get Vigilante credit for it. It's the lack of player choice that's the real problem here.
Totally agree. I too apparently misunderstood that note in the issue announcement What a bummer!