Vigilante Woes
I was under the impression that the new tip missions in "tourist" zones would allow Vigilantes to reinforce their Vig status in the Isles, but I was disappointed when I saw that there is only one choice: Villain. I want to go to the Isles to beat up villains and be a dark hero, to walk the line between good and evil. Not to be forced to cross it to participate at all.
One more reason for me not to go over to the Isles. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Patch Note for I19 Tip missions:
Vigilantes in Rogue Isles and Rogues in Paragon City should now see tip drops specifically designed for fallen Vigilantes and redeemed Rogues exclusively in tourist zones. |
Sure as a Vigilante redside it might be fun to get different Villain Tip missions I wouldn't get as a Villain/Rogue redside, but getting access to a different subset of missions doesn't really benefit me all that much if I don't actually want to change my alignment. Oh well...
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Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.
Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit.
This is basically plugging up a hole.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Granted this is a step up from what we had previously, and I am thankful for that. But the best place to be a vigilante is a hive of scum and villainy, such as Batman in Gotham City, and with these one-sided missions a lot of potential has still been untapped.
Yup, one more who 'misunderstood'! I don't really get why we can't do vigilante tips in the Rogue Isles (unless it's some tech reason - and if so, fix it!). My Vigilante Brute would prefer spending more time there hunting down the 'uber baddies' in the Isles than in Paragon.
Oh well...
Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.
Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit. This is basically plugging up a hole. |
Basically if I take a Vigilante redside I wanted the choice to either do Villain missions or Vigilante missions. I don't want just one choice there. You mentioned things that don't "fit" like your Rogue example. A Rogue yelling "You can't escape justice!" would fit a "Rogue doing a Hero mission blueside" but not a "Rogue doing a Rogue mission blueside". We need the specific ability to have a "Rogue do a Rogue mission blueside" if he/she wanted to.
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I don't really get why we can't do vigilante tips in the Rogue Isles
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That's my hypothesis at least until the devs change things.
I'm hoping this can be changed, but I'm guessing the issue is a technical one. The problem, I think, is not that Vigilantes can't do Vigilante missions and earn Vigilante points over in the Rogue Isles, it's that VILLAINS can't do Vigilante missions and earn Vigilante points over in the Rogue Isles. If a Villain teams with a Vigilante doing his mission, he will earn a Vigilante point at the end of it, which isn't even supposed to be able to earn.
There has to be some technology in place to prevent this, right now a Vigilante can team with a Rogue to do a Rogue mission and he won't get a Rogue point. He won't even get a Vigilante point. But I'm guessing that either a) the technology isn't yet in place to do the same thing to keep Villains from earning Vigilante points or Heroes from earning Rogue points or b) the devs don't find this an issue with Vigilantes and Rogues since they have three other Alignments they can progress as, but they don't want to restrict Heros or Villains from being unable to earn a point from missions they run.
I must admit I like the new missions, and I was a bit surprised to find that they didn't offer a Rogue option, or be specifically to earn a Rogue point like I thought. I can see it being a way to coax Heroes into teaming with Rogues, since they would be missions they would never otherwise get to see. But I do agree that some potential was overlooked.
I'm also interested in knowing, now that I know how they work, if the old Hero/Villain missions still drop. All the ones I earned last night on my Rogue blue side seemed to be the new ones.
Well that's VERY disappointing. I too thought I'd be able to actually DO something with my Rogue in Paragon besides radios and events (loved being a rogue during the Rikti invasion when so much more was going on hero-side).
I guess I'm not understanding what this means: "Vigilantes in Rogue Isles and Rogues in Paragon City should now see tip drops specifically designed for fallen Vigilantes and redeemed Rogues exclusively in 'tourist' zones."
They get unique tips with a Hero/Villain only option that heroes running tips in Paragon don't get? Is that it?
*sigh* sad sad sad
Count me as someone who misunderstood, also.
So far, Fear Trigger is a vigilante because it suits her M.O. What would suit her M.O to go to the Rogue Isles would be to take her fight against the Family to the Marcones and the likes.
So far there's no point in going, because whatever actions I take will just mean a wasted fame point.
Yup, totally misunderstood that wording and meaning there.
In fact, that patch note makes no sense at all. It's saying...what, exactly? It seems to say one thing and yet...is another?
My head hurts now...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Another disappointed person. I was hoping this would at least give some reason to feeling like your vigilante was in the Isles besides... what? Newspaper missions where I kidnap someone or steal some baubles?
The whole "gray" thing sounded cool before GR launched but now it's just a stepping point between ends of the spectrum. You're more hurt by giving up the ability to gain A-Merits than any benefits in going to the other side and being forced to follow along someone else's story lines because there's nothing there for you personally. I guess it's good for badge junkies.
They get unique tips with a Hero/Villain only option that heroes running tips in Paragon don't get? Is that it?
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That's what I assume it means, based on that I'm not getting Hero tips in Paragon City on my Rogue. If I do pick up any, then I guess that would just add that they're new missions in addition to the old one. They aren't really "designed specifically" for them, though, except that they have text and a mission goal that is more in keeping with a Vigilante turning to villainy, or a Rogue that is trying to clear his name.
For instance, one mission I did last night, my Rogue came across a photo Manticore took of her robbing a bank. Clearly his message was, "I know you're just a villain like all the others, you aren't fooling me with this reforming bit." I had to prove to him I actually was trying to reform, although I did end up getting some cash out of it anyway.
Actually, this fixes my one BIGGEST complaint about alignment switches, by far - cross-faction missions weren't very well written. The unique "vigilante on CoV" and "rogue on CoH" sections were interesting, but they felt rushed and underdeveloped, lacking much of the refinement that these missions had on their own side.
Furthermore, these missions were just the same heroes and villains got, respectively, so after the unique "intro," you were back to the same old ill-fitting content. Things like how "You can't escape justice!" from my frikkin' rogue just don't fit. This is basically plugging up a hole. |
Birth of a Villain Group (Arc ID 60573): Designed for villains level 1 - 10. Found a villainous organization on Mercy Island. Find a base, recruit some minions, gather valuable equipment, and destroy your enemies!
I also thought it meant we can do Rogue missions in Paragon and Vigilante missions in the Isles. Dang.
It really seems like as long as the Devs account for the following:
Heroes can only earn Hero or Vigilante points.
Vigilantes can only earn Vigilante, Hero or Villain points.
Villains can only earn Villain or Rogue points.
Rogues can only earn Rogue, Hero or Villain points.
Heroes can choose to run Hero blueside or Vigilante blueside Tips.
Vigilantes can choose to run Hero blueside, Vigilante blueside, Vigilante redside or Villain redside Tips.
Villains can choose to run Villain redside or Rogue redside Tips.
Rogues can choose to run Villain redside, Rogue redside, Rogue blueside or Hero blueside Tips.
Then it ultimately wouldn't matter whose mission was whose while teaming with differently aligned people or what side you're on while doing it. The combos I've highlighted in yellow are prohibited for no apparent good reason, and if there -is- a reason that reason should be changed.
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I think, after running several of these new Tips during the Testing phase, that the goal was more to allow Vigilantes and Rogues to ease into their new role, rather than the abrupt jolt of immediately running the kinds of missions Heroes would run.
I, too, was disappointed that I couldn't earn Vigilante points in the Isles, but after seeing how they were written, I'm actually a lot happier than I was without them. Before, a Vigilante would dive right into heinous and pointless crimes because those were the Villain missions. Now, they are still running what they think are Vigilante actions (busting criminals) but they're also attacking civilians and even other Heroes.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
I'm confused. Can my vigilante go to the RI and get a tip mission drop that enables him to behave like a vigilante? I'm not bothered about getting Vigilante points, particularly.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I'm confused. Can my vigilante go to the RI and get a tip mission drop that enables him to behave like a vigilante? I'm not bothered about getting Vigilante points, particularly.
Eco. |
But you will stop the bad guy. At all costs.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Quote:
But you will stop the bad guy. At all costs. |
Again I think it's cool we have new Tip missions that let Vigilantes "act" like Vigilantes (and Rogues act like Rogues) as tourists. I just think if I want my tourist Vigilante to act like a Vigilante I should be able to specifically CHOOSE that kind of mission and get Vigilante credit for it. It's the lack of player choice that's the real problem here.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Chalk me up as yet another who misunderstood what was being delivered, was excited about what I thought it was and am disappointed about what it actually is. (I too like that it's more tip missions. I was just more excited about what I thought it was going to be.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Again I think it's cool we have new Tip missions that let Vigilantes "act" like Vigilantes (and Rogues act like Rogues) as tourists. I just think if I want my tourist Vigilante to act like a Vigilante I should be able to specifically CHOOSE that kind of mission and get Vigilante credit for it. It's the lack of player choice that's the real problem here.
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I was under the impression that the new tip missions in "tourist" zones would allow Vigilantes to reinforce their Vig status in the Isles, but I was disappointed when I saw that there is only one choice: Villain. I want to go to the Isles to beat up villains and be a dark hero, to walk the line between good and evil. Not to be forced to cross it to participate at all.
One more reason for me not to go over to the Isles.