At the very least I got that vibe too, a step in the right direction. But some of the choices are a bit extreme for a Vigilante. Batman would NEVER rig a group's weaponry to misfire and potentially kill civilians. He would sooner rig them with blanks and use it as an excuse to arrest them.
That doesn't mean much. Batman probably wouldn't be a Vigilante according to the alignment system, he'd be a Hero who did a combination of Vigilante and Hero tips. One of the central things I've noticed in Vigilante missions is that it's a much more brutal attempt at heroism. Killing criminals is much more common, going above the law or even against it in the pursuit of 'justice', and shying away from saving individuals to defeat the 'greater menace' all seem to be what the Vigilante is in Primal Earth. It's a thin line for somebody to walk for certain, staying a Vigilante without falling into villainy being a very difficult thing.
The new Vigilante-to-Villain tips in the Isles are all very much an extension of those things taken to their dark conclusions, a Vigilante's mindset with a Villain's morals. Why we haven't gotten Vigilante and Rogue options in the opposing side? Could be that the general cultures of the two regions tend to lead Vigilantes and Rogues to Villainy and Heroism if they spend too much time there -- a form of descending (or ascending in the latter) to their "enemy's" level? Maybe they don't want there to be any "Villain" or "Hero" content on the opposing side? Maybe this was just the best they could do given everything else going on with I19 and I20?
Birth of a Villain Group (Arc ID 60573): Designed for villains level 1 - 10. Found a villainous organization on Mercy Island. Find a base, recruit some minions, gather valuable equipment, and destroy your enemies!
The new Vigilante-to-Villain tips in the Isles are all very much an extension of those things taken to their dark conclusions, a Vigilante's mindset with a Villain's morals. Why we haven't gotten Vigilante and Rogue options in the opposing side? Could be that the general cultures of the two regions tend to lead Vigilantes and Rogues to Villainy and Heroism if they spend too much time there -- a form of descending (or ascending in the latter) to their "enemy's" level? Maybe they don't want there to be any "Villain" or "Hero" content on the opposing side? Maybe this was just the best they could do given everything else going on with I19 and I20?
Birth of a Villain Group (Arc ID 60573): Designed for villains level 1 - 10. Found a villainous organization on Mercy Island. Find a base, recruit some minions, gather valuable equipment, and destroy your enemies!