Choking Cloud worth the end cost??


Aett_Thorn

 

Posted

With .83/sec endurance and only a mag 1 is it even worth getting? Why not up the mag to say 3 like more other sets. I don't see anything else with a mag of 1. Most minions are 1 shotted anyway. lol.


 

Posted

Choking Cloud is kind of a complicated subject. Pulses happen every 5 seconds. For each pulse, there is an 80% chance of a Mag 1 hold, and a 50% chance of a Mag 2 hold, and the two holds stack. That means that on each pulse you have:

10% of no hold
40% of Mag 1 (mostly worthless, unless you can stack it with another hold)
10% of Mag 2 (holds Minions)
40% of Mag 3 (holds Minions and Lieutenants)

My Illusion/Radiation guide discusses the mechanics of the power. It needs max slotting for Hold to extend the Hold past 2 more pulses and increase your chance or extending the hold. Then it needs max or near max slotting for EndRdx. If you can fit it in, the Lockdown +2 Mag proc makes a big difference since it further stacks mag. One nice thing about CC is that since there is such a high chance of having at least a Mag 1 hold apply, you can usually hold bosses with one application of a single-target hold that stacks a Mag 3 hold with the one-or-more mag of CC.

Personally, I think Choking Cloud is great if you can stack it with another PB AoE power like Hot Feet, Arctic Air or Conductive Aura. It also needs some kind of initial AoE control to give time for the pulses to hit. But for the right characters, it turns characters with stacked control into a walking continual control circle. I think it works great for Fire/Rad, Ice/Rad and Electric/Rad controllers.

But for characters who can't stack something with CC, it is not worth the endurance cost.


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Posted

Quote:
Originally Posted by eryq2 View Post
With .83/sec endurance and only a mag 1 is it even worth getting? Why not up the mag to say 3 like more other sets. I don't see anything else with a mag of 1. Most minions are 1 shotted anyway. lol.
erg. My head actually hurts on this question.

Okay, first thing, Choking Cloud is in the Radiation Emission Powerset. It is a toggle point-blank-area of effect power. The stats of the power are identical across all three archtypes that can get it: Defender, Controller, and Corruptor. The pertinent stats are:
  • 15ft radius / 30ft diameter
  • 50% chance for 2mag hold
  • 80% chance for 1mag hold
So, first of all, yes the set will do a 3mag hold, just "like more other sets.

Second of all, it's a constant PBAOE toggle. That means that it works like an attack armor. Any enemy that gets within PBAOE / Melee. The reason why it is only chance for hold is because the archtypes that get the power are not supposed to fight in melee range. Let me repeat that, and bolded.

The Archtypes that have access to Choking Cloud are not Supposed to be Fighting in Melee Range.

Choking cloud, as a power, is designed to give those archtypes who have enemies enter melee range a chance for the avatar to leave melee range.

Now, is the power worth getting? Well, considering that the Basilisk's Gaze has a 7.5% recharge buff with only 4 slots, and Choking Cloud gives you a platform to put this set on, and it can save your hide when an enemy closes up, then yes, Choking Cloud is probably worth getting.

If you don't spend a lot of time in melee range, as most controllers, corruptors, and defenders should be doing, then you likely will not really miss the power in a regular course of play.


 

Posted

Quote:
Originally Posted by je_saist View Post
erg. My head actually hurts on this question.





Okay, first thing, Choking Cloud is in the Radiation Emission Powerset. It is a toggle point-blank-area of effect power. The stats of the power are identical across all three archtypes that can get it: Defender, Controller, and Corruptor. The pertinent stats are:
  • 15ft radius / 30ft diameter
  • 50% chance for 2mag hold
  • 80% chance for 1mag hold
So, first of all, yes the set will do a 3mag hold, just "like more other sets.

Second of all, it's a constant PBAOE toggle. That means that it works like an attack armor. Any enemy that gets within PBAOE / Melee. The reason why it is only chance for hold is because the archtypes that get the power are not supposed to fight in melee range. Let me repeat that, and bolded.

The Archtypes that have access to Choking Cloud are not Supposed to be Fighting in Melee Range.

Choking cloud, as a power, is designed to give those archtypes who have enemies enter melee range a chance for the avatar to leave melee range.

Now, is the power worth getting? Well, considering that the Basilisk's Gaze has a 7.5% recharge buff with only 4 slots, and Choking Cloud gives you a platform to put this set on, and it can save your hide when an enemy closes up, then yes, Choking Cloud is probably worth getting.

If you don't spend a lot of time in melee range, as most controllers, corruptors, and defenders should be doing, then you likely will not really miss the power in a regular course of play.
<Sigh>

The assertion that all Controllers are not supposed to be in melee is just plain WRONG. Fire/Rads, Ice/Rads or Electric/Rads all have other melee powers showing that the character is supposed to be in melee and STAY in melee. For example, Hot Feet would be otherwise useless. The "afraid" component in Hot Feet and Arctic Air combines with the Slow to act as another form of damage mitigation. Others can certainly fight in melee, too.

Choking Cloud allows characters to HOLD foes in melee range. This bovine fecal matter about being designed to allow the character to get out of melee range is just wrong. CC stacks with other powers to allow the foes to be controlled and defeated. While I personally prefer to stack CC with another form of control or debuff, lots of folks feel Choking Cloud is effective even without the secondary PB AoE aura -- they take it and actually use it.

I agree that if you stay out of melee, Choking Cloud is not worth taking (duh!), but the bolded, colored and intalicized statement above is wrong.


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Posted

Quote:
Originally Posted by Local_Man View Post
<Sigh>

The assertion that all Controllers are not supposed to be in melee is just plain WRONG.
remember who you're dealing with here LM. =P


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Posted

Choking Cloud seems to be underrated for what it does. Frankenslotting is what this power craves. I don't understand what thinking got into rad emission players that close, melee range is evil. The safest place for the rad emission player is next to his radiation infection toggle anchor running his choking cloud <period>. Slot end cost reduction. Slot hold duration. Slot the lockdown proc for mag hold. Slot the holds with the psy damage procs. This power rocks!

If you think it's still a puny hold, then try 'softening up' the spawn with a little EM Pulse and see how many bosses you can handle. On a defender you should have a stun, like cosmic burst. On controllers, you have single target holds to stack with the choking cloud. This power dominates your foes like few others. Six slot and enjoy!!


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Posted

Quote:
Originally Posted by Nethergoat View Post
Love it to death on my fire/rad.
This. I'm eagerly awaiting Issue 19 for Inherent Stamina so I can more effectively use Choking Cloud on my Fire/Rad Controller--I originally slotted him all wrong, but was too lazy to respec him. I generally play him in near-melee, so I can heal the teammates that are taking the brunt of the pounding (like my poor imps) and, of course, use Cinders effectively.

I'm also working on strategies for my DP/Rad Corruptor that will involve Choking Cloud, once I'm able to get some decent enhancements in there (like the Lockdown +2). I play DP as a mid-range powerset, since I can't resist firing off Executioner's Shot every chance I get...

To the OP, I would have to say it all depends on what you want to do with it. If you're thinking of keeping it around as an "Oh $#!@" button, it probably won't do much for you. But if you want to throw some slots and an IO set or two in there, it can be extremely effective.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Nethergoat View Post
remember who you're dealing with here LM. =P
I suppose. It kind of reminds me of Mohinder on Heroes. His superpower was "always choose wrong."

I find it kind of sad, since je_saist seems to put such good effort into giving answers that seem to usually have something significantly wrong in them. Sometimes I wonder if he/she does it on purpose.


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Posted

Saist's not always wrong. He's not in this case, either. He makes a valid point that likely fits well with his favored playstyle and experience with the game.

He IS giving out his personal preferences as if it were undisputed fact, but that's just the way some people are. Especially people on the internet. (You can't tell me you haven't seen a dozen people who talk that way on every forum you've ever visited?)

And come on, there are worse ways to slot Choking Cloud than as a mule for the Basilisk's Gaze set.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Local_Man View Post
I suppose. It kind of reminds me of Mohinder on Heroes. His superpower was "always choose wrong."
I was actually a little surprised that the show got cancelled after season 4, though.

... I don't know anyone who kept watching after season 2. >_>


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Saist's not always wrong. He's not in this case, either. He makes a valid point that likely fits well with his favored playstyle and experience with the game.

He IS giving out his personal preferences as if it were undisputed fact, but that's just the way some people are. Especially people on the internet. (You can't tell me you haven't seen a dozen people who talk that way on every forum you've ever visited?)

And come on, there are worse ways to slot Choking Cloud than as a mule for the Basilisk's Gaze set.
Actually, to say that Fire/Rad, Ice/Rad and Elec/Rad controllers are not supposed to play in melee when all three have melee powers in their primary? That is flat out wrong. Je_saist may prefer to stay out of melee, but those three each have a specific power for staying in melee. Conductive Aura is useless if you don't stay in melee long enough to drain endurance. Hot Feet's damage is minimal unless you stay in melee long enough to toast those feet for a while. And Arctic Air will result in aggro to the controller unless foes stay in the area.

And I don't use the Baz Gaze set in CC. And I don't generally use mules -- but that is a personal preference. I prefer to take effective powers that will actually do something. If I'm not going to USE Choking Cloud, I won't take it. If I really want a mule, I'll take something for a single LotG Recharge for the same amount of Recharge -- at least Combat Jumping or Hover have some use.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Saist's not always wrong. He's not in this case, either. He makes a valid point that likely fits well with his favored playstyle and experience with the game.

He IS giving out his personal preferences as if it were undisputed fact, but that's just the way some people are.
It's that bolded part that I was specifically referring to about being so very wrong about, and I stand by my claim. It's wrong to state that a playstyle choice is the only way to play. He didn't just claim it was the best way to play. He made an extremely strong implication that to play any other way was specifically wrong.


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Posted

Quote:
Originally Posted by Local_Man View Post
Actually, to say that Fire/Rad, Ice/Rad and Elec/Rad controllers are not supposed to play in melee when all three have melee powers in their primary? That is flat out wrong.
staying out of melee on my fire/rad would be ridiculous.

I mean I could ...but why would I want to?
After a spawn has been neutered by my various toggles, immobilizes and holds....why NOT leap in and let Hot Feet work its magic?


There's no right or wrong to what different players enjoy, but from a practical standpoint any fire/rad who avoids melee is wasting a golden opportunity.


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Posted

Quote:
Originally Posted by je_saist View Post
[*]Have you at any point been invited by a college to speak on game design and / or multiplayer balance?[*]Have you at any point been quoted in or used as a reference for a student of Digipen University in a paper on MMO Design, MMO Balance, or any kind of video-game design?[*]Have you at any point been quoted in or used as a reference for a student of any other college or university, such as Standford or M.I.T., in a paper involving any sort of Video Game subject.[/LIST]Strangely, I can answer yes to all 3 questions.
...maybe this just my sub-genius level intelligence, but I'm not sure how that impressive resume on the regards of balance and design gives any assurance as to you should or would be particularly skilled at playing video games. It's a rather different set of skills, really. After all, would you say that only the best players would make good developers?


 

Posted

Quote:
Originally Posted by je_saist View Post

The Archtypes that have access to Choking Cloud are not Supposed to be Fighting in Melee Range.
*adds to list of wrong.*

Let me counter with a few things:
Hot feet
Cinders
Glacier
Irradiate
Most nukes
Dominators (no, they don't get Radiation Emission, but they do share all Control sets but Illusion, and most certainly fight in melee with most sets - and have no more, or if you want to look at the lack of de/buffs, LESS protection than Controllers.)
Flash
Salt Crystals
Kinetics (Fulcrum Shift, Transferrence, Transfusion - not paired with RE, obviously, but shares some ATs with it.)
Dispersion Bubble/Sonic Dispersion
EM Pulse
Hurricane
Thunder Clap

... I can go on.

YOU may not PREFER to fight in melee range with those ATs. That's fine. I'll even agree that some set pairings don't reward you much for being in melee (my Mind/Fire Dom is mostly ranged, for instance.) But your assertion that those ATs are not supposed to be in melee range (when they're given PBAOE attacks/holds/de/buffs) in their other power sets, including those which can be paired with this, is just flat out wrong.

Quit with your "I'm always right" nonsense, because *you aren't.* You're rarely right when it comes to game details. Linux stuff, maybe. Video cards, you admit your own bias, but are usually ok there. Game mechanics? (Edit: Specifically THIS game) Badly, badly wrong in most instances. Demonstrably so.

Quote:
I'm going to ask 3 simple questions, and if any of them can actually answer yes to those questions, then, and only then will they be on my level.
Means nothing.

If I'm a top-ranked, world-renowned neurosurgeon and I say "Your medulla oblongata is located in your knee," I'm still wrong.


 

Posted

I for one don't care whether je saist is right or wrong ... on HIS toon.

He's definitely wrong about mine.

My Rad/Elec Defender's hands down, safest spot, is next to his nicely Rad
Infected, Ennervating Fielded, Tesla Caged, within a Choking Cloud,
anchored foe.

That mob, and anybody else with him are out of the fight - period.

Anybody outside the "goop" is the priority target I'm shooting at first.

I agree 100% with Local Man and Psylenz on Choking Cloud, and yes, that
includes the Lockdown proc - a beautiful thing.


Regards,
4

PS> That doesn't even take into consideration Short Circuit, and Power
Sink, which completely End drains any non-EB or AV within that PBAoE
range with a single application of both.


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Posted

Quote:
Originally Posted by je_saist View Post
"I haven't figured out that Saist actually knows what he's talking about because he takes the time to actually play the characters and knows how the powers interact" t
.
Like Powersink needing accuracy? Powerboost increasing mez magnitude?
What about shield having resist energies?
The list goes on and on.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
staying out of melee on my fire/rad would be ridiculous.

I mean I could ...but why would I want to?
After a spawn has been neutered by my various toggles, immobilizes and holds....why NOT leap in and let Hot Feet work its magic?


There's no right or wrong to what different players enjoy, but from a practical standpoint any fire/rad who avoids melee is wasting a golden opportunity.
Aye, it really depends what you're playing with Rad. A Rad/NRG defender (*shudder*), I probably wouldn't bother. An Illusion/Rad, nope, probably not. I've no other real reasons to be in melee.

My Fire/Rad/Earth was build around the PBAOEs though. Flashfire > Run in > Fissure (or is it Fault, always confuse them) > Cages, plonk down some toggles and then stand there doing Seismic, Air Sup & char as things stand there, burn and choke and get eaten by Fire Munkies.

I miss that character


 

Posted

Very interesting thread. Thanks for the info guys. I wasn't aware of the pulse and stacking with single target holds.

As far as playstyle, mine varies per toon. My fire/kin loves melee range. How else would my heal and end return hit me? My plant/fire Dom on the other hand is mostly ranged. Especially with rain of fire AND fireball. It's lovely. (hero epics)

Thanks je for your opinion. But it's not very accurate to determine how people play their toons. There's never a right or wrong on this game. I've seen a /rad pull a floor of mobs better than some tanks. Go figure... lol.


 

Posted

Oh yea. Pardon my manners je. You said you had a headache and i forgot to offer you some ibuprofen. Sorry about that..


 

Posted

PBAoE means melee range right? I mean the PB means Point Blank. And others have pointed out that there are a lot of PBAoE's out there on characters that are a little on the dainty side of the health bar.

As for choking cloud. Yes it's worth the end cost. It's also a great place for Lockdown: Chance for +2 Mag Hold.


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Posted

The team could be divided into two positions. Those in melee and those that are ranged. You may be in a position where your ranged damage mitigation powers are aiding those in melee and your melee damage mitigation are aiding yourself and the rest of the ranged section of the team incase any runners get passed the melee group to your group.

Is it worth having? What is the primary? If this power can stack to either another of your powers or someone elses then yes otherwise its a maybe. It's certainly not needed.


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Posted

Yeah, ditto on the ignore thing, it's just way too funny to read his lunatic rants. Plus if I didn't see his posts I wouldn't be able to tell exactly what he's wrong about this time and thus refute it, although it seems there's enough people doing so that I hardly need to bother.


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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Yeah, ditto on the ignore thing, it's just way too funny to read his lunatic rants. Plus if I didn't see his posts I wouldn't be able to tell exactly what he's wrong about this time and thus refute it, although it seems there's enough people doing so that I hardly need to bother.
Agreed. Should we start getting a copypasta ready for whenever Je_Saist says that he's never wrong? You know, a large list of all the times he's been wrong? It might be too big, but we could at least get some of the high points in there. Not that I think it will accomplish much.


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