ss is weak!


DarkGob

 

Posted

I have a inv/ss tank and I think that the damage stinks!
I am lvl 26 and my haymaker does aprrox. 60 points of damage
while my lvl 9 scrapper does 80 points of damage with crane kick!
why can an ordinary person do more damage than some one who
can punch throgh a brick wall?


 

Posted

Quote:
Originally Posted by mr imposible View Post
I have a inv/ss tank and I think that the damage stinks!
I am lvl 26 and my haymaker does aprrox. 60 points of damage
while my lvl 9 scrapper does 80 points of damage with crane kick!
why can an ordinary person do more damage than some one who
can punch throgh a brick wall?
Sir wait for the set to mature.


 

Posted

You're two levels away from Rage. 3 levels away from having it perma (and double-stacked, if you have Hasten and +recharge set bonuses). Post-28 is a much happier experience. My Inv/SS has no trouble farming the wall in Cimerora, for instance.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Damage Modifiers are the first answer. Scrappers will always do more damage then an equally enhanced Tank. Secondly, Super Strength is balanced around having Rage going, and until you have Rage up SS is a bit weak on damage.

Those are the quick and dirty answers.


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Posted

Plus the fact that you're a Tanker. The Archetype is defense (meaning res/def) based, so naturally your damage is going to be lower, as it's not generally the priority for the standard run-of-the-mill Tanker.


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Posted

If you want damage output, choose a scrapper or brute. Tanks aren't based on damage output as much as taking damage for the team.


 

Posted

If I were you I would play all three tanks, brute, scraps to lvl 50 and take the time to learn AND EMBRACE the differences.

That way you could break out the super brain and come up with something that would better suit your desires.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

As said, your one-word answer lies two levels away:

RAGE




Yes, Rage is that good.


 

Posted

It gets better.

Rage!
Footstomp!

At level 50 my INV/SS's Haymaker does 143 Damage normally, and 202/260 with Rage buffing once/twice.


 

Posted

Quote:
Originally Posted by mr imposible View Post
I have a inv/ss tank and I think that the damage stinks!
I am lvl 26 and my haymaker does aprrox. 60 points of damage
while my lvl 9 scrapper does 80 points of damage with crane kick!
why can an ordinary person do more damage than some one who
can punch throgh a brick wall?
Don't rage quite now.

I am very punny.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Don't rage quite now.

I am very punny.
Do you mean he shouldn't rage and be upset "quite" now (as in just yet?), or that he shouldn't rage "quit?" Very different suggestions, there, Mr. Punner.

To the OP, you also should remember you are comparing quite different attacks. Haymaker and Crane Kick do quite different ST damage scales (Haymaker is 1.64, Crane Kick is 2.058)... Haymaker would be weaker than Crane Kick by a significant amount on Scrappers as well... if Scrappers ever get Super Strength, anyway.

Whenever you compare things, know how those things are made up. Super Strength is actually considered to be a fairly good set.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

ok thanks for the advice


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Do you mean he shouldn't rage and be upset "quite" now (as in just yet?), or that he shouldn't rage "quit?" Very different suggestions, there, Mr. Punner.
Early morning post fail.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

i just reached lvl 28 and got rage.
ss is no longer weak!


 

Posted

My level 50 Inv/SS Tanker has dealt out over 600 damage with Knockout Blow, when Rage was double-stacked and the target was debuffed by Jab's Bruising effect. Note that a Shield or Fire primary would have done even more.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Teamed with a Kinetics Controller (so I was at the damage cap at the time, I'm sure), I was quite happy when my Shield/SS did 500 damage or so with KB Blow at about level 40. 'tis quite nice!


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I find my SS/Inv toon to be quite weak as well. I've always wanted a "classic" Superman type toon but find levelling a SS/Inv to be such a chore that I always end up walking away from it. So I started a new one determined to make this one be the one that makes it. So far, I'm at level 9...

I've read all the great suggestions to wait for Rage. Ok, sounds good...problem is that I find levelling in this game to be very, very slow. Now before you break out the flame throwers, I fully accept the fact that I am doing something wrong most likely. So please no " go play wow" or something comments. I played this game for a few months at launch and only recently came back. My highest character is a level 33 DM/Regen that I pulled out of retirement, but like I mentioned I really want to build up a SS/Inv tank.

So....what could I do to level faster? What I currently do is just mostly solo door missions on default difficulty.

Any suggestions would be highly welcome.

Thanks


 

Posted

Join a team and fight higher level enemies. It's much much faster than soloing, especially as a tank.


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Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

Quote:
Originally Posted by mr imposible View Post
I have a inv/ss tank and I think that the damage stinks!
I am lvl 26 and my haymaker does aprrox. 60 points of damage
while my lvl 9 scrapper does 80 points of damage with crane kick!
why can an ordinary person do more damage than some one who
can punch throgh a brick wall?
derp

because Scrappers definitely don't have almost twice the damage scale as Tankers

my Elec/SS Tanker is only 23 atm and has 2 lv25 Damage IOs slotted and does 69 damage (giggity)


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
derp

because Scrappers definitely don't have almost twice the damage scale as Tankers
Scrappers have roughly 50% more damage than Tankers, all else being equal (and ignoring the Bruising effect). That's a considerable advantage for Scrappers, but it's nowhere near double a Tanker's damage.

And all else isn't always equal, either. Some attacks are just better than others. Rage puts Tankers in pretty decent territory compared with lower-performing Scrapper sets.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

bah, I gave Tankers a lower damage scaler than I thought they had ;p

was thinking .7 and Scraps were 1.2


 

Posted

Quote:
Originally Posted by dmaker99 View Post
So....what could I do to level faster? What I currently do is just mostly solo door missions on default difficulty.

Any suggestions would be highly welcome.

Thanks
Quote:
Originally Posted by Tsuji View Post
Join a team and fight higher level enemies. It's much much faster than soloing, especially as a tank.
Teams, yes. Particularly on story arcs and Task Forces, possibly because you don't spend time discussing what to do next but just chain a bunch of missions together. Atta and Frostfire are good at low levels. "Sewer teams" in Atlas break up pretty often, but they're like strapping on rocket skates when leveling from 1-10 or so.

Then wrangle Task Force invites. Find your server's global channels (or ask what they are in your server's dedicated forum) and monitor them for Task Force recruitment -- or start your own Task Forces, you can use the Titan network's wiki to read about each TF so you know what to expect and what levels to recruit. It's not hard to lead a Task Force if you have some uninterrupted time to play. I always find TFs really speed the time by while pushing up levels steadily.

And while you're at it, leverage the social network. Note the players you liked playing with. Put a player note on them so you can recognize them again, and ask if they mind being put on one of your friends lists (either "server" or for the really good friend, "global."

This has worked really well for me. Characters I've been soloing always take off and mature quickly whenever I remind myself to make the effort to do this.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by dmaker99 View Post
So....what could I do to level faster? What I currently do is just mostly solo door missions on default difficulty.

Any suggestions would be highly welcome.

Thanks
Bump your mission difficulty. +1x2 early on, or even +1x3 is still doable with a trayful of inspies. Plus it guarantees that you won't out-level the mission (and have to fight green/blue con mobs for piddly XP) when you level inside a mission. Heck, when I realized I'd left my tank on Victory in Outbreak and Tanker Tuesday there was 2 weeks away, I cranked it to +2x3. For a while I was leveling twice a mission.

Also, early on STREET SWEEP on your way to missions. It won't get you LOTS of XP, but at low levels, the extra slivers of XP go a long way towards making you level faster.

Also, while it doesn't help a LOT, slot early and often for additional accuracy. Missing sucks and is wasted endurance.

Do a bit of marketing as well. Sell all your drops (ESPECIALLY your initial two tier-3 inspies). I actually wound up with over half a million from selling them off my new Fire/Inv scrapper. With a bit of judicious arbitrage and a bit of savvy, you can be rolling in ungodly sums of money at low level (the aforementioned tank is sitting on about 35 million inf at the moment at level 20). This means you have no reason not to simply renew your enhancements as often as you can and then IO-up when you're ready.



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Posted

Quote:
Originally Posted by mr imposible View Post
I have a inv/ss tank and I think that the damage stinks!
I am lvl 26 and my haymaker does aprrox. 60 points of damage
while my lvl 9 scrapper does 80 points of damage with crane kick!
why can an ordinary person do more damage than some one who
can punch throgh a brick wall?
When you created the character did you read the screen
that explains what each type does???

I guess not.

I'm going to check the defender threads now, you've probably posted there that a lvl 9 tank can survive 8man mobs but your lvl 26 Defender dies!!!
Omg, Surprise.


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