Best aoe for scrapper


Airhammer

 

Posted

So I'm wondering what build would be best for aoe damage, I tried out an aoe build for a brute but I really just don't like chasing fury around.


 

Posted

I'd probably say Elec/Shield or Fire/Fire for high AoE damage.


 

Posted

It would likely be a Spines/Dark or Fire/Dark. Maybe /Shield.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Elec/shield -> High burst AoE, decent enough normal AoE to kill whats left over, poor single target, very hard to kill once you softcap, due to very high burst damage

Fire/Fire -> Medium sustained AoE, decent single target, squishier then most scraper.

Spine/dark -> Medium to high AoE, low single target, not as squishy as /fire

Fire/dark -> Medium AoE, decent single target, not as squishy as /fire

Fire/shield -> Medium to high AoE, decent single target, not very squishy once you softcap.


 

Posted

this is the build i'm useing now and it doz +4/x8 very fast

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

fm/sd i18: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(15)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(45)
Level 2: Cremate -- Hectmb-Dmg(A), Hectmb-Dam%(7), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), RgnTis-Regen+(29), Mrcl-Rcvry+(31), Numna-Heal/EndRdx(37)
Level 16: Boxing -- Acc-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(23), Armgdn-Acc/Rchg(29), Armgdn-Acc/Dmg/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(33), P'Shift-EndMod(36)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(33)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(27), Mako-Dmg/EndRdx(31), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(50)
Level 30: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(45)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Acc/Rchg(45), Apoc-Dam%(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)



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@Kreegor


 

Posted

Quote:
Originally Posted by Sujin View Post
So I'm wondering what build would be best for aoe damage, I tried out an aoe build for a brute but I really just don't like chasing fury around.
The scrapper build that does the most aoe damage is a spine/fire/mu. Build for recharge, and then some more recharge, and then defense.


 

Posted

Started my spines/fire last night. He looks AWESOME.


Be well, people of CoH.

 

Posted

I have a leve 50 Spines/Fire that has 33% defense and a prett decent recharge speed for healing flames. The Burn change made him even better. AoE... got lots of it.. Spine Burst, Blazing Aura, Burn, Throw Spines, Ripper...

Yeah he is good for AoE.. Im in deparate and overwhelmed there is always Self Destruction followed by Rise of the Phoenix.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I'd guess the best is Electric/Shield with massive recharge, but haven't done any math. Just a guess.

My Fire/Shield feels like it has very good sustained AoE (near perma Hasten, Fire Epic).

In a market forum thread, Fire/Shield and Electric/Shield were the top Scrappers for farm speed of the few that took up the influence per hour challenge. That could easily just be a sampling problem, though. I don't remember what other Scrappers participated, and don't know what sort of builds anyone was running.

Even though I'm still leveling, my Electric/Fire feels stronger for AoE than my Fire/Shield or my Spines/Dark, but I suspect it's because I'm level-pacted with a tank that loves herding, so it's all burst, pause, burst, pause. Great, great burst damage, combined with serious squishiness in my case since I don't have to worry much about survivability. Or wouldn't, if the tank didn't like aggroing several groups and letting them filter in as their friends go down. New enemies tend to like me!


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

My votes, from what I've experienced both playing and reaping the rewards of, go to:

(in no particular order)

Elec/Shield/Fire

Spines/Fire/Fire

Fire/Shield/Fire

Fire/Fire/Fire


All three of these combos are absolutely devastating on AoE.


In order from which matures fastest, imo:

Spines/Fire

Elec/Shield - pt. 1 (no LR or SC)

Fire/Fire

Fire/Shield

Elec/Shield - pt. 2 (post 35 w/LR and SC)


 

Posted

My spines/fire/fire is a beast, 2 damage auras, Spine Burst, Burn, and fireball. I built for recovery, recharge, and melee defense.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

I saw an Elec/Shield scrapper the other day with AB, SB and FS on him.

He was very happy.

I think other people on the team got frustrated as they didn't get to kill anything.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I saw an Elec/Shield scrapper the other day with AB, SB and FS on him.He was very happy.I think other people on the team got frustrated as they didn't get to kill anything.
If you were on Freedom using a Fire/Elec tanker around 36 or so probabluy that scrapper was me And yes i was very happy


 

Posted

I'll put my softcapped Elec/Shield/Mu scrapper up against anyone. He can lay the hurt on a couple spawns of minions and drop them in seconds without getting a scratch on his shiny shield.

BU + fully saturaited AAO + LR + SC + TS + Ball Lightning = death. Oh, and I'll throw in a Chain Induction while waiting for AAO to build up, so thats jumping around as well when the AOE's go off.


 

Posted

I've got a Spines/Elec built for AoE goodness. Basically the same benifits as spines/fire except better endurance management and better recharge. Slightly less damage from the Aura.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I've got a Spines/Elec built for AoE goodness. Basically the same benifits as spines/fire except better endurance management and better recharge. Slightly less damage from the Aura.
Not really the same, as /Elec has nothing even remotely equivalent to burn.

My pick would be elec/fire or spines/fire.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

I'm not sure about optimum farming technique yet, but I've started farming (bosses off) with my Fire/Shield/Fire to see how it goes. Currently, I'm doing one x8 spawn per Build Up cycle, which recharges in 26.6 seconds. Jump into spawn, wait for them to gather, Build Up, Shield Charge, Fire Ball, Fire Sword Circle. About half the time there are a few survivors, often due to them not aggroing. Maybe take them out, maybe ignore them. Move to next spawn. I don't feel like I go any faster if I start attacking the next spawn before I have Build Up, as they're more spread out, sometimes they'll run, and I just end up wasting all of my time on single targets instead of just wiping out entire spawns all at once.

I think I'd need more AoEs to go faster. Actually, I'm just not sure how I could go faster unless I had more really big radius AoEs. It takes almost as long to get to the spawn and for them to gather as it does for my Build Up to recharge.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Unfortunately, if you don't have great burst damage on your farming scrapper, you'll never keep up with a farming brute. The main reason being, you don't have a lot of time to wear down the mob as a scrapper before they start running away from you. Of course this isn't an issue for a brute with their level of agro.


 

Posted

Quote:
Originally Posted by Reverence View Post
Unfortunately, if you don't have great burst damage on your farming scrapper, you'll never keep up with a farming brute. The main reason being, you don't have a lot of time to wear down the mob as a scrapper before they start running away from you. Of course this isn't an issue for a brute with their level of agro.
This is why I often perform mass arrests on my claw/inv/body scrapper.

Sounds like a terrible farmer, doesn't it?

I've had several people come along, and they've always commented on how fast I go.

It's not all about the big numbers.


 

Posted

Quote:
Originally Posted by Reverence View Post
Unfortunately, if you don't have great burst damage on your farming scrapper, you'll never keep up with a farming brute. The main reason being, you don't have a lot of time to wear down the mob as a scrapper before they start running away from you. Of course this isn't an issue for a brute with their level of agro.
They run towards me on my Fire/Shield. On the other hand, I'm just standing there letting them whiff till I think everyone's in range. Then it's nuke and move. On my Katana/Dark on the other hand, there's a lot of chasing. Don't farm with a Katana/Dark is my advice after having done quite a bit of it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

The chasing is because of the dmg aura. No taunt in the auras. The one thing I hate about DB/Ela scrapper.

You can round them up pretty easily, at first. But when their health gets low, they all take off. Its mading.

Also, if you can get around the running, DB/Ela is good AoE combo set too.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Reverence View Post
Unfortunately, if you don't have great burst damage on your farming scrapper, you'll never keep up with a farming brute. The main reason being, you don't have a lot of time to wear down the mob as a scrapper before they start running away from you. Of course this isn't an issue for a brute with their level of agro.
Not true at all on a shield scrapper.

Elec/SD or Fire/SD with fire or mu epic powers get my vote for best aoe scrappers. Other combos are in the same neighborhood, but they fall behind in either their ability to hold aggro or their survivability. And I know this is about aoe, but sometimes you want some single target damage, and spines is painfully defficient there.

And a fire/sd or elec/sd will keep up with or surpass any farming brute.


 

Posted

I have a FM/SD scrapper and I have to say many times I'll round up a scattered mob without taking damage and then slam em with sheild charge and firesword circle and finish off anyone left before my buddy's Rain of Arrows even hits. Fast, efficent, and funny as hell watching arrows rain down on corpses.


Champion.
Freedom.

We just coded it on a simple X-currentDate formula, so it nerfs itself automatically. -Babs on Accuracy Nerfs
Over 3 years, 1 - 50, whole lotta alt's, still having fun.

 

Posted

I love my Fire/SD, but I'll take my SS/Fire Brute over it any day for pure AoE mayhem.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

How would a Claws/Fire/Mu scrappy rank with those?
I'm currently building one myself and looking at different builds for it..with the one I'm looking at right now:

With double stacked Follow Up (and 16% damage bonus from sets), Spin will do doing considerable damage, then add Burn and your Damage Aura to that, and Ball Lightning, too. With Eviscerate as backup great damage for after the initial assault, and Focus/Mu Bolts for runners.
If you build for good recharge (I'm working with 75% on Mids right now) Spin recharges every 3.5 seconds (2.7 w/hasten), Burn every 9.5 (7.5 w/hasten), Ball Lightning every 12 (9.5 w/hasten), Eviscerate every 3.3 (2.6 w/hasten). Healing Flames is up every 15 seconds (12 with Hasten). Hasten has a downtime of about 15 seconds or so. Not to mention Fiery Embrace for random added damage buff every minute or so.

I realize that the damage per Double Stacked Follow Up and Spin is lower than Fire Sword Circle with a fully staturated AAO, but considering I can do Spin 2-3 times for every 1 FSC, not to mention Blazing Aura is still ticking about 39 damage every 2 seconds the overall damage should be higher than FM/SD, especially that shield charges recharges much slower than Burn as well.

I dunno, but to me that looks pretty solid AoE damage. Just not sure how it compares in practice.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor