AT Duo question


AnElfCalledMack

 

Posted

Recently came back to the game and brought my girlfriend along with me, its been awhile so figured id ask,

Can anyone suggest two archetypes that work well together? neither one of us are too crazy about melee so i know that may be a problem but, any suggestions will help,

thanks


 

Posted

Saying no melee sort of limits the options.

Defender and a Controller. They can buff each other, double debuff the enemy, the controller can hold some critters at bay while the Defender can blast them at range?


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Posted

2 masterminds. that's always a good duo. then you can both keep each other alive by whatever buffs/debuffs you both take, and the pets can do the damage.


 

Posted

Fire/Dark Corruptors

Thugs/Dark Masterminds

Just 2 of my favorite pairings I've played before.


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Posted

2 Defenders can work really well together.

2 Empaths is beyond good, if you want a themed pair.
Kinetics and Force Field also works very nicely, both filling in each others weaknesses. I played Kin/Elec and FF/Sonic.

Other duos I've enjoyed:
Sonic/Energy Defender and Peacebringer.
Fire/Energy Blaster and Dark/Rad Defender.
2 Fire/Rad Controllers.
2 Energy/Pain Corrupters. (Nowhere near as good as 2 Empaths, and very slow at first.)


 

Posted

Any combination of 2 Controllers/Defenders/Corruptors/Masteminds/VEATs


 

Posted

One thing to remember is that a lot of things that get called "team-unfriendly" around here, like heavy knockback, can actually be great in dedicated duos - the two of you can learn to work together, whereas a PUG is only for a night, so by the time you adapt to the quirks of the others, you're almost finished.

For example, Energy Blast and Storm Summoning have heavy knockback. If there's a melee archetype, especially one with AoE, they're not going to appreciate the scatter you're causing. But in a duo, you can move to opposite sides of a mob and start playing tennis. Or just pick out a handy corner and drive them all into it. Frequent use of sleeps is another mechanic that few people enjoy on teams, but combine a Mind Controller and a Sonic Attack Defender (with, say, Kin and FF split between them as you want), and you can very, very safely incapacitate large numbers of mobs, then take them out one by one.

As a number of others have said, pretty much anything works. Find what's fun for you.


 

Posted

Quote:
Originally Posted by Xaven View Post
Recently came back to the game and brought my girlfriend along with me, its been awhile so figured id ask,

Can anyone suggest two archetypes that work well together? neither one of us are too crazy about melee so i know that may be a problem but, any suggestions will help,

thanks
Quote:
Originally Posted by Zombie Man View Post
Remember folks, with Praetoria, we can recommend a mixed alignment duo.

Well, you want to give your gf something easy: Tab and Shoot. So, a Blaster.

Then, you want an AT to keep her alive and safe: Defender, Controller, Corrupter, MM.
WOAH ! ... where did the OP say anything about the choice for their gf haveing to be easy ? just because they are female does NOT mean they dont know how to play, or that they have to be babied.


 

Posted

Quote:
Originally Posted by Morbid Star View Post
WOAH ! ... where did the OP say anything about the choice for their gf haveing to be easy ? just because they are female does NOT mean they dont know how to play, or that they have to be babied.
Well if you look at the original post:

"Recently came back to the game and brought my girlfriend along with me, its been awhile so figured id ask,

Can anyone suggest two archetypes that work well together? neither one of us are too crazy about melee so i know that may be a problem but, any suggestions will help,

thanks "

This implies he just recently came back and brought his GF so most likely kind of noobtastic. So how is having a noob play a Blaster being some sort of 'Sexiest'? Im pretty sure almost EVERYONE who started playing made a Blaster first.


 

Posted

Quote:
Originally Posted by Morbid Star View Post
WOAH ! ... where did the OP say anything about the choice for their gf haveing to be easy ? just because they are female does NOT mean they dont know how to play, or that they have to be babied.
I believe Joe Jackson said it. It appears it is because they are all the same.

http://www.youtube.com/watch?v=fKr2n-9p7WM


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Posted

Quote:
Originally Posted by Morbid Star View Post
WOAH ! ... where did the OP say anything about the choice for their gf haveing to be easy ? just because they are female does NOT mean they dont know how to play, or that they have to be babied.
Yeah, I knew I'd see this comment coming after Zombie said that...

Anyway, to the OP, go with two SoA.


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Posted

One really great combo is an Earth Controller and a Fire Blaster. Say, Earth/Rad and Fire/Mental. The Earth Controller will lock down large groups and apply -Defense, while the Fire Blaster can send out waves of AoE destruction -- all from range. Plus, the buffs and debuffs (especially -ToHit, -Resistance and -Recharge) from */Rad can really help . . . and Mutation and Fallout for the Blaster if the Blaster does what Blasters usually do.


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Posted

If you have GR and can start in praetoria: Sonic/Kin Corruptor and Fire/Rad Controller. Buffing damage, heals in and out of melee range, destructive debuffs, and plenty of -resist to tear up the bad guys.

I know the OP mentions that they want to avoid melee ATs, but on redside I've had a great time duo'ing a Brute/Stalker combo.


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Posted

Any/Any ... where any is not a melee AT. Seriously if you are just looking for a solid pairing for fun it's pretty darn near impossible not to make a duo of whatever/whatever work.

If you want by SO's and beyond to be all but invincible then Emp/Sonic + Emp/Sonic and you'll be looking for stuff that can threaten you at +4/x8. Take em Redside and have a pet each (both pets easily perma with IO builds).


 

Posted

I'd stay away from "two blasters", at least at first. (Also, scrapper/blaster, although you mentioned the no melee thing.) I'd also TEND to stay away from "Two defenders" because the damage is low in almost all cases. Defender primaries (or corruptor/controller secondaries) that I'd recommend for small teams include Rad and Dark. I'd stay away from Force Fields and Sonic in those groups. (note the difference between Rad, Dark and Sonic BLASTS and Rad, Dark and Sonic "defender primaries". The two are not interchangeable.)

I had a lot of fun with my wife running a bunch of pairs- Rad/Sonic defender and MA/SR scrapper being one that comes to mind right now. Dark/Cold defender and Fire/Mental blaster was another one. Dark/Dark defender and Ice/Ice blaster was fun, but I'd recommend the Fireblaster pair myself. Brute/Corr [although Brute is melee] worked well for us.

Really, there's a lot of good pairings and it's hard to go wrong.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Remember folks, with Praetoria, we can recommend a mixed alignment duo.

Well, you want to give your gf something easy: Tab and Shoot. So, a Blaster.

Then, you want an AT to keep her alive and safe: Defender, Controller, Corrupter, MM.
This is exactly what I would do - give the GF a Blaster to begin with, as not only are they relatively simple, they're also loads of fun.

Then you roll a Defender and focus on keeping her from faceplanting as much as possible to keep the fun-level up and frustration-factor low.


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
Well if you look at the original post:

"Recently came back to the game and brought my girlfriend along with me, its been awhile so figured id ask,

Can anyone suggest two archetypes that work well together? neither one of us are too crazy about melee so i know that may be a problem but, any suggestions will help,

thanks "

This implies he just recently came back and brought his GF so most likely kind of noobtastic. So how is having a noob play a Blaster being some sort of 'Sexiest'? Im pretty sure almost EVERYONE who started playing made a Blaster first.
This game isn't a far cry from other MMOs. Just because she hasn't played CoH doesn't mean she can't handle a Corruptor. Whether it was sexist or not, it was still presumptuous.

I'd put in a vote for something like 2 Fire/Dark Corruptors. Cycling between Rain of Fire + Tar Patch from level 6 on will get the ball rolling fast, and you can quickly in your careers keep at least one instance of RoF+TP up all the time. Another neat one I've considered would be Archery/Storm Corruptors.

If you plan to just duo (like no other teammates) a lot of the time, you may want to consider Dominators. Not that two Dominators wouldn't be an awesome addition to a team, but early on they are heavy on single target attacks and controls. If you went this route, about anything would work. I'm inclined to recommend Plant/ (doubling up Seeds of Confusion is amazing, plus you'll get a whole green house worth of pets) or Ice/ (pretty simple and very effective with SOs, because of Arctic Air + Ice Slick). For Assaults it's often times 6 of one. /Energy, /Earth, and /Ice have Power Boost instead of a Build Up/Aim, so that's something to consider. /Energy can fill out an all ranged continuous attack chain early, but it's knock back wouldn't be so great with powers like Ice Slick.

In my experience, if you Duo a Dominator or Controller, you should have the same primary. That way you can stack similar powers to ensure you hit the whole mob and mez bosses quickly. For the /Assault on a Dominator, whether you want to be ranged or melee will make a difference. If you did Plant/ or Ice/, then I'd say for melee go /Earth, for ranged probably /Psi.


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