Tales from NYC Meet & Greet?
So, um, what was the big complaint about introducing the incarnate system with i18? Nothing new for 50s to do. So now that we're getting incarnates for stuff to do we get....new task forces? That's it? And the new arcs are going to be for a level range that got new arcs in i17?
Am I the only one that thinks they got it backwards, and the new arcs should be for level 40-50? Or even 45-50? Since it doesn't look to me like 50s will have a lot of new stuff to do with their new Incarnate abilities at all. Soloists will get a grand total of nothing (well ok, there are new tip and morality missions, but those aren't specifically incarnate content and all level ranges get them) and everyone else will get a frenzy of people running the new TFs for the badge and then abandoning them in favor of more speed ITFs unless the new TFs give a good enough reward to incentivize running them. In which case people will speed-run them. I hate speed running, so I'll get new tip missions, which hopefully will be good because they'll mean the Malta Gunslinger Action Figure and Doc Quantum's Moral Quandry show up less often. So I guess what I really want in i19 is new arcs for my 50s, and more tip missions featuring stupid crazy chaos on convenient terrain, kamikaze Scrapper allies, and/or the opportunity to punch Nazis in the face. Oh, and some level 50 hero tip missions with CoT, because there aren't any that feature them as the main enemy group. |
Don't get me wrong... more is better, but I don't think that 1) there is that little to do as 50s and 2) that the Alpha Slot was pulled entirely because of lack of things for 50s to do.
I think that the Alpha Slot was pulled for a few reasons, mostly because of how it was presented.
Now it sounds like we're getting a story arc to unlock it (I could be wrong).
That is just one change that I think is in there.
I'm sure there's more.
and round up everyone that knows more than they do"-Dylan
But that doesn't make it any less of a problem. I mean the question comes up: "Why play X when I can play Y?"
Story interest balance is as important as game play balance. |
I like it. I play there. When I want to play a villain.
It seems that the majority of CoX players wish to play heroes and play in Paragon City (WEIRDOS!!). There are numerous reasons for this that have nothing to do with the content, and are more to do with personal tastes.
I just accept this and that this game is cool to at least have the option for those of us who like it.
You can lead a person to play the game, but you can make them rob banks.
and round up everyone that knows more than they do"-Dylan
@Golden Girl
City of Heroes comics and artwork
Maybe the name on the box tricks them into thinking the game is about heroes?
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Stay tuned!!
and round up everyone that knows more than they do"-Dylan
Indeed. When I viewed the panel video I almost laughed at the guy who really wanted to get into an argument that people are losing slots because of Inherent Fitness, but I didn't. I'm sure he meant well.
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As it is, we aren't really losing slots. However we are gaining 3 power slots, and no enhancement slots to go with them.
All of my toons have the fitness pool, it's just a given. I think of my 12 50s, only one is getting any sort of respec out of this, since the others, I like their builds fine. But also, I wont need 3 extra powers that I can't slot.
It will be very nice for my new toons though. Since thats 3 less things to worry about on the road from 1-20. So I'm excited for that, a couple of my lowbies might get respecs since they are still early in their build. It's a nice thing to be certain, but since they are essentially giving people who use fitness, 3 extra powers and no slots, it's not that huge a deal.
It's nice, but it's not really worth any sort of argument...*
*= That said, I did sort of have a bad knee jerk reaction to this becoming inherent when I first found out. So I don't begrudge other the same. But when presented with all the facts, it's really not a big deal IMO.
"Where does he get those wonderful toys?" - The Joker
Hey everyone,
Dr. Aeon here to clarify a misconception from earlier in this thread. There is 1 hero arc and 1 villain arc for levels 20-29 being released for Issue 19. Praetorians and Primal Earth characters will have different dialog tree options for these arcs. |
Thank you!
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I could be wrong, but I think that the new zone events might be something else for level 50s to do.
Don't get me wrong... more is better, but I don't think that 1) there is that little to do as 50s and 2) that the Alpha Slot was pulled entirely because of lack of things for 50s to do. I think that the Alpha Slot was pulled for a few reasons, mostly because of how it was presented. Now it sounds like we're getting a story arc to unlock it (I could be wrong). That is just one change that I think is in there. I'm sure there's more. |
Honestly, knowing what we know now, I think a few people might have preferred they not delay it.
Me, I'm happy it's finally out and understand that they took the time to tweak it to draw in more people. However, I ALWAYS saw alpha as just the START and not the majority of the system. I was never expecting much content to go with it. /shrug
Especially right after they just released an EXPANSION.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Running the current high level TFs and raids will get you the salvage to craft enhancements for the alpha slot, so they're sort of being integrated into the endgame system too, along with normal high level missions that will get you Incarnate shards to craft the components if you don't have the time to do the TFs and raids.
@Golden Girl
City of Heroes comics and artwork
Right.
While I am sure they will continue to add level 50 content, the end-game plan (As far as I understand) is not about adding new content, but, instead, giving reasons to do the existing (And additional) content.
Now, it also seems like they're adding specific incarnate content.
So, it should be a win/win for people who also want new content.
The big thing to always remember is that it takes a lot of time to make new content. So, expecting a ton at once is not realistic.
Steady increments of chapters of content, however, is a healthy expectation (in my opinion).
and round up everyone that knows more than they do"-Dylan
So, um, what was the big complaint about introducing the incarnate system with i18? Nothing new for 50s to do. So now that we're getting incarnates for stuff to do we get....new task forces? That's it? And the new arcs are going to be for a level range that got new arcs in i17?
Am I the only one that thinks they got it backwards, and the new arcs should be for level 40-50? Or even 45-50? Since it doesn't look to me like 50s will have a lot of new stuff to do with their new Incarnate abilities at all. Soloists will get a grand total of nothing (well ok, there are new tip and morality missions, but those aren't specifically incarnate content and all level ranges get them) and everyone else will get a frenzy of people running the new TFs for the badge and then abandoning them in favor of more speed ITFs unless the new TFs give a good enough reward to incentivize running them. In which case people will speed-run them. I hate speed running, so I'll get new tip missions, which hopefully will be good because they'll mean the Malta Gunslinger Action Figure and Doc Quantum's Moral Quandry show up less often. So I guess what I really want in i19 is new arcs for my 50s, and more tip missions featuring stupid crazy chaos on convenient terrain, kamikaze Scrapper allies, and/or the opportunity to punch Nazis in the face. Oh, and some level 50 hero tip missions with CoT, because there aren't any that feature them as the main enemy group. |
Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.
On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content.
Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]
Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal. On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content. Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time. |
One of the issues, though, is, IIRC, you only have a chance of getting a purple drop while fighting actual 50's... exemplaring down to do newer content kinda means you're opting out of the possibilities of getting these rewards.
Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
So Alpha Slot is only highly recomended for Apex's TF? Should make a few people happy.
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There are new Tip and Morality missions in I19 too, so there'll be something in the 30-40 level range
@Golden Girl
City of Heroes comics and artwork
I got my vids up now.
| Part 5 | |
Hmmmm... I really do talk with my hands more than I realized...
Indeed. When I viewed the panel video I almost laughed at the guy who really wanted to get into an argument that people are losing slots because of Inherent Fitness, but I didn't. I'm sure he meant well.
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We were on the verge of a ful-blown back 'n forth, and someone was gonna be seriously outnumbered.
I have a few questions:
1) Incarnates, I think the idea of an Incarnate has changed over the years. Before it was a person drank from the Well of the Furies and was endowed with the power of a pantheon, like Donald Blake who can become Thor. I guess that has changed? So what is an Incarnate exactly? |
2) What is that off line option mean? I am kinda feeling lost on how being able to take my character offline will be beneficial. |
The TFs are instead of more level 50 arcs, and the 20-29 ones are to help integrate the Praetorian storyline with Primal Earth a bit more.
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Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]
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And just because you CAN exemp for whatever content you want whenever you want, doesn't mean everybody wants to. Why do people not understand this? SOME PEOPLE DO NOT LIKE TO EXEMP. When you exemp to 30 you lose access to any power you took after level 35, as well as any set bonuses from those powers and from any sets higher than 33.
Look, you alt-aholics and people who enjoy lower levels just got an entire issue of new content that mostly catered to you. Now it's time for people who enjoy improving the characters they already have to get some content.
Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal. |
On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content. |
Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Eva - It was mentioned that the way to unlock the alpha slot is indeed a story arc. So there is at least one arc for high level characters to do solo. The other two arcs are TFs, however.
I don't know about anyone else, but Villains is a bit of a mixed bag for me. They have some of my favorite class types and NPC characters, but the environment is just so.... dull. Combine that with lack of interesting content (Less SFs than TFs, fewer zones, fewer giant monsters, etc) and it's easy to see why people switched.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Story interest balance is as important as game play balance.
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