Tales from NYC Meet & Greet?


Angelxman81

 

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Originally Posted by Golden Girl View Post
The devs said that the big majority of side switching in the first month of GR was red to blue, rather than blue to red - so it seems it's not just the devs who hate Villains
But that doesn't make it any less of a problem. I mean the question comes up: "Why play X when I can play Y?"
Story interest balance is as important as game play balance.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Eva Destruction View Post
So, um, what was the big complaint about introducing the incarnate system with i18? Nothing new for 50s to do. So now that we're getting incarnates for stuff to do we get....new task forces? That's it? And the new arcs are going to be for a level range that got new arcs in i17?

Am I the only one that thinks they got it backwards, and the new arcs should be for level 40-50? Or even 45-50? Since it doesn't look to me like 50s will have a lot of new stuff to do with their new Incarnate abilities at all. Soloists will get a grand total of nothing (well ok, there are new tip and morality missions, but those aren't specifically incarnate content and all level ranges get them) and everyone else will get a frenzy of people running the new TFs for the badge and then abandoning them in favor of more speed ITFs unless the new TFs give a good enough reward to incentivize running them. In which case people will speed-run them. I hate speed running, so I'll get new tip missions, which hopefully will be good because they'll mean the Malta Gunslinger Action Figure and Doc Quantum's Moral Quandry show up less often.

So I guess what I really want in i19 is new arcs for my 50s, and more tip missions featuring stupid crazy chaos on convenient terrain, kamikaze Scrapper allies, and/or the opportunity to punch Nazis in the face. Oh, and some level 50 hero tip missions with CoT, because there aren't any that feature them as the main enemy group.
I could be wrong, but I think that the new zone events might be something else for level 50s to do.

Don't get me wrong... more is better, but I don't think that 1) there is that little to do as 50s and 2) that the Alpha Slot was pulled entirely because of lack of things for 50s to do.

I think that the Alpha Slot was pulled for a few reasons, mostly because of how it was presented.

Now it sounds like we're getting a story arc to unlock it (I could be wrong).

That is just one change that I think is in there.
I'm sure there's more.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by AzureSkyCiel View Post
But that doesn't make it any less of a problem. I mean the question comes up: "Why play X when I can play Y?"
Story interest balance is as important as game play balance.
While this may not help you at all with this issue, some people play Villain side because they want to play villainside.

I like it. I play there. When I want to play a villain.

It seems that the majority of CoX players wish to play heroes and play in Paragon City (WEIRDOS!!). There are numerous reasons for this that have nothing to do with the content, and are more to do with personal tastes.

I just accept this and that this game is cool to at least have the option for those of us who like it.

You can lead a person to play the game, but you can make them rob banks.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by Electric-Knight View Post
It seems that the majority of CoX players wish to play heroes and play in Paragon City (WEIRDOS!!).
Maybe the name on the box tricks them into thinking the game is about heroes?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Maybe the name on the box tricks them into thinking the game is about heroes?
I have my top agents investigating that very idea!
Stay tuned!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by bAss_ackwards View Post
Indeed. When I viewed the panel video I almost laughed at the guy who really wanted to get into an argument that people are losing slots because of Inherent Fitness, but I didn't. I'm sure he meant well.
I can kind of see how one might make that argument, or even think that.

As it is, we aren't really losing slots. However we are gaining 3 power slots, and no enhancement slots to go with them.

All of my toons have the fitness pool, it's just a given. I think of my 12 50s, only one is getting any sort of respec out of this, since the others, I like their builds fine. But also, I wont need 3 extra powers that I can't slot.

It will be very nice for my new toons though. Since thats 3 less things to worry about on the road from 1-20. So I'm excited for that, a couple of my lowbies might get respecs since they are still early in their build. It's a nice thing to be certain, but since they are essentially giving people who use fitness, 3 extra powers and no slots, it's not that huge a deal.

It's nice, but it's not really worth any sort of argument...*


*= That said, I did sort of have a bad knee jerk reaction to this becoming inherent when I first found out. So I don't begrudge other the same. But when presented with all the facts, it's really not a big deal IMO.


"Where does he get those wonderful toys?" - The Joker

 

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Originally Posted by Dr. Aeon View Post
Hey everyone,

Dr. Aeon here to clarify a misconception from earlier in this thread. There is 1 hero arc and 1 villain arc for levels 20-29 being released for Issue 19. Praetorians and Primal Earth characters will have different dialog tree options for these arcs.
And that is how misconceptions are nipped in the bud and outrage is stopped.

Thank you!


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

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Originally Posted by Electric-Knight View Post
I could be wrong, but I think that the new zone events might be something else for level 50s to do.

Don't get me wrong... more is better, but I don't think that 1) there is that little to do as 50s and 2) that the Alpha Slot was pulled entirely because of lack of things for 50s to do.

I think that the Alpha Slot was pulled for a few reasons, mostly because of how it was presented.

Now it sounds like we're getting a story arc to unlock it (I could be wrong).

That is just one change that I think is in there.
I'm sure there's more.
Honestly I'm glad that the ALPHA SLOT is coming out. It was originally meant to be just a preview of the whole Incarnate system. That's what many folks didn't get, and why some folks thought that there would be a whole amount of content to go with it. That's just not realistic. Especially, since it was just intended to be a preview.

Honestly, knowing what we know now, I think a few people might have preferred they not delay it.

Me, I'm happy it's finally out and understand that they took the time to tweak it to draw in more people. However, I ALWAYS saw alpha as just the START and not the majority of the system. I was never expecting much content to go with it. /shrug

Especially right after they just released an EXPANSION.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Running the current high level TFs and raids will get you the salvage to craft enhancements for the alpha slot, so they're sort of being integrated into the endgame system too, along with normal high level missions that will get you Incarnate shards to craft the components if you don't have the time to do the TFs and raids.


@Golden Girl

City of Heroes comics and artwork

 

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Right.
While I am sure they will continue to add level 50 content, the end-game plan (As far as I understand) is not about adding new content, but, instead, giving reasons to do the existing (And additional) content.

Now, it also seems like they're adding specific incarnate content.
So, it should be a win/win for people who also want new content.
The big thing to always remember is that it takes a lot of time to make new content. So, expecting a ton at once is not realistic.
Steady increments of chapters of content, however, is a healthy expectation (in my opinion).


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by Eva Destruction View Post
So, um, what was the big complaint about introducing the incarnate system with i18? Nothing new for 50s to do. So now that we're getting incarnates for stuff to do we get....new task forces? That's it? And the new arcs are going to be for a level range that got new arcs in i17?

Am I the only one that thinks they got it backwards, and the new arcs should be for level 40-50? Or even 45-50? Since it doesn't look to me like 50s will have a lot of new stuff to do with their new Incarnate abilities at all. Soloists will get a grand total of nothing (well ok, there are new tip and morality missions, but those aren't specifically incarnate content and all level ranges get them) and everyone else will get a frenzy of people running the new TFs for the badge and then abandoning them in favor of more speed ITFs unless the new TFs give a good enough reward to incentivize running them. In which case people will speed-run them. I hate speed running, so I'll get new tip missions, which hopefully will be good because they'll mean the Malta Gunslinger Action Figure and Doc Quantum's Moral Quandry show up less often.

So I guess what I really want in i19 is new arcs for my 50s, and more tip missions featuring stupid crazy chaos on convenient terrain, kamikaze Scrapper allies, and/or the opportunity to punch Nazis in the face. Oh, and some level 50 hero tip missions with CoT, because there aren't any that feature them as the main enemy group.
Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]

Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.

On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content.

Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

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Originally Posted by Jasra View Post
At about 0:47 in SolarSentai's link - are those floating swords?
Yes, Ghost Falcon was so very proud of them.

That's not to say thay are not "really cool" which is as much his catch prase as "next level" is WW's.


 

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Originally Posted by Goliath Bird Eater View Post
This is really all I want. Especially since the Massively.com article reporting a supposed timetable got yanked, causing me to question the validity of the information.
The only time-table info given was that I19 beta starts "next week", which, given it was said Sat, might mean "this week". I'm almost 100% positive that's closed beta.


 

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Originally Posted by galadiman View Post
Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]

Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.

On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content.

Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time.
Not to mention that, when they dropped the requirements for the Epic Archetypes to 20, they noted that part of the rationale was the large number of players that were playing that never bothered to grind to 50. Many of them peter out near level 30. God knows that the tier-9 powers frequently have such a dramatic impact that lose interest in my characters once they get them... (though I do have 4 50's and quite a few 40's)

One of the issues, though, is, IIRC, you only have a chance of getting a purple drop while fighting actual 50's... exemplaring down to do newer content kinda means you're opting out of the possibilities of getting these rewards.


 

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Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.
That's just nonsense. Effectively it's treating the game as if the level cap was 30.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Shadow State View Post
So Alpha Slot is only highly recomended for Apex's TF? Should make a few people happy.
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Originally Posted by Golden Girl View Post
Yeah, the wording they use there looks like it's optional, and not totally required.
WW was very clear on this. You can run the new TFs without a slotted alpha-slot. However, she said when she did so, she died horribly and repeatedly. I suspect top-line IO builds can probably do so, but all others need not apply, so to speak.


 

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Originally Posted by Dr. Aeon View Post
Hey everyone,
There is 1 hero arc and 1 villain arc for levels 20-29 being released for Issue 19.
!@#
When is there going to be any new 30-40 "dead zone" content added.


 

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Originally Posted by SerialBeggar View Post
I got my vids up now.
| Part 5 |
Always a bit odd to see myself on video.

Hmmmm... I really do talk with my hands more than I realized...


 

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Originally Posted by bAss_ackwards View Post
Indeed. When I viewed the panel video I almost laughed at the guy who really wanted to get into an argument that people are losing slots because of Inherent Fitness, but I didn't. I'm sure he meant well.
While you can pick up some crowd response (including my "no you don't") in the videos, when he claims we "get screwed" or "lose slots", the actual response was a bit louder/more widespread than the video gives the impression.

We were on the verge of a ful-blown back 'n forth, and someone was gonna be seriously outnumbered.


 

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Originally Posted by LegionAlpha View Post
I have a few questions:

1) Incarnates, I think the idea of an Incarnate has changed over the years. Before it was a person drank from the Well of the Furies and was endowed with the power of a pantheon, like Donald Blake who can become Thor. I guess that has changed? So what is an Incarnate exactly?
According to WW (IIRC), the Well of Furies is one way of becoming an Incarnate. During the Alpha Slot unlock arc, you will learn "what it means to be an incarnate".

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2) What is that off line option mean? I am kinda feeling lost on how being able to take my character offline will be beneficial.
I think you're refering to the fact that you will be able to log out directly to the cahracter selection screen, rather than logging all the way out of the game, having to sign back in, and select server, and toon.


 

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Originally Posted by Golden Girl View Post
The TFs are instead of more level 50 arcs, and the 20-29 ones are to help integrate the Praetorian storyline with Primal Earth a bit more.
Do you actually read the posts you respond to, or is one sentence pretty much your limit?

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Originally Posted by galadiman View Post
Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]
Super-sidekicking allows EVERYONE to enjoy level 40-50 content as well. Except for TFs of course, which is what we're getting for 40-50.

And just because you CAN exemp for whatever content you want whenever you want, doesn't mean everybody wants to. Why do people not understand this? SOME PEOPLE DO NOT LIKE TO EXEMP. When you exemp to 30 you lose access to any power you took after level 35, as well as any set bonuses from those powers and from any sets higher than 33.

Look, you alt-aholics and people who enjoy lower levels just got an entire issue of new content that mostly catered to you. Now it's time for people who enjoy improving the characters they already have to get some content.

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Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.
The game is about the journey, not the end-game, until the devs start listening to player requests for some kind of end-game system. Well waddya know, they have. If the end-game doesn't matter, why not make the Alpha slot unlockable at 20?

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On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content.
How does a new task force fulfill my request for more level 50 story arcs? Let me explain to you the difference: A TASK FORCE requires multiple people to start, which means you must first gather said people, and requires a commitment of a few hours to see it through to the end. A STORY ARC can be done by yourself, all at once or one mission a week, whenever you feel like it. You also get to read all the contact dialogue and clues so you don't have to look it up on ParagonWiki later to find out who you just beat up and why.

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Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time.
Gathering people for TFs is work. I just got back from work. I don't want to do more work. I want to play a game. I'm sure I'm not the only one who feels this way.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Eva - It was mentioned that the way to unlock the alpha slot is indeed a story arc. So there is at least one arc for high level characters to do solo. The other two arcs are TFs, however.


 

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Originally Posted by Golden Girl View Post
The devs said that the big majority of side switching in the first month of GR was red to blue, rather than blue to red - so it seems it's not just the devs who hate Villains
I don't know about anyone else, but Villains is a bit of a mixed bag for me. They have some of my favorite class types and NPC characters, but the environment is just so.... dull. Combine that with lack of interesting content (Less SFs than TFs, fewer zones, fewer giant monsters, etc) and it's easy to see why people switched.


 

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Originally Posted by Rock_Crag View Post
I don't know about anyone else, but Villains is a bit of a mixed bag for me. They have some of my favorite class types and NPC characters, but the environment is just so.... dull. Combine that with lack of interesting content (Less SFs than TFs, fewer zones, fewer giant monsters, etc) and it's easy to see why people switched.
I actually like that there are fewer zones, but I see your overall point for most people.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!