What Stereotype do you play?
I actually thought about this for a long time because most of my characters I play tend to be immortal, because it makes the stagnant world in which games take place easier to explain when my character hasn't aged in the last six years, and to a point they deal greatly with immortality and it's downsides.
My namesake is around 2500 years old born in northren Europe, traveled through ancient Russia/Mid-Asia to China for the Three Kingdom Era and that is much of his character. For comparison I would put him as close to Moon Knight or Taskmaster. Immortality leaves a lot of time to perfect the art of combat and such. Now that I think about it he has a tinge of Sentry in him for the idea of restraining ones self for fear of hurting the ones you love....Really he is a lot of things and I don't think I can pin him to one stereotype.
The character I am focusing on now, Pyrogenic Gore, is totally the troubled wack job along the lines of Deadpool. I don't play him over the top because I feel like it is funny, I do it because he is "Promethean man" given immortality in the form of a fire elemental infused within him. He deals with immortality by ignoring reality. Being alive and outliving everyone you care about makes you less prone to attaching to people and makes you into a smart *** jerk who has a joke for every occasion. But inside you are a pretty screwed up guy. So yeah, I think Deadpool is really an apt comparison for the character and the Troubled Weirdo that is so common in these days.
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
Let's see...
Delusional Megalomaniac? Check.
Lone Wolf? Check
Emotionless fortunata? Check.
Zombie scientist? Check. (Scientist who works with zombies, not a zombie who is/was a scientist. Awesome concept though. Doctor Decay?)
Shy, bookish librarian? Check.
Faceless soldier? Check.
Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)
I actually thought about this for a long time because most of my characters I play tend to be immortal, because it makes the stagnant world in which games take place easier to explain when my character hasn't aged in the last six years, and to a point they deal greatly with immortality and it's downsides.
My namesake is around 2500 years old born in northren Europe, traveled through ancient Russia/Mid-Asia to China for the Three Kingdom Era and that is much of his character. For comparison I would put him as close to Moon Knight or Taskmaster. Immortality leaves a lot of time to perfect the art of combat and such. Now that I think about it he has a tinge of Sentry in him for the idea of restraining ones self for fear of hurting the ones you love....Really he is a lot of things and I don't think I can pin him to one stereotype. The character I am focusing on now, Pyrogenic Gore, is totally the troubled wack job along the lines of Deadpool. I don't play him over the top because I feel like it is funny, I do it because he is "Promethean man" given immortality in the form of a fire elemental infused within him. He deals with immortality by ignoring reality. Being alive and outliving everyone you care about makes you less prone to attaching to people and makes you into a smart *** jerk who has a joke for every occasion. But inside you are a pretty screwed up guy. So yeah, I think Deadpool is really an apt comparison for the character and the Troubled Weirdo that is so common in these days. |
Immortality tends to make it so that common characteristic can be playered out.
BrandX Future Staff Fighter
The BrandX Collection
I have a lot, I suppose. :/
The dark hero with a code against killing, however, realizing that by killing one or two, millions could be saved. Imbued with a small portion of power from a god of Darkness, he uses this power for good, much to the dismay of the evil deity. He is The Cowl.
A happy-go-lucky goofy girl with a tragic past that she didn't let bring her down. She was able to manipulate flames to almost any effect, when aided by her Muspelstone. She was The Flametongue. She's now deceased though, and I have a rule about resurrections. I don't do them.
A young, severely ill, boy who grew up around superheroes. The discovery of his powers also cures his illness, and he becomes The Fly. He has enhanced strength, can fly, can shrink and communicate with insects.
A trickster fey travels to the Prime and impersonates Elvis Presley in order to score with chicks easily. The result of this union with a modern day 'witch' is twins. The half-fey grow up caught between two worlds, a boy and a girl. The girl is Wicca (Played by a friend of mine) and she practices soul magics and such. The boy is Frenzy, a superspeedster who loves to drink and fight. And has an Irish accent. Probably due to his time in Tir na Nog.
My supergroup's former archvillain has since reformed and now operates as a superhero, battling against the same people he used to lead. Obviously distrust is still heavy, considering he was responsible for the deaths of members in the past. He uses a power armor suit created in a secret government project. He is known now as the War God.
I have a shapeshifting mutant superspy. She does the job by any means necessary, and refuses to fail. After over 100 years of such work, even her own memory about her true origins is murky. She operates under the codename Pseudo.
One of my newer characters is a former Fortunata from a special unit known as the Sensitives. The five psychic sisters shared a mind link in battle, and when four of them were killed, the resulting psychic backlash tore apart the mind of the remaining girl. Luckily she was taken in by another telepath and he is helping her relearn how to operate in the world with her powers, as well as how to regain her emotional structure. She is now simply The Sensitive, keeping the codename of her unit. Also, she is a redhead, as all great psychics are.
I'm also currently tooling around with the idea of a monstrous powerhouse called the Phenom. A friend of mine plays a tank named the Shenom. Perhaps there is some chemistry in the works!
I have more, but these spring to mind.
Love me or hate me, it's still an obsession.
I have the following:
-Dimension-traveling sorcerer who possesses an ancient arcane secret.
-Brilliant inventor/hero trying to make it big on his own after college.
-Foreign kid studying in America, having a blast and hiding out from a big destiny.
-A cerebral, tortured soul seeking meaning in a nihilistic wasteland, but who was redeemed in death by helping a friend.
-A demonologist with a limitless appetite for personal power and little regard for anyone he has to destroy to achieve it.
-Cyborg razorgrrl coming to grips with a checkered past and learning to do the right thing.
-Avenger of the night, driven by the desire to set the score straight after losing a family member - too young to carry so much pain or to live up to such a huge legacy.
-The pride of the neighborhood who gives back by watching his old stomping grounds and keeping the thugs mostly in line.
-Hard boiled ex-Marine sergeant turned voudon priest and private investigator.
-Broker of infernal deals - underwriter of agreements where payments are rendered in souls.
-Trans-dimensional hip-hop recording artist and Resistance enforcer.
That about covers them for now.
LOL, forums: most balanced PvP ever.
Tacos > Zombies
Spidey like. (Person ends up with power, and is finding out it comes with responsibility. Also fits some of the "overgrown boy scout" into it )
Someone making the most of what they have, regardless of their situation. Often can be in over their heads somehow too. ( usually tied in with the Spidey Stereotype as well)
Sociopaths. ( Not insane killers, just people that don't relate to others well due to some circumstance. Ok, maybe one psychopath)
Crusaders. They have a cause. Now, how do you act on it?
Redeemed. ( Or may become so, in spite of themselves. The Jury won't be deciding on it for a while)
I even have the "No account Drifter not sure what he's doing, but found a kid and has to be a good example so he's doing the right thing" stereotype.
My turn here:
Seraph of course is a half breed demon - demon slayer, offspring to a Nephilim who despised humanity roughly 1800B.C and despite Lucifer and Michael's deal to leave the Earth realm (an exodus, detailing their war to continue in the nether realm), Morgana refused to depart as did many who remained behind. Some sought solitude and peace of quiet while others like Morgana plotted. She of course was hunted by a pure blood human who she ended up mating with and of course he would become Seraph's father. Seraph is charismatic, suave, cunning; the kind of guy who knows where all the pieces will slide to next on the chess board yet conceals his finding remarkably well. Though he has a strong sense of morality, not so much justice, that keeps him in line. Basically he's cliche to the max, but that's fine. Someone always has to fill that void - that kind of character that is just all around heroic with a nice large scoop of badass 'array
Saber Wolf AKA Agent Shepard, is an ex-spec ops professional. He's suave but bodes most of the time, a frequent one-night-stand kind of guy with a twist. He sleeps around a lot due to the loss of his wife; it effects him psychologically and he hides it very well. In truth he yearns for that level commitment but every time he meets someone he doesn't see his wife, who even after her death he loves dearly. This leads him to staying up all night with alcohol in his hand, or simply leaving in the middle of the night. Combat wise, he's just cold and vengeful if one happens to be his target. The whirl wind of sub conscious thoughts gives him frequent migraines so when he's in the D or somewhere he's most often holding his head and fighting through the mental stress... he considers himself a psychological-masochist because it reminds him that he's still human - since he uses nanites to build the suit he typically parades around in.
The Walking Grave was a recently new toon of mine since coming back. He's basically your *******, likes to pick fights or at least temp one to start one while being fully confident. Simply put, as long as a single ash of himself remains; he reconstructs himself. He was a powerful member of a mob cartel but was betrayed, cursed and arose back as a zombie. He's good with business, very conniving, and articulate. He's the kind of guy who finds the person he's looking to kill, locks them both up in a furnace, and watches the person melt in front of him while lighting a cigar. Simply put, he's a psychopath. Kind of like a voodoo artist, his methods typically lead him to enduring the pain, though he feels nothing, with his victim and finds it enjoyable.
Ladies man with a mysterious past (pretty much just gambit really (Marvel)
Well the immortal lines also has a way of saying "sure. kill my character! She can comeback!" which fits in well with CoH style RP, as people want to kill kill kill, during those fights a lot of times...with characters that would never hold back the killing blow or the fury would just be to much.
Immortality tends to make it so that common characteristic can be playered out. |
Actually I try and AVOID the "I am invulnerable!" take on immortality. To me it means that they do not age, that is all. If I wanted my characters to die I would let them and that would be that. I will never allow myself to be put in the position where I have no choice what happens to my character. That is to say I will never enter a fight unless I know generally what we, the players involved, want to happen. A good example is that my wife and a couple of SG-mates got into an improptu fight in the D and I of course defended her. A Fire/ Dom said something along the lines of, "Engulfs you in flame burning you down to your bones." And I just said more or less, "lol wut?" and ignored it.
I really like to play on the psycological aspects of immortality of someone who has seen the rise and fall of civilizations, seeing everything they know fade away time after time. It is a fun concept.
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
I'm finding that all my characters, or at least any I play for any length of time, fit the "wake up go to school save the world" trope. (I'd link TVtropes but then I think I'd be the recipient of many curses for many hours lost wandering those pages.) It's just utterly fascinating for me to explore different personalities trying to balance their powers with the expectations for them to use their powers and their own wants and dreams.
Hmm I'm not sure if mine are stereotypes, I assume they are but it's not something i've consciously done.
Masked Moxie - your generic 1950's super hero girl. SS/INV following in daddy's hero footsteps.
Corpse Weaver- Irish necromancer who has such a fondness for the undead she wants to rule an undead world.
Starfield - Doctor who obtained her powers through an artifact in Egypt and now uses them to protect and save people.
AtomicFlux - Powers obtain by her mother working at a nuclear plant while pregnant. Loud and proud hero. Sarcastic, Smart-***** ect
Cabaletta - Elegant secret identity type hero. Doubling as Opera Singer/Hero. She protects as long as her identity isnt jeopardized.
Wonderhawk - Bird/Human Hybrid type Alien. Lost her planet and so now she protects Earth while searching for survivors of her home planet.
Groove Thing - Secret Agent/Spy from the 70's who was pulled into present day when she underestimated a criminal. She misses the 70's flair but doesn't attempt to return home because she finds protecting paragon far more exciting.
Rockin Robin - Taken as a child and experimented on, she has Robin DNA entwined with her own and is capable of manipulating sound on various levels and uses this to be a hero. She has a confident exterior but truly considers herself a freak of nature.
Floorshow - Psychotic Magician who's father experimented on her and gave her the ability to form crystals. She tends to trap her victims in crystal prisons.
Double Dutch - A frankenstein monster type. She was created by a mad scientist as a way to protect himself from the authorities. After her face was scared he tossed her to the side and created a new "doll". This was the only time she has felt emotion and she destroyed the doll and left him cowering in the corner, his ears bleeding from the horrific noises she made.
I avoid stereotypical characters. So you might say that I stereotypically avoid stereotypes.
Orphans. Almost all of them have been left to their own devices, for better or worse. But they all have a thirst for justice. Except Deals. He's just...mean.
Anti-everythings.
My chars tend to fall into the niche of not fitting anywhere. They are just trying to get through life, which is awkward enough for most people, even without super powers. Usually this makes them rogues, though with no interest in money.
Usually this is also coupled with some kind of mentally scarring history...
I avoid stereotypical characters. So you might say that I stereotypically avoid stereotypes.
|
But yeah, catgirls-boys (animorphs basically) vampires that sparkle when in the sun light or some stuff. And of course futas since typically they run around specifically for ERP, at least when I 'get some', it fits within the story of that particular character. :P
My chief villain on Virtue - who just turned rogue - is a waxed-mustached and monocled Stalker called the Unspeakable Cad. Rather predictable, really.
I've got:
*Kind-hearted mutant animal.
*Super-Strong Toddler with sterotypical tantrum-throwing (Took Whirlwind and Bile Spray just so he could spin around and vomit)
*Self-experimenting Mad Scientist
*Accidental Time-Traveler from the future.
*Apprentice Mage sent from the past to learn about our time.
*Vengeful Biker
*Homicidal Robot
My "stereotype" is a theme for all my toons.
Every single toon of mine comes from a fictional island nation
in the North Atlantic called Magellen
I stumbled upon the idea years ago with my first toon actually.
This was all made possible because I named the very first toon I had
"Iron Monger" and after lev 12 or so....
I was told by the devs that I had to rename it...
because of the Iron Man villian.
In retrospect it was the best thing that ever happened to me.
I renamed that Nrg/Nrg Blaster "Wake of Magellen" and it just FELT right!
So I rolled with making a backstory in high detail for that toon....
and every toon since.
Now all my toons are named "_____ of Magellen"
Each and every AT imaginable for the most part.
I rigged it where all my Magellens are exclusively in my
Independent Nation of Magellen Super Group
and have slowly racked up enough prestige thru the years
for a VERY nice and big base with all the stuff you would want in a base (TPs to all the zones, Med-bays, etc, etc)
I even created a TF/arc with the AE a while back
that had all my Magellens "cloned" so to speak in the story arcs
to be involved with the storylines as NPCs
I could not even imagine making a toon now....
that didn't have the Magellen theme to it anymore, LOL
@Patrick Magellen
Infinity & Freedom Servers!
Hmmm... Thinking on my characters, I do hit some stereotypes.
Most of my people are technology based, or experiments. They are imbued with power, having it forced on them, rather than something they chose or were born with. Most of them act as Heroes or Villains not out of some sense of civic responsibility, but rather because they have no choice. They are forced by circumstances into these lives.
Ashya is a demon from another dimension trapped here. Acting as a hero allows her to drain small amounts of life force that she needs to live in a legal way.
Banshee Witch was a kidnap victim of the Hellions bonded to the ghost of another of their sacrifices, turning her into an undead monster.
Toxi-techa is a mutant with a disease and toxin generating body. This leaves her largely crippled and weak, and unable to be near people for any length of time or they become ill and possibly die. She's used her family's money and shipping company to set up smuggling operations and create robot minions to serve her.
Doctor Vulcanna is a brilliant scientist who developed a device to unlock the potential of some people's minds. Unfortunate for her, she was one of the few people the device would work on and her employer (Hero Corp) forced her into a life of super heroism for hire. She later had a mental breakdown and turned villian.
Lady Vector is another experimental subject for Doctor Vulcanna's machine, forced into work for Hero Corp.
Molly Matrix, Grindhouse Katt, Clockwork-Angel were all created or modified against their will or by circumstances, forcing them into the world of supers.
Belia was thrown out of his house at a young age for being gay and forced to live on the streets of the Rogue Isles, doing what he needed to do to get by. Until stealing a book of demon summoning from a Hellion boyfriend.
My only real 'spandex supers' are Cheesy Grits and Frost Fey, both of which who were made specifically to fit into the stereotype. And even Cheesy is a tongue in cheek break down of it, having been doused in a giant pot of radioactive grits to gain her powers...
SG Mate: Cien, what the hell is this Rookery thing?
RadDidIt: (interjecting) Dude. It's the Rookery.
SG Mate: Yeah, but what IS it?
RadDidIt: Silliness Incarnate.
Asian/Asian-American characters mostly, though I like to think the characters end up being portrayed more well-rounded than the stereotypes in media.
I'm a Wildstorm/Vertigo kid at heart. I tend to bounce between the Authority/Ultimates sort of widescreen, "traditional superheroes versus '80s action hero mash-up" vibe, and the Grant Morrison-ish "artsy metafictional commentary" vibe. Though I do like to think I'm a bit less shallow than the stereotypes of the former, and a bit more fun than the stereotypes of the latter. The metafiction thing has been holding my interest more lately, but that may or may not last.