Issue 19 overview
Pull slots from somewhere else?
I understand it'd be hard, but you've already excluded the easiest option. There are a lot of powers that either benefit very little from slotting, or work acceptably with no additional slots even if they'd benefit from them. For example, my Fire/Fire tanker already uses Super Jump as a travel power, so she'll pick up Acrobatics for some much-needed knockback protection. I'm torn between taking Boxing and Tough, for a hefty bit of S/L resistance, Hasten and Assault for even more rapid-fire defeats, or Hasten and Recall Friend for a bit more utility (and fewer endurance problems). Both Hasten and Tough could use some extra slotting, but my build's tight as it is, so I'll live with just a single Recharge or Resistance IO. Taking more attacks may not be the most sensible idea, but there are plenty of powers out there that work somewhere between "great" and "barely passable" with just one slot. |
And pull a slot from elsewhere? There are quite a few places you can pull slots without affecting builds substantially. Many 6-slotted powers will have things so high in ED that you may only be losing 6-8% from that power to gain 35% in another.
Take the powers that many people 3-slot recharge in. At level 50 +42.4% IO's and ED, you get a 99% recharge for 3, Two get you 83%. That means you're investing a full slot for a 16% bonus... or about 10 additional seconds off a 4 minute recharge. Don't get me wrong, that's nice.... but it may be much more optimal to move that slot over to another power... one that can get a full +42.4 improvement on some other stat (or +26% off two... or +21% off 3... assuming all category a stuff). Heck, maybe drop it in a defense set and add a LOTG +7.5% to improve all recharges.
Point is- this simple change challenges the template-builders to think a little about whether their old assumptions still hold true. Some will... some won't. Some will LOVE the challenge of experimenting and finding new things that work better, some will passionately adhere to the old ideas, and some will be increasingly frustrated until someone else comes out with the latest and greatest FOTM guide telling them what to do.
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like i said
"any other ideas besides picking powers that only need 1 slot???""" |
Combined with the idea of one-slot wonder powers (which come with a slot each if you want to take something like Stealth and stick a LOTG in there) there are options available to you.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Now we just need customizable pool powers, especially the travel powers.
Would love a better running animation for super speed (plus the ability to remove the yellow power thinger at your feet) |
I kind of get that Pool Powers shouldn't get customisation - without necessarily agreeing with it. They are all the same for everyone, but yeah SS and Hasten have some of the worst effects.
Thelonious Monk
I'm as slot-hungry as everyone else, but it's worth noting that part of the game is making a rational choice what to slot and what not to slot, and if we had enough slots to fully slot everything, we wouldn't be making the choice. As it is, thanks to ED making it moot to six-slot a lot of defenses, I already feel close to having "enough" slots; even a modest number of additional slots would let me just mindlessly slot everything up all the way and impose no decision-making at all.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Don't bother respecking?
Seriously, what's wrong with picking up some one-slot wonders: Stealth, Recall Friend, Vengeance, Health Pool powers, TP, etc...? Frankly, I get annoyed when I'm the only one on the team with Recall Friend. |
Hope you don't intend to SK down anytime soon. And don't mind the people who use the Alpha Slot to bypass ED restriction outdamaging you.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
One place I know I'll be pulling some slots from is travel speed on several characters. The i18 (or was it i17?) changes to both flight and sprint make the prior slotting I did redundant and pretty useless now. No need for three speed enhancements in flight if you want to travel at a reasonable clip.
Also, I will be one of those taking a few powers I won't slot or even likely use just to get at a couple of the third and fourth tier pool powers that fit specific concepts. For example, I love the PBAoE fear power in the presence pool, including the animation and the growl. It would be fitting on a number of my more monstrous villains and some of my darker vigilante type heroes. BUT I had already respecced out of it on one such hero and hadn't gotten it since. It was just to expensive power selection-wise to get up to that fourth tier. Now? Totally can add those little concept flourishes to a few of my characters. And that makes me very happy.
It's not that hard. Hell you've probably got at least 2-3 powers in your Primary and Secondary spare, take them, leave them unslotted and delete the icons from your trays. That way they stick with your concept but you don't have to use them.
Hasten. If I could remove the glow from hasten I would be in happy town, it has never looked good on my DM toons...
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And frankly, Widows and Soldiers need power customization. I'm fine with Kheldians staying purple and white, that's a species concept, and frankly I'm not looking forward to fire-engine red Khelds streaking through the sky anyway. But I haaaaaate the pink Psi fx, I've changed it on my actual psi characters and the fact that my Fortunata is stuck with them is really annoying.
Hope you don't intend to SK down anytime soon. And don't mind the people who use the Alpha Slot to bypass ED restriction outdamaging you.
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I'd rather use all my powers more efficiently than worry about my numbers being bigger than yours.
Epics really should have color customation.
They dont all have the same exact powers.
An example would be the clone wars jedi.
They may have lightsabers but they are not all the same color.
They have many powers in common but they dont share all the same powers.
On an another note Issue 19 information leaves the monorail and transport information
a little blurry at the end, some of this information is completely cut off and unreadable
and there may have been more but it didnt fit in the alloted space. Devs can we a text listing of all the details that were supposed to be there.
The Legendary Cosmological Prince Reigar 53rd Illusion Control/Storm Summoning/Primal Forces Mastery/Incarnate
It's a dark and story night. That means something bad is happening out there
Hope you don't intend to SK down anytime soon. And don't mind the people who use the Alpha Slot to bypass ED restriction outdamaging you. |
How about taking three extra powers you would never ever use and use them as mules for Special Global IOs?
There is no down side to this.
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So basically i play on a crappy old Dell Inspiron 1521 laptop .. yeah
It runs CoH to a satisfactory level for me, no ultra but high settings mostly. Whilst testing out Praetoria with this weekends Reactivation thing i was disappointed to see that even when lowering my graphics praetoria ran very slowly for me and also looked notable worse that Paragon does on the same settings ...
This got me thinking, I obviously would need a new machine to enjoy GR properly but im only a casual gamer and lack the funds to purchase a piece of machinery capable of running Ultra mode and Praetoria ... so I figured i wasn't going to buy GR expansion and would have to wait and see if the GR update was 'buffed' up any further to make it worth paying for something ((which is largely based on new visuals)) that I would never use ...
Whilst reading the i19 overview i noticed at the bottom it said " *Going Rouge expansion required" ... I re-read the rest of the post and found no other * relating to the one at the bottom ... this has me concerned does this mean that the i19 content will not be available to players without GR? ... I really hope not and think it would be a fatal error on the dev's part to make such a mistake which is why I hope it is not true ...
I know that people will comment on this saying GR has lots more to offer than visuals but not for me ... I play the game because i loving teaming and chatting to other players and fighting good/bad guys, i honestly rarely ever read the content of missions/archs/tfs im just not that guy
To summarize i basically want to know how much ((if any)) of i19 will require the Going rouge expansion? and if its all of it then im afraid I will be hanging up my cape
The Incarnate content will need a copy of GR to access - the smaller QoL stuff won't.
@Golden Girl
City of Heroes comics and artwork
So basically i play on a crappy old Dell Inspiron 1521 laptop .. yeah
It runs CoH to a satisfactory level for me, no ultra but high settings mostly. Whilst testing out Praetoria with this weekends Reactivation thing i was disappointed to see that even when lowering my graphics praetoria ran very slowly for me and also looked notable worse that Paragon does on the same settings ... This got me thinking, I obviously would need a new machine to enjoy GR properly but im only a casual gamer and lack the funds to purchase a piece of machinery capable of running Ultra mode and Praetoria ... so I figured i wasn't going to buy GR expansion and would have to wait and see if the GR update was 'buffed' up any further to make it worth paying for something ((which is largely based on new visuals)) that I would never use ... Whilst reading the i19 overview i noticed at the bottom it said " *Going Rouge expansion required" ... I re-read the rest of the post and found no other * relating to the one at the bottom ... this has me concerned does this mean that the i19 content will not be available to players without GR? ... I really hope not and think it would be a fatal error on the dev's part to make such a mistake which is why I hope it is not true ... I know that people will comment on this saying GR has lots more to offer than visuals but not for me ... I play the game because i loving teaming and chatting to other players and fighting good/bad guys, i honestly rarely ever read the content of missions/archs/tfs im just not that guy To summarize i basically want to know how much ((if any)) of i19 will require the Going rouge expansion? and if its all of it then im afraid I will be hanging up my cape |
Not your junky laptop though.
The Incarnate content will need a copy of GR to access - the smaller QoL stuff won't.
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... seems a little unfair to me ... my future in the game defiantly looks to be in jeopardy and all because I wont pay for a graphics update and area that i cant use/run? ....
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
The new zones look best with ultra mode, but they can be played without it.
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Shady Sam, are you sure the performance issues you were seeing weren't just due to high traffic in those zones, rather than the zones themselves? Maybe try them again during off-hours this weekend and see if you see the same issues when running at a level that works the game?
Also, although the Incarnates system might be tied to Going Rogue, they won't necessarily be running the full mission maps of Praetoria- there will be instanced maps just like our current zone maps. They may perform better enough that this content isn't exactly "gating" you away, and give enough value for you to consider this a good purchase.
Whilst reading the i19 overview i noticed at the bottom it said " *Going Rouge expansion required" ... I re-read the rest of the post and found no other * relating to the one at the bottom ...
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The Alpha Slot Issue 19 unveils the long-awaited Alpha Slot*, the first part of the new Incarnate* system that gives high-level characters access to new powers and challenges. Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of Hero or Villain to become an Incarnate. Mender Ramiel in Ouroboros guides players on this journey. Apex Task Force*: Apex has joined the Vanguard, and he helps organize your team of Incarnates to stop the Praetorian initial assault. Face off against the Anti-Matter Clockwork, War Walkers, and the Arch-Villain Battle Maiden before they can destroy Paragon City. If you succeed in this battle, the war is yet to be won. Tin Mage Task Force*: The lost hero Tin Mage has returned to help coordinate an assault into Praetoria to stop the invasion cold. Your team strikes into the very heart of Nova Praetoria to confront Neuron, Bobcat, and a Praetorian army. Praetoria Zone Events* Live events in Praetoria in which your Resistance or Loyalist character can participate: The Protest (Nova Praetoria): The angry citizens of Praetoria are staging a protest in Nova Praetoria. Will you join them or shut them down? Syndicate Takedown (Imperial City): The PPD has found a cell of the Syndicate in the Agilecorp building. The two forces are at a standoff at the base of the building. If you hurry you can capture one of the Syndicate's leaders. The Great Escape (Neutropolis): One of the Failed Experiments has remained lucid and sane, and appears to have the ability to influence other Ghouls. Informants say he is eager to aid the Resistance in its war against the regime. Will you aid him in his escape? Or will you hunt him down now that he has escaped? Primal Earth Characters Can Enter Praetoria Non-Praetorians can journey to Praetoria* through Pocket D. More Tip and Morality Missions All City of Heroes characters can play and enjoy more Tip missions, while City of Heroes Going Rogue™ characters can choose from more missions* that impact a character's alignment. |
I think finding out how those new zone events work will be really interesting - I wonder if they'll be done in stages, with an instanced area at the end like the Winter Lord's realm, depending on which side you helped?
@Golden Girl
City of Heroes comics and artwork
"any other ideas besides picking powers that only need 1 slot???"""
I understand it'd be hard, but you've already excluded the easiest option. There are a lot of powers that either benefit very little from slotting, or work acceptably with no additional slots even if they'd benefit from them.
For example, my Fire/Fire tanker already uses Super Jump as a travel power, so she'll pick up Acrobatics for some much-needed knockback protection. I'm torn between taking Boxing and Tough, for a hefty bit of S/L resistance, Hasten and Assault for even more rapid-fire defeats, or Hasten and Recall Friend for a bit more utility (and fewer endurance problems). Both Hasten and Tough could use some extra slotting, but my build's tight as it is, so I'll live with just a single Recharge or Resistance IO. Taking more attacks may not be the most sensible idea, but there are plenty of powers out there that work somewhere between "great" and "barely passable" with just one slot.