Account Wide Badges: which would be good ones to convert?


Ad Astra

 

Posted

Okay, this thread is, as some probably already suspect, driven by the incessant whining for "Ultimate Re-Archtyping". Given that, I'll give a quick background synopsis:

The Paragon Studios developers have flatly come down against implementing any system that allows players to change their power set within an archtype, or to change the archtype itself. The developers stated reasoning is that any such implementation counters the design philosophy of City Of Heroes.

In other MMOs players often have limited character slots on any given server, and it makes sense for the developers to allow the players to change their power choices. In MMO's where the level-cap is continuously raised players are generally forced to play only a few select avatars in order to keep pace with the level increases, and the game design makes having multiple avatars with multiple classes largely unfeasible. In such games the ability to change how any one class performs, or the ability to change classes themselves, is one way to give players a sense of variation within the few avatars any given player is able to field.

The design of City of Heroes largely counters the trends of other MMOs, with a focus on limited levels and large numbers of character slots across multiple servers. CoH has pioneered gameplay designs like Sidekicking and Super-Sidekicking, as well as rewarding character experience while exemplared, removing the level-difference limitation from large portions of the game's existing content. There is, however, one aspect of City Of Heroes that is still has roots in the World of Dark Ages MMO design: the Badge Collection.
One of the often-cited reasons players don't want to "re-roll" an existing character is that the re-rolled character will lose certain badges. While many badges can be awarded multiple times by completing in-game events, some badges are one-time only, largely based upon whether or not a player physically logged an avatar in during a specific period of time.

Ergo, I would like to propose that the following badges be applied to a players global account, rather than to the player's avatar.
  • All Anniversary Login Badges
    There are various badges awarded for players having logged in during a specific number of days surrounding the anniversary of the game. For players with multiple avatars across multiple servers, they'll easily spend more time logging characters in and out... than they'll spend playing the game. Making these badges apply to a player's global account solves the issue of logging multiple characters in for a single badge, and gives those who want to re-roll / re-create a character proof that they were indeed around for that anniversary event.
  • All Holiday Login Badges
    there are also various badges awarded for players having logged in during the holiday events. Same reason as Anniversary badges, they should be tied to global accounts, not character accounts
For all of the other badges that are not currently account wide, I'd have a hard-time making the argument to make them account wide.
  • For things like the exploration badges, they are now tied to a merit reward for trekking all over a map.
  • For things like the Holiday Mission Event badges, such as Father Christmas's Snaptooth mission, or the Zombie Raid from Halloween, these events are largely repeatable.


 

Posted

completely agree with this, in all the events with login badges ive never really tried to get the badges on anything other than my bade toon cause i dont want to log 36 toons in and out to get the log in badges


 

Posted

1000 agreements on the anniversary badges.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by je_saist View Post
Ergo, I would like to propose that the following badges be applied to a players global account, rather than to the player's avatar.
  • All Anniversary Login Badges
    There are various badges awarded for players having logged in during a specific number of days surrounding the anniversary of the game. For players with multiple avatars across multiple servers, they'll easily spend more time logging characters in and out... than they'll spend playing the game. Making these badges apply to a player's global account solves the issue of logging multiple characters in for a single badge, and gives those who want to re-roll / re-create a character proof that they were indeed around for that anniversary event.
  • All Holiday Login Badges
    there are also various badges awarded for players having logged in during the holiday events. Same reason as Anniversary badges, they should be tied to global accounts, not character accounts
For all of the other badges that are not currently account wide, I'd have a hard-time making the argument to make them account wide.
  • For things like the exploration badges, they are now tied to a merit reward for trekking all over a map.
  • For things like the Holiday Mission Event badges, such as Father Christmas's Snaptooth mission, or the Zombie Raid from Halloween, these events are largely repeatable.
I like this post a lot. Seriously.
I very much want Anniversary Badges (and to a lesser amount Holiday Log-in Badges) to be Account-Wide.

I would like for the costume unlocks to be account-wide, whether or not the badges themselves are, for the badges that unlock costume pieces. Example: The Tommy Gun for the "Untouchable" badge.


 

Posted

/signed

<gives Je_Saist a cookie>


 

Posted

those all sound good to me.

I'm not much of a badger, but it'd be nice to not have to rotate through my stable for event and anniversay login stuff.


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My City Was Gone

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I like this post a lot. Seriously.
I very much want Anniversary Badges to be Account-Wide.

I would like for the unlocks to be account-wide, whether or not the badges themselves are, for the badges that unlock costume pieces. Example: The Tommy Gun for the "Untouchable" badge.
hmm. There's really only two costume unlocks, and one emote unlock, that I wouldn't want to see globalized, at least not in their current forums.
  • Costume Unlock 1: Standard cape unlock.
    Probably the most requested unlock of all time, having the standard capes at level 1. I'm not sure where I side on this unlock since the tradition of getting to level 20 and earning a cape is still pretty much a big lore point with me. That being said that the precedent has been set that players can have capes before level 20, such as the veteran reward shoulder-capes, the Magic High Collar Cape, and to some extent the Magic Bolero.

    I think a possible proposal here would be to set Hero 1, Statesman, and Lord Recluse Capes as the level 20 unlock capes, and unlock the rest of the capes at level 1.
  • Katie Hannon Cabal Hat
    The Cabal hat is pretty much a symbol that somebody helped out the cabal. As far as the Wiki indicates, the hat is only awarded through completing the Hero KHTF: http://paragonwiki.com/wiki/Unlockable_Costume_Pieces

    I think it would be interesting if there was an equivalent Villain Story that unlocked the hat for villains. That's just me wanting more content though...
  • Loaded Dice
    Getting the 7 spot dice from the Hess Task-Force. I like the idea of Hess giving out these loaded dice as a secret symbol of those who plotted against Burkholder. While the wiki doesn't mention it, I thought this emote had already been made available to the villain faction from something else...

As far as all the other costume parts go, yes, I'd have no problem seeing them going Global Unlock as well.


 

Posted

Quote:
Originally Posted by je_saist View Post
As far as all the other costume parts go, yes, I'd have no problem seeing them going Global Unlock as well.
Okay, the Dice one I could go either way on, the Witch Hat I want and Capes being L20+ I'm fine with, but I was primarily thinking about this:
http://paragonwiki.com/wiki/Weapon_Customization

The weapons, although I described it as "costume unlocks". My unfortunate choice of words.

My example was the Tommy Gun. So with what I'm thinking, let's say a badger gets darn near every badge on thier L50. Thier L1 Blaster can start with a Tommy Gun. The Vanguard Rifle, though, I could see as "not quite unlocked, but reserved" on that L1 blaster. With Vanguard being a L35+ outfit, that Blaster would get it as soon as they hit L35, instead of hitting L35 AND THEN getting it unlocked normally.


 

Posted

Nice proposal - well written, I think it captures the discussion well.

/signed.


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Posted

Quote:
Originally Posted by je_saist View Post
Okay,
  • All Anniversary Login Badges
    There are various badges awarded for players having logged in during a specific number of days surrounding the anniversary of the game. For players with multiple avatars across multiple servers, they'll easily spend more time logging characters in and out... than they'll spend playing the game. Making these badges apply to a player's global account solves the issue of logging multiple characters in for a single badge, and gives those who want to re-roll / re-create a character proof that they were indeed around for that anniversary event
As I recall, Positron said he would look into making anniversary badges global around the time of the 5th anniversary. At this point I kind of doubt it will happen.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I was primarily thinking about this:
http://paragonwiki.com/wiki/Weapon_Customization

The weapons, although I described it as "costume unlocks". My unfortunate choice of words.

My example was the Tommy Gun. So with what I'm thinking, let's say a badger gets darn near every badge on thier L50. Thier L1 Blaster can start with a Tommy Gun. The Vanguard Rifle, though, I could see as "not quite unlocked, but reserved" on that L1 blaster. With Vanguard being a L35+ outfit, that Blaster would get it as soon as they hit L35, instead of hitting L35 AND THEN getting it unlocked normally.
Yes please.


 

Posted

The real problem here is that the Devs were initially sloppy with what they allowed to be badges in the first place. Strictly speaking it would have been far better if the Devs had limited "badges" to only be things that were earnable by individual characters via actions in the game.

Where this all got fuzzy is with things like anniversary badges and vet badges. These badges denote things that the PLAYER has done or experienced in the real world. These things have absolutely no relation to individual characters. Why does Captain Awesome of Paragon City care that a MMO has been around for X years or that a player has paid for a MMO account for X years? These things have no bearing on the in-game universe so these things should have never been badges to begin with.

That being said I don't really mind if the Devs retconned badges like these to be global account badges because I don't really effectively consider them to be "real" badges anyway. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

All costume unlocks. I don't want to grind 30+ levels to finally match a character concept.

If it becomes a fight, then capes & auras can remain level restricted (I guess).


 

Posted

Quote:
Originally Posted by je_saist View Post
hmm. There's really only two costume unlocks, and one emote unlock, that I wouldn't want to see globalized, at least not in their current forums.
  • Costume Unlock 1: Standard cape unlock.
    Probably the most requested unlock of all time, having the standard capes at level 1. I'm not sure where I side on this unlock since the tradition of getting to level 20 and earning a cape is still pretty much a big lore point with me. That being said that the precedent has been set that players can have capes before level 20, such as the veteran reward shoulder-capes, the Magic High Collar Cape, and to some extent the Magic Bolero.

    I think a possible proposal here would be to set Hero 1, Statesman, and Lord Recluse Capes as the level 20 unlock capes, and unlock the rest of the capes at level 1.
  • Katie Hannon Cabal Hat
    The Cabal hat is pretty much a symbol that somebody helped out the cabal. As far as the Wiki indicates, the hat is only awarded through completing the Hero KHTF: http://paragonwiki.com/wiki/Unlockable_Costume_Pieces

    I think it would be interesting if there was an equivalent Villain Story that unlocked the hat for villains. That's just me wanting more content though...
  • Loaded Dice
    Getting the 7 spot dice from the Hess Task-Force. I like the idea of Hess giving out these loaded dice as a secret symbol of those who plotted against Burkholder. While the wiki doesn't mention it, I thought this emote had already been made available to the villain faction from something else...

As far as all the other costume parts go, yes, I'd have no problem seeing them going Global Unlock as well.
I'm not exactly "fine" with that, but if it means all other costume pieces get to be globalised, it's a concession I'm willing to make. That said:

Capes already exist as a precedent in the form of every booster pack cape ever sold. Having unique and special capes earnable this way, though, I could see. "Other people's stuff" is a different concept from "generic costume pieces" in my book, and while which is which is debatable, "capes at 20" is a small price to pay for Rularuu Weapons at level 1, given the badge beforehand.

The Witch Hat I can concede on, though not on principle, but mostly because it looks terrible. I don't agree with it, but again, I'm willing to compromise where it don't bite as bad.

The dice I'm easy on. Keep 'em if you wish, I make no contest.

I'm not sure how happy I am with auras at level 30, however, not now with Alpha and Omega around.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

/Signed to that. Nicely written. And;

Quote:
Originally Posted by BBQ_Pork View Post
Okay, the Dice one I could go either way on, the Witch Hat I want and Capes being L20+ I'm fine with, but I was primarily thinking about this:
http://paragonwiki.com/wiki/Weapon_Customization

The weapons, although I described it as "costume unlocks". My unfortunate choice of words.

My example was the Tommy Gun. So with what I'm thinking, let's say a badger gets darn near every badge on thier L50. Thier L1 Blaster can start with a Tommy Gun. The Vanguard Rifle, though, I could see as "not quite unlocked, but reserved" on that L1 blaster. With Vanguard being a L35+ outfit, that Blaster would get it as soon as they hit L35, instead of hitting L35 AND THEN getting it unlocked normally.
I'd have to murder the entire world to steal it's supply of /Signed just to have half of what I need to /Sign this part.
VG rifle I can settle for being 35+. But the frakin' Nemesis rifle? Villain side? In fact, most of the weapons redside? (Redcap knives, Rularuu weapons, I'm looking at you!)


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Posted

I would like to see those side specific weapon customization options be available to both sides too, the Red cap daggers however I believe you could get as a villain if you did enough save the baby new year missions and killed all the redcaps in the mission each time. But the Rularuu weapons I wanted to see redside just because they look evil and would fit on many players concepts of their toons. I am afraid this is a mute point for the side specific costume options and the badges that unlock them now as toons can just switch sides to pick up the badges they need and then switch back or w/e.


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Posted

Quote:
Originally Posted by je_saist View Post
While the wiki doesn't mention it, I thought this emote had already been made available to the villain faction from something else...
Nope, villains are unable to cheat at dice. A long while ago I proposed villains gain access to that emote from the beginning. This would result in heroes gaining access to the police scanner from the start, while villains have to earn a badge for the emote. Similarly, villains would always be able to cheat at dice, while heroes would have to earn a badge for it.


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Posted

Quote:
Originally Posted by Reiyichi View Post
I would like to see those side specific weapon customization options be available to both sides too, the Red cap daggers however I believe you could get as a villain if you did enough save the baby new year missions and killed all the redcaps in the mission each time. But the Rularuu weapons I wanted to see redside just because they look evil and would fit on many players concepts of their toons. I am afraid this is a mute point for the side specific costume options and the badges that unlock them now as toons can just switch sides to pick up the badges they need and then switch back or w/e.
rularuu weapons can be gotten redside, there are about 4-5 mish arcs you could do with them or you could farm one of the mishs for the overseers


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Nope, villains are unable to cheat at dice. A long while ago I proposed villains gain access to that emote from the beginning. This would result in heroes gaining access to the police scanner from the start, while villains have to earn a badge for the emote. Similarly, villains would always be able to cheat at dice, while heroes would have to earn a badge for it.
Actually, Deuces Wild unlocks it for villains.


 

Posted

All login specific.

Also these should be assigned as an account affector, like Veteran Badges. Whereby if i have an active account, i get the badge, its a pain if I happen to be away during the anniversary or I go home for christmas.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

For capes and auras, if you have the magic booster pack you get the cool cape right away at L1 and then unlock the traditional capes at 20. As the L20 cape quest is a "prove yourself worthy" type of quest, I'd rather not see it become a global unlock.

Auras: Combat aura and now the Alpha and Omega auras are available at level 1. Since the L30 auras are meant to be a power boost of sorts for hero (an adrenal booster installed near your heart at the tailor shop) or proof of being a Destined One on redside, then they shouldn't be a global unlock.

Anniversary Badges: oh yes, these should be a global unlock without a doubt. Also however there should be a way to get ones that might have been missed. After all sometimes RL interferes for long stretches of time and you may miss the log in period to get the badge.

However we already have an ingame precedent: every Winter Event we can craft badges from the current and previous events, including the login badge from the previous years. As Winter Event login badges are strictly speaking a "Winter anniversary" badge, then the precedent is established and the devs could add the main anniversary badges as craftable badges during the Winter Event. Thus for a whole month or so, players can accumulate enough candy canes and inf and craft a lost anniversary badge they may have missed. Make these badges account based and then once crafted for one character it will cascade to all present characters and future characters on the account.

Also I disagree that the 5th column gladiator badge should be tied to an anniversary badge. Now that we have the Khan TF and Barracuda SF, can't that badge be tied to the badge you get from winning either of those?


 

Posted

Only one problem with the anniversary log-in badges.

How do you justify a character that could not possibly have existed when it was available having a 1st year anniversary badge?

Really? Your Dual Pistols/Pain Domination corruptor has been around for 6 years? How did you pull that off when none of those things, including the archetype, existed back then?

What is the driving need to have every single possible badge on every single character you will ever create? Does it do something I'm not aware of? Or does it just make an otherwise irrelevant number 1 higher?

I have 2 characters that have the 2 year anniversary badge. I have others that have the later ones, but only those two have the 2 year badge. I feel absolutely no need for every single character on my account to have those badges. I feel it would kind of cheapen it for those two characters. They are kind of special for having been around that long, because it's something none of my other characters will achieve.

Sorry, but I don't feel a character you create TODAY deserves a badge you got for logging in FIVE YEARS AGO. That's like saying I deserve a purple heart because my grandfather got one in WWII.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Using that logic then that Dual Pistols character of yours should only have earned 6 or 7 months of vet badges because that AT has barely been out for half a year.

Anniversary badges have no impact on game play so there's no reason why they can't be account based rather than character based, and it's much easier to make those badges account based than to rework the respec feature to allow people to change AT's because they don't want to create a new character that won't have those badges.

Sorry, but I don't feel a character you create TODAY deserves vet rewards you got for logging in FIVE YEARS AGO. That's like saying I deserve a purple heart because my grandfather got one in WWII.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Only one problem with the anniversary log-in badges.

How do you justify a character that could not possibly have existed when it was available having a 1st year anniversary badge.

Really? Your Dual Pistols/Pain Domination corruptor has been around for 6 years? How did you pull that off when none of those things, including the archetype, existed back then?
Why would we have to justify it? The description on the badge makes it pretty clear the badge is awarded to the player, not the character. Plus as I understand it the anniversary badges are character based only because before i14 they didn't have the tech to have in game actions award account based unlocks.