Ethical choices I've wanted to make but couldn't


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Originally Posted by Samuel_Tow View Post
Recently, I've found myself wanting a third option, and being frustrated at the game's obsession with duality and only ever offering me two. I am in the process of designing a character who is neither good nor evil, but is more an elemental force which exists to preserve balance. However, the game only ever offers me choices between good and evil, even if sometimes which is which is subject to interpretation. What the game does not offer me, however, is the option to be neutral. I don't want to save people or punish the wicked, I don't want to kill people or make money. I just want to be left alone. Or alternately, I may just want to find ever more glorious fights to take part in, I may want to bide my time until I achieve my perfect form, I may want to build a stargate and escape to another world...

The moral and ethical choice that I want to make but am never given is to not side with anyone and be neutral. If that makes me everybody's enemy, then so be it. I thought this is what Praetoria would be. Instead it ended up once again mired in the ethics of good and evil, just twisted around and around. Why are neutral characters always so shafted?
Well, I hate to say it, but really... a superhero/villain game probably isn't the best place to try to play a completely neutral character. Superhero stuff is traditionally one of the most straightforwardly good vs. evil genres you can find. You have to deal with the sides somehow. If the character isn't motivated by anything that might traditionally motivate a hero or villain (which it sounds like from your description,) then yeah, you're going to have some problems.

Yeah, there's plenty of room for shades of grey, and you don't even need to stick with one side now that we have Rogue and Vigilante alignments (especially Rogue, which feels very much like the 'screw all of you, I'll do whatever I feel like' alignment to me.) But playing a character who 'just wants to be left alone' is pretty much purposely removing yourself from the game's central themes, and I don't think it'll ever really be supported as a valid choice.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Quinz View Post
Technically, Heroes are all a part of 'Hero Corps' an organization that legalized Super Powered Beings for using their powers. They are under the same logo as Longbow, if I remember correctly. Heroes have to get registered with Hero Corps and have their progress monitored by various well-known heroes in order to keep their registry. That is why you have a 'card' (Your I.D., where you have powers, Bio, Security Level, etc. is listed).

All Heroes in Paragon (Or even the whole US, not even sure), are required to be registered or else they're 'vigilantes' which could go to jail for vigilanteism, as the real world. Essencially you're deputized by the city under the name of Hero Corps.

... At least that's how I always read it.

With love,
Me! <3
Heroes are registered with the FBSA. The FBSA (Federal Bureau of Super-powered Affairs) has the subdivisions of ELITE, GIFT, MAGI, SERAPH, and DATA. You start out as a freelance agent of the government. They get you started on your career.

Hero Corps has an "HC" logo. They are a subdivision of Crey Industries and their role is "Superhero Support," but so far that just translates as "Spreading Reputation." I would LOVE to see Hero Corps get a story arc that gets them out from under the thumb of Crey. You would think that they would be sent after You a couple times when you go against Crey, but... *shrug*

Hero Corps would be the equivalent of Privatized Police. The idea of coming in as one of their crew is actually a really great story hook.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Originally Posted by EvilGeko View Post
GOOD POST!

I agree with you Sam, and I think you hit the nail on the head. This has much to do with my general discomfort with CoV and why you wind up feeling much like a lackey there.
Thank you And I agree on the distastefullness of CoV. In Praetoria, much as I may be cold on the concept of factions, at least you're put into a faction from the start, told you belong and given choices. In City of Villains, you're sort of let loose in the Isles with no obligation, yet the game implies you nevertheless WANT to be in Arachnos' service. As bad plots go, this is actually far worse than the one in Praetorian Earth. I may not like having to side with the Resistance or the Loyalists, but at least I know what I'm signinf in for and I can pretend I don't care. City of Villains pretends I don't care in my stead.

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Originally Posted by EvilGeko View Post
The only thing about Praetoria is that I don't think in the world, as written, you have much choice but to 'belong'. The only thing you can really do is go AWOL, skip all the missions and fight everyone on you way to 20.
To a point, yes, but this is sort of a controversial subject that I've gotten into as far back as CoV. When I expressed dissatisfaction with Daos basically ordering me to foil Ghost Widow, people told me "Well you can't fight Arachnos! They'll just shut down the reclimators!" This is the problem in Praetoria, to a large extent - your limitations are told to you, with the actual game providing ample evidence to the contrary. I've kicked the ***** of the PPD, the Seers, the Clockwork and so on to kingdom come, and yet I can't openly defy them. Ever. Similarly, I tear the Resistance a new one every time we meed WHEN I WORK FOR THEM, and yet I'm supposed to worry about them? The way the game is designed is such that if you don't belong, "rocks fall, everybody dies." To me, that's kind of a bad approach to storytelling.

I hate to keep bringing Darksiders (and making the same argument, to boot), but where that game succeeds is it puts you in a world with very real limitations... And then proceeds to railroad you into breaking them anyway. You can't fight this guy, he's too strong! Well, for now. You can't go there, it's too hard! Well, right now. You're not strong enough to do that! Yet. The Rogue Isles and Praetoria sort of have that unwritten rule that if you openly defy authority, you die, yet that never actually materialises. Yes, I can defy the PPD, but I do so secretly behind closed doors so they still think I'm power division.

Now, unlike CoV, the Praetoria ship has not yet sailed. There are still 30 more levels of content where we could potentially find a third option. I can understand if, say, when I betray the PPD, then Praetor White comes and punches my face in. I don't want that, because I'm level 20 at most, and he's a level 40+ Archvillain. So for the time we spend in Praetoria, this need to "belong" can kind of be explained as us not being powerful enough to do anything about it. But at level 50, I recently proceeded to take out each of the Praetorians, carving a swath through Tyrant's invasion army to do so. My level 50 heroes aren't afraid of them. By level 50, my Praetorians really better be given a choice to not be afraid of them, either.

I don't like the fact that we're not allowed to challenge authority, only serve it or trick it, is what it comes down to.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I hate to keep bringing Darksiders (and making the same argument, to boot), but where that game succeeds is it puts you in a world with very real limitations... And then proceeds to railroad you into breaking them anyway.
Comparing a game with a storyline intended for a character that clearly is not yours and doesn't have your story with a game like this, where it's trying to provide an environment where everybody can have their own story, is a bogus argument. In Darksiders, they tell you "What not to do" from the beginning with a plot that will force you to have to contend with the powers-that-be until you're the "Baddest of the Bad." Then he's the one making the rules.

Here, though, if you wanted the same thing, we may as well have PvP in the streets. If you "Win," you rule the zone of your choosing and make policy according to your whim. I would continue, but that already sounds bad enough to me.

In an MMO environment, you can't actually have the story revolve around You. I've made this argument many times before, that if Everybody is doing something, then either Nobody did it or it's not actually that special.

"Hey, I went into the future and fought Recluse! You did, too? That guy did, too!? Show of hands, who else did? Holy... Well, then why did we even get started on this?"

or

"Hey! I'm Statesman's Pal! You too!? I thought you hated Statesman..."

ad nauseum.

The reason why these factions and these authorities are here is so the story can continue without making any one player "The Star." Arachnos tries some world takeover plot, Longbow tries to stop them. You try to help one organization or the other. The Praetorians begin some dastardly plan, the Resistance tries another, you try to do something that makes sense to you.

You're demanding something of this game that the environment itself simply cannot support. In an MMO, You, the player, cannot be shown the sort of preferential treatment you're demanding.

Or you could... Say you played an arc that made your character a loner. Your character gets to play a mission that makes both the Resistance and the Praetorians give him the "What the Hell!?" face. You make your own Super Group and get cracking on making your own name for yourself...

You now get to look forward to a long line of generic missions of the Resistance or the Praetorians trying to destroy you. You also get to look forward to a series of missions of how they try to win you over to their side. When you're done getting past those, you get to do your own missions against them... Only they still come from contacts who would have to have ties to one group or the other in order to have the resources and contacts to get the information you need to engage in the missions. Or, worse (and more likely, initially), you just get generic missions from then on because nobody trusts you enough to do anything "important." On top of that, every other player can do the same set of missions and be the same "loner" you are.

To quote Fight Club: You're not special. You are one of a great many meta humans, many of whom have the same capabilities you do. The story you're looking for won't be found in-game because the game can't actually listen to you. The Praetors can't hear you grumbling about running their errands, the Resistance can't see your shock at being told to blow up a hospital. They just offer your character a place to belong, things to do, and a buffer against the eventual army that would come down on your head were you to try to be completely alone.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Originally Posted by EvilGeko View Post
You may not be as bad as Tilman or Cole's girlfriend/granddaughter, but you're still the oppressor! You'll get to Hatchet, Wardog or especially my old school bro Vagabond only if you can get through me!
Yaaaaaaaay!

Also the whole "Incestual Family Ties" thing was retconned out, so the girlfriend/granddaughter doesn't apply.

But yeah... I honestly wish there were two more paths for the Responsibles and Wardens.... Take out the worst of the Praetors. Not Cole (Since he needs to be in place for future content) and not KILLING them (since they need to be around for future content) but beating the living snot out of them and having them hospitalized for the remainder of your time in Praetoria if you're a Responsible, or getting them into BIG trouble with Cole if you're a Warden.

As for the other argument going on in the thread... What drives a man neutral? Lust for gold, power, or is he just born with a heart full of Neutrality?


-Rachel-


 

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Originally Posted by Steampunkette View Post
Yaaaaaaaay!

Also the whole "Incestual Family Ties" thing was retconned out, so the girlfriend/granddaughter doesn't apply.
So long as my characters who did the arc remember being told about Tyrant's and Dominatrix's extracurricular activities, it's there. There's no retconning. That's just more of Cole's massaging of the history! (Also, have you done the Power arc where you confront Duncan? Seriously, they don't say it directly, but she's in an inappropriate relationship with Cole and probably Anti-Matter too.)

Your hero is into some kinky stuff with his granddaughter.

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But yeah... I honestly wish there were two more paths for the Responsibles and Wardens.... Take out the worst of the Praetors. Not Cole (Since he needs to be in place for future content) and not KILLING them (since they need to be around for future content) but beating the living snot out of them and having them hospitalized for the remainder of your time in Praetoria if you're a Responsible, or getting them into BIG trouble with Cole if you're a Warden.
Honestly, I think the Power Path, where you take all the "heroic" options is a significantly more ethical path than the Responsibility path. You get to confront Duncan and while she talks (or more likely sleeps) her way out of trouble with Cole, you get to make dialogue choices where you disavow being in it for fame and power.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by AmazingMOO View Post
What ethical choices would you have made in the game if it let you?
I make the choices the game lets me make.

Because I am aware that it is only a video game and the moral choices my character makes do not have to agree with my personal ethics.

Saying "But I don't WANT to do that." is the same thing as an actor declining a role because he disagrees with the character's morals.

The character is not you, and doing bad things while playing a video game character (or portraying a character in a movie or play) does not make you a bad person.

So, keeping that in mind, I have no problem with the things I'm made to do in Praetoria.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
I make the choices the game lets me make.

Because I am aware that it is only a video game and the moral choices my character makes do not have to agree with my personal ethics.

Saying "But I don't WANT to do that." is the same thing as an actor declining a role because he disagrees with the character's morals.

The character is not you, and doing bad things while playing a video game character (or portraying a character in a movie or play) does not make you a bad person.

So, keeping that in mind, I have no problem with the things I'm made to do in Praetoria.
Eh, there are places in the Praetorian content where a rational character could very obviously want to take a third path, and I think that's where the big problems arise. (For a prime example, see Fallout 3's original ending.) I would've liked the option to support Cain as a Loyalist, myself.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Can't help but think of this when I think of Praetoria... A lot of what the Resistance wants is just what happened in that video. Take out the ruler and those who support him to create a new regime. Maybe not a -good- regime. But a new one.

Plus... Y'know. Tetris FTW!

-Rachel-


 

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Originally Posted by Beggly View Post
Anyway, the Neutral Zone would be an option for those who don't want to make any political or moral choices if they don't want to...
But I thought that when it came to making hard choices the worst thing is for good men to do nothing?


 

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Originally Posted by Kelenar View Post
Eh, there are places in the Praetorian content where a rational character could very obviously want to take a third path, and I think that's where the big problems arise. (For a prime example, see Fallout 3's original ending.) I would've liked the option to support Cain as a Loyalist, myself.
I'm also keeping in mind the fact that a character born and raised in Praetoria may very well have different ideas about what constitutes right and wrong.

There are lots of examples of instances on our own world where different cultures have differing views on morality, so it is not much of a stretch to imagine that a world with a very different history may have some very weird ideas about ethics.

In Praetoria it is reasonable to think that a character raised there may view killing someone before they can become a larger threat as the right thing to do. Whether or not *I* think it's the right thing to do has no real bearing on what my character believes, because as I already noted, my character is not me, and doesn't need to believe the same things I do. I wouldn't kill someone unless I was left with no other choice (kill or be killed situations)

The Cleopatra/Washington dilemma is a good example of that. You are put in a situation where you have to kill one or the other. It is set in such a way that if you let them both live, you're probably going to be screwed.

If you betray Washington and let him live, he's going to use his rank to see to it that you are killed or imprisoned.

If you betray Cleopatra and let her live, she my talk Praetor White into believing that you and Washington are both traitors attempting to frame her, with the end result of you both being killed or imprisoned.

It's a lose/lose situation. If the one you betray remains alive, either one of them has the clout to make things difficult for you. It's not really an ethical issue as much as it is a survival issue. And you are forced into a situation where you have to decide which one's death will benefit you more.

I think that's the whole point of Praetoria. There really aren't situations where you can do the "morally correct" thing and not have it result in disastrous consequences for you.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Mr_Grey View Post
You're demanding something of this game that the environment itself simply cannot support. In an MMO, You, the player, cannot be shown the sort of preferential treatment you're demanding.
Please don't take this the wrong way, but that statement is provably wrong, and I say "provably" because proof to the contrary exists in the form of Dean McArthur's arc and, to a lesser extent, in the form of Leonard's arc. I've been arguing about this for years, because it's just a question of storytelling and writing. It's not a game design philosophy.

You talk about how if everyone's done it then you're no longer special, but I bluntly disagree with that. I don't care what other people have done. I wouldn't know even if I cared, because I don't tend to check their badges. Each character is a ship in an ocean, contained within itself, where only its own actions matter. What other PLAYERS have done is irrelevant, because we all play through the same "campaign" anyway.

I can play through Mass Effect as a man or a woman, as a good guy or a jerk guy, I can save everybody, or I can let everybody die, or I can be anywhere in-between. To me, Commander Shepard will always be a guy, and looking kind of like Wes Studi with a goatee, to boot. Just saying that tends to cause other people to plug their ears and go "La-la-la! I can't hear you! Commander Shepard is a girl!" And that's just fine. Having my Shepard, who played through the exact same adventure, be different from theirs does not impact my enjoyment of him, nor should it impact their enjoyment of her.

The game already has literally several arcs like this, yet people keep claiming that's impossible and it isn't worth it so on and so on. In fact, making my first post, I was going to predict I'd have my intelligence insulted by Venture, just like every other time, but I decided not to lay into the guy. Looks like I was half right.

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To quote Fight Club: You're not special. You are one of a great many meta humans, many of whom have the same capabilities you do. The story you're looking for won't be found in-game because the game can't actually listen to you. The Praetors can't hear you grumbling about running their errands, the Resistance can't see your shock at being told to blow up a hospital. They just offer your character a place to belong, things to do, and a buffer against the eventual army that would come down on your head were you to try to be completely alone.
The only reason that I can't be special is - get ready for this - because of sloppy writing. And I don't say this just to be a dick. I know what good writing is, because it already exists in this game, it's just relegated to fewer missions than a one-armed man can count on his fingers.

I don't know why people keep trying to bring "the harsh reality" into what ought to be escapist entertainment. There is, quite literally, no reason why this cannot be done, why the story can't treat you like you're the start. I know there's no reason, because I've done it. Yes, it has its own host of problems, but it's not like "generic MMO quest #349587" doesn't have just as many.

The resistance very much COULD see the horror in my eyes. That's what those dialogue trees are for. That's what moral choice options are for. Instead of relegating them to once at the end of every arc, why not sprinkle them throughout? I get told to go blow up a hospital, say. I get into the mission, I'm greeted by a Resistance member and he says: "Let's blow this place up good!" I have two choices: "Rock on!" at which point we proceed to go beat up some cops and blow them up, or "You monster." at which point we fight and I go beat up some Resistance to stop the bombing. It doesn't even have to be an actual faction swap morality mission, just CHOICE.

For a land of supposed choices and faction swaps, Praetoria has precious few. I ran the entire Warden arc and I counted all of three. In 20 levels. I ran the entire Responsibility arc, and in addition to the three, I counted two more - one for Montague, one for Vanessa. And the latter two were the most fun. Why can't we have more of those?

I don't know if you realise, but you're inventing apologetic rhetoric for why the game doesn't live up to all it could be. If we allowed the defeatist mantra of "It's an MMO. What do you expect?" hold us back, this game would have sunk like a rock. Many of the reasons it succeeded to begin with are the many ways in which it breaks the MMO mould. This is just one of them.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by ClawsandEffect View Post
The Cleopatra/Washington dilemma is a good example of that. You are put in a situation where you have to kill one or the other. It is set in such a way that if you let them both live, you're probably going to be screwed.
And here's my question: Why can't I choose get screwed over like that? I realise the game does this to railroad me, but after CoV, I'm sick and tired of the game telling me what I can't do because I "don't want to" or because I'm "afraid to" or because "Hardcase said so." This is all that is - the game forcing my hand.

Tell you what - have them both turn on me and boot me out into Primal Earth at level 6 to "escape their wrath" if you must. Just let me choose defiance at least one ******* time in that entire world's multiple storylines.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Tell you what - have them both turn on me and boot me out into Primal Earth at level 6 to "escape their wrath" if you must. Just let me choose defiance at least one ******* time in that entire world's multiple storylines.
In regard to Cleopatra/Washington, I think a fun option would be to have them swap bodies. With all the psychic-powered types running around, surely someone has that capability. Or, if all else fails, surgically switch their heads. Then see if they're still so confounded determined to kill each other. Or which one Praetor White would want to date.


 

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Originally Posted by Samuel_Tow View Post
And here's my question: Why can't I choose get screwed over like that? I realise the game does this to railroad me, but after CoV, I'm sick and tired of the game telling me what I can't do because I "don't want to" or because I'm "afraid to" or because "Hardcase said so." This is all that is - the game forcing my hand.

Tell you what - have them both turn on me and boot me out into Primal Earth at level 6 to "escape their wrath" if you must. Just let me choose defiance at least one ******* time in that entire world's multiple storylines.
How/why exactly would you get to Primal Earth at level 6?

More likely both turn on you and you end up in a detention centre (or off to Neurons SuperHappyFunLabs for some experimentation).

If you don't choose a side then the most likely outcome is that you'll be crushed between them, without anyone to help you.


 

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Originally Posted by Carnifax_NA View Post
How/why exactly would you get to Primal Earth at level 6?

More likely both turn on you and you end up in a detention centre (or off to Neurons SuperHappyFunLabs for some experimentation).

If you don't choose a side then the most likely outcome is that you'll be crushed between them, without anyone to help you.
Which is easy enough to roleplay without any developer support.


 

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Originally Posted by Samuel_Tow View Post
And here's my question: Why can't I choose get screwed over like that? I realise the game does this to railroad me, but after CoV, I'm sick and tired of the game telling me what I can't do because I "don't want to" or because I'm "afraid to" or because "Hardcase said so." This is all that is - the game forcing my hand.

Tell you what - have them both turn on me and boot me out into Primal Earth at level 6 to "escape their wrath" if you must. Just let me choose defiance at least one ******* time in that entire world's multiple storylines.
Because the devs don't want to kill your character and have you start over? The Resistance runs the underground railroad and you don't even find out about Primal Earth at the earliest until Imperial if you make the right choices. In Praetoria death is the most common option for those who screw with the PTB. You could have a cutscene where you're escorted to the killing chamber underneath Nova and killed. You'd be dead, but you'd also have made the choice.

Maybe permadeath should be an option in Praetoria?


 

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If people say that there needs to be more independence in the writing, that INCLUDES universe building. Any argument that you can't rebel because the universe as written doesn't support it is just redundant.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
If people say that there needs to be more independence in the writing, that INCLUDES universe building. Any argument that you can't rebel because the universe as written doesn't support it is just redundant.
Precisely. Reasons why it's not possible are just as spacious as reasons why it is, because they're all RP reasons. It's all a question the writing allowing for a third choice, and all of Praetoria is intentionally written to never allow a third choice, which strikes me as... Surprising? It's strikes me as surprising that the world which was supposed to offer a third choice between heroes and villains doesn't actually offer you a third choice.

I can think of a variety of explanations for how and why this could work, but I fully understand the futility of expanding on them when it is, in the end, all just RP arguments. Suffice it to say that it can, and indeed could have, been written that way. I'm honestly not sure why it wasn't. It's interesting, because I understood Praetoria to be about the freedom of choice as different from both Paragon City and the Isles, when indeed you actually have LESS choice than either there. Neither City of Heroes nor City of Villains FORCE you to belong to any one faction as completely, even if they may imply you do. Turning that into the actual game is... Disconcering, to say the least.

But again, I can deal with this if it's just the low-level content. I have high hopes that the higher levels will have a storyline that's less railroading once we break away from both the Resistance and the Loyalists at level 20. Then again, we break off from them to join Longbow or Arachnos, so I really don't know...


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Precisely. Reasons why it's not possible are just as spacious as reasons why it is, because they're all RP reasons. It's all a question the writing allowing for a third choice, and all of Praetoria is intentionally written to never allow a third choice, which strikes me as... Surprising? It's strikes me as surprising that the world which was supposed to offer a third choice between heroes and villains doesn't actually offer you a third choice.
I don't think it's a third choice in the way that you think it is.

Praetoria isn't meant as a side unto itself.

I believe it is meant to be a discussion about "Do the ends justify the means" more than anything else, which falls in line with morality and tip missions.


 

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From ClawsandEffect:

"Saying "But I don't WANT to do that." is the same thing as an actor declining a role because he disagrees with the character's morals"

---

I can understand your point very well. The other day I watched an episode of Law and Order LA where one of the Baldwin brothers was playing a bad guy. I happen to know that that brother is a born again Christian who lectures on ethics on TV all around the country. He didn't let his personal beliefs stand in the way of his role on TV, and you should not either, as a role player. In face to face games, I play a lot of roles, as a GM I might play a crazed murderer or a deranged world defeating madman (I run superhero rpg's). As a player I might play a gung ho patriotic captain america clone or a gay healer or a Wiccan defender of the Earth Mother. None of those roles are me. I have played essentially myself before, mind you, but very seldom. After all, I role play to escape from my life, not to relive it.

Your character need not have the same goals, morals, or phylosophy as yourself. In fact, it shows great role playing mastery to play out of your comfort zone.

Of course, in MMORPG's you are limited by what the devs envision as possible roles and choices within the game. As stated elsewhere, I personally would love a Neutral Path in the game, one that consisted of a series of arcs dedicated to just improving your character or finding wrongs and righting them reguardless of whether Longbow or Arachnos cares one way or the other. Or Emporer Cole, for that matter.

In the case of Arachnos, mayhap you are an Equal Op crasher of parties, just as likely to kick Arachnos butt as Longbow butt, and bedamned the consequences, or maybe you never attack the good guys or Arachnos, but always go after the other bad guys...

In Pretoria maybe you fight both the resistance and the loyalists, only going after the truly bad ones, or whatever. There should be a way to make a few contacts who can set up missions like this without being part of the entrenched powers that be... and also not entrenching themselves! LOL.


 

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I really think you misunderstood what I meant. I don't dislike the choices themselves, or feel my characters couldn't make them. However, I prefer to stick to my character as I designed it, rather than how the game tries to tell it despite my wishes. Call me biassed, in that I "grew up" with City of Heroes' old days where the story was basically "You're a hero, you do good. I don't care WHY." Pick any of the Launch story arcs and you'll notice the same recurring theme - people tell you what must be done in order to do good, and you do it. Never at any point is motivation even mentioned. Well, outside of entry pop-ups.

I don't play this game like an actor plays a role. I play this game like a writer writes a story. Because that's what I do when I'm not playing games. I write. Not necessarily very well (though I like to think so), but it's what I do. And the more they add to City of Heroes, the harder it gets to write for my characters.

Here's an example I considered making a thread about, but thought better of it: I want to make a basic elemental. An elemental is a force of nature. It is neither good not bad, because it has no concept of morals. It can cause great harm, just like a wild fire can, but it can also do much good, just like backburning to prevent a wildfire can. Right now, I have no place to put such a character.

I can't make such a character a hero, because heroes, especially as of I18, are defined as good people motivated to do good, which an elemental wouldn't be. I can't go Vigilante, because vigilantes are motivated to punish the guilty, which an elemental wouldn't care about. Villains are described as having dreams of greatness, which an elemental wouldn't as it isn't interested in such things, and rogues are out of the question, as they're in it for the money, when an elemental would be beyond any currency. I wish I could plop that elemental down in a "middle ground" world where it could do what it does without regard for good and evil, right and wrong, order and freedom, cake and pie, etc.

I wish I could put an elemental in Praetoria, but that's twice as out of the question as both Paragon City and the Rogue Isles combined. Not only do people in Praetoria need to be always motivated, but they also have to be politically minded, and when I have a creature who cares very little for anything but doing what it does... Well, politics and slogans are just inappropriate.

I don't dislike Praetoria for what it is. I dislike Praetoria for what it ISN'T, and what it isn't is an expansion of the morality system. There is almost nothing in Praetoria that cannot be achieved by morality and alignment missions in a better technical way. It is indeed a flawed utopia with no good guys, but it still forces you to choose sides, leaving still no ground for those who don't take sides.

In D&D terminology, I speak about Neutral characters, those who are just as likely to do good as they are to do bad, and rarely do either for reasons of ethics or morality, but instead subscribe to a completely independent philosophy. Yes, those can be bastardised into heroes or villains if one REALLY wants to, but... I don't really want to. I don't have a choice, obviously, but that still doesn't mean I want to.

I don't really have a problem with "belonging" as a concept. It works for some characters just fine. I just want more options, and I don't feel Praetoria gives me more options that I didn't have before. We've had enough arguments about how Longbow are really evil and the Circle of Thorns are really pretty good to know that there's enough room for moral ambiguity within the existing world. Why make a brand new one when you'll just enact more faction on faction struggle, but you'll just rename the factions? I admit, I like the CONCEPT of Praetoria, but I don't think it adds as much moral ambiguity as people think. It just adds more politics.

To my eyes, moral ambiguity is God of War's Kratos. Moral ambiguity is Devil May Cry's Dante. Moral ambiguity is Hellsing's Alucard. Moral ambiguity is Soul Reaver's Raziel. In a sense, Emperor Cole himself does a fine job of walking that line, a much finer job than Calvin Scott, purely person to person. But our characters don't and can't, because they're always following someone else's banner and someone else's ideology. You're always siding with someone, and this is what bugs me the most.

When and if morality becomes more about ethics and less about politics, I'll be open to changing my mind.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'll very much agree with the OPs feeling that the sides in Pretoria are indeed black and off-black. Both sides are doing terrible things, with a the-end-justify-the-means attitude. I certainly got the impression that the choices were never about ethics, good or bad, heroic or vile - I got the impression it was all about being loyal or disloyal, and little more.

As this didn't fit my character the first time around, I saw the missions and "sides" merely as a way to get badges and levels while enjoying some stories unrelated to my character. Very little of it would ever be incorporated into my character. In fact, the sides as they are haven't fit any of the characters I have gone through Pretoria with. It usually feels like being stuck between a rock and a hard place.

While the stories and missions are very well written and enjoyable - I feel strangely comfortable and relaxed hitting level 20 and leaving Praetoria, "so I can start RPing my character." A bit harsh perhaps, but... there it is.

Mac


----- EDIT

I know exactly what you mean Samuel, and it's why I rather like coming back to "the old world". I'm kind of blessed in that I came to the game recently, just after i18 actually, and I didn't even know there had been a major issue released 2 days before I joined.

I have taken to the Rogues myself, and the reason is simple:
* Villains should all aspire to replace Lord Recluse, that no-good hack!
* Heroes should all aspire to crush Lord Recluse, and bring freedom to all(tm) and wave the american flag!
* Vigilantes should all aspire to smite the wicked, like a self-proclaimed angel of death.
* Rogues are in it for THEMSELVES.

Ok, if you read carefully, rogues are all about money, but I've chosen to skip that part many times. My characters are in it for themselves. They are rogues for independence. They are rogues for money. They are rogues because they hate politics. They are rogues so they can develop their powers. Rogues don't care about WHY. They don't care about the narrow game-view of right and wrong, good and evil. Most of my rogues are actually inherently GOOD people - which I guess is a bit ironic.

Mac


 

Posted

When it came to walking the fine line between right and wrong, I simply sat down and watched other people walk past.


 

Posted

I don't think anyone really approaches this from the standpoint of an actor playing a role. I've known players who approached method acting in their role playing, however, they are few and far between, and really, for good reason. Method Acting in an RPG puts a lot of pressure on the more casual players and gm's and makes their job a lot harder, LOL. While the great thespian is busy having his histrionics, the rest of the group is sitting around toying with the dice... or ignoring him while beating the heck out of the arch villian....

The fact of the matter is, the story you create behind your hero is only important to you. 99.9999% of the other players in the game will never know or care what it is. Heck, most players don't even read the minibio that you can write, and a whole heck of a lot of players don't bother with doing one in the first place. (I usually do, and I try to make it interesting if anyone does want to read it... usually either classically superheroic or humorous.. I do a lot of humorous characters... Fluffy Seigebot, Animala, Jack Frostinstein...)

I disagree with some people's assumption that you can't do an amoral character in this game. I have a L50 character who, until L40, was basically amoral. He didn't say anything, really, except "plop-fizz-glurp-slop-squlorch", walked through missions with teams (I tried not to solo him if at all possible), any team communications that were necessary were done in (parentetic comments), and I spent a lot of time using third person in other communications... "Plazmus seems to be in pain" and "Plazmus screams in rage as he is struck". Players enjoyed Plazmus, and I spent a lot of time figuring out creative ways to imply he didn't have much in the way of smarts... Around L40 I changed his origin to reflect the fact that I needed to be more communicative on more complex missions and gave him a brain... I never regretted doing that, and I still do a lot of the old plop plop fizz fizz stuff, just for fun, after all, he's supposed to be a big bag of chemical ooze sort of like Chemo.

I also did a character who was very amoralish, again, I tended to speak in the third person a lot, this time Animala... She was supposed to be an innoscent, with no real sence of good or evil, an animal like character with near human intellegence. She spoke of "doing the dance of hurting and slashing" and "doing the dance of dodging and jumping" and did a lot of very theatrical moves around the battle, aided by being a claw scrapper. I maxed out fitness and spent a lot of time just jumping and hopping round while doing the aoe claw move in order to simulate dancing.

Again, Animala was fairly popular with other players in that once they got used to the idea of my speaking in third person, "Animala doesn't understand why we are doing what we are doing, but she'll do whatever you say, because you smell nice" as an example, and that I was always jumping and hopping round. After they got into the spirit of things, I got a lot of comments directed my way about dance techniques, animal noises ( Animala growled a lot), and nature children. Very much fun. Even the sarcastic players were clever. I still play Animala as a nature child, although a somewhat more refined one... she's over L40, after all, approaching L50, there has to be some growth of character.

My point is, if you are a role player, you'll find a way. Though the new Pretorian zones are challenging. It's a lot easier to choose to be Gung Ho for Cole or Viva la Revolution, Cast Down the Oppressors than it is to be your own person. I'm working on finding a way, however.

I got an evil dastard who always attacks protestors... he's Gung Ho For Cole. I got an evil dastard who took relish in feeding cops to the ghouls... he hero worships Hatchet. I got another one who always stood up for the little guys (responsibility loyalist) and another who didn't particularly like several of the resistance guys, but felt that as bad as the resistance was, the cops were worse (protective resistance). There does not seem to be much room for middle ground, but I'm still thinking about the problem.


A little help from the Devs with some less black and white choices would be nice.