No warburg nuke CoP


Acroyear2

 

Posted

Im dissapointed that the devs did that. Its of course very fast on a busy server like freedom. But even with the nukes on slow servers you might not get it done.



There was an attempt on a small server Monday night and it failed and that was with nukes, an experienced group, and Vent communication.

However the group was small and thats to be expected on a smaller server. So To slow down the CoP on freedom and virtue they made it even harder for EVERYone else.

Once again that is short sighted by the devs. If every server had multi CoP runs a night i could understand.

I have characters on Freedom, and virtue, and on small servers.

On freedom my sg ran 3 in a night on sunday. And on slower servers it is hard to even schedule one using the boards a special channel, arena chat, and Vent.

Just merger the servers already or stop crushing the smaller pop servers.


And whats with the giant purple man when is that getting nerfed.


 

Posted

1) I agree that this change makes little sense, especially with the AV bugs still in place making the storm version incredibly difficult. It would have probably been better not to make this fix until after those bugs had been corrected.

2) This has very little to do with server population. It's not like Freedom has larger teams - it's 24 people, period. While you'll certainly see more runs on a server like Freedom, that's not to say that other servers can't be successful. I was just part of a successful run on Triumph recently.

This trial has issues that need to be addressed. That's what should be fixed. Attempts to use this to support the bad idea of server mergers don't hold up though. What you really need is 24 people that can pull off a well-coordinated attack. You're likely to get more attempts being run on a server like Freedom but this doesn't guarantee a higher quality of attempts. In fact, an argument could be made that you get just the opposite.


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Posted

So... what was your question that other players can answer?

You do realize there is a general discussion forum for topics like this, yes?

Edit: Thread moved from player questions to general discussion, i guess the mods had the same thought. o.0


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Posted

Quote:
2) This has very little to do with server population. It's not like Freedom has larger teams - it's 24 people, period. While you'll certainly see more runs on a server like Freedom, that's not to say that other servers can't be successful. I was just part of a successful run on Triumph recently.
Apparently its not 24 bodies that haven't reached room temperature to get this done, it needs well crafted teams.


 

Posted

Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)


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Posted

Quote:
Originally Posted by Derangedpolygot View Post
Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)
you do not need nukes to complete an LRSF. i know from experience. nor do you need shivans.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)
If it required nukes and shivans then nobody would have the MoLRSF badge and plenty do. They certainly make it easier though.

My concerns with CoP are A) that you all but require vent or equivalent (which I can't use, I'm very often playing in the room above somebody who's sleeping). B) not everybody is an expert at this, there are much easier mobs to farm if that's your intention, so why give no drops at all. If you fail, you get nothing for an hour killing some of the toughest mobs in the game. There is no reason not to give normal drops off the kills, which would mean some marginal teams on the smaller servers would have a chance with their insps refilling, and if you fail, you still get your normal drops for killing a load of 52s.


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Posted

Mostly I'm disappointed that they nerfed the players ability to perform the Trial, while leaving bugs in the trial that favor the NPC.

As Minotaur pointed out, there are no rewards for killing the mobs in this. You only get a reward if you win. Even then, for such a tricky trial, you only get 10 merits. ITFs can be done in an hour, much more easily and you get 24 merits.

So you have a tricky trial, doesn't give any drops from the mobs, doesn't give great rewards and you just decided to take out some of the player's options because it made it too easy. But they left in the bugs that let the AVs perform in a way that they aren't supposed to, and make them that much harder to perform.

It's like the Devs are trying to make this Trial, which many people waited for a long time to be put back in, un-popular.

I've played on virtue and run several of these now, only 1 has been successful. Any time we see the Purple AV show up, people throw in the towel, it's too hard to beat him, even if we don't team wipe he regens so damn fast, shooting through his forcefield and all that. Even with nukes, we couldn't beat him.

Now there are no nukes, so now what? The trial is going to be pointless if you don't have a really good set of 24 people. There are no rewards at all if you don't win, even if you do win you don't get much and even with a really good team, you have a 50\50 chance of getting an AV that's bugged and completely over powered. And now we don't have one thing that made it a little more bearable...

I wouldn't mind the lack of nukes if they at least fixed the AVs at the same time..


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Posted

Quote:
Originally Posted by Derangedpolygot View Post
Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)
I wish they'd ban the use of nukes from the LRSF ...
Meh, I'm not serious (mostly). You do not NEED any sort of temp power to complete the LRSF, as is clearly demonstrated by the numerous succesfull MoLRSF attempts. Heck on my last succesfull MoLRSF we didn't even pull, we just charged the lot (which is our regular strategy for non-Mo attempts). And only 2 people were purpled out, while 3 were even just on SO/white IO builds.

This comment does, however demonstrate a good point. People always rely heavily on temps when a new 'difficult' tf/raid is released. Everytime people complain it's to hard and can't be done by a PuG (LRSF, Baracuda, ITF,...) and a few months later when enough people get the hang of it the same content is powered through in 30 minutes without effort. The same will happen with the CoP, with or without nukes.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
Mostly I'm disappointed that they nerfed the players ability to perform the Trial, while leaving bugs in the trial that favor the NPC.

As Minotaur pointed out, there are no rewards for killing the mobs in this. You only get a reward if you win. Even then, for such a tricky trial, you only get 10 merits. ITFs can be done in an hour, much more easily and you get 24 merits.
These are very valid gripes though.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
Mostly I'm disappointed that they nerfed the players ability to perform the Trial, while leaving bugs in the trial that favor the NPC.

As Minotaur pointed out, there are no rewards for killing the mobs in this. You only get a reward if you win. Even then, for such a tricky trial, you only get 10 merits. ITFs can be done in an hour, much more easily and you get 24 merits.

So you have a tricky trial, doesn't give any drops from the mobs, doesn't give great rewards and you just decided to take out some of the player's options because it made it too easy. But they left in the bugs that let the AVs perform in a way that they aren't supposed to, and make them that much harder to perform.

It's like the Devs are trying to make this Trial, which many people waited for a long time to be put back in, un-popular.

I've played on virtue and run several of these now, only 1 has been successful. Any time we see the Purple AV show up, people throw in the towel, it's too hard to beat him, even if we don't team wipe he regens so damn fast, shooting through his forcefield and all that. Even with nukes, we couldn't beat him.

Now there are no nukes, so now what? The trial is going to be pointless if you don't have a really good set of 24 people. There are no rewards at all if you don't win, even if you do win you don't get much and even with a really good team, you have a 50\50 chance of getting an AV that's bugged and completely over powered. And now we don't have one thing that made it a little more bearable...

I wouldn't mind the lack of nukes if they at least fixed the AVs at the same time..
very good points and well put


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)
*shines his MoLRSF badge* hm? what were you saying?

I'm not sure how they would balance this trial...the purple aspect has high resistances and regen., while the red aspect is relatively weaker and easier


 

Posted

Is it such a bad thing to have a challenging trial? So many "speed" TF's are abused and many (most?) missions are commonly "ghosted" these days.

I like that there's a trial with some time-sensitive tasks and a big challenge to overcome so it's not taken for granted like so many other trial/TF runs. Maybe the devs agree?


Pinnacle
@Mr.Catastrophe

 

Posted

Quote:
Originally Posted by Catastrophe View Post
Is it such a bad thing to have a challenging trial? So many "speed" TF's are abused and many (most?) missions are commonly "ghosted" these days.

I like that there's a trial with some time-sensitive tasks and a big challenge to overcome so it's not taken for granted like so many other trial/TF runs. Maybe the devs agree?
I'm sure they do, and I'm sure we can expect to see many more of them with Incarnate content.


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Posted

Quote:
Originally Posted by Catastrophe View Post
Is it such a bad thing to have a challenging trial? So many "speed" TF's are abused and many (most?) missions are commonly "ghosted" these days.

I like that there's a trial with some time-sensitive tasks and a big challenge to overcome so it's not taken for granted like so many other trial/TF runs. Maybe the devs agree?
I'm fine with them if they are worth the reward and time/effort investment.

The CoP isn't.

Clarification: Unlike other tasks, If you fail the trail you can't even say you got xp or inf from it.


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Posted

I'm not really upset about the Devs banning Warburg nukes from the CoP Trial from the point of view that "they made completing the trial too easy and now it's going to be too hard" or some nonsense like that. As others have been pointing out people will eventually "figure out" the best way to beat this trial regardless of the nukes.

The problem I have with this change is that I believe, IIRC, this is the first time a specific set of temp powers have been uniquely banned from a particular trial/TF/SF of the game. I'm not really sure that's a good precedent for the Devs to be establishing here. If the Devs feel that unique power X shouldn't be allowed during Trial Y then what's going to stop them from doing other weirdly arbitrary piecemeal nerfs or bans in the future? This seems like it could be the beginning of a spiral that leads to a loss of overall game balance.

If the Devs felt there was something wrong with using nukes in this trial they should have either modified the nukes or modified the trial, NOT just ban these unique nukes from this single trial. Their hamfisted 'solution' in this case seems overly reactionary and shortsighted all things considered. *shrugs*


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Clarification: Unlike other tasks, If you fail the trail you can't even say you got xp or inf from it.
Well yeah, if you fail, I'm OK with not receiving anything for this one. Players have [usually] gone through so much content just to be at the level and awareness to try this thing, if we spend an hour and have nothing in rewards to show for it, "meh", at least we might have learned something and/or had a good time with our fellow gamers.

As far as the rewards upon completing: badge, temp power, bragging rights... those hold a lot of weight with some players and makes the risk of getting nothing for failing worth it.

Sorry if I'm not sensitive to some of the complaints. After completing CoP a handful of times only a day or two after GR launched, it just seemed very doable. Set a time for capable players with appropriate powersets and skills to show up to give yourselves the best chance to succeed. If you can't throw all that together, you deserve to fail. Like my Pirates in MLB for the past 18 seasons.

I would welcome more challenging content whether it be via the Incarnate system or just the mayhem thrown at us in Praetoria a la ambushes galore. Something to keep us thinking!

Quote:
Originally Posted by Lothic View Post
If the Devs felt there was something wrong with using nukes in this trial they should have either modified the nukes or modified the trial, NOT just ban these unique nukes from this single trial. Their hamfisted 'solution' in this case seems overly reactionary and shortsighted all things considered.
Another good point that is often overlooked. Are Nukes and Shivans overpowered? Do we need them as I-Win buttons? Why make them off-limits for this one trial?


Pinnacle
@Mr.Catastrophe

 

Posted

Sorry if I'm not sensitive to some of the complaints. After completing CoP a handful of times only a day or two after GR launched, it just seemed very doable. Set a time for capable players with appropriate powersets and skills to show up to give yourselves the best chance to succeed. If you can't throw all that together, you deserve to fail. Like my Pirates in MLB for the past 18 seasons.

--------------

You perfectly explained why it's not worth my time.

Won't even bother mentioning the 10 merits.

If you love it have at it.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Sorry if I'm not sensitive to some of the complaints. After completing CoP a handful of times only a day or two after GR launched, it just seemed very doable. Set a time for capable players with appropriate powersets and skills to show up to give yourselves the best chance to succeed. If you can't throw all that together, you deserve to fail. Like my Pirates in MLB for the past 18 seasons.

--------------

You perfectly explained why it's not worth my time.

Won't even bother mentioning the 10 merits.

If you love it have at it.
Having only been on one failed attempt (with a Rad/Dark Defender and 6 years of playing under my belt) - what are the appropriate powersets and skills?

Also, most of the posts in the thread about successfult attempts seems to imply that Ventrilo or other voice communication is needed? I'm not a big fan of content that requires voice communication - is it really that important?

I'm just trying to understand what makes a "good" team for this trial and where the shortcomings of others have occurred. I don't want it made "easier" but I also want to know if something more than the tools generally available in-game are enough - if not, then it would appear to be badly implemented.

But I have huge gaps in my personal knowledge, so I'm asking here.


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Posted

Quote:
Originally Posted by Ad Astra View Post
Having only been on one failed attempt (with a Rad/Dark Defender and 6 years of playing under my belt) - what are the appropriate powersets and skills?

Also, most of the posts in the thread about successfult attempts seems to imply that Ventrilo or other voice communication is needed? I'm not a big fan of content that requires voice communication - is it really that important?

I'm just trying to understand what makes a "good" team for this trial and where the shortcomings of others have occurred.
Voice chat isn't super mandatory but some players like its speed compared to typing things out, especially for the team leaders. I'm with that crew but it can be done if the leaders can effectively communicate with each other and their teams through regular chat.

Check out the thread at http://boards.cityofheroes.com/showthread.php?t=232932 for more specific tips on what has worked for others. You'll note that the OP recommends Nukes; the guide was obviously written well before this patch was announced.

A general rule I follow for speed TFs and 1337 trials is "you can never have too many buffs and debuffs". moar corrupterz plz!


Pinnacle
@Mr.Catastrophe

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Sorry if I'm not sensitive to some of the complaints. After completing CoP a handful of times only a day or two after GR launched, it just seemed very doable. Set a time for capable players with appropriate powersets and skills to show up to give yourselves the best chance to succeed. If you can't throw all that together, you deserve to fail. Like my Pirates in MLB for the past 18 seasons.
There's always going to be some subset of a playerbase which is going to consider a certain bit of MMO content to be trivial and another subset which considers that same content to be impossible. But when it comes to overall game balance for the majority the experiences of those fringe groups really don't matter. *shrugs*

Ultimately if it can be said that the use of Warburg nukes in the CoP did not equal automatic success and the LACK of Warburg nukes in the CoP does not equal automatic failure then why did the Devs ban the nukes from the trial in the first place? That should be the real question we should be asking here.


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Posted

Quote:
Originally Posted by graystar_blaster View Post
Im dissapointed that the devs did that. Its of course very fast on a busy server like freedom. But even with the nukes on slow servers you might not get it done.



There was an attempt on a small server Monday night and it failed and that was with nukes, an experienced group, and Vent communication.

However the group was small and thats to be expected on a smaller server. So To slow down the CoP on freedom and virtue they made it even harder for EVERYone else.

Once again that is short sighted by the devs. If every server had multi CoP runs a night i could understand.

I have characters on Freedom, and virtue, and on small servers.

On freedom my sg ran 3 in a night on sunday. And on slower servers it is hard to even schedule one using the boards a special channel, arena chat, and Vent.

Just merger the servers already or stop crushing the smaller pop servers.


And whats with the giant purple man when is that getting nerfed.
I play on Champion, which was one of the few servers in the green last night, and we ran an impromptu blue side Cathedral of Pain trial Monday night which we completed in less than 14 minutes, with no use of temporary powers, with the Storm AV or "that giant purple man."

Yes, the Cathedral of Pain Trial is difficult. Yes, the Storm AV is more difficult than Big Red. However, even with the Storm AV, the Cathedral of Pain Trial is far from impossible. IMO, the use of a VoIP tool such as Ventrilo helps immensely as a successful CoP trial requires communication between teams.

I highly recommend reading this guide to the CoP, as well as this thread.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Lothic View Post
There's always going to be some subset of a playerbase which is going to consider a certain bit of MMO content to be trivial and another subset which considers that same content to be impossible. But when it comes to overall game balance for the majority the experiences of those fringe groups really don't matter. *shrugs*

Ultimately if it can be said that the use of Warburg nukes in the CoP did not equal automatic success and the LACK of Warburg nukes in the CoP does not equal automatic failure then why did the Devs ban the nukes from the trial in the first place? That should be the real question we should be asking here.
That's true. I didn't originally say that by the way. Just quoted it.

One of my issues with the CoP is that it feels like its endgame content but doesn't reward like it.

For me endgame content needs to give something that permanently improves my character. Less Merits than a KHTF and a temp power than vanishes in 7 days isn't it.

Which is why I'm looking forward to issue 19. I'm betting (hoping) that some Incarnate rewards will be tacked on to the CoP when it arrives.

Also hoping that issue 19 brings multi team tools into the COH/V/GR interface/UI.


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Posted

Quote:
Originally Posted by Ad Astra View Post
Having only been on one failed attempt (with a Rad/Dark Defender and 6 years of playing under my belt) - what are the appropriate powersets and skills?

Also, most of the posts in the thread about successfult attempts seems to imply that Ventrilo or other voice communication is needed? I'm not a big fan of content that requires voice communication - is it really that important?

I'm just trying to understand what makes a "good" team for this trial and where the shortcomings of others have occurred. I don't want it made "easier" but I also want to know if something more than the tools generally available in-game are enough - if not, then it would appear to be badly implemented.

But I have huge gaps in my personal knowledge, so I'm asking here.
Lots of different ATs/power sets can be useful on this trial. So it's less a question about which ones are appropriate and more a question of how the teams are assembled (i.e. are they balanced). Generally, you want a good strong mix of buffs, debuffs and damage.

If you check out the guide in my sig, there is a section where I've tried to break down teams further to show what a happy balance is and how team balance relates to parts of the strategy.

Regarding the use of Ventrilo, it is not necessary, but helpful. I have had several people join CoPs I've lead that couldn't use Vent, and I simply typed things out for them. I generally advise people to at least listen in on Vent if possible, because once the trial is explained, coordinating people after that is as simple as "Buff up"......"Ok, attack"......



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Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I play on Champion, which was one of the few servers in the green last night, and we ran an impromptu blue side Cathedral of Pain trial Monday night which we completed in less than 14 minutes, with no use of temporary powers, with the Storm AV or "that giant purple man."

Yes, the Cathedral of Pain Trial is difficult. Yes, the Storm AV is more difficult than Big Red. However, even with the Storm AV, the Cathedral of Pain Trial is far from impossible. IMO, the use of a VoIP tool such as Ventrilo helps immensely as a successful CoP trial requires communication between teams.

I highly recommend reading this guide to the CoP, as well as this thread.
The game needs better multi team tools so that we don't have to go OUTSIDE the game to find them.


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