Why can't we combine patches and server maintenance?
I understand that the servers need to come down to apply patches and to perform maintenance, But why can't we do both at once.
It's frustrating when the game is unavailable when you want to play it and it's worse when it's twice a week and happens rather regualrly. |
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i make stuff...
2 hours one day for patch.
2 hours another day for maint.
Neither one affects my play time at all, or I only lose a bit.
4 hours for patch and maint.
I don't get to play at all that day.
I know which option I would pick.
@Roderick
I understand that the servers need to come down to apply patches and to perform maintenance, But why can't we do both at once.
It's frustrating when the game is unavailable when you want to play it and it's worse when it's twice a week and happens rather regularly. |
- First: Back in 2003 NCSoft cut a deal with Microsoft to exclusively use NT5 64bit for all of it's hosting OS needs. Given that NCSoft has not publically cut a new contract with Microsoft for any NT6 operating systems, nor cut a contract with a traditional Linux or Unix vendor, the assumption has to be made that NCSoft is still running NT5 64bit as the background server for it's games.
One of the factors to keep in mind is that Microsoft's server presence is pretty low, with everybody from Netcraft to Top500 Supercomputers knocking Microsoft's ability to provide stable software that requires little regular maintenance. There's a reason why major financial institutions like the London Stock Exchange, and many Wall-Street brokerages in the US, don't use Microsoft products. There's also a reason that most other MMO providers (such as Blizzard and EA / Mythic) generally run their MMO's on *nix type systems.
Assuming that NCSoft does not have a migration plan to get their games off of Microsoft products and onto a *nix system, the regular maintenance required for NCSoft games is going to continue. You can wish and wish all you want for that maintenance to go away... but unless the server background tech changes, it isn't.
- Second: because the maintenance required for systems running on what are assumable NTFS formatted drives, rather than fragmentation resistant file systems such as EXT, BTRFS, or even Reiser, is in and of itself time consuming, there is no way to run both a patch and verify session at the same time a disk-check and verify is going on.
Seriously. Try running a chkdks /f /r on YOUR primary hard-drive while trying to use the Operating System.
- Third: To spin the rumor-mill for a minute, there is some evidence that the background technology could be changing. One of the hot-rumors floating around is that Infogrames is trying to play nasty over NCsoft's usage of a Cryptic developed engine, reportedly because Infogrames does not understand why their super-hero MMO failed to bury NCSoft's Superhero MMO in the marketplace and figures that if Infogrames can't kill the competition fairly, they'll do it legally.
It has been suggested that NCSoft has authorized the development of a new processing engine, or is in the process of porting another existing engine to be used as the processing engine for CoH. It has been suggested that Issue 20 could be bringing a version of CoH backed by Valve's updated Source engine, and native code clients for Windows NT6, Windows NT5, Apple OSX, and Linux. A new processing engine could mean a new background server system, presumably one that is based on *nix type technology. Is this any of this true? I don't know. Again, this is entirely spinning the rumor-mill.
Moving to a *nix type OS to host the game would allow use of a fragmentation resistant file-system, and lessen the amount of maintenance required to keep the game in a functional state. Again, I don't know if NCSoft is actually going to pursue such a strategy. (watch me be right and have the devs cursing at me again)
I understand that the servers need to come down to apply patches and to perform maintenance, But why can't we do both at once.
It's frustrating when the game is unavailable when you want to play it and it's worse when it's twice a week and happens rather regualrly. |
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My impression is that they usually DO patch on maintenance days. I could be wrong- it's your peak playtime, you pay more attention than I do. I've only reported one very serious bug in the system (I could have gotten 50 characters to the inf cap in one day) and they had a fix through to live in about 24 hours, resulting in a patch on a non-Thursday.
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I thought usually Thursdays were maintenance days and Tuesdays were patch days. Which makes sense because if anything horrible does occur due to a bad patch you aren't frantically applying a counter-patch / band-aid on a Friday and then basically buggering off home for the weekend.
My impression is that they usually DO patch on maintenance days. I could be wrong- it's your peak playtime, you pay more attention than I do. I've only reported one very serious bug in the system (I could have gotten 50 characters to the inf cap in one day) and they had a fix through to live in about 24 hours, resulting in a patch on a non-Thursday.
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Personally, I don't mind. I'm just trying to state the point of view of this thread. Checking the Patch Note history confirms the majority of patches are not on Thursday.
So what's the patch details? Something to read while we wait at least...
So what's the patch details? Something to read while we wait at least...
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They're released after the patch/maintenance.
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So what's the patch details? Something to read while we wait at least...
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Short version: servers don't work like that.
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First, wouldn't one of the big reasons places like LSE, etc, avoid Microsoft be due to one of the side effects of Windows saturation - namely, the numbers of hacks/virus/etc. out there targeting Windows - or do you count that as part of the "stability" issue?
And also, while NCSoft does their maintenance more often then blizzard, Blizzard also takes down for most/all of a day, from what I recall, when they run maintenance.
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I always find it funny that people get "frustrated" when this game goes down for either patches and/or regular maintenance. I imagine if the overall uptime of this game since April, 28 2004 was charted out it'd be in the 99+ percent range and yet that's STILL not good enough for some.
Ironically I suspect there would be fewer people upset about these sparse downtimes if the percentage was more like 50/50. If we had frequent downtimes then at least people would actually be used to it. Basically this game is a victim of its own success in this regard.
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Well they normally push a patch the 2nd day after a weekend, because you don't want people recovering from a weekend to do anything major and it allows them to double check everything. Also by pushing a patch then gives them a chance to fix anything that goes horribly wrong before the weekend.
Maintenance the day before the start of the weekend is somewhat obvious since the weekend is peak playing time.
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Well they normally push a patch the 2nd day after a weekend, because you don't want people recovering from a weekend to do anything major and it allows them to double check everything. Also by pushing a patch then gives them a chance to fix anything that goes horribly wrong before the weekend.
Maintenance the day before the start of the weekend is somewhat obvious since the weekend is peak playing time. |

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Have you ever tried to apply a patch to a server that wasn't turned on? I hear it's not easy
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I understand that the servers need to come down to apply patches and to perform maintenance, But why can't we do both at once.
It's frustrating when the game is unavailable when you want to play it and it's worse when it's twice a week and happens rather regualrly.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad