Just change Hasten's effect
I hate 'em, but nah, leave it. Somebody likes it, and it's not worth the dev's time to do a half fast solution. I'd rather they spend time to get pool customization done right.
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The Visual FX version of the Cottage Rule is still a Cottage Rule. Just leave the FX as-is until we got Power Customization for Power Pool powers.
It would be nice if they did it in two parts. First part of power pool customization would be current FX and no FX, just to get it out the door faster. Then they can add the other customizations in the second part.
I do so loath the pom poms.
I am so used to seeing them, that I don't even notice them anymore. Wierd man, just weird.
The Visual FX version of the Cottage Rule is still a Cottage Rule. Just leave the FX as-is until we got Power Customization for Power Pool powers.
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At any rate, if something like that was mentioned, it's not enforced. The Cottage Rule first came up in Issue 5. That's the same Issue that Sonic Resonance was introduced. In Issue 10, the visual fx on Sonic were greatly changed. As were the effects of several other powers.
http://paragonwiki.com/wiki/Issue_10#Power_Effects
The Cottage Rule is about changing the effects of a power, at least insofar as removing the ones in place:
http://boards.cityofheroes.com/showp...8&postcount=17
The problem with changing Hasten now is not just that enough people like it the way it is, some people depend more on the visual fx on their character than their indicators under your health bar or on the team screen. For example, a perma-Dom that needs Hasten might leave Domination on auto, but depend on the lack of fire hands to know when to reactivate Hasten.
The pools with Travel powers should be at the top of the list for power customization (even if that was all we got on the first release), because they are so common and there's so many ways they could go. I want to see Teleport use the Ninja Leap costume change emote... hop up... hop down somewhere else. So anyway, my "vote" is no, leave it alone, but yes customization ASAP.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
At any rate, if something like that was mentioned, it's not enforced. The Cottage Rule first came up in Issue 5. That's the same Issue that Sonic Resonance was introduced. In Issue 10, the visual fx on Sonic were greatly changed. As were the effects of several other powers.
http://paragonwiki.com/wiki/Issue_10#Power_Effects |
edit: was completely off base with the rest of the post, The Cottage Rule would be altering how a power works or removing a power from a set. Altering the looks is irrelevant since we've had animation changes for a while.
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What I'd like to see done with Hasten is not only the ability to recolor the FX, but to change them as well.
I have a few fire themed characters that Hasten looks just fine with. But there are others that if I could get different FX, I may actually take Hasten. I'm not a min/max type player, I make concept characters and if a power doesn't 'feel right', I skip it. So I end up skipping Hasten on most of my characters.
If we could get some tintable FX to simulate electric abilities, or a simple glow for the various energy themes, perhaps even some sort of 'fog' for dark or cold based themes, I would be really happy.
No idea how feasible this would be, but it'd be nice.
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I like the effect on some of my characters...
Also if they removed it outright they I would be annoyed and probably someone out there with "Super Fiery Pompom Guy" would also be annoyed.
the original Sonic Resonance fx was reportedly nausea/headache inducing if I remember correctly, which is why it was changed.
Going off that list... -Ice Armor received minor changes, so minor I didn't even know there were changes...and I have a Ice Tank... -Hurl and Hurl Boulder had their animations sped up, so no real change -screen shake for super strength attacks *shrug* Not going to really bother with the temp powers, Piston Boots had it's fx fixed so it wasn't buggy and Blackwand just received a upgraded look. and imo, power customization doesn't contradict the rule because you still have the option of having the original. |
I agree most of the changes were pretty minor. I also don't think Power Customization is a contraction, because I don't think any such rule exists. Power Effects have been changed based on player response. That was my point. Theoretically, if enough people were upset with Hasten it would have been changed. It's been the way it is for years though...
I just brought up Sonic because I remember how drastic the change was. I don't recall any mention of a visual fx cottage rule at the time being bent/ignored/broken. So in short, I'd just like to see a textual citation if we're going to base a position on some rule that's apparently not enforced if it exists at all.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I just brought up Sonic because I remember how drastic the change was. I don't recall any mention of a visual fx cottage rule at the time being bent/ignored/broken. So in short, I'd just like to see a textual citation if we're going to base a position on some rule that's apparently not enforced if it exists at all.
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Fulcrum Shift and Heat Loss also had their fx toned down since they were a major source of lag apparently.
It would be nice if they did it in two parts. First part of power pool customization would be current FX and no FX, just to get it out the door faster. Then they can add the other customizations in the second part.
I do so loath the pom poms. |
Do you only allow customization AFTER you choose the power? That is inconsistent with the primary and secondary where you can customize them all whether its selected or not plus then they would have to spend inf or a costume change token to change it from the original selection unless you change the level up UI to allow you to customize it the first time on power selection, which is risky because you're modifying a established and working chunk of code that if it broke would be very bad.
But if you let them customize it before they select the power, you have to let them customize EVERY pool power from somewhere before hand on the character creation screens, which could lead to a very complex and cluttered UI if they use a similar format to what they have now, which they also don't want if they can avoid it.
They have the tech in place to do the actual powers different on different toons. That's not the hard part for them anymore. Its there, been there for over a year now so its safe to assume that bit of the tech is fairly solid and doesn't need much work. A big chunk of the development for power pools is figuring out the stuff I mentioned to keep the customization simple, but still flexible enough to make everyone happy with the choices.
Now that GR is out and going well, the teams have more time to go through and implement any new animations and UI updates to handle it. The devs are very aware of the player base wanting this and they aren't ignoring it. Just they've been busy with the Ultra Mode and GR overhaul since power customization came out. Give it time.
I like the effect on some of my characters...
Also if they removed it outright they I would be annoyed and probably someone out there with "Super Fiery Pompom Guy" would also be annoyed. |
That means that Super Fiery Pompom Guy can set his fists aflame without Hasten. It also means that anyone with Hasten can't use the combat aura without Hasten bollixing up the look.
In the long term, then, an option to completely remove FX from Hasten is the way to go. But like others in this thread, I'd rather have the devs do it right than rush something half-done into production. We've had the burning hands this long, we can wait a little longer.
Well I agree with some that doing PP customization right and not rushing it is the preferred option. Until that comes, I simply thought that outright removal of Hasten FX would be sort of a stopgap measure that would be fairly easy to implement and would be overwhelmingly preferred by most players (hasten seems to be by far the one power that conflicts with many player's chosen theme and custom look).
However, based on many of the responses so far; seems I was error about most not wanting Hasten FX gone until full PP customization came. That's somewhat of a surprise - oh well, let them hands glow then...
I also wondered of an alternate way to get PP customization out faster would be to sort of have a themed-looked for all of your toon's PP choices. Let's say maybe it could be based on the 5 origins. Say you chose 'Magic' PP. All power pools (and maybe vet attacks too) you choose could have a 'magic-based' animation, and so on for all the other origins. Furthermore, you could pick two colors that would cascade thru all your PPs FX for further customization.
Not full PP customization, but 5 different 'themes' for limited customization, perhaps the option of maintaining the 'legacy' look as well.
That is my thought too. So no from me. I don't have any toons with hasten, and would like to change other pool stuff instead.
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I'm with everyone else that I'd like to see Power Pool PC done right, but I think a "stop gap" solution would be to offer FX / FX In PVP Only options first. This would satisfy most people's wants for Power Pool PC, then when they have more time go back and offer color-able tints for all the powers.
The Visual FX version of the Cottage Rule is still a Cottage Rule. Just leave the FX as-is until we got Power Customization for Power Pool powers.
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But yeah leave it as is. If they did that, what stops them from doing that to all the pool powers instead of pool power customization?
Even so, I too doubt it's 90%, but I do wonder if the significant majority of players would prefer No Hasten FX (until full PP customization anyway) if it were super-duper easy for the devs to do
I'm talking hasten only, as it's the most intrusive PP effect. If you think they couldn't do it to hasten without also doing it to all other PPs, I agree.. but why in the world would you think that?
I think that when they get around to it, PvP Only effects, will likely be put in place on it.
That said, I don't really have a problem with the effect, as I just ignore it (like I did with alot of the Melee Defense Powers glows), and treat it as nothing more than an indicator that the power is in effect.
I'm for it, but I think it's something that should come when they get around to Power Pool custimization, rather than making a tweak for it untill then.
Why?
Because there are a lot of powers that people want custimization on, and really, I can just see a lot of "If you did Hasten now, why couldn't you do so and so power too?" which I think would just be bothersome for the devs.
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They have the tech in place to do the actual powers different on different toons. That's not the hard part for them anymore. Its there, been there for over a year now so its safe to assume that bit of the tech is fairly solid and doesn't need much work. A big chunk of the development for power pools is figuring out the stuff I mentioned to keep the customization simple, but still flexible enough to make everyone happy with the choices.
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Kind of... as I understand it they still have to re-export (render, process...?) every power to give it the ability to have different colours. Originally the colours were baked into the animation and they had to redo them all to allow customisation. So I would guess that to do the power pools they would also need to redo the powers again.
Not to say your point on the UI isn't valid, it's a big hurdle and people will complain having to have the yellow pompoms for 5 mins before they can hit a tailor.
Say what? Is there citation for such a rule? Even if there IS such a rule, doesn't Power Customization contradict that?
At any rate, if something like that was mentioned, it's not enforced. The Cottage Rule first came up in Issue 5. That's the same Issue that Sonic Resonance was introduced. In Issue 10, the visual fx on Sonic were greatly changed. As were the effects of several other powers. http://paragonwiki.com/wiki/Issue_10#Power_Effects |
I hate da Pompoms...
I know Power Pool customization is some ways off. Maybe a long ways off.
But, in the meantime, if the Devs could just outright remove the 'Fiery Pompoms' from Hasten, replace it with NoFX or something much less intrusive (slight particle effect ala. Combat Jump). No customization, just a removal of the effect.
Would not 90% of the Player Base be satisfied with that? I know a few want the current FX - like some like KB. Still, if by far most would prefer Hasten's FXs gone, as it so very much gets in the way of other customizatiom, shouldn't it be done.
I guess this is sort of a vote thingy. Remove Hasten's Effects entirely:
Yes or No: