Just change Hasten's effect
If that were the case we would never have animation changes. And we have had plenty of animation changes.
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Some powers, as previously stated, where changed in order to avoid visually-related illnesses of players. Any power FX that causes nausea, headaches, seizures, or the like obviously should be changed. This is not one of them.
Any power that has a discrepancy in rooted time and non-rooted time, or is otherwise bugged, should obviously be changed. This is not one of them.
Any power animation normalization (ie: normalization between rooting for self buffs or PBAoE damage auras) in order to create or maintain uniformity across all ATs should happen. This is not one of them.
Ths only reason for the change listed in the OP is purely asthetic (ie: I don't like how the power looks). This power does not cause player illness, is uniform in animation across all ATs, and is not otherwise bugged. Hence, it should not be changed until Power Customization can be added - to allow players to keep it as-is or change it to their content.
The reason power pools are taking longer is not because its hard to make the powers look different, its the questions and things that most of the people haven't mentioned or thought about yet. The unique part of pool customization is that any character can have any pool, which would greatly complicate the UI for customization.
...words... words... words... Now that GR is out and going well, the teams have more time to go through and implement any new animations and UI updates to handle it. The devs are very aware of the player base wanting this and they aren't ignoring it. Just they've been busy with the Ultra Mode and GR overhaul since power customization came out. Give it time. |
But however they are going to implement it, the current animation/effect and no effect are already in the game, so other than for the customization UI, no animation/effect changes need to be added, so it would be a quicker intro than waiting for all the additional animations and effects to be added.
Not at all. Changing a power wholesale, well, changes it, for those who want change and those who don't. You have one campe that is happy, while the other isn't. Hence, the Cottage Rule.
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Based on various commnents I have seen castle make the cottage rule appears to exist mostly to prevent changes to powers that will REQUIRE a respec. Specifically, Castle prefers not to change the level at which you can take a power OR the power's function in such a way that make IO sets the powers takes no longer work - both are things that would require a person with the changed power to respec or play with an invalid build. Castle also doesn't seem to mind ADDING abilities to existing powers that allow you to slot new IO sets in them.
That is why when he changed conserve power in electric armor to energize they reduced the amount of end reduction, instead of removing it, and added the heal/regen. Note that while he moved the power to L20 for scrappers he left the brute version at the same level, because swapping it with lightning reflexes would have broken the cottage rule for existing brute characters.
When they made changes to energy melee they readily replaced existing animations in ET and played around with the recharge/end/damage numbers for barrage but left the power order the same, despite the fact that barrage is now clearly a tier 2 attack and should really have been swapped with energy punch - but that would have broken the cottage rule so they left the power order alone.
So, unless you can provide an actual dev quote about an "FX" version of the cottage rule, I am fairly sure that there is no such thing. The developers are certainly NOT going to change the FX in a single power because a few folks (or even a lot of folks) don't 'like' it, about that you are correct. A change like this will always upset at least as many folks as it pleases so the dev team know they are better off waiting for full power pool customization - but they are not avoiding it because of a rule that has nothing whatsoever to do with power effects.
I wonder if Castle regrets ever mentioning the cottage rule - I know almost every time I see folks talk about it on the forums it is clear they do not understand it.
Globals: @Midnight Mystique/@Magik13
Taunt placement has been changed for Tankers.
ET's animation was changed.
Storm Kick's animation was changed.
Slash's animation was also changed.
Strike I think was the other for claws (I think...they changed a few of the claw animations around and replaced one).
However, Hasten's animation I think was more a power is activated cue than anything else. Now it'll just be a bit before they get around to power pool customization, and for that, I think they'll wait to get to them (or a majority of them) all at the same time.
BrandX Future Staff Fighter
The BrandX Collection
With I19 and people having more power choices, pools should get a no FX option.
Superspeed and hasten are so damn annoying.
Should be a choice to deactivate the FX, and hasten would be a must have power.
I dont know what Im going to do once I19 is live, I never take pools out of travel powers or stamina.
I think pools need a revamp or power custom cause they are hard to fit into roleplayer characters. I dont like the design of medicine, speed, combat and more pools.
Do you have a quote from a Dev about a 'visual fx cottage rule'? I ask because you don't even seem to understand the regular cottage rule if you think it applies to something like FX.
Based on various commnents I have seen castle make the cottage rule appears to exist mostly to prevent changes to powers that will REQUIRE a respec. |
So, unless you can provide an actual dev quote about an "FX" version of the cottage rule, I am fairly sure that there is no such thing. |
Castle's bailiwick is power functionality, the fact that he only invokes the "Cottage Rule" for power functionality should not be taken to mean that the logic behind it (don't change things on players without a really good reason) can't be extended to other areas.
As far as I know the closest thing we've gotten to a "FX Cottage Rule" was Brawler's statement that animations wont be changed based on aesthetics. |
My primary objection to throwing around the 'cottage rule' phrase is that it refers to a very specific, limited guideline that Castle said he tried to follow. Most of the time I see folks invoking it they are doing it incorrectly and with a bad understanding of it - which just contributed to FUD on the forums.
Certainly the 'cottage rule' is just a guide line and with enough reason it will even be violated, as BrandX pointed out for a few specific things (although I suspect the majority of the changes in question where not on Castles watch). However, it is pretty clear that it DOES take good reasons to violate the rule - a good example of that is the fact that brute electric armor's power order stayed the same despite that fact that the scrapper version changed or the reverse - when SR was ported to brutes evasion was moved up so that you could get some AE def before L28 but the scrapper version was left the same. I am fairly sure most existing brutes/scrappers with those powersets would have loved to get the earlier version of the powers or at least had no objection.
This is all an aside - despite my objections to invoking 'that phrase' I am in general agreement with the replies to the OP - changing a single FX/Animation just because a few or even a lot of folks are aesthetically displeased with it is not going to happen. Even if a clear majority of folks would be pleased with the change it is also true from a customer satisfaction standpoint that 1 unhappy customer roughly equals 10 happy customers, so a change like this would need to please 10 times the number of folks it displeased just to break even. Far better to wait until you can do it right with power customization.
On that topic (power customization) I certainly hope they include a lot more no FX or lessened FX options for the various pool powers, as well as alternative FX for some powers - I am thinking mostly of things like aid other/aid self which are so clearly tech powers that it ruins immersion for non-tech characters.
Globals: @Midnight Mystique/@Magik13
The effect needs changing I agree but so does what it does. To me when I think of hasten in my mind I imagine it increasing reaction times and movement speed. So either small recharge boost and def boost as well as movement increases or keep it same as is where makes no sense from what word hasten even means. This just my opinion feel free burn me if you like.
The effect needs changing I agree but so does what it does. To me when I think of hasten in my mind I imagine it increasing reaction times and movement speed. So either small recharge boost and def boost as well as movement increases or keep it same as is where makes no sense from what word hasten even means. This just my opinion feel free burn me if you like.
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Castle's bailiwick is power functionality, the fact that he only invokes the "Cottage Rule" for power functionality should not be taken to mean that the logic behind it (don't change things on players without a really good reason) can't be extended to other areas.
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There are sets out there that desperately need to be fixed because they seriously under-perform compared to other sets in the same general category. They are left intact largely because fixing them would violate the Cottage Rule. That's my objection to using the term "Cottage Rule" so loosely. "Don't change stuff without good reason," is just common sense. "Don't change stuff in certain very particular ways even *WITH* good reason unless there is absolutely no other way to address the problem you're trying to fix and the problem absolutely has to be fixed," is a much stronger charge, and is no more than a mild exaggeration of how seriously the devs appear to take the Cottage Rule.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Power Customization, OTOH, doesn't change a power wholesale as much as it adds options. People who like the power the way that it is can keep it, while others have the options of changing it. Both camps are happy.
The rest of your example is, IMPO, a scarecrow. Unless we're discussing power effects that give people migraines or epileptic seizures, which is an entirely different discussion altogether (aesthetic reasons vs. the health of players).