Buff Peacebringers!!


Airhammer

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
No suggested change to Photon Seekers? Reduced recharge? Increased duration? Anything?
I'd like to have my big glowy balls more often. Slight increase in the radius? Not as big as before, when it was a problem, but bigger.


 

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Quote:
Originally Posted by Mercury_Down View Post
Also, don't get me wrong, I am all for buffs to PBs. Like toggles applying to forms or at least supressing while in a form. More damage with the recharge rates as they are, or lowering the cast time of eye and blast, that kind of thing.
I really like the idea of having the toggles suppress while in nova/dwarf.

It would make my tri-build much more viable being able to jump into human shape to build-up/use seekers/etc and feel safer about it. Nova gets a lot of mitigation by being at the ceiling and having toggles flash back on when I drop out could be nice.


 

Posted

However, all the numbers of a Peacebringer's attacks and defenses in all the forms are balanced around the maximum possible, after boosts by the PB Inherent, still being less than that of a more "specialized" archetype at the same level.

The *optimal* attack chain for a human form peacebringer is about 105 dps, including the very expensive Hecatomb and Apocalypse procs.

The *average* attack chain for a blaster or a scrapper runs about 200-225 dps. Without procs or expensive IOs.

Simply put, the numbers are too low for Peacebringers at their base. Period.


 

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Originally Posted by Socorro View Post
On teams, a Defender's contribution is unquestionably one of the best an AT can offer.

Solo; Defenders have soloed AVs - has anyone done that on a PB...Evar????
Yes.


 

Posted

Once the Alpha slot is properly working for PB added with fitness (stamina) also working for the class I belive we are going to really see the AT buff up a lot more then other classes.

Going for a global recharge IO (basically with the Alpha slot) with the new extra end/second (From stamina) will increase my DPS significantly as well as close my Dwarf's attack chain.

Question, as I am not at home for a few days (COH withdrawls are starting) the +end proc in one of the end mod sets, that can go in both stamina and each of the forms's right? With 2 active when shape shifted? Or is in unique?

With an added recharge of 33% with some going past ED and all that extra END, I am looking forward to being the blast-o-matic 9000.

Yes other classes also get to go Alpha crazy, however having less powers and a higher slots/power ratio will get less of an overall increase.


 

Posted

I think the may issue with Peacebringers is that they were designed back when GDN/ED wasn't still on the horizon.


Before, a PB could be almost as good as a Tanker, on his own reaching 85% damage res, good heals with a heal which could be 5-6 sloted with heals (pre-ED) or deal good damage with Nova form 5-6 sloted for damage (Pre-ED).
Human form could be 6 sloted for damage on some powers, using to-hit buffs (tactics) to get extra accuracy.
So, while not a real tanker nor a real blaster, it could be almost as good as one.


I am not saying everything was perfect, because it wasn't. They improved a few stuff (stamina on forms, Cosmic Balance working while on forms...).


But, with GDN/ED, the Kheldians and Peacebringers lost much of their former power, especially solo-wise, and their forms, which gave some benefits but also bringing "locking" onto a specific role while on that form, those forms are now worse then before.
So, they came to a point in which a PBs versatility does not compensate its lack of sheer power.
Yes, they can change between Tanking and Blasting, but they do those roles so badly due to lack of supporting options (pool powers not working on forms, not enough slots....) that a team is basically better off trying to get something else.



I think what I am trying to say is that a "Jack of all trades, Master of none" is only good when they can be reasonably good at all trades.
When they aren't good enough, then they suffer.


I don't think Kheldians need big buffs, but they need a few things.
Like, Nova form might get its on Build Up, or get an extra attack at level 50, or maybe a clickie with some kind of defensive skill.
Maybe Dwarf form should get some extra Status Resists, or Debuff resistances. Maybe it should get higher base res, or higher base damage, or some kind of Aura.
Something.


There's also something that has always bothered me.
Kheldians *want* to be on teams so that they will get benifits from it (Cosmic Balance).
One way to make Kheldians more desired for teams would be if Cosmic Balance also gave some kind of bonus to the other members on the team.
That way, teams might really want Kheldians onboard.


 

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Quote:
Originally Posted by _Zep_ View Post
Once the Alpha slot is properly working for PB added with fitness (stamina) also working for the class I belive we are going to really see the AT buff up a lot more then other classes.
It is properly working. There's no bugs with it.

Quote:
Going for a global recharge IO (basically with the Alpha slot) with the new extra end/second (From stamina) will increase my DPS significantly as well as close my Dwarf's attack chain.
Depending on how much +rech you already have, adding 10 to 15% more may do less than you think, but the spiritual boost still is generally a good thing to try with a PB.

Quote:
Question, as I am not at home for a few days (COH withdrawls are starting) the +end proc in one of the end mod sets, that can go in both stamina and each of the forms's right? With 2 active when shape shifted? Or is in unique?
The performance shifter proc is not unique. If you have two slotted, both will check to go off when appropriate (ie, 2 when in a form, 1 when not).

Quote:
With an added recharge of 33% with some going past ED and all that extra END, I am looking forward to being the blast-o-matic 9000.

Yes other classes also get to go Alpha crazy, however having less powers and a higher slots/power ratio will get less of an overall increase.
Actually, many other ATs with high-end builds will probably tend to benefit more from Alphas besides the Spiritual one, such as Musculature, which is a +damage enhancement. Without high-end builds, a Spiritual becomes more attractive since it may be able to bump their attack chain up to the next tier.

The forms don't really have attack chains though, they have attack chain games of varying degrees. Closing those gaps will improve DPS, but not as much as having a larger selection of better attacks would.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

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Quote:
Originally Posted by Bio_Flame View Post
There's also something that has always bothered me.
Kheldians *want* to be on teams so that they will get benifits from it (Cosmic Balance).
One way to make Kheldians more desired for teams would be if Cosmic Balance also gave some kind of bonus to the other members on the team.
That way, teams might really want Kheldians onboard.
This always bothered me too. Why does the Hero epic not benefit the team when the Villain epic buffs everyone? Seems a little backwards. I can't think of a single time I was on redside where I didnt feel relief seeing a SoA on the team. I wish people had the same feeling when a Kheldian joined.


 

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Quote:
Originally Posted by Griff Mender View Post
This always bothered me too. Why does the Hero epic not benefit the team when the Villain epic buffs everyone? Seems a little backwards. I can't think of a single time I was on redside where I didnt feel relief seeing a SoA on the team. I wish people had the same feeling when a Kheldian joined.
They often get the opposite feeling, though!

It would be nice, but it's just not in the cards I think. At the end of the day I think the way I used to describe it sums things up best - kheldians were originally designed around what they aren't supposed to do (be as good as the standard ATs in their areas of specialty), not what they are supposed to do (be decent at all areas of specialty).

Warshades manage to get around it mainly, if not only, because of Eclipse and Mire acting to directly counter their low innate performance as permanent click-buffs.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

I think the level requirement should be bumped up to 50, then both PB and WS(If it needs it) should be buffed up. The population of PB players is going down because of how underpowered they are compared to other ATs even though they are supposed to be "Epic" Arch Types. That is all I will say.


 

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Quote:
Originally Posted by Bounty_Assist View Post
That is all I will say.
Good, because you're not understanding a lot about Kheldians.

The level requirement was already lowered from 50 because it was a mistake to set it there. The level gate kept the population very low. I've only seen the number of kheldians increase since the level was lowered.

Epic means tied to story, not overperforming.

Warshades do not need a buff. I'd like the transformations to happen faster, but that's just my thoughts.

Peacebringers do need some work. That much I'll agree with you on.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'm actually unsure on warshades, myself. They're certainly better off than peacebringers and function much better in-game, but I don't know if I'd agree they are quite the 'power build' that prevailing wisdom tends to cast them as, without doing some calculations first.

A part of the problem with warshades IMO is that the people who play them and make them work that powerfully, are generally well-skilled and knowledgeable, as well as dedicated players who are willing and able to invest a lot of resources into the character.

On the other hand, investing the resources at least does make the warshade improve proportionately. Investing the same resources into a peacebringer tends to have decidedly less impressive results.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Just finished playing with my Peacebringer, since GDN/ED. I hadn't picked him since.
Took him with a scrapper through the Mender Raimiel Arc.

First, I did a respec and rearranged him. I have like 30 HamiOs, so I had like 4 Damage/Range HO on each nova attack (above ED cap, I know, I know) and +2 ACC.
Nova sloted with 3 end mod, 3 to-hit buff.
Dwarf attacks 3 slotted with ACC/DMG HOs, 2 recharge, 1 end.
Heal Sloted with 1 HO Heal/End, 2 Heals, 3 recharge.
Taunt 2 ACC, 2 Taunt, 2 Recharge.
Dwarf 3 Sloted with Damage Res, 3 sloted with End mod.

Stamina with 4 End mod


Really, just a quick, basic build. The other HOs were left out.
Then I took him for the Mender Raimiel Arc, with a Scrapper, who was giving me +10% res, going for 68% res.


Well...what a shock! I was a true pain! I couldn't believe HOW weak it has become.
It's just not that it has become a lot weaker due to not 6 sloting with ACC/Damage, but also it's that ALL other toons went up in Power, due to massive IOs sets and bonuses.
But the PB came all the way down.


Honoree was a challenge, instead of the breeze it was with my other two tankers (one of them soloed Trapdoor, and Both Honoree AND the other dude at the same time.)
But this...this was painful.
Died a few times, due to agro from Rikti, psy-damage, with no defenses. Only my heal and it wasn't enough, clearly.


I am still quite shocked. It has become weaker than I remembered. Or it might be that since our toons got powered-up, the PBs were left behind.
Reminds me of an old relic that was never quite updated!


Black Scorpion, please, take a look a PBs.
Dwarf needs a Taunt Aura, or at least, its taunt to be Auto-hit.
It needs Psy resist, since it has 0 defenses to all.
Dwarf damage is PITIFUL. It's awfull!

Nova needs some kind of defense. It needs BU on it. It needs its base damage to be increased, even 4 sloted with Damge/Range HO, the range was pathetic and the damage....my tanker deals more damage than him.
It's true. My WP/SS tanker, my Ice/Energy Tanker, my Inv/SM tanker, my Fire/Fire tanker all deal more burst damage, and a LOT more Damage Per Second.
A lot more than Nova form.

Please, look at them.
I think I won't allow a PB anytime soon on my teams. Geee........
Sorry guys, I am still shocked!


 

Posted

Yea, peacebringers are kind of depressing when you set them against a crab...

I wish peacebringers were more group friendly.... how about merging all the shield toggles into one toggle (like crabs have) and then replacing the missing powers with group friendly buffs?

Not a toggle like VEAT have, instead a buff more like empaths... something unique, like a couple different proc effect buffs? Like a buff which gives someone else a percent chance for a self heal? Or a proc which summons a mini photon seeker randomly while fighting?


Mew

 

Posted

Quote:
Originally Posted by Wavicle View Post
The real key for controlling knockback is to look where they're gonna be KBd to. Aim for corners and walls. It's really not that hard and doesn't take time at all once you get used to it.

And honestly, I've never seen anywhere near the level of anti KB animosity ingame as I have on the boards.
I've run into it a few times. More so on my fire/storm controller or storm/electric defender then the pb.

I have also run into anti-kheld players.

All of the above are not what most people are like, just a very vocal few.


 

Posted

Quote:
Well...what a shock! I was a true pain! I couldn't believe HOW weak it has become. It's just not that it has become a lot weaker due to not 6 sloting with ACC/Damage, but also it's that ALL other toons went up in Power, due to massive IOs sets and bonuses. But the PB came all the way down.
You're also using a sub-par build. You admitted that you'd gone past the ED cap on your attacks, effectively wasting an entire slot per power that could have gone into something like recharge, accuracy, or to-hit debuffs, or endredux. You overslotted stamina (4 End Mods) as well, then slotted your Nova form with even more End Mod that was completely un-needed.

In short, you have a horrible build that, for some reason, you expect to perform as well as an optimized IO'd build, when its actually underperforming even by SO build standards. Please fix your build so it's not wasting half your slots before claiming an AT is so horribly underpowered.

By way of contrast, my tri-form PB was built with non-wasteful slotting and a decent array of set IO's (no purple sets, but several of the rare uniques earned on the cheap via A-merits). My PB slammed through the Mender Ramiel arc without even slowing down (the Honoree was a speedbump) and has been among the most survivable when running any of the high-end TF's or raids (amusingly... even more so than a WS in one case).

Do I think PB's could use a little buffing? I wouldn't mind it, but nothing radical.

I stand by my initial suggestion that all they really need is a little resistance debuff (say a 5% debuff for 6-8 seconds on each attack) added to their attacks (either in addition to or in place of their current defense debuffs... which is not as noticable since nearly everyone is already hitting most targets 95% of the time).

This would not only allow them to do better damage (as the mag of the debuff builds with each hit), but it will also "give back" to their allies by making their attacks do more damage too.


 

Posted

Quote:
Do I think PB's could use a little buffing? I wouldn't mind it, but nothing radical.

I stand by my initial suggestion that all they really need is a little resistance debuff (say a 5% debuff for 6-8 seconds on each attack) added to their attacks (either in addition to or in place of their current defense debuffs... which is not as noticable since nearly everyone is already hitting most targets 95% of the time).

This would not only allow them to do better damage (as the mag of the debuff builds with each hit), but it will also "give back" to their allies by making their attacks do more damage too.
An 8-second (the duration of the -def in PB attacks) stacking 5% res debuff added to PB attacks would be pretty radical, since it'd increase the sustainable DPS in human form by 20% to 25%.

This would yield a similar damage increase to raising the AT damage modifier to 0.9 to 1.0. Nova and dwarf would see smaller increases due to their gappy attack chains, though.

The problem is even doing this... high end human form's single target attack chain (which is where PBs are supposed to do well) would still only yield about 120 to 140 DPS (depending on -res stacking and the achilles heel proc). And to get to that point you'd have to use the apocalypse and hecatomb damage procs (if not their sets) too.

By way of comparison, equally well-built scrappers and brutes operate in the neighborhood of 200 DPS (my superstrength brute's theoretical sustained DPS is 210 when accounting for rage crashes, at 70% fury) without shield defense, and over 300 with it under ideal conditions.

Another scary point of comparison from a balance POV: a fire blaster with the +recharge required to run an attack chain of Blaze - Fire Blast - Flares and the apocalypse proc... only does 180.5 DPS. In short, at the high end, blasters can't outdamage melees on single targets with ranged attacking alone.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Quote:
Originally Posted by Titan_III View Post
You're also using a sub-par build. You admitted that you'd gone past the ED cap on your attacks, effectively wasting an entire slot per power that could have gone into something like recharge, accuracy, or to-hit debuffs, or endredux. You overslotted stamina (4 End Mods) as well, then slotted your Nova form with even more End Mod that was completely un-needed.

In short, you have a horrible build that, for some reason, you expect to perform as well as an optimized IO'd build, when its actually underperforming even by SO build standards. Please fix your build so it's not wasting half your slots before claiming an AT is so horribly underpowered.

By way of contrast, my tri-form PB was built with non-wasteful slotting and a decent array of set IO's (no purple sets, but several of the rare uniques earned on the cheap via A-merits). My PB slammed through the Mender Ramiel arc without even slowing down (the Honoree was a speedbump) and has been among the most survivable when running any of the high-end TF's or raids (amusingly... even more so than a WS in one case).

Do I think PB's could use a little buffing? I wouldn't mind it, but nothing radical.

I stand by my initial suggestion that all they really need is a little resistance debuff (say a 5% debuff for 6-8 seconds on each attack) added to their attacks (either in addition to or in place of their current defense debuffs... which is not as noticable since nearly everyone is already hitting most targets 95% of the time).

This would not only allow them to do better damage (as the mag of the debuff builds with each hit), but it will also "give back" to their allies by making their attacks do more damage too.
I ah....think you missed the part of HOs...
Yes, i went over the cap... on ACC, DMG, RANGE on each nova power. With Recharge not capped but good numbers. Some of them (not all though) had also Defense debuffs, courtesy of HOs.
I think you missed the part of over the cap..on ACC, DAMAGE, RECHARGE on each Dwarf attack power.
Also, over the cap on HEAL and RECHARGE on dwarf heal power, with end reduction not capped but quite nice.


Also, I used 3 end mods, 3 tohit buffs, end rection on nova form, courtesy of HOs.
Dwarf form capped for RES, with end mod and End redux, courtesy of HOs.


So, while definately not an overpowered IO'd out PB, with plenty of sets bonuses, I did have a definately more powerful than usual PB.
Yes, because over the cap ACC, DMG and RANGE on each nova attack plus defense debuff on some and over the cap ACC, DMG, RECHARGE on each dwarf attack with Dwarf Res capped....
You say I didn't have enough recharge? I did, courtesy of HOs.
You say I didn't have end redux? I didn't need it, courtesy of 3 sloted End mod Nova form, Dwarf form and 4 slots on Stamina (my mistake there).
You say I didn't have defense debuff? I did, on some (not all) of the Nova attacks.
I did have all that AND over the cap ACC, DMG, RANGE/RECHARGE on my attacks.
... I wouldn't say that is a horrible build.
Not min/maxed, like some of my other Tankers, but definately not weak.


At least, it's not a weak enough build to justify the horrible feeling I had playing with it.
Maybe you're so used to your PB that you don't notice it anymore.
But I, I had an over the top PB pre-ED/GDN. I didn't play it since then (3 years? 4?) and I just picked it again and did the quick HO build that I had.
It felt a LOT worse, a lot weaker than my other toons.

Like I said, it seesm like my other toons evolved (in the positive way) but the PB devolved.



PS -
You guys keep talking about Human form damage and stuff, but I am talking about the forms here.
Like I said, I used Nova form for damage and, even though all my HOs and despite the fact that Nova form is meant to be the best damage a PB can do, my attacks did LESS damage than my lvl 50 Tankers...


My Dwarf damage was pitiful, being lower than most defenders BUT it didn't have the survivability it should have.
Like, it feels I was playing a Granite tanker but with more penalties (less damage, slower, no pool powers, etc..) AND less survivability. LOL.
Something is wrong there.


Being a damage dealer isn't just about pure damage, it is also having self buffs, some defenses to allow to do the job, some secondary effect. But nova form trades all defense for....less damage than a Tanker at lvl 50?
Survivability isn't just Resistance, it's defense, it's Debuff resistance, End drain resistances, etc, etc....
Dwarf form trades offense and secondary effects....for less survivability than most tankers?


Something is wrong here. How come can't you guys agree on that?


 

Posted

Some people are just plain afraid of change. Others want the 'challenge' of playing an underperforming AT.
Some people say "Oh, well, it performs good enough for me!" And some people just can't see what a cobbled-together, badly designed AT Peacebringers are.

I played my human-form Peacebringer from level 1 to level 50. I did it solo and on teams. I've played through the entire set of level ranges, gone on flashback missions, gone badging...

She's my single favorite character in the game, but her performance sucks. On a team she's a fifth wheel on a four wheeled vehicle, solo she has to go at -1/x0 in order to clear missions in a reasonable amount of time, and this is *with* the Incarnate slot now. Her most valued power is Pulsar, a PBAOE stun that does no damage whatsoever.

Peacebringers do need work, and a lot of it. Some might say "Oh, the Peacebringer is a jack of all trades, it doesn't need to be good at any one thing" To which I reply with the *full* quote: "Jack of all trades, master of none, but often better than a master of one."

That last part is missing in City of Heroes when it comes to Peacebringers.

Quick things that pop out at me: Nova form is 1 to 2 ranged attacks short of having a full attack chain. Dwarf form is one to two melee attacks short of having a full attack chain and does less base damage in melee than any other melee AT. Human form versatility is decent, but again it's several melee attacks short of having a melee attack chain, relying on blasts to cover the gap between recharging Incandescent and Radiant and Solar Flare. It is light on soft control and has no mez resists at all. Supposedly covered by a shift to dwarf, but Dwarf has no mez resist, only mez protection. So if you shift from Dwarf you get mezzed by still running mezzes. And the shift to Dwarf can be interrupted.
The only consistent "role" is damage, and Peacebringers are demonstrably and numerically bad at that.


 

Posted

Maybe I'm missing it (a distinct possibility) but why does a toon have to be the best at something to be fun? So, the PB doesnt out damage a scrapper or blaster, it doesnt out tank a tank. Ok. So? It can't be fun? Maybe they should just delete the option of PBs altogether and make the only options for ATs be Elec/SD scrapper, Fire/MM blaster, Bots/Traps MM, Fire/Dark corruptor, Mind/fire Dom, Ill/Rad troller, Cold/sonic Defender, etc.

WEEEEEEE! Fun!


 

Posted

Quote:
Originally Posted by Griff Mender View Post
Maybe I'm missing it (a distinct possibility) but why does a toon have to be the best at something to be fun? So, the PB doesnt out damage a scrapper or blaster, it doesnt out tank a tank. Ok. So? It can't be fun?
You are missing most of the argument here. It's not that they don't do the damage of a scrapper/blaster and can't out tank a tank.

It's that they can't be enough of a tank for the not enough of a scrapper/blaster they can be.

They pay a bit too much for their versatility.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You are missing most of the argument here. It's not that they don't do the damage of a scrapper/blaster and can't out tank a tank.

It's that they can't be enough of a tank for the not enough of a scrapper/blaster they can be.

They pay a bit too much for their versatility.
Sorry for the mini rant there, posting while at work on a bad work day is not a good idea. .
I see what you are saying. Maybe I'm just defensive about it because I truly enjoy playing my PB. Its a really fun toon to play, and I'm tired of the grief on pugs about why i dont play an optimized AT of some kind. Would I love to see my PB tank better? Or do more damage? Sure. One thing I'd love to see is my human form (I run triform) have more durability. The self heals are nice, but having to drop back into dwarf when the heat is on is really annoying. One thing I'm noticing is that people are referring to incomplete attack chains in nove and dwarf and that they need more attacks. Maybe it's my build (which by no means is optimal) but I always have an attack available in both forms. Even dwarf form as long as there isnt a -recharge buff hitting me. I never have to wait for an attack to recharge. I think a little more base resist in dwarf would be good, a build up option in nova would be awesome (that didnt rely on a proc), and a little more damage in human would round things out nicely.


 

Posted

Quote:
Originally Posted by Griff Mender View Post
Sorry for the mini rant there, posting while at work on a bad work day is not a good idea. .
I see what you are saying. Maybe I'm just defensive about it because I truly enjoy playing my PB. Its a really fun toon to play, and I'm tired of the grief on pugs about why i dont play an optimized AT of some kind. Would I love to see my PB tank better? Or do more damage? Sure. One thing I'd love to see is my human form (I run triform) have more durability. The self heals are nice, but having to drop back into dwarf when the heat is on is really annoying. One thing I'm noticing is that people are referring to incomplete attack chains in nove and dwarf and that they need more attacks. Maybe it's my build (which by no means is optimal) but I always have an attack available in both forms. Even dwarf form as long as there isnt a -recharge buff hitting me. I never have to wait for an attack to recharge. I think a little more base resist in dwarf would be good, a build up option in nova would be awesome (that didnt rely on a proc), and a little more damage in human would round things out nicely.
I'm with ya Gruff and I'm willing to bet the rest of the posters to this thread are too. We love playing our PBs; that's exactly why we wanna see them get a tune up. I don't think anyone wants to see them out do any particular AT; that would compromise the main focus of their design, versatility. What we do want is to be able to perform as advertised without lagging behind too badly.

My initial suggestion for helping Peacebringers was to simply raise their base damage but after reading some of the fine suggestions here I'm starting to change my viewpoint. For TriFormers it makes more sense to add another attack or two to each form. But that creates a bit of a balance issue since it'll have to be weighed against Warshades' forms. And there's no way Warshade players (Myself included) won't be clamoring for added attacks of their own.


Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )

 

Posted

Quote:
Originally Posted by Griff Mender View Post
Maybe I'm just defensive about it because I truly enjoy playing my PB. Its a really fun toon to play...
Quote:
Originally Posted by Timeshadow View Post
I'm with ya Gruff and I'm willing to bet the rest of the posters to this thread are too. We love playing our PBs; that's exactly why we wanna see them get a tune up...
Don't get me wrong guys, I'm one of the people that used to love playing my PB. If you look back in the thread, you'll see my exact thoughts. Life as a PB was amazing until about level 40.

What happened at 40 was, I believe, epic powers. Blasters were getting resistance or defense shields and scrappers and tanks were getting control powers and fireball. Suddenly everyone was a jack of all trades and a master of one.

The only thing going though my head was "What the hell? I thought I paid for this versatility because it was too powerful, and now everyone has it."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Good reply.
Yes, somewhere along the way (40s? 50s? IOs?) *everyone* else got better but PBs didn't.
So, if A, B and C get better but D stays the same (or worse, but I'll concede that point), then generally speaking D just got worse.
Remeber: A,B and C evolved, improved, got better. They all did. But D (Peacebringers) didn't get better, they stayed the same.

It's like if you had a group of friends all with Pentium I computers.
But now, they all got a new I7 PC but you and only you didn't get a new one, you got stuck with your Pentium I.
Now, everyone's standards got improved but yours didn't.
Your friends can now play games like Mass Effect, Modern Warfare II, City of Heroes......
but you're stuck with...Pacman. (lol).

That's the issue.
Every AT got better, we expect them to perform to higher levels than before.
But not Peacebringers. We can't do stuff that the game now expects us to.



I don't want my Human-form PB to be a GOD unkillable Hamidon-Solo machine.
I don't want my Nova form to be a uber pwnxor blaster.
I don't want my Dwarf form to be the best tanker in this game and the next.
No, I want my Nova form to be a good enough blaster. I want it to have BENEFITS to counter-balance Nova's lack of defense and utility.
I want my Dwarf for to be a good enough Tanker. I want it to have reasonable BENEFITS to counter-balance Dwarfs lack of damage.


Currently, we have neither.
Is that too much to ask? A *reasonable* change to balance the pros and cons of the forms?
I say *reasonable* so that people don't assume I want uber-mode unlocked.
But I don't want minor, irrelevant buffs that do not deal with the issues Kheldians have.


Again, just to finish, the issues are:
1- the penalties of being in a form are WAY over the top considering the form's benefits.
2- The forms overall "power" is lacking considering their roles.