Emperor Cole at the end of the Power Loyalist Arc...
Toxa, there are few, if any, people who will seriously claim that Cole is the good guy here and that the Loyalists are straight up heroes. However, what the big argument seems to be is whether the Praetors' crimes warrant the Resistance's actions. That's the real heart of this debate. I, personally, believe that even with the government being corrupt, the Resistance's actions are not such as to make them Heroes, but instead make them an entirely different type of threat. The game pushes you to pick a side, yes, but in the long run you learn that ALL sides are evil, and Power is the side that's the most /fun./
NPCs: A Single Method to Greatly Expand Bases
Yeah, the thing, Toxa, with every evil thing that's on Loyalists and Cole's hand, he's keeping the people alive. The Resistance are pretty much going to make the world burn if they win, because most of the Resistance is Crusaders (At least, that's what I gathered)
So you're character is pretty much stuck between an evil guy gone mad over the stupidity of people, or an evil psychopath gone mad over a woman and willing to make the world burn to get 'er back. Is it any wonder your character jumps ship to Primal the first chance he or she gets?
Well, the original idea was for Praetoria to be a straight Heroes vs Villains fight - but at some point further down the line, they tried to add more "shades of gray" to the setting - and for some reason, they decided to do that by trying to make the Crusaders as bad as the loyalists, rather than dialing back the loyalists' evil.
Clues in the closed beta seem to point to the alpha build having the original Resistance heroes vs loyalist villains idea in it, as during the closed beta, there were some weird things showing up, like the loyalists had the red side mission completion music and could only pick red side titles, and the Resistance were only able to pick Hero titles and had the blue side mission completion music - so if the attempt to add "shades of gray" was done that late in the development process, then it was probably easier for them to add evil stuff to the Resistance, rather than totally rewrite the whole loyalist side to be less evil, as that might have meant delaying the launch date.
Another big clue is aslo how much of the evil stuff the loyalists do isn't really for any reason, except to add flavor and fill in the check-list requirements for an evil dictatorship - if they were genuine shades of gray, then there'd be a reason for the slavery, the thought police the mass-murder, the torture, the "disappearances", the drugged citizens and so on, rather than just being there to add a few extra twirls to the moustacheometer - and the Praetors also wouldn't be written as such evil psychos.
For example, the whole drugged water/Enriche thing is not a shade of gray thing - it's a flat-out evil thing - it's there to show the players that any support for the dictatorship by the citizens could be down to the happy drugs, when a shade of gray would have normal drinking water, and the citizens genuinely supporting the dictatorship.
Or there's also the details about the Seers - the whole thing of them being slaves who lose their memories and personalities is totally un-needed, except to show just how horrific the dictatorship is - a shade of gray would have the Seers being an elite voulnteer unit, not enslaved drones.
And then there are the badges in the Underground, helpfully pointing out just where the dictatorship secretly tortures and slaughters its victims on a daily basis - and again, there's no need for those, except to show just how vile the loyalists are - a shade of gray wouldn't have the slaughter rooms and torture chambers - Tyrant wouldn't be murdering unknown numbers of people every day, and torture wouldn't be standard procedure amongst the PPD.
The attempt to add "shades fo gray" to Praetoria is also the reason why the exit mission at 20 can be kinda weird
GR is still a totally amazing addition to the game, but because of the late-ish attempt to add some "shades of gray" to the setting without actually reducing the level of the loyalaists' evil, there are parts of it that just don't quite mesh together in a way that would actaully show a genuine shade of gray.
@Golden Girl
City of Heroes comics and artwork
And the game has carefully lined up everyone to be working for or with Resistance supporters by the time they're level 20 - the entire game is set up to be Primal Earth vs Praetoria, and all Praetorian players are bounced into either working for Arachnos, who are helping the Crusaders, or working with Longbow and the Heroes of Paragon City, who are helping the Wardens.
Fighting on the side supporting the Resistance is the only oiption you get post-20, because the devs have made the entire Primal Earth part of the game support the Resistance - because they're the right side.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
Paragon Wiki's finally gotten the text posted, so I don't have to wait until I get a Crusader back up to the right point to copy it, so I'm now going to point this out, and post the proof of it:
The State did not create the Ghouls.
Ghouls were created by a man, much like Dr. Hetzfeld, that desperately wanted to prove he was smarter and better than Praetor Berry. From Helix's mission chain, upon curing the Ghoul King so he can think clearly, he tells you the whole story.
Demetrios Vasilikos is the famous geneticist who disappeared over a year ago! He was working with Neuron and had apparently grown embittered by Neuron's superior capabilities and so he quit, at least, that's how the story went. Vasilikos has a slightly different story. He had indeed become embittered, but it didn't lead him to quit, it lead him to use the genetic resequencing serum on himself. He was so certain he had perfected the formula before Neuron did that he wanted to prove it. Unfortunately he was wrong and he mutated into the first of the Ghouls. |
The State did not create the Ghouls; one man's jealousy did. Which really amazed me when I learned it back in the beta, because I was really surprised to find some horrible twisted experiment that could not be laid at Neuron's feet.
The arc even indicates that the Ghouls created after Vasilikos aren't even innocent victims - they're clones. Depending on your feeling about the sanctity and humanity of clones, they might not even be people at all.
It shocks me that Golden Girl can, on occasion, be so insightful and still be as dense as a brick...
Yes. the original design was "Loyalists bad, Resistance good" but it changed.
However writing up the entire Responsible and Crusader arcs to better highlight how there are good and bad people on both sides probably took more time than it would have taken to rewrite what became the Power and Warden arcs (Previously the Loyalist and Resistance arcs). As it is, both arcs had a makeover to reflect the changes bringing the other arcs into existence required (The Crusaders becoming an organized group in the resistance, rather than a bunch of independent cells acting against the groups core ideals)
When the Devs put in the "Shades of Gray" they wound up added a "Heroic" group to the Loyalists and a "Villainous" group to the Resistance. If the Resistance wins the day in Praetoria, two nuclear disasters will wipe out Nova Praetoria and Neutropolis. If the Loyalists win, nothing changes. There's still bloodshed and horrible horrible stuff going on.... but it's not a complete wipe of two freaking cities.
Somehow I think, in the end game content eventually to be released, the Devs will have to err on all sides having "Won". Which means that Nova Praetoria and Neutropolis will be green-glowing craters pretty much negating the Loyalist and the Warden "Success" situations.
While I agree that Cole is evil, and the Oligarchs are corrupt (and have since the argument began) I don't think letting the Crusaders win is a good thing. And the Wardens won't be able to stop the Crusaders, any more than they could stop Cole in a one on one fight.
-Rachel-
Fighting for freedom isn't evil - and dictatorships are always evil
|
Fighting for Order isn't evil, either... And Hospital bombers are always evil. ;-)
NPCs: A Single Method to Greatly Expand Bases
Paragon Wiki's finally gotten the text posted, so I don't have to wait until I get a Crusader back up to the right point to copy it, so I'm now going to point this out, and post the proof of it:
The State did not create the Ghouls. Ghouls were created by a man, much like Dr. Hetzfeld, that desperately wanted to prove he was smarter and better than Praetor Berry. From Helix's mission chain, upon curing the Ghoul King so he can think clearly, he tells you the whole story. (emphasis mine) The State did not create the Ghouls; one man's jealousy did. Which really amazed me when I learned it back in the beta, because I was really surprised to find some horrible twisted experiment that could not be laid at Neuron's feet. The arc even indicates that the Ghouls created after Vasilikos aren't even innocent victims - they're clones. Depending on your feeling about the sanctity and humanity of clones, they might not even be people at all. |
-Rachel-
Yeah, the thing, Toxa, with every evil thing that's on Loyalists and Cole's hand, he's keeping the people alive. The Resistance are pretty much going to make the world burn if they win, because most of the Resistance is Crusaders (At least, that's what I gathered)
|
Splice, Ricochet, all of the Praetors, live those who seem to act the most selfishly, the most destructively, the truest villains cannot die. If you as a player feel so strongly, kill the ones you can kill. You won't find out how the vacuum is filled just like you're not going to find out what the end game is going to be because it's not written yet.
Somone upthread said that the leaders of the American Revolution had a plan in place after the revolution. That isn't so. The Declaration of Independence was just that, a Declaration. After the war, they tried to make Washington king and he turned it down. They tried the Articles of Confederation and then developed the Constitution and even it required the Bill of Rights to get the colonies to ratify it.
No revolution has slid into place with a complete pre-planned set up. You can't predict it. It doesn't happen in real life. And it's also not written yet in this game, at least it's not published.
And no, the Crusaders aren't going to pick up the pieces because the Wardens will, and no the PC's don't know about it because they don't need to know. You don't even learn there are Wardens in the upper echelons of government until you discover that Cole uses Devouring Earth to make examples of people.
So you're character is pretty much stuck between an evil guy gone mad over the stupidity of people, or an evil psychopath gone mad over a woman and willing to make the world burn to get 'er back. Is it any wonder your character jumps ship to Primal the first chance he or she gets? |
There are a lot of questions in Praetoria that aren't going to be answered by the time you get out of the zone. And there are a lot of questions that won't be answered unless you do a lot of the missions and hunt for the badges.
I've repeatedly said that the missions provide one layer, a very ambiguous one. The badges do not mince words about the underbelly of Praetoria.
The Fate of the Hamidon, Resistance Plans for Post Praetoria, all of that stuff is conjecture and fodder for future issues.
You do find the truth about the Seers, Tillman, the Destroyers, the planned invasion of Primal Earth, the ghouls
What the now tells those who are willing to turn off XP and slog through it all is that Praetoria is not a world of heroes of and villains. The Government does horrible things. The people accept it. The Crusaders do horrible things to force the government to react and catch the populace in the middle, while the Wardens restrain the crusader's worst offenses and, get people who want to leave Praetoria out of the city and work to reveal the excesses of the regime while staying hidden so they be where they will do the most good.
So for those who feel so strongly about the Crusaders, go undergover and stop them, but then again that would require doing the story arcs and mission content and since beta there has been a "I want to only do one side" mentality that Red Side and Blue Side supported but Gold Side does not.
If you have the best interest of Praetoria at heart. Join the Resistance: And kill them.
And that is it. The flamewar between GG and Steampunkette has been going since beta and is now really old. Play the game, have fun, but this is a complex little playground and you are encouraged to create and maintain moral extremes and only by play and replay can you gain an understanding of the breath of the conflict revealed to date.
There are not answers to everything. There never is in a game like this. Otherwise it would be a stand alone RPG.
Bah. I've spent too much time typing. I'm going to go play. I have a new Praetorian delve into.
/em rant off
You mean just like the Heroes of Primal Earth do without needing to form fascist dictatorships and carry out crimes against humanity on a daily basis?
|
You've lost your right to speak until you can adequately explain how Responsibility Loyalists are guilty of Mass Murder by assosiation when the Wardens are innocent despite being associated with the Mass Murdering Oppressionists of the Crusaders.
|
EXPLAIN!
Life without order is no life at all. Without order, life is nasty, brutish, and short, with violence and fear taking up our days. Absolutely freedom means that all are in danger.
Freedom is evil when it is used to hurt people. Freedom is not INHERENTLY good. If it were, anything done to restrict any freedom, such as locking prisoners in jails, would be evil.
I propose that the freedom that the Crusaders are fighting for is an Evil sort of Freedom. It is a Freedom to hurt, and a Freedom to kill. Perhaps they are fighting against an Evil sort of Order, but my argument is that all the sides are Evil.
Golden Girl, assume someone wishes to hit you in the face with a shovel. Is it Evil to inhibit their right to do that?
Golden Girl, I'm curious, what sort of Ethical System do you subscribe to? I studied my fair share of ethics in college, and the only method that seems to be able to even consider the Resistance to be the good guys would be the Utilitarians, but the problem with that is that the Utilitarians focus pretty heavily on the end game, which the Resistance seems to lack. So, GG, here's your questions...
-Is it evil to inhibit my freedom to hit someone in the face with a shovel?
-What ethical system allows the nuking of Nova Praetoria to count as a non-evil act?
-Assuming the Resistance's plans all work, what can the Resistance do to make life better than Praetoria and not get everyone eaten by Hamidon?
NPCs: A Single Method to Greatly Expand Bases
For example, the whole drugged water/Enriche thing is not a shade of gray thing - it's a flat-out evil thing - it's there to show the players that any support for the dictatorship by the citizens could be down to the happy drugs, when a shade of gray would have normal drinking water, and the citizens genuinely supporting the dictatorship.
|
I have yet to find anything that actually confirms that the water is truly drugged. Is there something I missed?
The Enriche thing seems to bother me the most because the first time I learned about Enriche was in the "oh yeah, one more thing.... blow up this water supply" mission (it was my first Praetorian and I wasn't bothering with badges and what not). I remember that it struck me as a rather convenient way of painting the entire State red with one stroke of the brush. That character was a Responsibility Loyalist-turned-Warden, and I just felt kind of cheated.
"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend
I think for now, I will scoot Resistance into the wrong scales, if only because they should, in theory, be able to set up a safe colony outside of Praetoria since they could do so with the Marino family, but they don't, it might either be because as a whole, they're too stubborn to leave (definitely their fault), it never occurred to them (more and 'oops' moment), or it could be possible that Calvin Scott is doing everything in his power to prevent the Resistance Wardens from realizing this and thus leave him missing a good chunk of his staff and/or executes those that dare suggest or attempt it. Depending on if this is open or not, it would create a painful hypocrisy on part of the Resistance to try to "liberate" people from one tyrant and into another. I'd bring up Calvin deserves blame but its established he's every bit the monster Cole is.
Though the final possibility with this is that they or others have tried it in the past only for Cole to crush such an audacious secession from the established state. Plus, in theory, since he is the Emperor of mankind, that would indeed mean attempts to form a sovereign state of one's own without consent or permission from the Government would be treason and treated as such. (And we know how the state deals with treason...)
Click here to find all the All Things Art Threads!
Also, Divus, somehow I don't think nuking Neutropolis with the city's only power reactors, thus bringing down the sonic generators and letting Hamidon in, would leave many pieces to pick up.
You seem to think the Crusaders would just sit down and tweedle their thumbs once Cole is down and out, yeah, the anarchists are suddenly going to stop with all the chaos and anarchy once they have the upperhand... somehow I doubt that.
Plus, as I've said before, Arachnos and Longbow are likely to go to war (And it's possible Longbow could even attack Vanguard too if they arrived--since they already highly distrust Vanguard for their membership and that Vanguard would be arriving to help the people Longbow deems horrible villains)
If the Resistance wins, the Resistance will fracture into a civil war between the Crusaders and the Wardens, and a Arachnos v Longbow (and possibly v Vanguard, even though that would be up to 6 months later) battle will break out in the already vastly destabilized city, causing essentially mass death, chaos, and anarchy.
Cole's evil, sure, but those in the Resistance that aren't outright evil are naive and blinded by their own ideals to see the truth before them--the Resistance can't win, even if it does, Humanity itself loses.
It's going to be up to Primal Earth Heroes (Or Ex-Praetorian Earth Heroes who left for Primal Earth) to save the day as a third party, pretty much, which is obvious.
"The doctor had long been a rival of Neuron's and was convinced that he could take Neuron's failed genetic experiments, the Ghouls, and significantly improve upon them." |
@Golden Girl
City of Heroes comics and artwork
Oh, and, the Resistance oppresses people's freedom too--I've said it before and I'll say it again.
"Rebel or die" means about the same as "Serve or die" when it comes to tyranny
-Rachel-
because they should, in theory, be able to set up a safe colony outside of Praetoria since they could do so with the Marino family, but they don't, it might either be because as a whole, they're too stubborn to leave (definitely their fault)
|
When we decided we ddin't want to live under the British anymore, we didn't go to another country to avoid it - we took up arms and won our liberty on our own soil.
Praetoria is America, and instead of being the country that helped free the world from the danger of the Nazis, it's become a fascist state itself, that's crusing one world, and is about to launch an genocidal war on another - the Resistance are Americans, and they're fighting a second war of independence to liberate their country - only this time, it's against a home-grown oppressor rather than a foreign one.
@Golden Girl
City of Heroes comics and artwork
Or maybe the Resistance is lying, and Cole is as blissfully unaware of the evils being performed under his watch as George Bush was of the day to day activities of a family under the poverty line living in Idaho during his presidency.
-Rachel- |
This isn't saying EVERY atrocity we don't see...The whole Destroyers incident we find out for ourselves, and we get a lot of information on the Ghouls (including the fact that people VOLUNTEERED rather than were drafted), but the whole thing of disappeared people and Mother being a monster we don't get much solid evidence for.
NPCs: A Single Method to Greatly Expand Bases
Why should they? It's their country, and it's been taken away from them by an evil dictator.
When we decided we ddin't want to live under the British anymore, we didn't go to another country to avoid it - we took up arms and won our liberty on our own soil. Praetoria is America, and instead of being the country that helped free the world from the danger of the Nazis, it's become a fascist state itself, that's crusing one world, and is about to launch an genocidal war on another - the Resistance are Americans, and they're fighting a second war of independence to liberate their country - only this time, it's against a home-grown oppressor rather than a foreign one. |
Praetoria is not America. It may be on what was once American soil, but America is dead and gone. Burned clean with Nuclear Fire after the destruction wrought by Hamidon's pets.
And the "Americans" you speak of who fought for revolution were British Colonists on British Soil who had kicked the REAL Americans off the land of their ancestors and took it for Britain, then later declared their own ownership of the land.
Your statements ring out of the various members of the former Soviet union, fighting not only against Russian troops when they broke apart from the USSR, but each other as different countries disputed over what land belonged to who. Lots of talk of "Liberation" there, when all that actually happened was a bunch of civilians got killed over a few measly miles of dirt.
If the resistance wants Freedom they should do what the colonists did: Leave "England" to go to found a new city in their own "New World"
-Rachel-
Why should they? It's their country, and it's been taken away from them by an evil dictator.
When we decided we ddin't want to live under the British anymore, we didn't go to another country to avoid it - we took up arms and won our liberty on our own soil. Praetoria is America, and instead of being the country that helped free the world from the danger of the Nazis, it's become a fascist state itself, that's crusing one world, and is about to launch an genocidal war on another - the Resistance are Americans, and they're fighting a second war of independence to liberate their country - only this time, it's against a home-grown oppressor rather than a foreign one. |
And the thing is, by nature of Tyrant being an evil Dictator and being much older than members of the Resistance, it is HIS country.
Also, as I keep saying: Praetoria's America was different from our own. It was an America that thought it was a good idea to nuke ITSELF to hurt Hamidon when it had already been proven ineffective before. ("It didn't work the FIRST THREE TIMES what made you think it would work A THIRD TIME?!")
Trying to "take back" Praetoria when it's ruled by an invincible God Emperor is like trying stay on an island with an erupting volcano with the lava slide in the path of your home "just because you lived there all your life!"
And when one considers the facts stated above about the fact that even victory for the Resistance means a second civil war shortly thereafter... Really, if a Warden truly wants peace and freedom... it's time to leave home because it's not home anymore.
Click here to find all the All Things Art Threads!
@Golden Girl
City of Heroes comics and artwork
I have a question:
I went looking through some badges and souvenirs from Praetoria, and I couldn't find anything that absolutely confirms the presence of sedatives/drugs in Enriche. Everything I've read (in-game) so far has been inconclusive. Did I miss something?
Now I have a comment:
It's unsettling that some people on this forum have taken the Resistance vs. Loyalist thing as personal war to be carried out of the game and into the forum space, and into every Going Rogue thread, regardless of the topic. Personally, I've played all four flavors and I've enjoyed each one. I'm able to change my hats when playing a game and engage in pretendy fun time. I guess some people might consider the feud to be a credit to the writers, but honestly a lot of these one-line morality police posts really come across as thinly-veiled personal attacks and (real-life)character judgements... and just a handful of people are making this forum really unenjoyable to read.
So far my favorite storyline has been Power Loyalist, just because it's hilariously vain. It's fun! But I also have hero characters who are dedicated to doing the right thing, no matter what, and I enjoy playing them too. See what I did there? I changed my hat.
Now I have another comment (and slightly back to the original topic):
Earlier in the thread someone mentioned something about Draco in Leather Hotpants or some such... Basically wondering why some people were so adamant about defending Cole, despite all the evidence against him.
I can only speak for myself, but I think it's the failure to deliver the moral ambiguity that the concept called for with a title like "Shades of Gray". There are moments when the writers do a good job of blurring the line between heroism and villainy, but in the end most of the evidence is stacked against against the State, regardless of how a person might try to rationalize things. The best rationale I could come up with was that Responsible Loyalists, like Kang, are sort of like good cops caught in an extraordinarily bad situation. They're doing their best to protect people, and maybe they see the ugly truth, but they're just not strong enough to stand up against Cole. And I can't fault them for that. At least no more than you could fault a cop in Iraq many years ago for not calling out Saddam and his sons.
The game pushes you to pick a side, and (at least in early stages) gives you plenty of reason to believe that your side is right*, but gradually takes that away if you choose Loyalist. This is really frustrating if you want to play a genuine protector of peace, public servant character. The storyline just doesn't really allow it. So I find myself feeling sympathetic to Loyalists even though the game canon conflicts with how I see my character. To that extent, I also -want- to like Cole. I liked his speech, and I can see his point that people are bunch of violent monkeys that need to be babysat, at least until they can evolve out of their diapers. He's kind of right. But one well-put speech doesn't exactly make up for the rest of his paradise machine... and I guess that's the problem. I -wish- that the writers had written Cole and his buddies to be less insane, I suppose because I thought that's what I was going to get. Instead I got heroes vs. villains all over again.
I guess my long-winded point is that maybe it's just a case of people wishing the game was written just a little bit different to allow both sides to have real heroes. I have yet to come across any player who actually considers their Loyalist character a lock-stepping stormtrooper.
*I was unaware that the Devs had previously confirmed Cole and Company to be villains when I purchased Going Rogue, so my naive little mind was free to believe that there was a way for a Loyalist to be a hero.
"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend