Can Elec/Elec Sapp?


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Posted

The descriptions of Elec/Elec sure sound appealing, but can they actually be made into reasonable sappers? I sure hope so, because I'm a dom fanatic, but this one is the WEAKEST toon I've ever played. Really frustrating. Despite being a fun concept and special effects toon, I don't feel like I add much of anything to a team, and the damage numbers are pitiful.

Sooo.... throw 2-3 EndMod in all my powers? Thanks.


 

Posted

Elec/Elec can EASILY sap. By lvl 22, you should be sapping pretty much the entire spawn in around 5-10 seconds.

1. Are you using Conductive Aura? Is it slotted with End Mod and Acc?
2. Are you using Static Field? Is it slotted with Rech and End Mod?
3. Are you using Elec Fences? Is it slotted with Acc and(Eventually, when you get the slots for it) End Mod?

Other stuff, like Jolting Chains, your attacks, your Tesla Cage, and your AoE hold don't really need End mods.


 

Posted

Quote:
Originally Posted by Candlestick View Post
1. Are you using Conductive Aura? Is it slotted with End Mod and Acc?
2. Are you using Static Field? Is it slotted with Rech and End Mod?
3. Are you using Elec Fences? Is it slotted with Acc and(Eventually, when you get the slots for it) End Mod?
Short answer is "kinda." I use these a lot, and have never noticed much of a sapping effect. I will definitely use them more if they're my big sappers, and slot for EndMod. To answer Talen's question, I just turned 22.

I'm sure this is part of it, but I tend to wind up on higher level teams, and though my powers are slotted for 2xACC (my golden rule on all my characters, as I hate missing), maybe it's the nature of the higher level enemies defeating my sapping.

Ah well. I'll stick with it with this advice and report back if I can't make a go of it. Off to SO slot everything now.


 

Posted

I think (not having played Elec Control) that the big tools for sapping in Elec are Static Field (even though it's a sleep, use it every spawn!), Conductive Aura (you'll want to live in melee range), Elec Fences (staple for many controllers to spam AoE immob) and Jolting Chains (does KD too, spam it).


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Posted

Quote:
Originally Posted by GreenBone View Post
Short answer is "kinda." I use these a lot, and have never noticed much of a sapping effect. I will definitely use them more if they're my big sappers, and slot for EndMod. To answer Talen's question, I just turned 22.

I'm sure this is part of it, but I tend to wind up on higher level teams, and though my powers are slotted for 2xACC (my golden rule on all my characters, as I hate missing), maybe it's the nature of the higher level enemies defeating my sapping.

Ah well. I'll stick with it with this advice and report back if I can't make a go of it. Off to SO slot everything now.
The biggest one is Conductive Aura. It really should be slotted 2xacc 3 end as soon as you can, and you should be in melee using it as much as you possibly can.


 

Posted

Yes you can sap, especially if you take the Mu Master PPP for Power Sink or the Primal Power Pool for Power Boost.


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Posted

Most definately you can sapp, if anything thats like the best possible setup combination for it. I have gotten better results keeping critters end floored with electric control than I have with kin/elec defenders with alot less work.

What I wanted to ask have any of you had any results using the end mod stun proc in the aura power? I was hoping to stun them till they are sapped, the minions at least. And how are you guys slotting the aoe sleep power. Since it pulses I was wondering would duration even matter past a certain level?


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Posted

I tried the stun proc in Conductive Aura when I first got it. I wasn't very impressed with the results. It works, just not as much as you'd want it to =P


 

Posted

Okay. I'm a complete idiot, and at the same time I was right.

When I logged on my character (Doctor Megavolt of Burning Man fame) today, I went to Sharkshead, slotted with all new level 25 SOs, 2 acc and the rest EndMod, joined a lower level team (which meant I was fighting whites, yellows and an orange every now and then), and WOW! Sapped the crap out of everyone in no time. Nothing more fun then having a Tank Smasher chase you down, then stand right in front of you and do nothing while you plink him to death. Not fighting all purples and reds really did make a difference - as did the SOs I'm sure.

So okay, I'm having a delcious dinner of crow, foot, and hat, and will see how this goes into higher levels with higher enemies and more EndMods as I level.

Thanks all.


 

Posted

Hate to be a pain - what is the Stun Proc called so I can add it to Conductive Aura? People talk about it, but I have no idea where to look or what name it's called by.

Thanks.


 

Posted

you can pretty much sapp when you get Conductive Aura, it alone is disgusting, just a matter of end mod.

@Green Bone, the stun proc is in the Energy Manipulator set from of course, the Endurance Modification category


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
you can pretty much sapp when you get Conductive Aura, it alone is disgusting, just a matter of end mod.

@Green Bone, the stun proc is in the Energy Manipulator set from of course, the Endurance Modification category
You can also slot it in Chain Fences, which is what I actually recommend, unless you are going for the full Efficacy Adapter set, or the Immb Purples.


 

Posted

Quote:
Originally Posted by GreenBone View Post
Hate to be a pain - what is the Stun Proc called so I can add it to Conductive Aura? People talk about it, but I have no idea where to look or what name it's called by.

Thanks.
http://paragonwiki.com/wiki/Energy_M...Chance_to_Stun

Here you go

It's only a 10% chance, I've not found it to be too useful.
however, slotting a call of the sandman: chance for self-heal in your static field is pretty useful. It's also 10%, and maybe it's just my luck, but it seems to go off more.


 

Posted

Chance to stun becomes more reliable when you have it in all or most of your powers rather than just relying on one.

Of course that isn't something a min/maxer would do, but I did it on my elec blaster with decent results.

Given the jumping ability of elec control powers it might have even more interesting results. Though I have no idea if those jumps would count for procs or not.


 

Posted

I'm really really really wanting to know how this combo fairs in PvP. I love the combo for concept reasons but we all know that doesn't usually play out in pvp very well. I haven't tried mine out yet it's only lvl 35. Does anyone have any experience with an elec/elec dom in pvp? Enlighten me. What are some good things about it? What works well? What is dissapointing? If you survive long enough, is end sapping viable? Thanks in advance


 

Posted

Quote:
Originally Posted by Smoking Baby View Post
Given the jumping ability of elec control powers it might have even more interesting results. Though I have no idea if those jumps would count for procs or not.
only works on the initial target


 

Posted

Quote:
Originally Posted by beyeajus View Post
only works on the initial target
Really? I thought any offensive proc will jump properly without issue (any chance for damage, chance for a debuff or a chance for a mez) but any ones that can give a beneficial boost to the caster won't (chance for End or chance for Self-heal for example).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Really? I thought any offensive proc will jump properly without issue (any chance for damage, chance for a debuff or a chance for a mez) but any ones that can give a beneficial boost to the caster won't (chance for End or chance for Self-heal for example).
Yes you are correct Carnifax. The procs would check at every jump.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Really? I thought any offensive proc will jump properly without issue (any chance for damage, chance for a debuff or a chance for a mez) but any ones that can give a beneficial boost to the caster won't (chance for End or chance for Self-heal for example).
Actually, the Chance for +End proc (or at least the Performance Shifter one) will check every time in the chain. The problem is, when it fires, it will give 10 Endurance to its *target*. If you're sapping as a form of control, that could be painful.


 

Posted

Quote:
Originally Posted by Candlestick View Post
Other stuff, like Jolting Chains, your attacks, your Tesla Cage, and your AoE hold don't really need End mods.
Is this true?


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Posted

Quote:
Originally Posted by GreenBone View Post
The descriptions of Elec/Elec sure sound appealing, but can they actually be made into reasonable sappers? I sure hope so, because I'm a dom fanatic, but this one is the WEAKEST toon I've ever played. Really frustrating. Despite being a fun concept and special effects toon, I don't feel like I add much of anything to a team, and the damage numbers are pitiful.

Sooo.... throw 2-3 EndMod in all my powers? Thanks.
Can an EC dom sap?? Does the pope boo-boo in the woods?

I am finding my EC/fire seems slower in damage than my EC/elec. I made my EC/fire for the Fire breath cone. What my EC/elec does have is two hard-hitting quick recharging melee attacks that I like . My EC/elec stays in melee a lot, so taking advantage of the melee attacks seems reasonable. Tesla cage itself isn't a bad damage power for a control.


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Posted

Oh yeah, Elec control along can sapp but it takes a bit time. I still remember one of the missions in the new zone has two elite bosses. Well, at lvl 16-19 (don't remember), I couldn't hold them enough and I ran out of endurance easily but what's funny is Static Field and Conductive Aura sapp both elites to zero and I was just waiting for my recovery to SLOWLY kill them off. lol


Elec can definitely sapp just needs a bit time. Good that there is sleep!


Now two Elec Control is suck.


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Posted

Is Elec/Elec survivable? I would like to make a sapper as the concept is interesting to me. It makes sense that Elec/Elec would be the ultimate sapper when it comes to Doms. However, the more I think about it, I can't figure out how this set would survive. Is there much mitigation prior to draining a mob's endurance? Is the endurance drain faster than I'm imagining it to be?

I keep coming back to Elec/Psi due to the added survivability of Drain Psyche...plus spamming shockwave at point blank range is always nice as well :-).


 

Posted

Quote:
Originally Posted by PikNik17 View Post
Is Elec/Elec survivable? I would like to make a sapper as the concept is interesting to me. It makes sense that Elec/Elec would be the ultimate sapper when it comes to Doms. However, the more I think about it, I can't figure out how this set would survive. Is there much mitigation prior to draining a mob's endurance? Is the endurance drain faster than I'm imagining it to be?
Yes, Sapping is very survivable.

But more to the point, as a Dominator, you also have an entire powerset devoted to controlling your foes thus reducing their ability to damage you.


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