Can Elec/Elec Sapp?
Electric/Psi is easily the most sapping Dom possible. Drain Psyche does a 30 second recovery debuff. Electric Control doesn't need help sapping, it does lack in recovery debuff though. Plus it is quite easy to get the recharge needed for Drain Psyche to be used regularly since Electric Control has a Sleep and Confuse to slot relatively cheap purples.
Electric Assault has recovery debuffs in its attacks but they are mostly 20% or 30% procs and they only last about 4 seconds. That is quite unreliable.
I'd say yes and no.
You drop mob's endurance pretty fast, but unless you're /Psi, you have no reliable means of -Recovery, so enemies who are just sapped will occasionally fire back still.
They can also be held, knocked down, slept or confused, so its not a big deal.
So, yes, you do sap, but in a soft-control kind of way. (Unlike say Elec/Elec Blaster who ca drop a mob to zero and keep them pinned there once they've established control.) And you layer this with lots of other soft control.
I love my Elec/Elec Dom, he's a lot of fun to play. While Electrical Control isn't what I hoped for, its a very enjoyable and effective set.
I'd say yes and no.
You drop mob's endurance pretty fast, but unless you're /Psi, you have no reliable means of -Recovery, so enemies who are just sapped will occasionally fire back still. They can also be held, knocked down, slept or confused, so its not a big deal. So, yes, you do sap, but in a soft-control kind of way. (Unlike say Elec/Elec Blaster who ca drop a mob to zero and keep them pinned there once they've established control.) And you layer this with lots of other soft control. I love my Elec/Elec Dom, he's a lot of fun to play. While Electrical Control isn't what I hoped for, its a very enjoyable and effective set. |
For most Elec Domi builds it acts more like a -Recovery debuff more than anything. Things will get attacks off sporadically, but at a much reduced rate. If you're pairing it with Psi though that's another matter since Drain Psyche can cut off recovery and render enemies powerless.
Really? I thought any offensive proc will jump properly without issue (any chance for damage, chance for a debuff or a chance for a mez) but any ones that can give a beneficial boost to the caster won't (chance for End or chance for Self-heal for example).
|
Any power which invokes an inviable pseudo pet has to be specially coded for the procs to work on the targets after the first. At that time Jolting Chain had not been 'fixed.'
I suggest a PM to Castle from everyone who would like to see this working
When'd you ask about jolting chain? Because just checked and the chance for smashing damage from explosive strike and chance for hold from devestation both proc from the chains, unless it's diffrent for controllers and doms.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Tesla Cage is the cornerstone power is a hold with decent damage and it drains end. Conductive aura is the primary sapping tool. Locking them down with chain fences keeps the melee off you while you take down your foes in safety in the low levels. Static field, another sapping power is the AoE sleep patch (reapplies sleep to your foes) that is the signature electric control power. Static field not only boost recovery in the static field of you and your teammates, it also boosts regeneration! So most of your electric control powers are primarily dual purpose hold/sap, immobilize/sap, sleep/sap/recover/regen, etc. I love electric control.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.