Okay, so I bought the Party Pack, but I wondered about something...
Search "Big Red Ball."
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Hey, if you bought the Party Pack, can you drop me a link to the US version of the thing? The PlayNC Store only gives me a link to the EU one, and I have no use for that.
What happened to the "US version also available" link, guys, huh? It's there on older items.
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Here it is:
https://secure.ncsoft.com/cgi-bin/St...em&item_id=224
The basic workaround is to go to the euro item page of the thing you want and then subtract 2 from the item number in the url
Always remember, we were Heroes.
Here it is:
https://secure.ncsoft.com/cgi-bin/St...em&item_id=224 The basic workaround is to go to the euro item page of the thing you want and then subtract 2 from the item number in the url |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Because the site is borked? I've bought stuff via this process before (including GR) and it always works fine. (the items are always the us version).
Always remember, we were Heroes.
The whole ip detection thing is kind of a mess. I guess having the legal stuff auto change to be accurate for the persons country does make sense though.
There were a few threads about the difficulties buying the us version when in Europe, and Avatea (I believe) passed the feedback onto the web team, but that was quite a long time ago and its still not working properly.
Always remember, we were Heroes.
The big red ball wouldn't work because physics items like a free floating ball aren't shared over the net. This could possibly be coded without doing the shared physics engine part of things.
For example:
You have the soccer ball animation playing & a "pass" temp power appears in try, you target someone and hit "pass." That person gets a timed prompt, and if he accepts, the game does an attack animation that appears as a "pass" to the recipient, then the recipient starts the soccer-ball-playing animations.
You probably couldn't make it a fully-fledged soccer game, but you could have some simple guessing mechanics to make it fun for those waiting moments. Give the passer a 3 pass animations "" and make the receiver pick one. If he picks the same one, he gets "whacked" by a ball that bounces out of view... the sender gets a point. If he picks the others, he successfully catches it and can "pass" it to another (or return it). You have a simple "killball" game for a small team to play while waiting for people to assemble for raids, based on basic "shell game" mechanics and non-physics animations
QR
We can only pray it isn't possible.
Even if it were possible and even with superpowers, how is a four foot nothing character going to beat a eight foot huge at basketball?! It's a non-contact sport so you'd have to have psychic powers or gravity control to get an advantage.
Maybe travel powers could work, but that isn't to say the huge guy won't be using his own super-travel powers to beat you.
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Even if it were possible and even with superpowers, how is a four foot nothing character going to beat a eight foot huge at basketball?! It's a non-contact sport so you'd have to have psychic powers or gravity control to get an advantage.
Maybe travel powers could work, but that isn't to say the huge guy won't be using his own super-travel powers to beat you. |
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This is probably neither here nor there but do you really think those slams Spudd used that year would have won any of the slam contests in the last 15 years?
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Apparently it helps to have a vertical leap of almost 44 inches.
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The big red ball wouldn't work because physics items like a free floating ball aren't shared over the net. This could possibly be coded without doing the shared physics engine part of things.
For example: You have the soccer ball animation playing & a "pass" temp power appears in try, you target someone and hit "pass." That person gets a timed prompt, and if he accepts, the game does an attack animation that appears as a "pass" to the recipient, then the recipient starts the soccer-ball-playing animations. You probably couldn't make it a fully-fledged soccer game, but you could have some simple guessing mechanics to make it fun for those waiting moments. Give the passer a 3 pass animations "" and make the receiver pick one. If he picks the same one, he gets "whacked" by a ball that bounces out of view... the sender gets a point. If he picks the others, he successfully catches it and can "pass" it to another (or return it). You have a simple "killball" game for a small team to play while waiting for people to assemble for raids, based on basic "shell game" mechanics and non-physics animations |
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I just saw an army of demons recreating thriller in Pocket D...I'm buying the party pack right now.
Hey all.
Yes, as the title states, I did bite the bullet and bought the Party Pack. For a couple of reasons. The first being the Australian dollar was in the mid 90 cent range and it meant I'd get value for money, and two, I have a birthday in two weeks and I'd had a very stressful week finding out I was going to be looking for somewhere new to live soon. So I figure I deserved a nice piece of fluff entertainment.
But! Upon getting yon pack, I wondered if the game graphics or engine could extend to other emotes or dare I ask it, little visible mini-games we could play if folk were in a team or somesuch formation. I imagine this would involve coding things like the ability to have a temp basket/soccer/pool ball power that could be resisted for 'play', and coding on basketball hoops and pool tables to make them 'playable'.
So I wondered 'is this even possible?' I don't even know if other games have things like this at all where people are playing modern sports. Not even Champions, with the inherent flexibility you'd imagine with a more modern game engine, had anything like that.
Thoughts? Opinions? Laughs for fun?
S.
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