Why A Blaster?


Adelie

 

Posted

Scrappers are about 6 times tougher (using SO's at level 35 for a reference point).
Blasters do about 50% more damage, when survival is not an issue. [Based on having taken multiple Force Fielders to high levels. I've seen a LOT of blasters do a LOT of damage, and a LOT of scrappers do... exactly the same damage they always do.]

I'm very happy with that tradeoff (I have Fire/Elec, Fire/En, Sonic/Mental, two Fire/Ice, En/Fire*, Elec/Fire**, Ice/Ice at high levels. Possibly some I'm forgetting.)

I will leave you with this thought: There are teams with more mitigation than they need. There are no teams with more damage than they need.

* second character ever. I cannot recommend this combo.
** Enormous fun if, and only if, you have buffers on the team. This is a blaster that really DOES die that much. Pointblank, slow-animating, AOE, damage over time. Ice tanks wish for that many aggro grabbing tools.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Scrappers are about 6 times tougher (using SO's at level 35 for a reference point).
Blasters do about 50% more damage, when survival is not an issue. [Based on having taken multiple Force Fielders to high levels. I've seen a LOT of blasters do a LOT of damage, and a LOT of scrappers do... exactly the same damage they always do.]

I'm very happy with that tradeoff (I have Fire/Elec, Fire/En, Sonic/Mental, two Fire/Ice, En/Fire*, Elec/Fire**, Ice/Ice at high levels. Possibly some I'm forgetting.)

I will leave you with this thought: There are teams with more mitigation than they need. There are no teams with more damage than they need.

* second character ever. I cannot recommend this combo.
** Enormous fun if, and only if, you have buffers on the team. This is a blaster that really DOES die that much. Pointblank, slow-animating, AOE, damage over time. Ice tanks wish for that many aggro grabbing tools.
/thread

There are very few in this community as concise and accurate as Fulmens. I think this wraps up the debate quite well. Thank you.

The people arguing against Blasters are only countering about 10% of the points made against them on this thread... and almost everything they say is being debunked. So it sounds like this thread has exhausted its usefulness.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Airhammer View Post
You know why people cry blasters are broken ? because they cannot mindless do what they do on their other AT's
Why so little imagination? I've got several hundred levels of experience with Blasters for a reason. I love the AT, despite its obvious shortcomings and wouldn't want the feel of the AT to be changed. There are a lot of things that can be done for Blasters without ruining that living on the edge feeling.

I'd rebalance powers since a lot of powers are duds while others are superior choices thus promoting cookie-cutter builds.

General: Single target stuns/mez without other notable benefits should be improved to ie. include ToHit debuff, last longer or cause significantly higher damage. Snipes need be significantly more damaging and recharge slower (Dominators even get better snipes than Blasters). Full crash nukes - softening the crash to kheldian levels or removing the recovery debuff completely (but keeping the complete endurance drain) would be good. Front-load damage on immobilizes and up damage slightly on Energy/Telekinetic Thrust.

Specific: Frozen Aura should be buffed similar to the Tanker version. Power Push should be buffed similar to the Dominator version. Cloaking Device should provide stealth strike critical first attack out of stealth. Smoke Grenade could do with a chance for a mag 2/3 placate. Time Bomb could be changed to something similar to a weaker Omega Maneuver. Boost Range/Power Boost could get double duration and double recharge to lessen need for constant recast. Conserve Power should recharge quicker, but provide less of an endurance discount. Blaster versions of Blazing Aura, Chilling Embrace and World of Confusion pbAoE toggles could do with radius increase. Full Auto is the only nuke with 10 target cap, up to 16 and provide a slight -ToHit debuff as the hail of bullets would naturally be a suppressant. Slug both roots and corpse kills (I routinely see Scrappers run across large rooms and kill my intended target before my damage is applied) - make damage come sooner. Shout is too slow and is part of what makes Sonic Blast feel much too slow for Blasters - decrease cast time.

Other: Offensive auras should resume automatically after being mezzed. Give other ATs get their own pseudo pet powers. Rain of Fire, Ice Storm, and Blizzard for Corruptors and Defenders use Blaster values while they clearly shouldn't. Less annoying sound effects for Sonic Blast.

None of these changes would alter the feel of Blasters, but it would make make more powers and power sets attractive and the AT in general more fun and slightly more forgiving.


 

Posted

Quote:
Originally Posted by galadiman View Post
Also, as has been said, oh, I don't know, about 763,234,674,564,456.7 times, give or take 3, comparing solo AT vs solo AT has never been a valid point of comparison for anything in this game. It's a TEAM game. I find blasters are desirable to have on a team, fun to play on a team, and hold their own on a team.
Don't know about the US, but in Europe, even on the busiest server finding teams in natural level range is quite often very time consuming. Solo, Team and PvP efficacy should always matter in a balance equation.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Except your not just gonna stand there and let a sapper/gunslinger pound on you. And if your solo, you could very well get a gunslinger/sapper (lt/minion) which, if you pop BU/aim, you can easily 1 or 2 shot.

Take a fire/fire/fire blaster for instance, BU/Aim->blaze, dead sapper. with BU and aim still active, gunslinger freezes you. Ok, that happens, but you then throw flares, and fire blast, with a ring of fire for giggles, and hey look, dead gunslinger.

Blaster is still held, but everything is dead, and blaster got hit twice, tops?
Quote:
Originally Posted by Dragonkat View Post
Seriously? You consider this blaster Kyptonite? And first off any blaster who lets the mobs get the first shot by the time you're fighting Malta really does need a learn to play comment. As mobs always take a moment to react when they see you provided you don't attack, which if you know how to abuse the AI usually lets you run right up to them before they start the alpha.

Also I've never even played fire or elec but can tell you how this would go against your average solo spawn.

Build up + havoc punch + thunder strike = dead sapper as you run into the spawn, rest of Malta should be reacting right around now if you're quick. No need for ST defiance attacks, you get the first shot.

Blaster should have enough HP even without sets to soak the alpha attacks that are coming your way. If sapper got an attack off, power sink should = problem solved.

Gunslinger tries his ice bullet.
A: I laugh at it because I have acrobatics to soak the hold, go to town on him and spawn with aoe's in fire.
B: Break free's are your friend, it's not a sign of a broken class to have to use them, it's called part of the game.
C: He misses, or I use A or B, lightening clap to stun him, dead gunslinger, aoe'd to death mob pack in the process.


Now if this was my ice/dev?

Smoke grenade the pack, lay caltrops, cloak close to Sapper.

Aim + Bitter freeze Ray sapper (since I know to fire my long animations first, see knowing your powers) use bitter ice blast and if need be ice blast to finish him off.

Freeze ray gunslinger as he bounces a hold off acrobatics again.

Retreat back across caltrops, and if I'm feeling frisky watch remaining minions run into the trip mine present that might be there. Finish them off while gunslinger is held.

Keep gunslinger perma held with both holds as I deploy a gun drone just to be mean, watch him melt with ST chain.

That's before epic pools when I may just feel like an Aim + LRM or then have three holds to make sure practically any mob pack I run across spends most of a fight held and debuffed. And since that blaster has enough recharge bonuses slotted in sets I can get two gun drones out when I really feel mean.

All that aside though if you wanted to talk annoying you should have used operation officers, the stun grenades are 100X worse then the gunslinger holds, and last about three times as long I swear, I bring break frees for them all the time, provided I don't learn that using something like beanbag, suppressive fire, freeze ray, scramble thoughts, cosmic burst, or screech on the mezzer first might be a good idea.

But the biggest problem with your scenario is any other mob pack isn't Malta, you can't just use the (arguably) hardest enemies in the game and point to say "See blasters is broken!"

Any blaster worth his salt with any primary that isn't energy (knockbacks are iffy) or fire (The worst in my personal opinion as it is all damage and no mitigation) Has some means of countering the mezzer before he can even think of mezzing you. And with /EM and power boost your mezz is that much more powerful. Any normal mob type like freaks, council/5th or family? No chance against a skilled blaster.

If you're gonna try to use this to claim blasters are somehow broken, gonna have to do a lot better then that. As an AT they just require a different method of thinking, and yes a bit of skill to play properly. But needing skill doesn't equal "broken"
Not to put to fine a point on it, the first post is just wrong on any thing but a fire/elec in melee range you can't kill a boss in the time aim and build up are active its just not doable, if you have more than one you are done.

And I don't know what game DragonKat is playing but if its this one and you are on anything but the lowest difficulty settings the spawns will get the drop on you.


 

Posted

Quote:
Originally Posted by Gilia View Post
/thread

There are very few in this community as concise and accurate as Fulmens. I think this wraps up the debate quite well. Thank you.

The people arguing against Blasters are only countering about 10% of the points made against them on this thread... and almost everything they say is being debunked. So it sounds like this thread has exhausted its usefulness.

Then you need to re-evaluate your position as he is also the man that expects his blasters to last no more than 6 seconds in combat, and has no use for rain of fire because outlasts him. And his math is just wrong in the quote you are citing.


 

Posted

Quote:
Originally Posted by Seraphael View Post
Don't know about the US, but in Europe, even on the busiest server finding teams in natural level range is quite often very time consuming. Solo, Team and PvP efficacy should always matter in a balance equation.
Yes, the game is solo 'friendly', not solo 'takes you out to dinner, opens the door for you, treats you with respect, and buys you roses on your birthday without being reminded.' I mean, really.

(more seriously) - I leveled my archery blaster to 50 before any of the awesome buffs they got lately - and I soloed nearly the whole way. Granted, it took me almost a year. But I had fun, even while being frustrated sometimes. I didn't measure my e-peen against anyone else's, and I think that's the real problem very often. The way things are now, with all the benefits lower level characters get to make the trip easier, I don't see the problem. And I don't care if scrappers are the yumsauce or if dominators are waaay better, compared one to one. I wish it was easier for you to find teams on the EU servers, but I'm not sure the present state of affairs merits making blasters even better than they are now, because I feel the power levels are aok.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by Airhammer View Post
You know why people cry blasters are broken ? because they cannot mindless do what they do on their other AT's

Then either blasters are broken or the other ATs are overpowered. And seeing as you want to get into the motivations behind why people take positions in this argument, really if you can't participate in a debate without saying that the people who disagree with you are crying, I find that the people that say there is nothing wrong with blasters fall into several broad categories, those that don't know what they are talking about, those that do know but are more worried about nerfs to the ATs they are enjoying, and finally people that don't want to face the fact that they put a colossal amount of effort into what was a mistake (looks at my retired psi/ment blaster(first and last time I build for theme))


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Then either blasters are broken or the other ATs are overpowered. And seeing as you want to get into the motivations behind why people take positions in this argument, really if you can't participate in a debate without saying that the people who disagree with you are crying, I find that the people that say there is nothing wrong with blasters fall into several broad categories, those that don't know what they are talking about, those that do know but are more worried about nerfs to the ATs they are enjoying, and finally people that don't want to face the fact that they put a colossal amount of effort into what was a mistake (looks at my retired psi/ment blaster(first and last time I build for theme))


Maybe you should scroll up and look at some of my earlier posts sir..

What I am saying is this.. What I have found after several years of playing this game is this.. Many peopel blasters were not their FIRST character. They played something like scrapper or tank first. Then they want to try blasters and its like a total culture shock. They didnt know how many NOC actually mezzed or how they mezzed. They never really had to watch their Health Bar closely. Thus many of them tend to declare that the AT is not fun OR that there is something seriously wrong with it because it this OTHER at is better..

Ive played almost EVERYTHING this game has to offer to a high level. I have about 45 level 50's and counting that have been PLAYED to level 50. The only thing I have not played is a Warshade, Stalker and a Widow to 50.. Thats it..

Each AT has its own strengths and weaknesses to be sure. Persoanlly I hate scrappers I find them utterly boring. I prefer the diversity and the utility of my blaster builds.

To suggest that Blasters are broken is ludicrious IMO because they are FAR better off now than they EVER have been.

I believe that people really need to learn how to PLAY a blaster which is why I said they cannot MINDLESSLY ( without thought, reason or intelligence ) play as they might do on another AT.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

slipping back into the thread for one more post...


Quote:
Originally Posted by Another_Fan View Post
Not to put to fine a point on it, the first post is just wrong on any thing but a fire/elec in melee range you can't kill a boss in the time aim and build up are active its just not doable, if you have more than one you are done..
Comments like these quickly lead to the troll bucket for flat out silliness.

I had hoped to get a level or two on my current dominator tonight, but I think I'll go play my blaster when I get home from work, and take out bosses lickety-split and laugh to myself about how shouldn't be able to do it. I think I'll up the difficulty for grins too.

(Oh, and I've never leveled a fire/ blaster.)

Quote:
Originally Posted by Another_Fan View Post
And I don't know what game DragonKat is playing but if its this one and you are on anything but the lowest difficulty settings the spawns will get the drop on you.
Dragonkat's description sounds very plausible from my years of experience.
The mob delay, plan and tactics, the use of mitigation over blind reliance on magical orange numbers...


City of Heroes was my first MMO, & my favorite computer game.

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Posted

Quote:
Originally Posted by Airhammer View Post
To suggest that Blasters are broken is ludicrious IMO because they are FAR better off now than they EVER have been.

I believe that people really need to learn how to PLAY a blaster which is why I said they cannot MINDLESSLY ( without thought, reason or intelligence ) play as they might do on another AT.
Blasters aren't broken, other ATs are overpowered.

As outlined above; Blaster powers both could and should be buffed without losing the glass-cannon approach, much less making the AT overpowered.

I'd be very keen to see some metrics on how the AT performs these days. Any chance of the powers that be/developers follow the Blaster forum and take time to respond?


 

Posted

Quote:
Originally Posted by Airhammer View Post
Maybe [Another_Fan should scroll up and look at some of my earlier posts sir..
Yes, in deed!

Please READ the posts before responding. Also, blanket statements without explanation are of no value.

Quote:
Originally Posted by Another_Fan View Post
Then you need to re-evaluate your position as he is also the man that expects his blasters to last no more than 6 seconds in combat, and has no use for rain of fire because outlasts him. And his math is just wrong in the quote you are citing.
Explain the math then. Since as of yet, only the pro-Blaster arguments have used any numbers from the game. The anti-Blaster stance is all hypothetical and subjective. Doesn't stand up, sorry.

And again, please read carefully, ESPECIALLY if you're going to quote without citation.
http://boards.cityofheroes.com/showp...98&postcount=9
Quote:
Originally Posted by Fulmens
Basically, I play my Fire Blasters like I have six seconds to live.
!=
Quote:
Originally Posted by Another_Fan
he is also the man that expects his blasters to last no more than 6 seconds in combat
The difference isn't subtle either. Building an attack chain as if to finish each mob in 6 seconds isn't the same as planning to die after 6 seconds. "As if" is the sign of a simile. http://www.google.com/search?rlz=1C1...=define:simile

Please refrain from putting words in peoples' mouths.

This is just going in circles. Game numbers and reasonable testimony is all in support of one stance, while the opposition continues to not read posts, respond with overly subjective opinions, and simply ignore the arguments against them. So again, /thread. There's no point in going through the circle again.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
Since as of yet, only the pro-Blaster arguments have used any numbers from the game. The anti-Blaster stance is all hypothetical and subjective. Doesn't stand up, sorry.
Inane rhetorics, sorry. Way to demonize the opposition! If anything, you should be considered anti-Blaster as you want to keep it underperforming where as others want the AT buffed (a little TLC here and there goes a long way). In really though, most/all posters here are probably pro-Blasters.


 

Posted

Quote:
Originally Posted by Seraphael View Post
Defiance is indeed a very handy and much needed inherent. However, mezzed Blasters only have access to tier one and two blasts and likely an unslotted tier one manipulation.
Defiance is a great inherent. For many Blasters (of the wise variety), those first 3 powers are the stars of their attack chain and are slotted effectively; so quickly taking out a mezzer is quite feasible.

If you happen to be in over your head, there is no crime in popping a break free.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Lets take the case of Malta and that fire/electric that was mentioned up thread, you have a gunslinger, a sapper, assorted other enemies. The gunslinger freezes you, the sapper goes to town. Just for the sake of argument, say the sapper is your prime target and you manage to take him down, this can be done in about 4 seconds using single target attacks that are covered by defiance. At that point you still have 25 seconds of single targeting the gunslinger while he and the rest of the spawn, go to town on you. Good luck with that.
You should learn how to play, Build up --> Aim --> Fireball and Fire Breath would have killed the sapper and then by an off chance you did get held a Fire blast could have killed the Gunslinger.

I mean seriously, I used to be in the "Blasters are the worst" crowd, then I L2P. My first 50 was a Fire/Fire and it took me the first five issues to get him there, but anyway with just SOs he is a beast. The thing about blasters you have to cater to them a bit more than other ATs. I used to think that you needed mitigation to be successful and I was going to delete him then I realized how powerful Fireball, Fire breath and FSC were together with Hot Feet ticking off. Each Blaster is built differently so you learn to play with their strengths.

Quote:
Blasters have everyone's kyrptonite.
Yeah, if you don't know how to play...if you don't know how to play every AT has everyone's kyrptonite. I see people say VEATs suck, yet they did not take the time to choose TT:M. Some people say Doms suck, yet they did not take their ST hold but instead opted for the ST immob and the AoE immob.

Most blaster sets have forms of mitigation, the only set that doesn't is Fire but that set kills masses quickly.

There is a lot of hypocritical comments made by people. Saying that Blasters are below par because other ATs can do +2/x8 easily, and how the game isn't built around IOs, well most non IO'ed Scraps and Brutes will have trouble with higher levels of difficulty. There is nothing wrong with Blasters. And yes while the game isn't build around IOs, it is built around Insperation, I suggest you try using them if you are having trouble.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

According to this http://paragonwiki.com/wiki/Lieutenant A gunslinger LT has just over 850 hit points, which is what i said, a gunslinger Lieutenant, and fire blast, flares, and ring of fire (fire blast/flares with only 3 level 50 common damage IOs mind you, and ring of fire with no damage in it at all) with aim and BU to feed them, does 814. So yeah, that gunslinger, would dead after just fire blast, flares, and ring of fire, assuming of course, no other damage was done (hot feet, any AoE splash damage, any damage procs etc) and that sapper was toast with just blaze alone.


 

Posted

Quote:
Originally Posted by Gilia View Post
This is just going in circles. Game numbers and reasonable testimony is all in support of one stance, while the opposition continues to not read posts, respond with overly subjective opinions, and simply ignore the arguments against them. So again, /thread. There's no point in going through the circle again.

Agreed. The only substantial numbers I have seen are from the people responding to all the oppositions.

Maybe its time a few blasters hit the "scrapper pylon challenge" thread with their numbers - or start that thread again here with blaster comparisons.


 

Posted

My first toon to make 20ish was a blaster -- nrg/dev. Only recently started getting her IOs, since I didn't know about or understand the invention system at the time. She does fine. Not as easy to solo with as some of my other toons, but certainly viable with reasonable attention to detail, and there are a lot of things she can steamroll that my other characters really can't handle.


 

Posted

Quote:
Originally Posted by Seraphael View Post
Blasters aren't broken, other ATs are overpowered.

As outlined above; Blaster powers both could and should be buffed without losing the glass-cannon approach, much less making the AT overpowered.

I'd be very keen to see some metrics on how the AT performs these days. Any chance of the powers that be/developers follow the Blaster forum and take time to respond?
Blaster have had several buffs over their lifetime. They have had buffs to total hit points. They have had a huge change in defiance that allows them to ATTACK WHILE MEZZED something that NO other AT can do. They also build up damage through defiance as well by attacking. None of these things existed at the beginning of the game. Also which someone else mentioned blasters no longer have their defensive toggles shut off when mezzed.

Blasters are the kings of ranged damage and they actually do pretty good in melee.

I do not have ONE of my blaster built with defense IO sets.. NOT A ONE and yet I do plenty fine on teams and I do quite well solo, even though I rarely solo on ANY toon because I find the most fun playing with people and making new friends.

There are also so many ways to build blasters its not even funny. Some have very good mititgation tools. Some excel at AoE. Some Excel at Melee. Some excel at Range. Some have holds and stuns in their powersets.

Do you need to develop a different playstyle for a blaster.. sure.. but IMO no more so than a controller or a defender or corruptor etc etc.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

My issue with blasters is simply "Inconsistency"

I always see the counter to "Scrappers do more damage" being "Well My Fire/Fire, my Arch/Mental, my Fire/Elec can do....."

That's all well and good, but what happens when you get further down the list from the "Best" powersets.

How does your Elec/Dev hold up to a MA/SR/Mu? Or how about a Psi/Ice blaster stacking up next to a DM/Inv/Energy.

I actually had to think long and hard about which scrapper combo's to pick to try to represent something "low" on the scale of things. And even them I'm thinking to myself. "Well the SR with quickness can cycle dragons tail and ball lightning pretty quick plus has solid ST damage and easy to soft cap.... and the DM/Inv has a nice synergy, nice ST damage and between soul drain, shadow maul and Energy torrent some respectable AoE"

By Low I meant, not your Spines/Fire Elec/SD/Mu Fire/SD/Pyre, etc etc. Dark and MA have *I think* The lowest AoE Potential so I went with those.

Right away when I see the comparison though I think "Wow I would not want to play those blasters" where for the scrappers I immediately think "That is the weakest I could go? Let me check what sets they get again"

So while yes some sets for blasters excel at mitigation, some at AoE, Some at ST damage I think there are way too many combo's that live well in the shadows of those "Great" ones. Where for scrappers its hard to pick a combo that doesn't have a significant amount of potential to kill things fast and be safe while doing it.


 

Posted

Quote:
Basically, I play my Fire Blasters like I have six seconds to live. Fireball, firebreath, Blaze, dive for a corner if I'm still alive and there's more than a couple guys moving. Maybe throw a fire blast while I'm in the air. I don't have time for six minute 1970's guitar solos and I don't have time for Rain of Fire.
There is the full quote and its pretty obvious what was said.


As to the 6 times tougher, blasters have 20% more HP and double the damage the base damage on the SOS, depending on the power sets a defender or controller can have 4 to 10 times the mitigation, and built in mez protection self heals and other damage magnification. Oh and in terms of single target sustained damage they currently hold the pylon soloing record for an Illusion/storm controller.

I don't even want to go into team building with them, if I have the luxury of choice, an extra defender or a scrapper easily works out, you really don't need a heal badge project or extra venge bait.


Edit: He is also the guy who was upset about blasters softcapping because it gave his FF defenders nothing to do. So when he says 6 times as tough, its 6 times as tough as what ?


 

Posted

Quote:
Originally Posted by Seraphael View Post
That assumes Blasters will have to play at a much lower difficulty level than basically any other AT. Which melee AT with selfrespect only solo +0/+0?
Well, the default setting is 0/0/no bosses, so any discussion of overall AT performance should revolve around this to begin with. Otherwise, we can all pick and choose settings that make our own position look stronger and our opponent's position weaker. Further, since difficulty settings came out, I see the vast majority of players I team with still set on 0/0. That means they have never once adjusted their difficulty at all, since once it gets changed it will show 0/x1 from then on at the lowest setting. So, I'm going to suggest that base difficulty is, in fact, the normal setting that most players use.

No bosses does not automatically equal 0/0 though, so don't assume the blaster has to play on a lower difficulty setting than anyone else. I usually run +1/x4 or x6/no bosses when I'm solo on my AR/EM blaster. That setting would have my EM/WP stalker faceplanting like mad, yet the stalker's +2/x2/bosses would be more difficult for my blaster than his normal setting.

Most smart players know that some types of enemies are going to be problematic, and they're going to adjust their difficulty settings when going up against them solo. So to say a blaster running against Malta or Carnies having bosses turned off is somehow weak isn't even remotely true. Heck, my purpled out fire/rad controller that normally runs at +1 or +2/x8 with bosses, turns it down when facing Malta or Carnies.

And finally, what difficulty setting a solo player can run on with a certain AT has little bearing on inter-AT balance, as this is a team-based game. Some AT's shine in the solo role, other AT's shine on teams. Blasters do well in both settings.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Not to put to fine a point on it, the first post is just wrong on any thing but a fire/elec in melee range you can't kill a boss in the time aim and build up are active its just not doable, if you have more than one you are done.
See my previous point about difficulty setting and bosses.

Most squishy AT's are going to have trouble dealing with two boss rank mezzers at one time when solo, so to suggest this is a blaster problem is just silly.

Controller runs in on 2 Gunslinger bosses. Fires off AOE hold power, then ST hold. Locks down Gunslinger #1. By the time the ST hold finishes animating, Gunslinger #2 has the controller perma-held with his cheating ice bullet. Result: A quick case of eating the floor for the controller. And that's provided the controller actually gets to fire off the AOE and ST hold. 50% of the time, the first Gunslinger would be able to get off his status effect before the controller could activate a second power and the controller would be eating floor that much sooner.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Lets take the case of Malta and that fire/electric that was mentioned up thread, you have a gunslinger, a sapper, assorted other enemies. The gunslinger freezes you, the sapper goes to town. Just for the sake of argument, say the sapper is your prime target and you manage to take him down, this can be done in about 4 seconds using single target attacks that are covered by defiance. At that point you still have 25 seconds of single targeting the gunslinger while he and the rest of the spawn, go to town on you. Good luck with that.
That is, of course, only if they get the jump on you. My AR/Dev does that situation like:

1) Close in to ~40' (Buckshot range) thanks to Cloaking Device.
2) Sniper Rifle the Sapper (likely KBing it)
3) Follow up immediately with an M30 Grenade to kill the Sapper and KB everyone else.
4) Beanbag (stun) the Gunslinger, reapply whenever Beanbag's back up.
5) Slaughter the remaining trash.
6) Kill the Gunslinger.
7) Move on to the next spawn.

EDIT: Oops. Didn't notice that we'd gotten up to page 7 when I responded. Oh, well. :P


 

Posted

Quote:
Originally Posted by Knight Jolt View Post
Defiance is a great inherent. For many Blasters (of the wise variety), those first 3 powers are the stars of their attack chain and are slotted effectively; so quickly taking out a mezzer is quite feasible.
The tier one in the secondary rarely make the line up, due to the very slow nature of the DoT. Apart from that you state the obvious, I've never said anything different. In teams, Blasters quite often spend a significant time being mezzed though (esp. vs. Malta and the infernally overpowered Stun Grenades) and a mezzed Blaster is hard pressed to outdamage anyone.

Quote:
If you happen to be in over your head, there is no crime in popping a break free.
Yep. Always save a couple break frees. And as many purples as you can get, and a few greens. In the meanwhile, a Scrapper can use reds to run around with a significant permanent damage boost. The Blaster is virtually the only AT that actually needs inspirations. Fair? I don't think so.